import { ExportRegions, ExportWarframes } from "warframe-public-export-plus"; import { IInfNode } from "@/src/types/inventoryTypes/inventoryTypes"; import { SRng } from "@/src/services/rngService"; import { TInventoryDatabaseDocument } from "../models/inventoryModels/inventoryModel"; import { logger } from "../utils/logger"; import { IOid } from "../types/commonTypes"; import { Types } from "mongoose"; import { addMods } from "../services/inventoryService"; import { isArchwingMission } from "../services/worldStateService"; export const getInfNodes = (faction: string, rank: number): IInfNode[] => { const infNodes = []; const systemIndex = systemIndexes[faction][rank]; for (const [key, value] of Object.entries(ExportRegions)) { if ( value.systemIndex === systemIndex && value.nodeType != 3 && // not hub value.nodeType != 7 && // not junction value.missionIndex && // must have a mission type and not assassination value.missionIndex != 28 && // not open world value.missionIndex != 32 && // not railjack value.missionIndex != 41 && // not saya's visions value.missionIndex != 42 && // not face off value.name.indexOf("1999NodeI") == -1 && // not stage defence value.name.indexOf("1999NodeJ") == -1 && // not lich bounty !isArchwingMission(value) ) { //console.log(dict_en[value.name]); infNodes.push({ Node: key, Influence: 1 }); } } return infNodes; }; const systemIndexes: Record = { FC_GRINEER: [2, 3, 9, 11, 18], FC_CORPUS: [1, 15, 4, 7, 8], FC_INFESTATION: [23] }; export const showdownNodes: Record = { FC_GRINEER: "CrewBattleNode557", FC_CORPUS: "CrewBattleNode558", FC_INFESTATION: "CrewBattleNode559" }; // Get a parazon 'passcode' based on the nemesis fingerprint so it's always the same for the same nemesis. export const getNemesisPasscode = (nemesis: { fp: bigint; Faction: string }): number[] => { const rng = new SRng(nemesis.fp); const choices = [0, 1, 2, 3, 5, 6, 7]; let choiceIndex = rng.randomInt(0, choices.length - 1); const passcode = [choices[choiceIndex]]; if (nemesis.Faction != "FC_INFESTATION") { choices.splice(choiceIndex, 1); choiceIndex = rng.randomInt(0, choices.length - 1); passcode.push(choices[choiceIndex]); choices.splice(choiceIndex, 1); choiceIndex = rng.randomInt(0, choices.length - 1); passcode.push(choices[choiceIndex]); } return passcode; }; const reqiuemMods: readonly string[] = [ "/Lotus/Upgrades/Mods/Immortal/ImmortalOneMod", "/Lotus/Upgrades/Mods/Immortal/ImmortalTwoMod", "/Lotus/Upgrades/Mods/Immortal/ImmortalThreeMod", "/Lotus/Upgrades/Mods/Immortal/ImmortalFourMod", "/Lotus/Upgrades/Mods/Immortal/ImmortalFiveMod", "/Lotus/Upgrades/Mods/Immortal/ImmortalSixMod", "/Lotus/Upgrades/Mods/Immortal/ImmortalSevenMod", "/Lotus/Upgrades/Mods/Immortal/ImmortalEightMod" ]; const antivirusMods: readonly string[] = [ "/Lotus/Upgrades/Mods/Immortal/AntivirusOneMod", "/Lotus/Upgrades/Mods/Immortal/AntivirusTwoMod", "/Lotus/Upgrades/Mods/Immortal/AntivirusThreeMod", "/Lotus/Upgrades/Mods/Immortal/AntivirusFourMod", "/Lotus/Upgrades/Mods/Immortal/AntivirusFiveMod", "/Lotus/Upgrades/Mods/Immortal/AntivirusSixMod", "/Lotus/Upgrades/Mods/Immortal/AntivirusSevenMod", "/Lotus/Upgrades/Mods/Immortal/AntivirusEightMod" ]; export const