import { ExportEnemies, ExportFusionBundles, ExportRegions, ExportRewards, IMissionReward as IMissionRewardExternal, IRegion, IReward } from "warframe-public-export-plus"; import { IMissionInventoryUpdateRequest, IRewardInfo } from "../types/requestTypes"; import { logger } from "@/src/utils/logger"; import { IRngResult, getRandomElement, getRandomReward } from "@/src/services/rngService"; import { equipmentKeys, IInventoryDatabase, TEquipmentKey } from "@/src/types/inventoryTypes/inventoryTypes"; import { addBooster, addChallenges, addConsumables, addCrewShipAmmo, addCrewShipRawSalvage, addEmailItem, addFocusXpIncreases, addFusionTreasures, addGearExpByCategory, addItem, addMiscItems, addMissionComplete, addMods, addRecipes, addShipDecorations, combineInventoryChanges, updateCurrency, updateSyndicate } from "@/src/services/inventoryService"; import { updateQuestKey } from "@/src/services/questService"; import { HydratedDocument, Types } from "mongoose"; import { IInventoryChanges } from "@/src/types/purchaseTypes"; import { getLevelKeyRewards, toStoreItem } from "@/src/services/itemDataService"; import { InventoryDocumentProps, TInventoryDatabaseDocument } from "@/src/models/inventoryModels/inventoryModel"; import { getEntriesUnsafe } from "@/src/utils/ts-utils"; import { IEquipmentClient } from "@/src/types/inventoryTypes/commonInventoryTypes"; import { handleStoreItemAcquisition } from "./purchaseService"; import { IMissionReward } from "../types/missionTypes"; import { crackRelic } from "@/src/helpers/relicHelper"; import { createMessage } from "./inboxService"; import kuriaMessage50 from "@/static/fixed_responses/kuriaMessages/fiftyPercent.json"; import kuriaMessage75 from "@/static/fixed_responses/kuriaMessages/seventyFivePercent.json"; import kuriaMessage100 from "@/static/fixed_responses/kuriaMessages/oneHundredPercent.json"; import conservationAnimals from "@/static/fixed_responses/conservationAnimals.json"; import { getInfNodes } from "@/src/helpers/nemesisHelpers"; import { Loadout } from "../models/inventoryModels/loadoutModel"; import { ILoadoutConfigDatabase } from "../types/saveLoadoutTypes"; const getRotations = (rotationCount: number): number[] => { if (rotationCount === 0) return [0]; const rotationPattern = [0, 0, 1, 2]; // A, A, B, C const rotatedValues = []; for (let i = 0; i < rotationCount; i++) { rotatedValues.push(rotationPattern[i % rotationPattern.length]); } return rotatedValues; }; const getRandomRewardByChance = (pool: IReward[]): IRngResult | undefined => { return getRandomReward(pool as IRngResult[]); }; //type TMissionInventoryUpdateKeys = keyof IMissionInventoryUpdateRequest; //const ignoredInventoryUpdateKeys = ["FpsAvg", "FpsMax", "FpsMin", "FpsSamples"] satisfies TMissionInventoryUpdateKeys[]; // for keys with no meaning for this server //type TignoredInventoryUpdateKeys = (typeof ignoredInventoryUpdateKeys)[number]; //const knownUnhandledKeys: readonly string[] = ["test"] as const; // for unimplemented but important keys export const addMissionInventoryUpdates = async ( inventory: HydratedDocument, inventoryUpdates: IMissionInventoryUpdateRequest ): Promise => { const inventoryChanges: IInventoryChanges = {}; if (inventoryUpdates.RewardInfo) { if (inventoryUpdates.RewardInfo.periodicMissionTag) { const tag = inventoryUpdates.RewardInfo.periodicMissionTag; const existingCompletion = inventory.PeriodicMissionCompletions.find(completion => completion.tag === tag); if (existingCompletion) { existingCompletion.date = new Date(); } else { inventory.PeriodicMissionCompletions.push({ tag: tag, date: new Date() }); } } if (inventoryUpdates.RewardInfo.NemesisAbandonedRewards) { inventory.NemesisAbandonedRewards = inventoryUpdates.RewardInfo.NemesisAbandonedRewards; } } if ( inventoryUpdates.MissionFailed && inventoryUpdates.MissionStatus == "GS_FAILURE" && inventoryUpdates.EndOfMatchUpload && inventoryUpdates.ObjectiveReached && !inventoryUpdates.LockedWeaponGroup ) { const loadout = (await Loadout.findById(inventory.LoadOutPresets, "NORMAL"))!; const config = loadout.NORMAL.id(inventory.CurrentLoadOutIds[0].$oid)!; const SuitId = new Types.ObjectId(config.s!.ItemId.$oid); inventory.BrandedSuits ??= []; if (!inventory.BrandedSuits.find(x => x.equals(SuitId))) { inventory.BrandedSuits.push(SuitId); await createMessage(inventory.accountOwnerId, [ { sndr: "/Lotus/Language/Menu/Mailbox_WarframeSender", msg: "/Lotus/Language/G1Quests/BrandedMessage", sub: "/Lotus/Language/G1Quests/BrandedTitle", att: ["/Lotus/Types/Recipes/Components/BrandRemovalBlueprint"], highPriority: true // TOVERIFY: I cannot find any content of this within the last 10 years so I can only assume that highPriority is set (it certainly would make sense), but I just don't know for sure that it is so on live. } ]); } } for (const [key, value] of getEntriesUnsafe(inventoryUpdates)) { if (value === undefined) { logger.error(`Inventory update key ${key} has no value `); continue; } switch (key) { case "RegularCredits": inventory.RegularCredits += value; break; case "QuestKeys": await updateQuestKey(inventory, value); break; case "AffiliationChanges": updateSyndicate(inventory, value); break; // Incarnon Challenges case "EvolutionProgress": { for (const evoProgress of value) { const entry = inventory.EvolutionProgress ? inventory.EvolutionProgress.find(entry => entry.ItemType == evoProgress.ItemType) : undefined; if (entry) { entry.Progress = evoProgress.Progress; entry.Rank = evoProgress.Rank; } else { inventory.EvolutionProgress ??= []; inventory.EvolutionProgress.push(evoProgress); } } break; } case "Missions": addMissionComplete(inventory, value); break; case "LastRegionPlayed": inventory.LastRegionPlayed = value; break; case "RawUpgrades": addMods(inventory, value); break; case "MiscItems": case "BonusMiscItems": addMiscItems(inventory, value); break; case "Consumables": addConsumables(inventory, value); break; case "Recipes": addRecipes(inventory, value); break; case "ChallengeProgress": addChallenges(inventory, value); break; case "FusionTreasures": addFusionTreasures(inventory, value); break; case "CrewShipRawSalvage": addCrewShipRawSalvage(inventory, value); break; case "CrewShipAmmo": addCrewShipAmmo(inventory, value); break; case "ShipDecorations": // e.g. when getting a 50+ score in happy zephyr, this is how the poster is given. addShipDecorations(inventory, value); break; case "FusionBundles": { let fusionPoints = 0; for (const fusionBundle of value) { const fusionPointsTotal = ExportFusionBundles[fusionBundle.ItemType].fusionPoints * fusionBundle.ItemCount; inventory.FusionPoints += fusionPointsTotal; fusionPoints += fusionPointsTotal; } inventoryChanges.FusionPoints = fusionPoints; break; } case "EmailItems": { for (const tc