feat: tutorial and natural new player experience #983
							
								
								
									
										6
									
								
								package-lock.json
									
									
									
										generated
									
									
									
								
							
							
						
						
									
										6
									
								
								package-lock.json
									
									
									
										generated
									
									
									
								
							@ -4093,9 +4093,9 @@
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      }
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    },
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    "node_modules/warframe-public-export-plus": {
 | 
			
		||||
      "version": "0.5.30",
 | 
			
		||||
      "resolved": "https://registry.npmjs.org/warframe-public-export-plus/-/warframe-public-export-plus-0.5.30.tgz",
 | 
			
		||||
      "integrity": "sha512-vzs+naEqp3iFZTbgIky4jiNbjNIovuR4oSimrFiuyIbrnfTlfXFzDfzT0hG2rgS8yEXBAbOcv2Zfm3fmWuZ0Kg=="
 | 
			
		||||
      "version": "0.5.32",
 | 
			
		||||
      "resolved": "https://registry.npmjs.org/warframe-public-export-plus/-/warframe-public-export-plus-0.5.32.tgz",
 | 
			
		||||
      "integrity": "sha512-jO9i2Gzz9DWibiHlEO17D975ajs6KrTay8cS5I0GkUUe1XWVU8mML4b+IYCHzM4FWq1t6p2YPCGznQfknqvorg=="
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		||||
    },
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		||||
    "node_modules/warframe-riven-info": {
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      "version": "0.1.2",
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@ -1 +1,127 @@
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export const giveStartingGearController = async () => {};
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import { getJSONfromString } from "@/src/helpers/stringHelpers";
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import { InventoryDocumentProps } from "@/src/models/inventoryModels/inventoryModel";
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import {
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    addEquipment,
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    addItem,
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    combineInventoryChanges,
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    getInventory,
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    updateSlots
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} from "@/src/services/inventoryService";
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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { IInventoryClient, IInventoryDatabase, InventorySlot } from "@/src/types/inventoryTypes/inventoryTypes";
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import { IInventoryChanges } from "@/src/types/purchaseTypes";
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import { RequestHandler } from "express";
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import { HydratedDocument } from "mongoose";
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type TPartialStartingGear = Pick<IInventoryClient, "LongGuns" | "Suits" | "Pistols" | "Melee">;
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export const giveStartingGearController: RequestHandler = async (req, res) => {
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    const accountId = await getAccountIdForRequest(req);
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    const startingGear = getJSONfromString<TPartialStartingGear>(String(req.body));
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    const inventory = await getInventory(accountId);
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    const inventoryChanges = await addStartingGear(inventory, startingGear);
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    await inventory.save();
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    res.send(inventoryChanges);
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};
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//TODO: RawUpgrades might need to return a LastAdded
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const awakeningRewards = [
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    "/Lotus/Types/StoreItems/AvatarImages/AvatarImageItem1",
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    "/Lotus/Types/StoreItems/AvatarImages/AvatarImageItem2",
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    "/Lotus/Types/StoreItems/AvatarImages/AvatarImageItem3",
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    "/Lotus/Types/StoreItems/AvatarImages/AvatarImageItem4",
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    "/Lotus/Types/Restoratives/LisetAutoHack",
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    "/Lotus/Upgrades/Mods/Warframe/AvatarShieldMaxMod"
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];
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export const addStartingGear = async (
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    inventory: HydratedDocument<IInventoryDatabase, InventoryDocumentProps>,
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    startingGear: TPartialStartingGear | undefined = undefined
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) => {
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    const { LongGuns, Pistols, Suits, Melee } = startingGear || {
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        LongGuns: [{ ItemType: "/Lotus/Weapons/Tenno/Rifle/Rifle" }],
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        Pistols: [{ ItemType: "/Lotus/Weapons/Tenno/Pistol/Pistol" }],
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        Suits: [{ ItemType: "/Lotus/Powersuits/Excalibur/Excalibur" }],
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        Melee: [{ ItemType: "/Lotus/Weapons/Tenno/Melee/LongSword/LongSword" }]
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    };
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    //TODO: properly merge weapon bin changes it is currently static here
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    const inventoryChanges: IInventoryChanges = {};
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    addEquipment(inventory, "LongGuns", LongGuns[0].ItemType, undefined, inventoryChanges);
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    addEquipment(inventory, "Pistols", Pistols[0].ItemType, undefined, inventoryChanges);
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    addEquipment(inventory, "Melee", Melee[0].ItemType, undefined, inventoryChanges);
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    addEquipment(inventory, "Suits", Suits[0].ItemType, undefined, inventoryChanges, { Configs: Suits[0].Configs });
