import { Inventory } from "@/src/models/inventoryModel"; import new_inventory from "@/static/fixed_responses/postTutorialInventory.json"; import config from "@/config.json"; import { Types } from "mongoose"; import { ISuitResponse } from "@/src/types/inventoryTypes/SuitTypes"; import { SlotType } from "@/src/types/purchaseTypes"; import { IWeaponResponse } from "@/src/types/inventoryTypes/weaponTypes"; import { IChallengeProgress, IFlavourItem, IInventoryDatabaseDocument } from "@/src/types/inventoryTypes/inventoryTypes"; import { IMissionInventoryUpdate, IMissionInventoryUpdateCard, IMissionInventoryUpdateGear, IMissionInventoryUpdateItem } from "../types/missionInventoryUpdateType"; import { IGenericUpdate } from "../types/genericUpdate"; const createInventory = async (accountOwnerId: Types.ObjectId) => { try { const inventory = new Inventory({ ...new_inventory, accountOwnerId: accountOwnerId }); if (config.skipStoryModeChoice) { inventory.StoryModeChoice = "WARFRAME"; } if (config.skipTutorial) { inventory.PlayedParkourTutorial = true; inventory.ReceivedStartingGear = true; } await inventory.save(); } catch (error) { if (error instanceof Error) { throw new Error(`error creating inventory" ${error.message}`); } throw new Error("error creating inventory that is not of instance Error"); } }; //const updateInventory = async (accountOwnerId: Types.ObjectId, inventoryChanges: any) => {}; const getInventory = async (accountOwnerId: string) => { const inventory = await Inventory.findOne({ accountOwnerId: accountOwnerId }); if (!inventory) { throw new Error(`Didn't find an inventory for ${accountOwnerId}`); } return inventory; }; const addPowerSuit = async (powersuitName: string, accountId: string): Promise => { const inventory = await getInventory(accountId); const suitIndex = inventory.Suits.push({ ItemType: powersuitName, Configs: [], UpgradeVer: 101, XP: 0 }); const changedInventory = await inventory.save(); return changedInventory.Suits[suitIndex - 1].toJSON(); }; export const updateSlots = async (slotType: SlotType, accountId: string, slots: number) => { const inventory = await getInventory(accountId); switch (slotType) { case SlotType.SUIT: inventory.SuitBin.Slots += slots; break; case SlotType.WEAPON: inventory.WeaponBin.Slots += slots; break; default: throw new Error("invalid slot type"); } await inventory.save(); }; export const updateCurrency = async (price: number, usePremium: boolean, accountId: string) => { const currencyName = usePremium ? "PremiumCredits" : "RegularCredits"; const inventory = await getInventory(accountId); inventory[currencyName] = inventory[currencyName] - price; await inventory.save(); return { [currencyName]: -price }; }; // TODO: AffiliationMods support (Nightwave). export const updateGeneric = async (data: IGenericUpdate, accountId: string) => { const inventory = await getInventory(accountId); // Make it an array for easier parsing. if (typeof data.NodeIntrosCompleted === "string") { data.NodeIntrosCompleted = [data.NodeIntrosCompleted]; } // Combine the two arrays into one. data.NodeIntrosCompleted = inventory.NodeIntrosCompleted.concat(data.NodeIntrosCompleted); // Remove duplicate entries. const nodes = [...new Set(data.NodeIntrosCompleted)]; inventory.NodeIntrosCompleted = nodes; await inventory.save(); return data; }; export type WeaponTypeInternal = "LongGuns" | "Pistols" | "Melee"; export const addWeapon = async ( weaponType: WeaponTypeInternal, weaponName: string, accountId: string ): Promise => { const inventory = await getInventory(accountId); let weaponIndex; switch (weaponType) { case "LongGuns": weaponIndex = inventory.LongGuns.push({ ItemType: weaponName, Configs: [], XP: 0 }); break; case "Pistols": weaponIndex = inventory.Pistols.push({ ItemType: weaponName, Configs: [], XP: 0 }); break; case "Melee": weaponIndex = inventory.Melee.push({ ItemType: weaponName, Configs: [], XP: 0 }); break; default: throw new Error("unknown weapon type"); } const changedInventory = await inventory.save(); return changedInventory[weaponType][weaponIndex - 1].toJSON(); }; export const addCustomization = async (customizatonName: string, accountId: string): Promise => { const inventory = await getInventory(accountId); const flavourItemIndex = inventory.FlavourItems.push({ ItemType: customizatonName }) - 1; const changedInventory = await inventory.save(); return changedInventory.FlavourItems[flavourItemIndex].toJSON(); //mongoose bug forces as FlavourItem }; const addGearExpByCategory = ( inventory: IInventoryDatabaseDocument, gearArray: IMissionInventoryUpdateGear[] | undefined, categoryName: "Pistols" | "LongGuns" | "Melee" | "Suits" ) => { const category = inventory[categoryName]; gearArray?.forEach(({ ItemId, XP }) => { const itemIndex = category.findIndex(i => i._id?.equals(ItemId.$oid)); const item = category[itemIndex]; if (itemIndex !== -1 && item.XP != undefined) { item.XP += XP; inventory.markModified(`${categoryName}.${itemIndex}.XP`); } }); }; const addItemsByCategory = ( inventory: IInventoryDatabaseDocument, itemsArray: (IMissionInventoryUpdateItem | IMissionInventoryUpdateCard)[] | undefined, categoryName: "RawUpgrades" | "MiscItems" ) => { const category = inventory[categoryName]; itemsArray?.forEach(({ ItemCount, ItemType }) => { const itemIndex = category.findIndex(i => i.ItemType === ItemType); if (itemIndex !== -1) { category[itemIndex].ItemCount += ItemCount; inventory.markModified(`${categoryName}.${itemIndex}.ItemCount`); } else { category.push({ ItemCount, ItemType }); } }); }; const addChallenges = (inventory: IInventoryDatabaseDocument, itemsArray: IChallengeProgress[] | undefined) => { const category = inventory.ChallengeProgress; itemsArray?.forEach(({ Name, Progress }) => { const itemIndex = category.findIndex(i => i.Name === Name); if (itemIndex !== -1) { category[itemIndex].Progress += Progress; inventory.markModified(`ChallengeProgress.${itemIndex}.ItemCount`); } else { category.push({ Name, Progress }); } }); }; const gearKeys = ["Suits", "Pistols", "LongGuns", "Melee"] as const; type GearKeysType = (typeof gearKeys)[number]; export const missionInventoryUpdate = async (data: IMissionInventoryUpdate, accountId: string): Promise => { const { RawUpgrades, MiscItems, RegularCredits, ChallengeProgress } = data; const inventory = await getInventory(accountId); // Gear XP gearKeys.forEach((key: GearKeysType) => addGearExpByCategory(inventory, data[key], key)); // Other // TODO: Ensure mods have a valid fusion level and items have a valid quantity, preferably inside of the functions themselves. addItemsByCategory(inventory, RawUpgrades, "RawUpgrades"); addItemsByCategory(inventory, MiscItems, "MiscItems"); addChallenges(inventory, ChallengeProgress); await inventory.save(); }; export const addBooster = async (ItemType: string, time: number, accountId: string): Promise => { const currentTime = Math.floor(Date.now() / 1000) - 129600; // Value is wrong without 129600. Figure out why, please. :) const inventory = await getInventory(accountId); const { Boosters } = inventory; const itemIndex = Boosters.findIndex(i => i.ItemType === ItemType); if (itemIndex !== -1) { const existingBooster = Boosters[itemIndex]; existingBooster.ExpiryDate = Math.max(existingBooster.ExpiryDate, currentTime) + time; inventory.markModified(`Boosters.${itemIndex}.ExpiryDate`); } else { Boosters.push({ ItemType, ExpiryDate: currentTime + time }) - 1; } await inventory.save(); }; export { createInventory, addPowerSuit };