import { RequestHandler } from "express"; import { addGuildMemberMiscItemContribution, getGuildForRequestEx, getGuildVault, hasAccessToDojo, hasGuildPermission, processFundedGuildTechProject, processGuildTechProjectContributionsUpdate, removePigmentsFromGuildMembers, scaleRequiredCount, setGuildTechLogState } from "@/src/services/guildService"; import { ExportDojoRecipes } from "warframe-public-export-plus"; import { getAccountIdForRequest } from "@/src/services/loginService"; import { addCrewShipWeaponSkin, addEquipment, addItem, addMiscItems, addRecipes, combineInventoryChanges, getInventory, occupySlot, updateCurrency } from "@/src/services/inventoryService"; import { IMiscItem, InventorySlot } from "@/src/types/inventoryTypes/inventoryTypes"; import { IInventoryChanges } from "@/src/types/purchaseTypes"; import { config } from "@/src/services/configService"; import { GuildPermission, ITechProjectClient } from "@/src/types/guildTypes"; import { GuildMember } from "@/src/models/guildModel"; import { toMongoDate, toOid } from "@/src/helpers/inventoryHelpers"; import { logger } from "@/src/utils/logger"; import { TInventoryDatabaseDocument } from "@/src/models/inventoryModels/inventoryModel"; export const guildTechController: RequestHandler = async (req, res) => { const accountId = await getAccountIdForRequest(req); const inventory = await getInventory(accountId); const data = JSON.parse(String(req.body)) as TGuildTechRequest; if (data.Action == "Sync") { let needSave = false; const techProjects: ITechProjectClient[] = []; const guild = await getGuildForRequestEx(req, inventory); if (guild.TechProjects) { for (const project of guild.TechProjects) { const techProject: ITechProjectClient = { ItemType: project.ItemType, ReqCredits: project.ReqCredits, ReqItems: project.ReqItems, State: project.State }; if (project.CompletionDate) { techProject.CompletionDate = toMongoDate(project.CompletionDate); if (Date.now() >= project.CompletionDate.getTime()) { needSave ||= setGuildTechLogState(guild, project.ItemType, 4, project.CompletionDate); } } techProjects.push(techProject); } } if (needSave) { await guild.save(); } res.json({ TechProjects: techProjects }); } else if (data.Action == "Start") { if (data.Mode == "Guild") { const guild = await getGuildForRequestEx(req, inventory); if (!hasAccessToDojo(inventory) || !(await hasGuildPermission(guild, accountId, GuildPermission.Tech))) { res.status(400).send("-1").end(); return; } const recipe = ExportDojoRecipes.research[data.RecipeType]; guild.TechProjects ??= []; if (!guild.TechProjects.find(x => x.ItemType == data.RecipeType)) { const techProject = guild.TechProjects[ guild.TechProjects.push({ ItemType: data.RecipeType, ReqCredits: config.noDojoResearchCosts ? 0 : scaleRequiredCount(guild.Tier, recipe.price), ReqItems: recipe.ingredients.map(x => ({ ItemType: x.ItemType, ItemCount: config.noDojoResearchCosts ? 0 : scaleRequiredCount(guild.Tier, x.ItemCount) })), State: 0 }) - 1 ]; setGuildTechLogState(guild, techProject.ItemType, 5); if (config.noDojoResearchCosts) { processFundedGuildTechProject(guild, techProject, recipe); } else { if (data.RecipeType.substring(0, 39) == "/Lotus/Types/Items/Research/DojoColors/") { guild.ActiveDojoColorResearch = data.RecipeType; } } } await guild.save(); res.end(); } else { const recipe = ExportDojoRecipes.research[data.RecipeType]; if (data.TechProductCategory) { if ( data.TechProductCategory != "CrewShipWeapons" && data.TechProductCategory != "CrewShipWeaponSkins" ) { throw new Error(`unexpected TechProductCategory: ${data.TechProductCategory}`); } if (!inventory[getSalvageCategory(data.TechProductCategory)].id(data.CategoryItemId)) { throw new Error( `no item with id ${data.CategoryItemId} in ${getSalvageCategory(data.TechProductCategory)} array` ); } } const techProject = inventory.PersonalTechProjects[ inventory.PersonalTechProjects.push({ State: 0, ReqCredits: recipe.price, ItemType: data.RecipeType, ProductCategory: data.TechProductCategory, CategoryItemId: data.CategoryItemId, ReqItems: recipe.ingredients }) - 1 ]; await inventory.save(); res.json({ isPersonal: true, action: "Start", personalTech: techProject.toJSON() }); } } else if (data.Action == "Contribute") { if ((req.query.guildId as string) == "000000000000000000000000") { const techProject = inventory.PersonalTechProjects.id(data.ResearchId)!; techProject.ReqCredits -= data.RegularCredits; const inventoryChanges: IInventoryChanges = updateCurrency(inventory, data.RegularCredits, false); const miscItemChanges = []; for (const miscItem of data.MiscItems) { const reqItem = techProject.ReqItems.find(x => x.ItemType == miscItem.ItemType); if (reqItem) { if (miscItem.ItemCount > reqItem.ItemCount) { miscItem.ItemCount = reqItem.ItemCount; } reqItem.ItemCount -= miscItem.ItemCount; miscItemChanges.push({ ItemType: miscItem.ItemType, ItemCount: miscItem.ItemCount * -1 }); } } addMiscItems(inventory, miscItemChanges); inventoryChanges.MiscItems = miscItemChanges; techProject.HasContributions = true; if (techProject.ReqCredits == 0 && !techProject.ReqItems.find(x => x.ItemCount > 0)) { techProject.State = 1; const recipe = ExportDojoRecipes.research[techProject.ItemType]; techProject.CompletionDate = new Date(Date.now() + recipe.time * 1000); } await inventory.save(); res.json({ InventoryChanges: inventoryChanges, PersonalResearch: { $oid: data.ResearchId }, PersonalResearchDate: techProject.CompletionDate ? toMongoDate(techProject.CompletionDate) : undefined }); } else { if (!hasAccessToDojo(inventory)) { res.status(400).send("-1").end(); return; } const guild = await getGuildForRequestEx(req, inventory); const guildMember = (await GuildMember.findOne( { accountId, guildId: guild._id }, "RegularCreditsContributed MiscItemsContributed" ))!; const techProject = guild.TechProjects!.find(x => x.ItemType == data.RecipeType)!; if (data.VaultCredits) { if (data.VaultCredits > techProject.ReqCredits) { data.VaultCredits = techProject.ReqCredits; } techProject.ReqCredits -= data.VaultCredits; guild.VaultRegularCredits! -= data.VaultCredits; } if (data.RegularCredits > techProject.ReqCredits) { data.RegularCredits = techProject.ReqCredits; } techProject.ReqCredits -= data.RegularCredits; guildMember.RegularCreditsContributed ??= 0; guildMember.RegularCreditsContributed += data.RegularCredits; if (data.VaultMiscItems.length) { for (const miscItem of data.VaultMiscItems) { const reqItem = techProject.ReqItems.find(x => x.ItemType == miscItem.ItemType); if (reqItem) { if (miscItem.ItemCount > reqItem.ItemCount) { miscItem.ItemCount = reqItem.ItemCount; } reqItem.ItemCount -= miscItem.ItemCount; const vaultMiscItem = guild.VaultMiscItems!.find(x => x.ItemType == miscItem.ItemType)!; vaultMiscItem.ItemCount -= miscItem.ItemCount; } } } const miscItemChanges = []; for (const miscItem of data.MiscItems) { const reqItem = techProject.ReqItems.find(x => x.ItemType == miscItem.ItemType); if (reqItem) { if (miscItem.ItemCount > reqItem.ItemCount) { miscItem.ItemCount = reqItem.ItemCount; } reqItem.ItemCount -= miscItem.ItemCount; miscItemChanges.push({ ItemType: miscItem.ItemType, ItemCount: miscItem.ItemCount * -1 }); addGuildMemberMiscItemContribution(guildMember, miscItem); } } addMiscItems(inventory, miscItemChanges); const inventoryChanges: IInventoryChanges = updateCurrency(inventory, data.RegularCredits, false); inventoryChanges.MiscItems = miscItemChanges; // Check if research is fully funded now. await processGuildTechProjectContributionsUpdate(guild, techProject); await Promise.all([guild.save(), inventory.save(), guildMember.save()]); res.json({ InventoryChanges: inventoryChanges, Vault: getGuildVault(guild) }); } } else if (data.Action.split(",")[0] == "Buy") { const purchase = data as IGuildTechBuyRequest; if (purchase.Mode == "Guild") { const guild = await getGuildForRequestEx(req, inventory); if ( !hasAccessToDojo(inventory) || !