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    addEquipment(
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        inventory,
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        "DataKnives",
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        "/Lotus/Weapons/Tenno/HackingDevices/TnHackingDevice/TnHackingDeviceWeapon",
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        undefined,
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        inventoryChanges,
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        { XP: 450_000 }
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    );
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    addEquipment(
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        inventory,
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        "Scoops",
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        "/Lotus/Weapons/Tenno/Speedball/SpeedballWeaponTest",
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        undefined,
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        inventoryChanges
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    );
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    updateSlots(inventory, InventorySlot.SUITS, 0, 1);
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    updateSlots(inventory, InventorySlot.WEAPONS, 0, 3);
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    inventoryChanges.SuitBin = { count: 1, platinum: 0, Slots: -1 };
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    inventoryChanges.WeaponBin = { count: 3, platinum: 0, Slots: -3 };
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    await addItem(inventory, "/Lotus/Types/Keys/VorsPrize/VorsPrizeQuestKeyChain");
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    inventory.ActiveQuest = "/Lotus/Types/Keys/VorsPrize/VorsPrizeQuestKeyChain";
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    inventory.PremiumCredits = 50;
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    inventory.PremiumCreditsFree = 50;
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    inventoryChanges.PremiumCredits = 50;
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    inventoryChanges.PremiumCreditsFree = 50;
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    inventory.RegularCredits = 3000;
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    inventoryChanges.RegularCredits = 3000;
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    for (const item of awakeningRewards) {
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        const inventoryDelta = await addItem(inventory, item);
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        combineInventoryChanges(inventoryChanges, inventoryDelta.InventoryChanges);
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    }
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    // currentloadoutids
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    //     "LoadOutPresets": {
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    //     "NORMAL": [
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    //       {
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    //         "s": {
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    //           "ItemId": { "$oid": "67b73fbfb56b4b84d70433c2" },
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    //           "mod": 0,
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    //           "cus": 0
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    //         },
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    //         "p": {
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    //           "ItemId": { "$oid": "67b73fbfb56b4b84d70433c5" },
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    //           "mod": 0,
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    //           "cus": 0
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    //         },
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    //         "l": {
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    //           "ItemId": { "$oid": "67b73fbfb56b4b84d70433c4" },
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    //           "mod": 0,
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    //           "cus": 0
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    //         },
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    //         "m": {
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    //           "ItemId": { "$oid": "67b73fbfb56b4b84d70433c6" },
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    //           "mod": 0,
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    //           "cus": 0
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    //         },
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    //         "ItemId": { "$oid": "67b73fbfb56b4b84d70433c7" }
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    //       }
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    //     ]
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    //   },
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    inventory.PlayedParkourTutorial = true;
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    inventory.ReceivedStartingGear = true;
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    //originally ship is returned
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    //also weaponskins
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    return inventoryChanges;
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};
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@ -23,7 +23,8 @@ import {
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    IInventoryDatabase,
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    IKubrowPetEggDatabase,
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    IKubrowPetEggClient,
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    ILibraryAvailableDailyTaskInfo
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    ILibraryAvailableDailyTaskInfo,
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    ICalendarProgress
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} from "@/src/types/inventoryTypes/inventoryTypes";
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import { IGenericUpdate } from "../types/genericUpdate";
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import {
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@ -33,7 +34,7 @@ import {
