import { IBooster, IChallengeProgress, IConsumable, ICrewShipSalvagedWeaponSkin, IMiscItem, IMission, IRawUpgrade } from "./inventoryTypes/inventoryTypes"; import { IWeaponClient } from "./inventoryTypes/weaponTypes"; import { ISuitClient } from "./inventoryTypes/SuitTypes"; export interface IArtifactsRequest { Upgrade: ICrewShipSalvagedWeaponSkin; LevelDiff: number; Cost: number; FusionPointCost: number; } export interface IThemeUpdateRequest { Style?: string; Background?: string; Sounds?: string; } export interface IMissionInventoryUpdateRequest { rewardsMultiplier?: number; ActiveBoosters?: IBooster[]; LongGuns?: IWeaponClient[]; Pistols?: IWeaponClient[]; Suits?: ISuitClient[]; Melee?: IWeaponClient[]; RawUpgrades?: IRawUpgrade[]; MiscItems?: IMiscItem[]; Consumables?: IConsumable[]; Recipes?: IConsumable[]; RegularCredits?: number; ChallengeProgress?: IChallengeProgress[]; RewardInfo?: IMissionInventoryUpdateRequestRewardInfo; FusionPoints?: number; Missions?: IMission; } export interface IMissionInventoryUpdateRequestRewardInfo { node: string; rewardTier?: number; nightmareMode?: boolean; useVaultManifest?: boolean; EnemyCachesFound?: number; toxinOk?: boolean; lostTargetWave?: number; defenseTargetCount?: number; EOM_AFK?: number; rewardQualifications?: string; PurgatoryRewardQualifications?: string; rewardSeed?: number; } export interface IInventorySlotsRequest { Bin: "PveBonusLoadoutBin"; } export interface IUpdateGlyphRequest { AvatarImageType: string; AvatarImage: string; }