feat(webui): Quests management part 1 #963
@ -102,42 +102,6 @@ export const getInventoryResponse = async (
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        addString(inventoryResponse.NodeIntrosCompleted, "TeshinHardModeUnlocked");
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    }
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    if (config.unlockAllQuests) {
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        for (const [k, v] of Object.entries(ExportKeys)) {
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            if ("chainStages" in v) {
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                if (!inventoryResponse.QuestKeys.find(quest => quest.ItemType == k)) {
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                    inventoryResponse.QuestKeys.push({ ItemType: k });
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                }
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            }
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        }
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    }
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    if (config.completeAllQuests) {
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        for (const quest of inventoryResponse.QuestKeys) {
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            quest.unlock = true;
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            quest.Completed = true;
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            let numStages = 1;
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            if (quest.ItemType in ExportKeys && "chainStages" in ExportKeys[quest.ItemType]) {
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                numStages = ExportKeys[quest.ItemType].chainStages!.length;
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            }
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            quest.Progress = [];
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            for (let i = 0; i != numStages; ++i) {
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                quest.Progress.push({
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                    c: 0,
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                    i: false,
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                    m: false,
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                    b: []
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                });
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            }
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        }
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        inventoryResponse.ArchwingEnabled = true;
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        inventoryResponse.ActiveQuest = ""; //TODO: might need to reconsider this if this does not work long term.
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        // Skip "Watch The Maker"
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        addString(inventoryResponse.NodeIntrosCompleted, "/Lotus/Levels/Cinematics/NewWarIntro/NewWarStageTwo.level");
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    }
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    if (config.unlockAllShipDecorations) {
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        inventoryResponse.ShipDecorations = [];
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        for (const [uniqueName, item] of Object.entries(ExportResources)) {
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@ -261,7 +225,7 @@ export const getInventoryResponse = async (
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    return inventoryResponse;
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};
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const addString = (arr: string[], str: string): void => {
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export const addString = (arr: string[], str: string): void => {
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    if (!arr.find(x => x == str)) {
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        arr.push(str);
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    }
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										76
									
								
								src/controllers/custom/manageQuestsController.ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										76
									
								
								src/controllers/custom/manageQuestsController.ts
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,76 @@
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import { addString } from "@/src/controllers/api/inventoryController";
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import { getInventory } from "@/src/services/inventoryService";
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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { addQuestKey, IUpdateQuestRequest, updateQuestKey } from "@/src/services/questService";
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import { logger } from "@/src/utils/logger";
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import { RequestHandler } from "express";
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import { ExportKeys } from "warframe-public-export-plus";
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import { add } from "winston";
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export const manageQuestsController: RequestHandler = async (req, res) => {
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    const accountId = await getAccountIdForRequest(req);
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    const operation = req.query.operation as
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        | "unlockAll"
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        | "completeAll"
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        | "ResetAll"
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        | "completeAllUnlocked"
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        | "updateKey";
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    const questKeyUpdate = req.body as IUpdateQuestRequest["QuestKeys"];
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    const allQuestKeys: string[] = [];
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    for (const [k, v] of Object.entries(ExportKeys)) {
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        if ("chainStages" in v) {
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            allQuestKeys.push(k);
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        }
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    }
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    const inventory = await getInventory(accountId, "QuestKeys");
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    switch (operation) {
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        case "updateKey": {
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            //TODO: if this is intended to be used, one needs to add a updateQuestKeyMultiple, the game does never intend to do it, so it errors for multiple keys.
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            updateQuestKey(inventory, questKeyUpdate);
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            break;
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        }
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        case "unlockAll": {
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            for (const questKey of allQuestKeys) {
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                addQuestKey(inventory, { ItemType: questKey, Completed: false, unlock: true, Progress: [] });
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            }
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            break;
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        }
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        case "completeAll": {
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            logger.info("completing all quests..");
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            for (const questKey of allQuestKeys) {
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                const inventoryQuestKey = inventory.QuestKeys.find(qk => qk.ItemType === questKey);
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                if (inventoryQuestKey) {
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                    inventoryQuestKey.Completed = true;
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                    continue;
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                }
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                addQuestKey(inventory, { ItemType: questKey, Completed: true, unlock: true, Progress: [] });
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            }
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            inventory.ArchwingEnabled = true;
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            inventory.ActiveQuest = "";
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            // Skip "Watch The Maker"
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            addString(inventory.NodeIntrosCompleted, "/Lotus/Levels/Cinematics/NewWarIntro/NewWarStageTwo.level");
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            break;
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        }
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        case "ResetAll": {
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            logger.info("resetting all quests..");
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            for (const questKey of inventory.QuestKeys) {
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                questKey.Completed = false;
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            }
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            break;
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        }
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        case "completeAllUnlocked": {
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            logger.info("completing all unlocked quests..");