of value) { await addEmailItem(inventory, tc.ItemType); } break; } case "FocusXpIncreases": { addFocusXpIncreases(inventory, value); break; } case "PlayerSkillGains": { inventory.PlayerSkills.LPP_SPACE += value.LPP_SPACE; inventory.PlayerSkills.LPP_DRIFTER += value.LPP_DRIFTER; break; } case "CustomMarkers": { value.forEach(markers => { const map = inventory.CustomMarkers ? inventory.CustomMarkers.find(entry => entry.tag == markers.tag) : undefined; if (map) { map.markerInfos = markers.markerInfos; } else { inventory.CustomMarkers ??= []; inventory.CustomMarkers.push(markers); } }); break; } case "LoreFragmentScans": value.forEach(clientFragment => { const fragment = inventory.LoreFragmentScans.find(x => x.ItemType == clientFragment.ItemType); if (fragment) { fragment.Progress += clientFragment.Progress; } else { inventory.LoreFragmentScans.push(clientFragment); } }); break; case "LibraryScans": value.forEach(scan => { let synthesisIgnored = true; if ( inventory.LibraryPersonalTarget && libraryPersonalTargetToAvatar[inventory.LibraryPersonalTarget] == scan.EnemyType ) { let progress = inventory.LibraryPersonalProgress.find( x => x.TargetType == inventory.LibraryPersonalTarget ); if (!progress) { progress = inventory.LibraryPersonalProgress[ inventory.LibraryPersonalProgress.push({ TargetType: inventory.LibraryPersonalTarget, Scans: 0, Completed: false }) - 1 ]; } progress.Scans += scan.Count; if ( progress.Scans >= (inventory.LibraryPersonalTarget == "/Lotus/Types/Game/Library/Targets/DragonframeQuestTarget" ? 3 : 10) ) { progress.Completed = true; } logger.debug(`synthesis of ${scan.EnemyType} added to personal target progress`); synthesisIgnored = false; } if ( inventory.LibraryActiveDailyTaskInfo && inventory.LibraryActiveDailyTaskInfo.EnemyTypes.find(x => x == scan.EnemyType) ) { inventory.LibraryActiveDailyTaskInfo.Scans ??= 0; inventory.LibraryActiveDailyTaskInfo.Scans += scan.Count; logger.debug(`synthesis of ${scan.EnemyType} added to daily task progress`); synthesisIgnored = false; } if (synthesisIgnored) { logger.warn(`ignoring synthesis of ${scan.EnemyType} due to not knowing why you did that`); } }); break; case "CollectibleScans": for (const scan of value) { const entry = inventory.CollectibleSeries?.find(x => x.CollectibleType == scan.CollectibleType); if (entry) { entry.Count = scan.Count; entry.Tracking = scan.Tracking; if (entry.CollectibleType == "/Lotus/Objects/Orokin/Props/CollectibleSeriesOne") { const progress = entry.Count / entry.ReqScans; for (const gate of entry.IncentiveStates) { gate.complete = progress >= gate.threshold; if (gate.complete && !gate.sent) { gate.sent = true; if (gate.threshold == 0.5) { await createMessage(inventory.accountOwnerId, [kuriaMessage50]); } else { await createMessage(inventory.accountOwnerId, [kuriaMessage75]); } } } if (progress >= 1.0) { await createMessage(inventory.accountOwnerId, [kuriaMessage100]); } } } else { logger.warn(`${scan.CollectibleType} was not found in inventory, ignoring scans`); } } break; case "Upgrades": value.forEach(clientUpgrade => { const upgrade = inventory.Upgrades.id(clientUpgrade.ItemId.