import { RequestHandler } from "express"; import { getAccountIdForRequest } from "@/src/services/loginService"; import { getJSONfromString } from "@/src/helpers/stringHelpers"; import { TEquipmentKey } from "@/src/types/inventoryTypes/inventoryTypes"; import { getInventory, updateCurrency, addEquipment, addMiscItems, applyDefaultUpgrades } from "@/src/services/inventoryService"; import { ExportWeapons } from "warframe-public-export-plus"; const modularWeaponTypes: Record = { "/Lotus/Weapons/SolarisUnited/Primary/LotusModularPrimary": "LongGuns", "/Lotus/Weapons/SolarisUnited/Primary/LotusModularPrimaryBeam": "LongGuns", "/Lotus/Weapons/SolarisUnited/Primary/LotusModularPrimaryLauncher": "LongGuns", "/Lotus/Weapons/SolarisUnited/Primary/LotusModularPrimaryShotgun": "LongGuns", "/Lotus/Weapons/SolarisUnited/Primary/LotusModularPrimarySniper": "LongGuns", "/Lotus/Weapons/SolarisUnited/Secondary/LotusModularSecondary": "Pistols", "/Lotus/Weapons/SolarisUnited/Secondary/LotusModularSecondaryBeam": "Pistols", "/Lotus/Weapons/SolarisUnited/Secondary/LotusModularSecondaryShotgun": "Pistols", "/Lotus/Weapons/Ostron/Melee/LotusModularWeapon": "Melee", "/Lotus/Weapons/Sentients/OperatorAmplifiers/OperatorAmpWeapon": "OperatorAmps", "/Lotus/Types/Vehicles/Hoverboard/HoverboardSuit": "Hoverboards", "/Lotus/Types/Friendly/Pets/MoaPets/MoaPetPowerSuit": "MoaPets", "/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetAPowerSuit": "MoaPets", "/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetBPowerSuit": "MoaPets", "/Lotus/Types/Friendly/Pets/ZanukaPets/ZanukaPetCPowerSuit": "MoaPets" }; interface IModularCraftRequest { WeaponType: string; Parts: string[]; } export const modularWeaponCraftingController: RequestHandler = async (req, res) => { const accountId = await getAccountIdForRequest(req); const data = getJSONfromString(String(req.body)); if (!(data.WeaponType in modularWeaponTypes)) { throw new Error(`unknown modular weapon type: ${data.WeaponType}`); } const category = modularWeaponTypes[data.WeaponType]; const inventory = await getInventory(accountId); // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition const configs = applyDefaultUpgrades(inventory, ExportWeapons[data.Parts[0]]?.defaultUpgrades); // Give weapon const inventoryChanges = addEquipment(inventory, category, data.WeaponType, data.Parts, {}, { Configs: configs }); // Remove credits & parts const miscItemChanges = []; for (const part of data.Parts) { miscItemChanges.push({ ItemType: part, ItemCount: -1 }); } const currencyChanges = updateCurrency( inventory, category == "Hoverboards" || category == "MoaPets" || category == "LongGuns" || category == "Pistols" ? 5000 : 4000, // Definitely correct for Melee & OperatorAmps false ); addMiscItems(inventory, miscItemChanges); await inventory.save(); // Tell client what we did res.json({ InventoryChanges: { ...inventoryChanges, ...currencyChanges, MiscItems: miscItemChanges } }); };