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} from "../types/requestTypes";
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import { logger } from "@/src/utils/logger";
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import { getExalted, getKeyChainItems } from "@/src/services/itemDataService";
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import { IEquipmentClient, IItemConfig } from "../types/inventoryTypes/commonInventoryTypes";
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import { IEquipmentClient, IEquipmentDatabase, IItemConfig } from "../types/inventoryTypes/commonInventoryTypes";
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import {
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    ExportArcanes,
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    ExportCustoms,
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@ -53,6 +54,8 @@ import { creditBundles, fusionBundles } from "@/src/services/missionInventoryUpd
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import { IKeyChainRequest } from "@/src/controllers/api/giveKeyChainTriggeredItemsController";
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import { toOid } from "../helpers/inventoryHelpers";
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import { generateRewardSeed } from "@/src/controllers/api/getNewRewardSeedController";
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import { addStartingGear } from "@/src/controllers/api/giveStartingGearController";
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import { completeQuest } from "@/src/services/questService";
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export const createInventory = async (
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    accountOwnerId: Types.ObjectId,
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@ -68,68 +71,17 @@ export const createInventory = async (
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        });
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        inventory.LibraryAvailableDailyTaskInfo = createLibraryAvailableDailyTaskInfo();
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        inventory.CalendarProgress = createCalendar();
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        inventory.RewardSeed = generateRewardSeed();
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        //await addItem(inventory, "/Lotus/Types/Friendly/PlayerControllable/Weapons/DuviriDualSwords"); TODO: can enable this once driter melees have been added to export
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        inventory.DuviriInfo = {
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            Seed: generateRewardSeed(),
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            NumCompletions: 0
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        };
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        await addItem(inventory, "/Lotus/Types/Friendly/PlayerControllable/Weapons/DuviriDualSwords");
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        if (config.skipTutorial) {
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            const defaultEquipment = [
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                // Awakening rewards
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                { ItemCount: 1, ItemType: "/Lotus/Powersuits/Excalibur/Excalibur" },
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                { ItemCount: 1, ItemType: "/Lotus/Weapons/Tenno/Melee/LongSword/LongSword" },
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                { ItemCount: 1, ItemType: "/Lotus/Weapons/Tenno/Pistol/Pistol" },
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                { ItemCount: 1, ItemType: "/Lotus/Weapons/Tenno/Rifle/Rifle" },
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                { ItemCount: 1, ItemType: "/Lotus/Types/StoreItems/AvatarImages/AvatarImageItem1" },
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		||||
                { ItemCount: 1, ItemType: "/Lotus/Types/StoreItems/AvatarImages/AvatarImageItem2" },
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                { ItemCount: 1, ItemType: "/Lotus/Types/StoreItems/AvatarImages/AvatarImageItem3" },
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                { ItemCount: 1, ItemType: "/Lotus/Types/StoreItems/AvatarImages/AvatarImageItem4" },
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                { ItemCount: 1, ItemType: "/Lotus/Types/Restoratives/LisetAutoHack" }
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            ];
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            // const vorsPrizeRewards = [
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            //     // Vor's Prize rewards
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            //     { ItemCount: 1, ItemType: "/Lotus/Upgrades/Mods/Warframe/AvatarHealthMaxMod" },
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            //     { ItemCount: 1, ItemType: "/Lotus/Upgrades/Mods/Warframe/AvatarShieldMaxMod" },
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            //     { ItemCount: 1, ItemType: "/Lotus/Upgrades/Mods/Warframe/AvatarAbilityRangeMod" },
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            //     { ItemCount: 1, ItemType: "/Lotus/Upgrades/Mods/Warframe/AvatarAbilityStrengthMod" },
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            //     { ItemCount: 1, ItemType: "/Lotus/Upgrades/Mods/Warframe/AvatarAbilityDurationMod" },
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            //     { ItemCount: 1, ItemType: "/Lotus/Upgrades/Mods/Warframe/AvatarPickupBonusMod" },
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            //     { ItemCount: 1, ItemType: "/Lotus/Upgrades/Mods/Warframe/AvatarPowerMaxMod" },
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            //     { ItemCount: 1, ItemType: "/Lotus/Upgrades/Mods/Warframe/AvatarEnemyRadarMod" },
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            //     { ItemCount: 1, ItemType: "/Lotus/Upgrades/Mods/Melee/WeaponFireRateMod" },
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            //     { ItemCount: 1, ItemType: "/Lotus/Upgrades/Mods/Melee/WeaponMeleeDamageMod" },
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            //     { ItemCount: 1, ItemType: "/Lotus/Upgrades/Mods/Rifle/WeaponFactionDamageCorpus" },
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		||||
            //     { ItemCount: 1, ItemType: "/Lotus/Upgrades/Mods/Rifle/WeaponFactionDamageGrineer" },
 | 
			