$oid)!; upgrade.UpgradeFingerprint = clientUpgrade.UpgradeFingerprint; // primitive way to copy over the riven challenge progress }); break; case "Boosters": value.forEach(booster => { addBooster(booster.ItemType, booster.ExpiryDate, inventory); }); break; case "SyndicateId": { inventory.CompletedSyndicates.push(value); break; } case "SortieId": { inventory.CompletedSorties.push(value); break; } case "SeasonChallengeCompletions": { const processedCompletions = value.map(({ challenge, id }) => ({ challenge: challenge.substring(challenge.lastIndexOf("/") + 1), id })); inventory.SeasonChallengeHistory.push(...processedCompletions); break; } case "DeathMarks": { for (const deathMark of value) { if (!inventory.DeathMarks.find(x => x == deathMark)) { // It's a new death mark; we have to say the line. await createMessage(inventory.accountOwnerId, [ { sub: "/Lotus/Language/G1Quests/DeathMarkTitle", sndr: "/Lotus/Language/G1Quests/DeathMarkSender", msg: "/Lotus/Language/G1Quests/DeathMarkMessage", icon: "/Lotus/Interface/Icons/Npcs/Stalker_d.png", highPriority: true } ]); // TODO: This type of inbox message seems to automatically delete itself. Figure out under which conditions. } } inventory.DeathMarks = value; break; } case "CapturedAnimals": { for (const capturedAnimal of value) { const meta = conservationAnimals[capturedAnimal.AnimalType as keyof typeof conservationAnimals]; // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition if (meta) { if (capturedAnimal.NumTags) { addMiscItems(inventory, [ { ItemType: meta.tag, ItemCount: capturedAnimal.NumTags } ]); } if (capturedAnimal.NumExtraRewards) { if ("extraReward" in meta) { addMiscItems(inventory, [ { ItemType: meta.extraReward, ItemCount: capturedAnimal.NumExtraRewards } ]); } else { logger.warn( `client attempted to claim unknown extra rewards for conservation of ${capturedAnimal.AnimalType}` ); } } } else { logger.warn(`ignoring conservation of unknown AnimalType: ${capturedAnimal.AnimalType}`); } } break; } case "DiscoveredMarkers": { for (const clientMarker of value) { const dbMarker = inventory.DiscoveredMarkers.find(x => x.tag == clientMarker.tag); if (dbMarker) { dbMarker.discoveryState = clientMarker.discoveryState; } else { inventory.DiscoveredMarkers.push(clientMarker); } } break; } case "LockedWeaponGroup": { inventory.LockedWeaponGroup = { s: new Types.ObjectId(value.s.$oid), l: value.l ? new Types.ObjectId(value.l.$oid) : undefined, p: value.p ? new Types.ObjectId(value.p.$oid) : undefined, m: value.m ? new Types.ObjectId(value.m.$oid) : undefined, sn: value.sn ? new Types.ObjectId(value.sn.$oid) : undefined }; break; } case "UnlockWeapons": { inventory.LockedWeaponGroup = undefined; break; } case "CurrentLoadOutIds": { if (value.LoadOuts) { const loadout = await Loadout.findOne({ loadoutOwnerId: inventory.accountOwnerId }); if (loadout) { for (const [loadoutId, loadoutConfig] of Object.entries(value.LoadOuts.NORMAL)) { const { ItemId, ...loadoutConfigItemIdRemoved } = loadoutConfig; const loadoutConfigDatabase: ILoadoutConfigDatabase = { _id: new Types.ObjectId(ItemId.$oid), ...loadoutConfigItemIdRemoved }; loadout.NORMAL.id(loadoutId)!.overwrite(loadoutConfigDatabase); } await loadout.save(); } } break; } case "creditsFee": { updateCurrency(inventory, value, false); inventoryChanges.RegularCredits ??