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            for (const questKey of inventory.QuestKeys) {
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                //if (!questKey.unlock) { continue; }
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                questKey.Completed = true;
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            }
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            break;
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        }
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    }
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    await inventory.save();
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    res.status(200).end();
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};
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@ -16,6 +16,7 @@ import { importController } from "@/src/controllers/custom/importController";
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import { getConfigDataController } from "@/src/controllers/custom/getConfigDataController";
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import { updateConfigDataController } from "@/src/controllers/custom/updateConfigDataController";
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import { manageQuestsController } from "@/src/controllers/custom/manageQuestsController";
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const customRouter = express.Router();
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@ -32,6 +33,7 @@ customRouter.post("/addCurrency", addCurrencyController);
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customRouter.post("/addItems", addItemsController);
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customRouter.post("/addXp", addXpController);
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customRouter.post("/import", importController);
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customRouter.post("/manageQuests", manageQuestsController);
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customRouter.get("/config", getConfigDataController);
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customRouter.post("/config", updateConfigDataController);
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@ -63,3 +63,11 @@ export const updateQuestStage = (
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    Object.assign(questStage, questStageUpdate);
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};
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export const addQuestKey = (inventory: TInventoryDatabaseDocument, questKey: IQuestKeyDatabase): void => {
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    if (inventory.QuestKeys.some(q => q.ItemType === questKey.ItemType)) {
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        logger.error(`quest key ${questKey.ItemType} already exists`);
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        return;
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    }
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    inventory.QuestKeys.push(questKey);
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};
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@ -61,6 +61,9 @@
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                        <li class="nav-item">
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                            <a class="nav-link" href="/webui/mods" data-bs-dismiss="offcanvas" data-bs-target="#sidebar" data-loc="navbar_mods"></a>
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                        </li>
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                        <li class="nav-item">
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                            <a class="nav-link" href="/webui/quests" data-bs-dismiss="offcanvas" data-bs-target="#sidebar" data-loc="navbar_quests"></a>
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                        </li>
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                        <li class="nav-item">
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                            <a class="nav-link" href="/webui/cheats" data-bs-dismiss="offcanvas" data-bs-target="#sidebar" data-loc="navbar_cheats"></a>
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                        </li>
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@ -410,6 +413,27 @@
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                    </div>
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                </div>
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            </div>
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            <div data-route="/webui/quests" data-title="Quests | OpenWF WebUI">
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                <div class="card mb-3">
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                    <h5 class="card-header" data-loc="quests_list"></h5>
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                    <div class="card-body">
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                        <table class="table table-hover w-100">
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                            <tbody id="active-quests"></tbody>
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                        </table>
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                    </div>
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                </div>
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                <div class="card mb-3">
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                    <h5 class="card-header" data-loc="quests_Actions"></h5>
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                    <div class="card-body">
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                        <div class="mb-2 d-flex flex-wrap gap-2">
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                            <button class="btn btn-primary" onclick="doQuestUpdate('unlockAll');" data-loc="quests_UnlockAll"></button>
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                            <button class="btn btn-primary" onclick="doQuestUpdate('completeAll');" data-loc="quests_CompleteAll"></button>
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                            <button class="btn btn-primary" onclick="doQuestUpdate('completeAllUnlocked');" data-loc="quests_CompleteAllUnlocked"></button>
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                            <button class="btn btn-primary" onclick="doQuestUpdate('ResetAll');" data-loc="quests_ResetAll"></button>
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                        </div>
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                    </div>
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                </div>
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            </div>
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            <div data-route="/webui/cheats, /webui/settings" data-title="Cheats | OpenWF WebUI">
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                <div class="row g-3">
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                    <div class="col-md-6">
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@ -1153,3 +1153,12 @@ function doAddCurrency(currency) {
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        updateInventory();
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    });
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}
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function doQuestUpdate(operation) {
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    $.post({
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        url: "/custom/manageQuests?" + window.authz + "&operation=" + operation,
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        contentType: "application/json"
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    }).then(function () {
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        updateInventory();
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    });
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}
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@ -45,6 +45,7 @@ dict = {
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    navbar_deleteAccount: `Delete Account`,
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    navbar_inventory: `Inventory`,
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    navbar_mods: `Mods`,
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    navbar_quests: `Quests`,
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    navbar_cheats: `Cheats`,
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    navbar_import: `Import`,
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    inventory_addItems: `Add Items`,
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@ -72,6 +73,12 @@ dict = {
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    inventory_bulkRankUpSpaceWeapons: `Max Rank All Archwing Weapons`,
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    inventory_bulkRankUpSentinels: `Max Rank All Sentinels`,
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    inventory_bulkRankUpSentinelWeapons: `Max Rank All Sentinel Weapons`,
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    quests_list: `Quest List unimplemented currently`,
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    quests_Actions: `Quest Actions`,
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    quests_UnlockAll: `Unlock All Quests`,
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    quests_CompleteAll: `Complete All Quests`,
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    quests_CompleteAllUnlocked: `Complete All Unlocked Quests`,
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    quests_ResetAll: `Reset All Quests`,
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    currency_RegularCredits: `Credits`,
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    currency_PremiumCredits: `Platinum`,
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    currency_FusionPoints: `Endo`,
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