feat: acquiring CrewShipHarness with CrewShip #888
@ -239,7 +239,14 @@ export const addItem = async (
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}
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}
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};
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};
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} else if (ExportResources[typeName].productCategory == "CrewShips") {
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} else if (ExportResources[typeName].productCategory == "CrewShips") {
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const inventoryChanges = addCrewShip(inventory, typeName);
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const inventoryChanges = {
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...addCrewShip(inventory, typeName),
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// fix to unlock railjack modding, item bellow supposed to be obtained from archwing quest
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...(!inventory.CrewShipHarnesses?.length
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? addCrewShipHarness(inventory, "/Lotus/Types/Game/CrewShip/RailJack/DefaultHarness")
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: {})
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};
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return { InventoryChanges: inventoryChanges };
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return { InventoryChanges: inventoryChanges };
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} else if (ExportResources[typeName].productCategory == "ShipDecorations") {
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} else if (ExportResources[typeName].productCategory == "ShipDecorations") {
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const changes = [
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const changes = [
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@ -804,6 +811,17 @@ const addCrewShip = (
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return inventoryChanges;
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return inventoryChanges;
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};
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};
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const addCrewShipHarness = (
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inventory: TInventoryDatabaseDocument,
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typeName: string,
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inventoryChanges: IInventoryChanges = {}
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): IInventoryChanges => {
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const index = inventory.CrewShipHarnesses.push({ ItemType: typeName }) - 1;
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inventoryChanges.CrewShipHarnesses ??= [];
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(inventoryChanges.CrewShipHarnesses as object[]).push(inventory.CrewShipHarnesses[index].toJSON());
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return inventoryChanges;
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};
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//TODO: wrong id is not erroring
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//TODO: wrong id is not erroring
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export const addGearExpByCategory = (
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export const addGearExpByCategory = (
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inventory: TInventoryDatabaseDocument,
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inventory: TInventoryDatabaseDocument,
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