(await hasGuildPermission(guild, accountId, GuildPermission.Fabricator)) ) { res.status(400).send("-1").end(); return; } const quantity = parseInt(data.Action.split(",")[1]); const recipeChanges = [ { ItemType: purchase.RecipeType, ItemCount: quantity } ]; addRecipes(inventory, recipeChanges); const currencyChanges = updateCurrency( inventory, ExportDojoRecipes.research[purchase.RecipeType].replicatePrice, false ); await inventory.save(); // Not a mistake: This response uses `inventoryChanges` instead of `InventoryChanges`. res.json({ inventoryChanges: { ...currencyChanges, Recipes: recipeChanges } }); } else { const inventoryChanges = claimSalvagedComponent(inventory, purchase.CategoryItemId!); await inventory.save(); res.json({ inventoryChanges: inventoryChanges }); } } else if (data.Action == "Fabricate") { const guild = await getGuildForRequestEx(req, inventory); if (!hasAccessToDojo(inventory) || !(await hasGuildPermission(guild, accountId, GuildPermission.Fabricator))) { res.status(400).send("-1").end(); return; } const recipe = ExportDojoRecipes.fabrications[data.RecipeType]; const inventoryChanges: IInventoryChanges = updateCurrency(inventory, recipe.price, false); inventoryChanges.MiscItems = recipe.ingredients.map(x => ({ ItemType: x.ItemType, ItemCount: x.ItemCount * -1 })); addMiscItems(inventory, inventoryChanges.MiscItems); combineInventoryChanges(inventoryChanges, await addItem(inventory, recipe.resultType)); await inventory.save(); // Not a mistake: This response uses `inventoryChanges` instead of `InventoryChanges`. res.json({ inventoryChanges: inventoryChanges }); } else if (data.Action == "Pause") { const guild = await getGuildForRequestEx(req, inventory); if (!hasAccessToDojo(inventory) || !(await hasGuildPermission(guild, accountId, GuildPermission.Tech))) { res.status(400).send("-1").end(); return; } const project = guild.TechProjects!.find(x => x.ItemType == data.RecipeType)!; project.State = -2; guild.ActiveDojoColorResearch = ""; await guild.save(); await removePigmentsFromGuildMembers(guild._id); res.end(); } else if (data.Action == "Unpause") { const guild = await getGuildForRequestEx(req, inventory); if (!hasAccessToDojo(inventory) || !(await hasGuildPermission(guild, accountId, GuildPermission.Tech))) { res.status(400).send("-1").end(); return; } const project = guild.TechProjects!.find(x => x.ItemType == data.RecipeType)!; project.State = 0; guild.ActiveDojoColorResearch = data.RecipeType; await guild.save(); res.end(); } else if (data.Action == "Cancel" && data.CategoryItemId) { const personalTechProjectIndex = inventory.PersonalTechProjects.findIndex(x => x.CategoryItemId?.equals(data.CategoryItemId) ); const personalTechProject = inventory.PersonalTechProjects[personalTechProjectIndex]; inventory.PersonalTechProjects.splice(personalTechProjectIndex, 1); const meta = ExportDojoRecipes.research[personalTechProject.ItemType]; const contributedCredits = meta.price - personalTechProject.ReqCredits; const inventoryChanges = updateCurrency(inventory, contributedCredits * -1, false); inventoryChanges.MiscItems = []; for (const ingredient of meta.ingredients) { const reqItem = personalTechProject.ReqItems.find(x => x.ItemType == ingredient.ItemType); if (reqItem) { const contributedItems = ingredient.ItemCount - reqItem.ItemCount; inventoryChanges.MiscItems.push({ ItemType: ingredient.ItemType, ItemCount: contributedItems }); } } addMiscItems(inventory, inventoryChanges.MiscItems); await inventory.save(); res.json({ action: "Cancel", isPersonal: true, inventoryChanges: inventoryChanges, personalTech: { ItemId: toOid(personalTechProject._id) } }); } else if (data.Action == "Rush" && data.CategoryItemId) { const inventoryChanges: IInventoryChanges = { ...updateCurrency(inventory, 20, true), ...claimSalvagedComponent(inventory, data.CategoryItemId) }; await inventory.save(); res.json({ inventoryChanges: inventoryChanges }); } else if (data.Action == "InstantFinish") { if (data.TechProductCategory != "CrewShipWeapons" && data.TechProductCategory != "CrewShipWeaponSkins") { throw new Error(`unexpected TechProductCategory: ${data.TechProductCategory}`); } const inventoryChanges = finishComponentRepair(inventory, data.TechProductCategory, data.CategoryItemId!); inventoryChanges.MiscItems = [ { ItemType: "/Lotus/Types/Items/MiscItems/InstantSalvageRepairItem", ItemCount: -1 } ]; addMiscItems(inventory, inventoryChanges.MiscItems); await inventory.save(); res.json({ inventoryChanges: inventoryChanges }); } else { logger.debug(`data provided to ${req.path}: ${String(req.body)}`); throw new Error(`unhandled guildTech request`); } }; type TGuildTechRequest = | { Action: "Sync" | "SomethingElseThatWeMightNotKnowAbout" } | IGuildTechBasicRequest | IGuildTechContributeRequest; interface IGuildTechBasicRequest { Action: "Start" | "Fabricate" | "Pause" | "Unpause" | "Cancel" | "Rush" | "InstantFinish"; Mode: "Guild" | "Personal"; RecipeType: string; TechProductCategory?: string; CategoryItemId?: string; } interface IGuildTechBuyRequest extends Omit { Action: string; } interface IGuildTechContributeRequest { Action: "Contribute"; ResearchId: string; RecipeType: string; RegularCredits: number; MiscItems: IMiscItem[]; VaultCredits: number; VaultMiscItems: IMiscItem[]; } const getSalvageCategory = ( category: "CrewShipWeapons" | "CrewShipWeaponSkins" ): "CrewShipSalvagedWeapons" | "CrewShipSalvagedWeaponSkins" => { return category == "CrewShipWeapons" ? "CrewShipSalvagedWeapons" : "CrewShipSalvagedWeaponSkins"; }; const claimSalvagedComponent = (inventory: TInventoryDatabaseDocument, itemId: string): IInventoryChanges => { // delete personal tech project const personalTechProjectIndex = inventory.PersonalTechProjects.findIndex(x => x.CategoryItemId?.equals(itemId)); const personalTechProject = inventory.PersonalTechProjects[personalTechProjectIndex]; inventory.PersonalTechProjects.splice(personalTechProjectIndex, 1); const category = personalTechProject.ProductCategory! as "CrewShipWeapons" | "CrewShipWeaponSkins"; return finishComponentRepair(inventory, category, itemId); }; const finishComponentRepair = ( inventory: TInventoryDatabaseDocument, category: "CrewShipWeapons" | "CrewShipWeaponSkins", itemId: string ): IInventoryChanges => { const salvageCategory = getSalvageCategory(category); // find salved part & delete it const salvageIndex = inventory[salvageCategory].findIndex(x => x._id.equals(itemId)); const salvageItem = inventory[salvageCategory][salvageIndex]; inventory[salvageCategory].splice(salvageIndex, 1); // add final item const inventoryChanges = { ...(category == "CrewShipWeaponSkins" ? addCrewShipWeaponSkin(inventory, salvageItem.ItemType, salvageItem.UpgradeFingerprint) : addEquipment(inventory, category, salvageItem.ItemType, { UpgradeFingerprint: salvageItem.UpgradeFingerprint })), ...occupySlot(inventory, InventorySlot.RJ_COMPONENT_AND_ARMAMENTS, false) }; inventoryChanges.RemovedIdItems = [ { ItemId: { $oid: itemId } } ]; return inventoryChanges; };