import { getAccountIdForRequest } from "@/src/services/loginService"; import { getInventory, updateCurrency } from "@/src/services/inventoryService"; import { RequestHandler } from "express"; import { updateSlots } from "@/src/services/inventoryService"; import { InventorySlot } from "@/src/types/inventoryTypes/inventoryTypes"; import { logger } from "@/src/utils/logger"; /* loadout slots are additionally purchased slots only 1 slot per mastery rank is automatically given above mr10, without database needing to save the mastery slots extra = everything above the base + 2 slots (e.g. for warframes) new slot = extra + 1 and slots +1 using slot = slots -1, except for when purchased with platinum, then slots are included in price e.g. number of frames: 19 slots, 71 extra = 71 - 19 + 2 = 54 19 actually available slots in ingame inventory = 17 extra + 2 Base (base amount depends on slot) (+ 1 for every mastery rank above 10) number of frames = extra - slots + 2 */ export const inventorySlotsController: RequestHandler = async (req, res) => { const accountId = await getAccountIdForRequest(req); const body = JSON.parse(req.body as string) as IInventorySlotsRequest; if (body.Bin != InventorySlot.SUITS && body.Bin != InventorySlot.PVE_LOADOUTS) { logger.warn(`unexpected slot purchase of type ${body.Bin}, account may be overcharged`); } const inventory = await getInventory(accountId); const currencyChanges = updateCurrency(inventory, 20, true); updateSlots(inventory, body.Bin, 1, 1); await inventory.save(); res.json({ InventoryChanges: currencyChanges }); }; interface IInventorySlotsRequest { Bin: InventorySlot; }