		||||
            //     { ItemCount: 1, ItemType: "/Lotus/Upgrades/Mods/Rifle/WeaponDamageAmountMod" },
 | 
			
		||||
            //     { ItemCount: 1, ItemType: "/Lotus/Upgrades/Mods/Pistol/WeaponFireDamageMod" },
 | 
			
		||||
            //     { ItemCount: 1, ItemType: "/Lotus/Upgrades/Mods/Pistol/WeaponElectricityDamageMod" },
 | 
			
		||||
            //     { ItemCount: 1, ItemType: "/Lotus/Upgrades/Mods/Pistol/WeaponDamageAmountMod" },
 | 
			
		||||
            //     { ItemCount: 1, ItemType: "/Lotus/Types/Recipes/Weapons/BurstonRifleBlueprint" },
 | 
			
		||||
            //     { ItemCount: 1, ItemType: "/Lotus/Types/Items/MiscItems/Morphic" },
 | 
			
		||||
            //     { ItemCount: 400, ItemType: "/Lotus/Types/Items/MiscItems/PolymerBundle" },
 | 
			
		||||
            //     { ItemCount: 150, ItemType: "/Lotus/Types/Items/MiscItems/AlloyPlate" }
 | 
			
		||||
            // ];
 | 
			
		||||
            for (const equipment of defaultEquipment) {
 | 
			
		||||
                await addItem(inventory, equipment.ItemType, equipment.ItemCount);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // Missing in Public Export
 | 
			
		||||
            inventory.Horses.push({
 | 
			
		||||
                ItemType: "/Lotus/Types/NeutralCreatures/ErsatzHorse/ErsatzHorsePowerSuit"
 | 
			
		||||
            });
 | 
			
		||||
            inventory.DataKnives.push({
 | 
			
		||||
                ItemType: "/Lotus/Weapons/Tenno/HackingDevices/TnHackingDevice/TnHackingDeviceWeapon",
 | 
			
		||||
                XP: 450000
 | 
			
		||||
            });
 | 
			
		||||
            inventory.Scoops.push({
 | 
			
		||||
                ItemType: "/Lotus/Weapons/Tenno/Speedball/SpeedballWeaponTest"
 | 
			
		||||
            });
 | 
			
		||||
            inventory.DrifterMelee.push({
 | 
			
		||||
                ItemType: "/Lotus/Types/Friendly/PlayerControllable/Weapons/DuviriDualSwords"
 | 
			
		||||
            });
 | 
			
		||||
 | 
			
		||||
            inventory.QuestKeys.push({
 | 
			
		||||
                ItemType: "/Lotus/Types/Keys/VorsPrize/VorsPrizeQuestKeyChain"
 | 
			
		||||
            });
 | 
			
		||||
            await addStartingGear(inventory);
 | 
			
		||||
            await completeQuest(inventory, "/Lotus/Types/Keys/VorsPrize/VorsPrizeQuestKeyChain");
 | 
			
		||||
 | 
			
		||||
            const completedMissions = ["SolNode27", "SolNode89", "SolNode63", "SolNode85", "SolNode15", "SolNode79"];
 | 
			
		||||
 | 
			
		||||
@ -139,9 +91,6 @@ export const createInventory = async (
 | 
			
		||||
                    Tag: tag
 | 
			
		||||
                }))
 | 
			
		||||
            );
 | 
			
		||||
 | 
			
		||||
            inventory.RegularCredits = 25000;
 | 
			
		||||
            inventory.FusionPoints = 180;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        await inventory.save();
 | 
			