getNemesisPasscodeModTypes = (nemesis: { fp: bigint; Faction: string }): string[] => { const passcode = getNemesisPasscode(nemesis); return nemesis.Faction == "FC_INFESTATION" ? passcode.map(i => antivirusMods[i]) : passcode.map(i => reqiuemMods[i]); }; export const encodeNemesisGuess = ( symbol1: number, result1: number, symbol2: number, result2: number, symbol3: number, result3: number ): number => { return ( (symbol1 & 0xf) | ((result1 & 3) << 12) | ((symbol2 << 4) & 0xff) | ((result2 << 14) & 0xffff) | ((symbol3 & 0xf) << 8) | ((result3 & 3) << 16) ); }; export const decodeNemesisGuess = (val: number): number[] => { return [val & 0xf, (val >> 12) & 3, (val & 0xff) >> 4, (val & 0xffff) >> 14, (val >> 8) & 0xf, (val >> 16) & 3]; }; export interface IKnifeResponse { UpgradeIds?: string[]; UpgradeTypes?: string[]; UpgradeFingerprints?: { lvl: number }[]; UpgradeNew?: boolean[]; HasKnife?: boolean; } export const getKnifeUpgrade = ( inventory: TInventoryDatabaseDocument, dataknifeUpgrades: string[], type: string ): { ItemId: IOid; ItemType: string } => { if (dataknifeUpgrades.indexOf(type) != -1) { return { ItemId: { $oid: "000000000000000000000000" }, ItemType: type }; } for (const upgradeId of dataknifeUpgrades) { if (upgradeId.length == 24) { const upgrade = inventory.Upgrades.id(upgradeId); if (upgrade && upgrade.ItemType == type) { return { ItemId: { $oid: upgradeId }, ItemType: type }; } } } throw new Error(`${type} does not seem to be installed on parazon?!`); }; export const consumeModCharge = ( response: IKnifeResponse, inventory: TInventoryDatabaseDocument, upgrade: { ItemId: IOid; ItemType: string }, dataknifeUpgrades: string[] ): void => { response.UpgradeIds ??= []; response.UpgradeTypes ??= []; response.UpgradeFingerprints ??= []; response.UpgradeNew ??= []; response.HasKnife = true; if (upgrade.ItemId.$oid != "000000000000000000000000") { const dbUpgrade = inventory.Upgrades.id(upgrade.ItemId.$oid)!; const fingerprint = JSON.parse(dbUpgrade.UpgradeFingerprint!) as { lvl: number }; fingerprint.lvl += 1; dbUpgrade.UpgradeFingerprint = JSON.stringify(fingerprint); response.UpgradeIds.push(upgrade.ItemId.$oid); response.UpgradeTypes.push(upgrade.ItemType); response.UpgradeFingerprints.push(fingerprint); response.UpgradeNew.push(false); } else { const id = new Types.ObjectId(); inventory.Upgrades.push({ _id: id, ItemType: upgrade.ItemType, UpgradeFingerprint: `{"lvl":1}` }); addMods(inventory, [ { ItemType: upgrade.ItemType, ItemCount: -1 } ]); const dataknifeRawUpgradeIndex = dataknifeUpgrades.indexOf(upgrade.ItemType); if (dataknifeRawUpgradeIndex != -1) { dataknifeUpgrades[dataknifeRawUpgradeIndex] = id.toString(); } else { logger.warn(`${upgrade.ItemType} not found in dataknife config`); } response.UpgradeIds.push(id.toString()); response.UpgradeTypes.push(upgrade.ItemType); response.UpgradeFingerprints.push({ lvl: 1 }); response.UpgradeNew.push(true); } }; const kuvaLichVersionSixWeapons = [ "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Drakgoon/KuvaDrakgoon", "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Karak/KuvaKarak", "/Lotus/Weapons/Grineer/Melee/GrnKuvaLichScythe/GrnKuvaLichScytheWeapon", "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Kohm/KuvaKohm", "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Ogris/KuvaOgris", "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Quartakk/KuvaQuartakk", "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Tonkor/KuvaTonkor", "/Lotus/Weapons/Grineer/KuvaLich/Secondaries/Brakk/KuvaBrakk", "/Lotus/Weapons/Grineer/KuvaLich/Secondaries/Kraken/KuvaKraken", "/Lotus/Weapons/Grineer/KuvaLich/Secondaries/Seer/KuvaSeer", "/Lotus/Weapons/Grineer/KuvaLich/Secondaries/Stubba/KuvaStubba", "/Lotus/Weapons/Grineer/HeavyWeapons/GrnHeavyGrenadeLauncher", "/Lotus/Weapons/Grineer/LongGuns/GrnKuvaLichRifle/GrnKuvaLichRifleWeapon", "/Lotus/Weapons/Grineer/Bows/GrnBow/GrnBowWeapon", "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Hind/KuvaHind", "/Lotus/Weapons/Grineer/KuvaLich/Secondaries/Nukor/KuvaNukor", "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Hek/KuvaHekWeapon", "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Zarr/KuvaZarr", "/Lotus/Weapons/Grineer/KuvaLich/HeavyWeapons/Grattler/KuvaGrattler", "/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Sobek/KuvaSobek" ]; const corpusVersionThreeWeapons = [ "/Lotus/Weapons/Corpus/LongGuns/CrpBriefcaseLauncher/CrpBriefcaseLauncher", "/Lotus/Weapons/Corpus/BoardExec/Primary/CrpBEArcaPlasmor/CrpBEArcaPlasmor", "/Lotus/Weapons/Corpus/BoardExec/Primary/CrpBEFluxRifle/CrpBEFluxRifle", "/Lotus/Weapons/Corpus/BoardExec/Primary/CrpBETetra/CrpBETetra", "/Lotus/Weapons/Corpus/BoardExec/Secondary/CrpBECycron/CrpBECycron", "/Lotus/Weapons/Corpus/BoardExec/Secondary/CrpBEDetron/CrpBEDetron", "/Lotus/Weapons/Corpus/Pistols/CrpIgniterPistol/CrpIgniterPistol", "/Lotus/Weapons/Corpus/Pistols/CrpBriefcaseAkimbo/CrpBriefcaseAkimboPistol", "/Lotus/Weapons/Corpus/BoardExec/Secondary/CrpBEPlinx/CrpBEPlinxWeapon", "/Lotus/Weapons/Corpus/BoardExec/Primary/CrpBEGlaxion/CrpBEGlaxion" ]; export const getWeaponsForManifest = (manifest: string): readonly string[] => { switch (manifest) { case "/Lotus/Types/Game/Nemesis/KuvaLich/KuvaLichManifestVersionSix": return kuvaLichVersionSixWeapons; case "/Lotus/Types/Enemies/Corpus/Lawyers/LawyerManifestVersionThree": case "/Lotus/Types/Enemies/Corpus/Lawyers/LawyerManifestVersionFour": return corpusVersionThreeWeapons; } throw new Error(`unknown nemesis manifest: ${manifest}`); }; // TODO: This sucks. export const getInnateDamageTag = ( KillingSuit: string ): | "InnateElectricityDamage" | "InnateFreezeDamage" | "InnateHeatDamage" | "InnateImpactDamage" | "InnateMagDamage" | "InnateRadDamage" | "InnateToxinDamage" => { const baseSuitType = ExportWarframes[KillingSuit].parentName; switch (baseSuitType) { case "/Lotus/Powersuits/Volt/VoltBaseSuit": case "/Lotus/Powersuits/Excalibur/ExcaliburBaseSuit": case "/Lotus/Powersuits/AntiMatter/NovaBaseSuit": case "/Lotus/Powersuits/Banshee/BansheeBaseSuit": case "/Lotus/Powersuits/Berserker/BerserkerBaseSuit": case "/Lotus/Powersuits/Magician/MagicianBaseSuit": case "/Lotus/Powersuits/Sentient/SentientBaseSuit": case "/Lotus/Powersuits/Gyre/GyreBaseSuit": return "InnateElectricityDamage"; case "/Lotus/Powersuits/Ember/EmberBaseSuit": case "/Lotus/Powersuits/Dragon/DragonBaseSuit": case "/Lotus/Powersuits/Nezha/NezhaBaseSuit": case "/Lotus/Powersuits/Sandman/SandmanBaseSuit": case "/Lotus/Powersuits/Trapper/TrapperBaseSuit": case "/Lotus/Powersuits/Wisp/WispBaseSuit": case "/Lotus/Powersuits/Odalisk/OdaliskBaseSuit": case "/Lotus/Powersuits/PaxDuviricus/PaxDuviricusBaseSuit": case "/Lotus/Powersuits/Choir/ChoirBaseSuit": case "/Lotus/Powersuits/Temple/TempleBaseSuit": return "InnateHeatDamage"; case "/Lotus/Powersuits/Frost/FrostBaseSuit": case "/Lotus/Powersuits/Glass/GlassBaseSuit": case "/Lotus/Powersuits/Fairy/FairyBaseSuit": case "/Lotus/Powersuits/IronFrame/IronFrameBaseSuit": case "/Lotus/Powersuits/Revenant/RevenantBaseSuit": case "/Lotus/Powersuits/Trinity/TrinityBaseSuit": case "/Lotus/Powersuits/Hoplite/HopliteBaseSuit": case "/Lotus/Powersuits/Koumei/KoumeiBaseSuit": return "InnateFreezeDamage"; case "/Lotus/Powersuits/Saryn/SarynBaseSuit": case "/Lotus/Powersuits/Paladin/PaladinBaseSuit": case "/Lotus/Powersuits/Brawler/BrawlerBaseSuit": case "/Lotus/Powersuits/Infestation/InfestationBaseSuit": case "/Lotus/Powersuits/Necro/NecroBaseSuit": case "/Lotus/Powersuits/Khora/KhoraBaseSuit": case "/Lotus/Powersuits/Ranger/RangerBaseSuit": case "/Lotus/Powersuits/Dagath/DagathBaseSuit": return "InnateToxinDamage"; case "/Lotus/Powersuits/Mag/MagBaseSuit": case "/Lotus/Powersuits/Pirate/PirateBaseSuit": case "/Lotus/Powersuits/Cowgirl/CowgirlBaseSuit": case "/Lotus/Powersuits/Priest/PriestBaseSuit": case "/Lotus/Powersuits/BrokenFrame/BrokenFrameBaseSuit": case "/Lotus/Powersuits/Alchemist/AlchemistBaseSuit": case "/Lotus/Powersuits/Yareli/YareliBaseSuit": case "/Lotus/Powersuits/Geode/GeodeBaseSuit": case "/Lotus/Powersuits/Frumentarius/FrumentariusBaseSuit": return "InnateMagDamage"; case "/Lotus/Powersuits/Loki/LokiBaseSuit": case "/Lotus/Powersuits/Ninja/NinjaBaseSuit": case "/Lotus/Powersuits/Jade/JadeBaseSuit": case "/Lotus/Powersuits/Bard/BardBaseSuit": case "/Lotus/Powersuits/Harlequin/HarlequinBaseSuit": case "/Lotus/Powersuits/Garuda/GarudaBaseSuit": case "/Lotus/Powersuits/YinYang/YinYangBaseSuit": case "/Lotus/Powersuits/Werewolf/WerewolfBaseSuit": case "/Lotus/Powersuits/ConcreteFrame/ConcreteFrameBaseSuit": return "InnateRadDamage"; case "/Lotus/Powersuits/Rhino/RhinoBaseSuit": case "/Lotus/Powersuits/Tengu/TenguBaseSuit": case "/Lotus/Powersuits/MonkeyKing/MonkeyKingBaseSuit": case "/Lotus/Powersuits/Runner/RunnerBaseSuit": case "/Lotus/Powersuits/Pacifist/PacifistBaseSuit": case "/Lotus/Powersuits/Devourer/DevourerBaseSuit": case "/Lotus/Powersuits/Wraith/WraithBaseSuit": case "/Lotus/Powersuits/Pagemaster/PagemasterBaseSuit": return "InnateImpactDamage"; } logger.warn(`unknown innate damage type for ${KillingSuit}, using heat as a fallback`); return "InnateHeatDamage"; }; // TODO: For -1399275245665749231n, the value should be 75306944, but we're off by 59 with 75307003. export const getInnateDamageValue = (fp: bigint): number => { const rng = new SRng(fp); rng.randomFloat(); // used for the weapon index const WeaponUpgradeValueAttenuationExponent = 2.25; let value = Math.pow(rng.randomFloat(), WeaponUpgradeValueAttenuationExponent); if (value >= 0.941428) { value = 1; } return Math.trunc(value * 0x40000000); };