= 0; inventoryChanges.RegularCredits -= value; break; } default: // Equipment XP updates if (equipmentKeys.includes(key as TEquipmentKey)) { addGearExpByCategory(inventory, value as IEquipmentClient[], key as TEquipmentKey); } break; // if ( // (ignoredInventoryUpdateKeys as readonly string[]).includes(key) || // knownUnhandledKeys.includes(key) // ) { // continue; // } // logger.error(`Unhandled inventory update key: ${key}`); } } return inventoryChanges; }; interface AddMissionRewardsReturnType { MissionRewards: IMissionReward[]; inventoryChanges?: IInventoryChanges; credits?: IMissionCredits; } //TODO: return type of partial missioninventoryupdate response export const addMissionRewards = async ( inventory: TInventoryDatabaseDocument, { Nemesis: nemesis, RewardInfo: rewardInfo, LevelKeyName: levelKeyName, Missions: missions, RegularCredits: creditDrops, VoidTearParticipantsCurrWave: voidTearWave, StrippedItems: strippedItems }: IMissionInventoryUpdateRequest ): Promise => { if (!rewardInfo) { //TODO: if there is a case where you can have credits collected during a mission but no rewardInfo, add credits needs to be handled earlier logger.debug(`Mission ${missions!.Tag} did not have Reward Info `); return { MissionRewards: [] }; } //TODO: check double reward merging const MissionRewards: IMissionReward[] = getRandomMissionDrops(rewardInfo); logger.debug("random mission drops:", MissionRewards); const inventoryChanges: IInventoryChanges = {}; let missionCompletionCredits = 0; //inventory change is what the client has not rewarded itself, also the client needs to know the credit changes for display if (levelKeyName) { const fixedLevelRewards = getLevelKeyRewards(levelKeyName); //logger.debug(`fixedLevelRewards ${fixedLevelRewards}`); if (fixedLevelRewards.levelKeyRewards) { addFixedLevelRewards(fixedLevelRewards.levelKeyRewards, inventory, MissionRewards); } if (fixedLevelRewards.levelKeyRewards2) { for (const reward of fixedLevelRewards.levelKeyRewards2) { //quest stage completion credit rewards if (reward.rewardType == "RT_CREDITS") { inventory.RegularCredits += reward.amount; missionCompletionCredits += reward.amount; continue; } MissionRewards.push({ StoreItem: reward.itemType, ItemCount: reward.rewardType === "RT_RESOURCE" ? reward.amount : 1 }); } } } // ignoring tags not in ExportRegions, because it can just be garbage: // - https://onlyg.it/OpenWF/SpaceNinjaServer/issues/1013 // - https://onlyg.it/OpenWF/SpaceNinjaServer/issues/1365 if (missions && missions.Tag in ExportRegions) { const node = ExportRegions[missions.Tag]; //node based credit rewards for mission completion if (node.missionIndex !== 28) { const levelCreditReward = getLevelCreditRewards(node); missionCompletionCredits += levelCreditReward; inventory.RegularCredits += levelCreditReward; logger.debug(`levelCreditReward ${levelCreditReward}`); } if (node.missionReward) { missionCompletionCredits += addFixedLevelRewards(node.missionReward, inventory, MissionRewards); } } if (rewardInfo.useVaultManifest) { MissionRewards.push({ StoreItem: getRandomElement(corruptedMods), ItemCount: 1 }); } for (const reward of MissionRewards) { const inventoryChange = await handleStoreItemAcquisition( reward.StoreItem, inventory, reward.ItemCount, undefined, true ); //TODO: combineInventoryChanges improve type safety, merging 2 of the same item? //TODO: check for the case when two of the same item are added, combineInventoryChanges should merge them, but the client also merges them //TODO: some conditional types to rule out binchanges? combineInventoryChanges(inventoryChanges, inventoryChange.InventoryChanges); } const credits = addCredits(inventory, { missionCompletionCredits, missionDropCredits: creditDrops ?? 