		||||
@ -156,6 +105,7 @@ export const createInventory = async (
 | 
			
		||||
 * @param InventoryChanges - will hold the combined changes
 | 
			
		||||
 * @param delta - inventory changes to be added
 | 
			
		||||
 */
 | 
			
		||||
//TODO: this fails silently when providing an incorrect object to delta
 | 
			
		||||
export const combineInventoryChanges = (InventoryChanges: IInventoryChanges, delta: IInventoryChanges): void => {
 | 
			
		||||
    for (const key in delta) {
 | 
			
		||||
        if (!(key in InventoryChanges)) {
 | 
			
		||||
@ -596,7 +546,8 @@ export const addSentinelWeapon = (
 | 
			
		||||
export const addPowerSuit = (
 | 
			
		||||
    inventory: TInventoryDatabaseDocument,
 | 
			
		||||
    powersuitName: string,
 | 
			
		||||
    inventoryChanges: IInventoryChanges = {}
 | 
			
		||||
    inventoryChanges: IInventoryChanges = {},
 | 
			
		||||
    configs: IItemConfig[] = []
 | 
			
		||||
): IInventoryChanges => {
 | 
			
		||||
    const specialItems = getExalted(powersuitName);
 | 
			
		||||
    if (specialItems) {
 | 
			
		||||
@ -604,7 +555,7 @@ export const addPowerSuit = (
 | 
			
		||||
            addSpecialItem(inventory, specialItem, inventoryChanges);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    const suitIndex = inventory.Suits.push({ ItemType: powersuitName, Configs: [], UpgradeVer: 101, XP: 0 }) - 1;
 | 
			
		||||
    const suitIndex = inventory.Suits.push({ ItemType: powersuitName, Configs: configs, UpgradeVer: 101, XP: 0 }) - 1;
 | 
			
		||||
    inventoryChanges.Suits ??= [];
 | 
			
		||||
    inventoryChanges.Suits.push(inventory.Suits[suitIndex].toJSON<IEquipmentClient>());
 | 
			
		||||
    return inventoryChanges;
 | 
			
		||||
@ -785,15 +736,19 @@ export const addEquipment = (
 | 
			
		||||
    category: TEquipmentKey,
 | 
			
		||||
    type: string,
 | 
			
		||||
    modularParts: string[] | undefined = undefined,
 | 
			
		||||
    inventoryChanges: IInventoryChanges = {}
 | 
			
		||||
    inventoryChanges: IInventoryChanges = {},
 | 
			
		||||
    defaultOverwrites: Partial<IEquipmentDatabase> | undefined = undefined
 | 
			
		||||
): IInventoryChanges => {
 | 
			
		||||
    const index =
 | 
			
		||||
        inventory[category].push({
 | 
			
		||||
    const equipment = Object.assign(
 | 
			
		||||
        {
 | 
			
		||||
            ItemType: type,
 | 
			
		||||
            Configs: [],
 | 
			
		||||
            XP: 0,
 | 
			
		||||
            ModularParts: modularParts
 | 
			
		||||
        }) - 1;
 | 
			
		||||
        },
 | 
			
		||||
        defaultOverwrites
 | 
			
		||||
    );
 | 
			
		||||
    const index = inventory[category].push(equipment) - 1;
 | 
			
		||||
 | 
			
		||||
    inventoryChanges[category] ??= [];
 | 
			
		||||
    inventoryChanges[category].push(inventory[category][index].toJSON<IEquipmentClient>());
 | 
			
		||||
@ -1190,3 +1145,17 @@ const createLibraryAvailableDailyTaskInfo = (): ILibraryAvailableDailyTaskInfo =
 | 
			
		||||
        RewardStanding: 7500
 | 
			
		||||
    };
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const createCalendar = (): ICalendarProgress => {
 | 
			
		||||
    return {
 | 
			
		||||
        Version: 19,
 | 
			
		||||
        Iteration: 2,
 | 
			
		||||
        YearProgress: { Upgrades: [] },
 | 
			
		||||
        SeasonProgress: {
 | 
			
		||||
            SeasonType: "CST_SPRING",
 | 
			
		||||
            LastCompletedDayIdx: -1,
 | 
			
		||||
            LastCompletedChallengeDayIdx: -1,
 | 
			
		||||
            ActivatedChallenges: []
 | 
			
		||||
        }
 | 
			
		||||
    };
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
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