0, rngRewardCredits: inventoryChanges.RegularCredits ?? 0 }); if ( voidTearWave && voidTearWave.Participants[0].QualifiesForReward && !voidTearWave.Participants[0].HaveRewardResponse ) { const reward = await crackRelic(inventory, voidTearWave.Participants[0], inventoryChanges); MissionRewards.push({ StoreItem: reward.type, ItemCount: reward.itemCount }); } if (strippedItems) { for (const si of strippedItems) { const droptable = ExportEnemies.droptables[si.DropTable]; // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition if (!droptable) { logger.error(`unknown droptable ${si.DropTable}`); } else { for (let i = 0; i != si.DROP_MOD.length; ++i) { for (const pool of droptable) { const reward = getRandomReward(pool.items)!; logger.debug(`stripped droptable rolled`, reward); await addItem(inventory, reward.type); MissionRewards.push({ StoreItem: toStoreItem(reward.type), ItemCount: 1, FromEnemyCache: true // to show "identified" }); } } } } } if (inventory.Nemesis) { if ( nemesis || (inventory.Nemesis.Faction == "FC_INFESTATION" && inventory.Nemesis.InfNodes.find(obj => obj.Node == rewardInfo.node)) ) { inventoryChanges.Nemesis ??= {}; const nodeIndex = inventory.Nemesis.InfNodes.findIndex(obj => obj.Node === rewardInfo.node); if (nodeIndex !== -1) inventory.Nemesis.InfNodes.splice(nodeIndex, 1); if (inventory.Nemesis.InfNodes.length <= 0) { if (inventory.Nemesis.Faction != "FC_INFESTATION") { inventory.Nemesis.Rank = Math.min(inventory.Nemesis.Rank + 1, 4); inventoryChanges.Nemesis.Rank = inventory.Nemesis.Rank; } inventory.Nemesis.InfNodes = getInfNodes(inventory.Nemesis.Faction, inventory.Nemesis.Rank); } if (inventory.Nemesis.Faction == "FC_INFESTATION") { inventoryChanges.Nemesis.HenchmenKilled ??= 0; inventoryChanges.Nemesis.MissionCount ??= 0; inventory.Nemesis.HenchmenKilled += 5; inventory.Nemesis.MissionCount += 1; inventoryChanges.Nemesis.HenchmenKilled += 5; inventoryChanges.Nemesis.MissionCount += 1; if (inventory.Nemesis.HenchmenKilled >= 100) { inventory.Nemesis.InfNodes = [ { Node: "CrewBattleNode559", Influence: 1 } ]; inventory.Nemesis.Weakened = true; inventoryChanges.Nemesis.Weakened = true; } } inventoryChanges.Nemesis.InfNodes = inventory.Nemesis.InfNodes; } } return { inventoryChanges, MissionRewards, credits }; }; interface IMissionCredits { MissionCredits: number[]; CreditBonus: number[]; TotalCredits: number[]; DailyMissionBonus?: boolean; } //creditBonus is not entirely accurate. //TODO: consider ActiveBoosters export const addCredits = ( inventory: HydratedDocument, { missionDropCredits, missionCompletionCredits, rngRewardCredits }: { missionDropCredits: number; missionCompletionCredits: number; rngRewardCredits: number } ): IMissionCredits => { const hasDailyCreditBonus = true; const totalCredits = missionDropCredits + missionCompletionCredits + rngRewardCredits; const finalCredits: IMissionCredits = { MissionCredits: [missionDropCredits, missionDropCredits], CreditBonus: [missionCompletionCredits, missionCompletionCredits], TotalCredits: [totalCredits, totalCredits] }; if (hasDailyCreditBonus) { inventory.RegularCredits += missionCompletionCredits; finalCredits.CreditBonus[1] *= 2; finalCredits.MissionCredits[1] *= 2; finalCredits.TotalCredits[1] *= 2; } if (!hasDailyCreditBonus) { return finalCredits; } return { ...finalCredits, DailyMissionBonus: true }; }; export const addFixedLevelRewards = ( rewards: IMissionRewardExternal, inventory: TInventoryDatabaseDocument, MissionRewards: IMissionReward[] ): number => { let missionBonusCredits = 0; if (rewards.credits) { missionBonusCredits += rewards.credits; inventory.RegularCredits += rewards.credits; } if (rewards.items) { for (const item of rewards.items) { MissionRewards.push({ StoreItem: item, ItemCount: 1 }); } } if (rewards.countedItems) { for (const item of rewards.countedItems) { MissionRewards.push({ StoreItem: `/Lotus/StoreItems${item.ItemType.substring("Lotus/".length)}`, ItemCount: item.ItemCount }); } } if (rewards.countedStoreItems) { for (const item of rewards.countedStoreItems) { MissionRewards.push(item); } } return missionBonusCredits; }; function getLevelCreditRewards(node: IRegion): number { const minEnemyLevel = node.minEnemyLevel; return 1000 + (minEnemyLevel - 1) * 100; //TODO: get dark sektor fixed credit rewards and railjack bonus } function getRandomMissionDrops(RewardInfo: IRewardInfo): IMissionReward[] { const drops: IMissionReward[] = []; if (RewardInfo.node in ExportRegions) { const region = ExportRegions[RewardInfo.node]; const rewardManifests: string[] = RewardInfo.periodicMissionTag == "EliteAlert" || RewardInfo.periodicMissionTag == "EliteAlertB" ? ["/Lotus/Types/Game/MissionDecks/EliteAlertMissionRewards/EliteAlertMissionRewards"] : region.rewardManifests; let rotations: number[] = []; if (RewardInfo.VaultsCracked) { // For Spy missions, e.g. 3 vaults cracked = A, B, C for (let i = 0; i != RewardInfo.VaultsCracked; ++i) { rotations.push(i); } } else { const rotationCount = RewardInfo.rewardQualifications?.length || 0; rotations = getRotations(rotationCount); } rewardManifests .map(name => ExportRewards[name]) .forEach(table => { for (const rotation of rotations) { const rotationRewards = table[rotation]; const drop = getRandomRewardByChance(rotationRewards); if (drop) { drops.push({ StoreItem: drop.type, ItemCount: drop.itemCount }); } } }); if (region.cacheRewardManifest && RewardInfo.EnemyCachesFound) { const deck = ExportRewards[region.cacheRewardManifest]; for (let rotation = 0; rotation != RewardInfo.EnemyCachesFound; ++rotation) { const drop = getRandomRewardByChance(deck[rotation]); if (drop) { drops.push({ StoreItem: drop.type, ItemCount: drop.itemCount, FromEnemyCache: true }); } } } if (RewardInfo.nightmareMode) { const deck = ExportRewards["/Lotus/Types/Game/MissionDecks/NightmareModeRewards"]; let rotation = 0; if (region.missionIndex === 3 && RewardInfo.rewardTier) { rotation = RewardInfo.rewardTier; } else if ([6, 7, 8, 10, 11].includes(region.systemIndex)) { rotation = 2; } else if ([4, 9, 12, 14, 15, 16, 17, 18].includes(region.systemIndex)) { rotation = 1; } const drop = getRandomRewardByChance(deck[rotation]); if (drop) { drops.push({ StoreItem: drop.type, ItemCount: drop.itemCount }); } } } return drops; } const corruptedMods = [ "/Lotus/StoreItems/Upgrades/Mods/Melee/DualStat/CorruptedHeavyDamageChargeSpeedMod", // Corrupt Charge "/Lotus/StoreItems/Upgrades/Mods/Pistol/DualStat/CorruptedCritDamagePistol", // Hollow Point "/Lotus/StoreItems/Upgrades/Mods/Melee/DualStat/CorruptedDamageSpeedMod", // Spoiled Strike "/Lotus/StoreItems/Upgrades/Mods/Pistol/DualStat/CorruptedDamageRecoilPistol", // Magnum Force "/Lotus/StoreItems/Upgrades/Mods/Pistol/DualStat/CorruptedMaxClipReloadSpeedPistol", // Tainted Clip "/Lotus/StoreItems/Upgrades/Mods/Rifle/DualStat/CorruptedCritRateFireRateRifle", // Critical Delay "/Lotus/StoreItems/Upgrades/Mods/Rifle/DualStat/CorruptedDamageRecoilRifle", // Heavy Caliber "/Lotus/StoreItems/Upgrades/Mods/Rifle/DualStat/CorruptedMaxClipReloadSpeedRifle", // Tainted Mag "/Lotus/StoreItems/Upgrades/Mods/Rifle/DualStat/CorruptedRecoilFireRateRifle", // Vile Precision "/Lotus/StoreItems/Upgrades/Mods/Warframe/DualStat/CorruptedDurationRangeWarframe", // Narrow Minded "/Lotus/StoreItems/Upgrades/Mods/Warframe/DualStat/CorruptedEfficiencyDurationWarframe", // Fleeting Expertise "/Lotus/StoreItems/Upgrades/Mods/Warframe/DualStat/CorruptedPowerEfficiencyWarframe", // Blind Rage "/Lotus/StoreItems/Upgrades/Mods/Warframe/DualStat/CorruptedRangePowerWarframe", // Overextended "/Lotus/StoreItems/Upgrades/Mods/Shotgun/DualStat/CorruptedAccuracyFireRateShotgun", // Tainted Shell "/Lotus/StoreItems/Upgrades/Mods/Shotgun/DualStat/CorruptedDamageAccuracyShotgun", // Vicious Spread "/Lotus/StoreItems/Upgrades/Mods/Shotgun/DualStat/CorruptedMaxClipReloadSpeedShotgun", // Burdened Magazine "/Lotus/StoreItems/Upgrades/Mods/Pistol/DualStat/CorruptedFireRateDamagePistol", // Anemic Agility "/Lotus/StoreItems/Upgrades/Mods/Rifle/DualStat/CorruptedFireRateDamageRifle", // Vile Acceleration "/Lotus/StoreItems/Upgrades/Mods/Shotgun/DualStat/CorruptedFireRateDamageShotgun", // Frail Momentum "/Lotus/StoreItems/Upgrades/Mods/Shotgun/DualStat/CorruptedCritChanceFireRateShotgun", // Critical Deceleration "/Lotus/StoreItems/Upgrades/Mods/Pistol/DualStat/CorruptedCritChanceFireRatePistol", // Creeping Bullseye "/Lotus/StoreItems/Upgrades/Mods/Warframe/DualStat/CorruptedPowerStrengthPowerDurationWarframe", // Transient Fortitude "/Lotus/StoreItems/Upgrades/Mods/Rifle/DualStat/CorruptedReloadSpeedMaxClipRifle", // Depleted Reload "/Lotus/StoreItems/Upgrades/Mods/Warframe/DualStat/FixedShieldAndShieldGatingDuration" // Catalyzing Shields ]; const libraryPersonalTargetToAvatar: Record = { "/Lotus/Types/Game/Library/Targets/DragonframeQuestTarget": "/Lotus/Types/Enemies/Grineer/Desert/Avatars/RifleLancerAvatar", "/Lotus/Types/Game/Library/Targets/Research1Target": "/Lotus/Types/Enemies/Grineer/Desert/Avatars/RifleLancerAvatar", "/Lotus/Types/Game/Library/Targets/Research2Target": "/Lotus/Types/Enemies/Corpus/BipedRobot/AIWeek/LaserDiscBipedAvatar", "/Lotus/Types/Game/Library/Targets/Research3Target": "/Lotus/Types/Enemies/Grineer/Desert/Avatars/EvisceratorLancerAvatar", "/Lotus/Types/Game/Library/Targets/Research4Target": "/Lotus/Types/Enemies/Orokin/OrokinHealingAncientAvatar", "/Lotus/Types/Game/Library/Targets/Research5Target": "/Lotus/Types/Enemies/Corpus/Spaceman/AIWeek/ShotgunSpacemanAvatar", "/Lotus/Types/Game/Library/Targets/Research6Target": "/Lotus/Types/Enemies/Infested/AiWeek/Runners/RunnerAvatar", "/Lotus/Types/Game/Library/Targets/Research7Target": "/Lotus/Types/Enemies/Grineer/AIWeek/Avatars/GrineerMeleeStaffAvatar", "/Lotus/Types/Game/Library/Targets/Research8Target": "/Lotus/Types/Enemies/Orokin/OrokinHeavyFemaleAvatar", "/Lotus/Types/Game/Library/Targets/Research9Target": "/Lotus/Types/Enemies/Infested/AiWeek/Quadrupeds/QuadrupedAvatar", "/Lotus/Types/Game/Library/Targets/Research10Target": "/Lotus/Types/Enemies/Corpus/Spaceman/AIWeek/NullifySpacemanAvatar" };