feat: rerolling rivens #806

Merged
Sainan merged 7 commits from riven into main 2025-01-18 16:57:52 -08:00
6 changed files with 111 additions and 14 deletions

8
package-lock.json generated
View File

@ -12,7 +12,7 @@
"copyfiles": "^2.4.1", "copyfiles": "^2.4.1",
"express": "^5", "express": "^5",
"mongoose": "^8.9.4", "mongoose": "^8.9.4",
"warframe-public-export-plus": "^0.5.23", "warframe-public-export-plus": "^0.5.24",
"warframe-riven-info": "^0.1.2", "warframe-riven-info": "^0.1.2",
"winston": "^3.17.0", "winston": "^3.17.0",
"winston-daily-rotate-file": "^5.0.0" "winston-daily-rotate-file": "^5.0.0"
@ -3778,9 +3778,9 @@
} }
}, },
"node_modules/warframe-public-export-plus": { "node_modules/warframe-public-export-plus": {
"version": "0.5.23", "version": "0.5.24",
"resolved": "https://registry.npmjs.org/warframe-public-export-plus/-/warframe-public-export-plus-0.5.23.tgz", "resolved": "https://registry.npmjs.org/warframe-public-export-plus/-/warframe-public-export-plus-0.5.24.tgz",
"integrity": "sha512-AJLivzXpon+UDm+SYq3wIXiP4OXCDOgXvCG1VLawJrHW3VDff+NpsUJApBPA4S8oZ8N8NPyBVKBvuoF2Pplaeg==" "integrity": "sha512-GHjOxFcfPaLbhs/1Adgk6y3qPJ7ptBO/sW2oQ4aSdDj68oETkDjHwDQrn4eFjaYKGOmVwAzVDPMgLKWaD/fmKg=="
}, },
"node_modules/warframe-riven-info": { "node_modules/warframe-riven-info": {
"version": "0.1.2", "version": "0.1.2",

View File

@ -16,7 +16,7 @@
"copyfiles": "^2.4.1", "copyfiles": "^2.4.1",
"express": "^5", "express": "^5",
"mongoose": "^8.9.4", "mongoose": "^8.9.4",
"warframe-public-export-plus": "^0.5.23", "warframe-public-export-plus": "^0.5.24",
"warframe-riven-info": "^0.1.2", "warframe-riven-info": "^0.1.2",
"winston": "^3.17.0", "winston": "^3.17.0",
"winston-daily-rotate-file": "^5.0.0" "winston-daily-rotate-file": "^5.0.0"

View File

@ -1,9 +1,102 @@
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
import { logger } from "@/src/utils/logger";
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
import { RequestHandler } from "express"; import { RequestHandler } from "express";
import { getAccountIdForRequest } from "@/src/services/loginService";
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
import { addMiscItems, getInventory } from "@/src/services/inventoryService";
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
import { getJSONfromString } from "@/src/helpers/stringHelpers";
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
import { ExportUpgrades } from "warframe-public-export-plus";
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
import { getRandomElement } from "@/src/services/rngService";
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
const rerollRandomModController: RequestHandler = (_req, res) => { export const rerollRandomModController: RequestHandler = async (req, res) => {
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
logger.debug("RerollRandomMod Request", { info: _req.body.toString("hex").replace(/(.)(.)/g, "$1$2 ") }); const accountId = await getAccountIdForRequest(req);
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
res.json({}); const request = getJSONfromString(String(req.body)) as RerollRandomModRequest;
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
if ("ItemIds" in request) {
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
const inventory = await getInventory(accountId, "Upgrades MiscItems");
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
const upgrade = inventory.Upgrades.id(request.ItemIds[0])!;
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
const fingerprint = JSON.parse(upgrade.UpgradeFingerprint!) as IUnveiledRivenFingerprint;
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 06:57:04 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Add error handling for JSON parsing.

The getJSONfromString call could throw if the request body is invalid JSON.

-    const request = getJSONfromString(String(req.body)) as RerollRandomModRequest;
+    try {
+        const request = getJSONfromString(String(req.body)) as RerollRandomModRequest;
+    } catch (error) {
+        return res.status(400).json({ error: "Invalid request body" });
+    }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Add error handling for JSON parsing.** The `getJSONfromString` call could throw if the request body is invalid JSON. ```diff - const request = getJSONfromString(String(req.body)) as RerollRandomModRequest; + try { + const request = getJSONfromString(String(req.body)) as RerollRandomModRequest; + } catch (error) { + return res.status(400).json({ error: "Invalid request body" }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated reply by CodeRabbit -->
Review

CAN YOU SHUT THE FUCK UP ALREADY

CAN YOU SHUT THE FUCK UP ALREADY
coderabbitai[bot] commented 2025-01-18 07:00:12 -08:00 (Migrated from github.com)
Review

@Sainan I apologize for any frustration caused. I'll be more selective with my review comments going forward. Would you like me to adjust my review settings or focus on specific types of issues only?


✏️ Learnings added
Learnt from: Sainan
PR: spaceninjaserver/SpaceNinjaServer#806
File: src/controllers/api/rerollRandomModController.ts:10-10
Timestamp: 2025-01-18T15:00:11.410Z
Learning: For the repository spaceninjaserver/SpaceNinjaServer, the team prefers to handle JSON parsing errors at a higher level rather than adding try-catch blocks around individual JSON parsing calls.

Note: Learnings are effective only in the context of similar code segments. To apply general coding guidelines, please configure review instructions. You can manage existing learnings in the app.

@Sainan I apologize for any frustration caused. I'll be more selective with my review comments going forward. Would you like me to adjust my review settings or focus on specific types of issues only? --- <details> <summary>✏️ Learnings added</summary> ``` Learnt from: Sainan PR: spaceninjaserver/SpaceNinjaServer#806 File: src/controllers/api/rerollRandomModController.ts:10-10 Timestamp: 2025-01-18T15:00:11.410Z Learning: For the repository spaceninjaserver/SpaceNinjaServer, the team prefers to handle JSON parsing errors at a higher level rather than adding try-catch blocks around individual JSON parsing calls. ``` > Note: Learnings are effective only in the context of similar code segments. To apply general coding guidelines, please configure [review instructions](https://docs.coderabbit.ai/guides/review-instructions). You can manage existing learnings in the [app](https://app.coderabbit.ai/learnings). </details> <!-- This is an auto-generated reply by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
fingerprint.rerolls ??= 0;
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
const kuvaCost = fingerprint.rerolls < rerollCosts.length ? rerollCosts[fingerprint.rerolls] : 3500;
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
addMiscItems(inventory, [
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
{
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
ItemType: "/Lotus/Types/Items/MiscItems/Kuva",
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
ItemCount: kuvaCost * -1
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 06:11:01 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Add validation for rerolls count and kuva cost calculation.

The current implementation could lead to NaN values if fingerprint.rerolls is undefined, causing inventory validation errors. This matches the reported error in the PR comments.

Apply this diff to add proper validation:

-        fingerprint.rerolls ??= 0;
-        const kuvaCost = fingerprint.rerolls < rerollCosts.length ? rerollCosts[fingerprint.rerolls] : 3500;
+        const currentRerolls = fingerprint.rerolls ?? 0;
+        if (typeof currentRerolls !== 'number' || isNaN(currentRerolls)) {
+            return res.status(400).json({ error: "Invalid reroll count" });
+        }
+        const kuvaCost = currentRerolls < rerollCosts.length ? rerollCosts[currentRerolls] : 3500;
+        fingerprint.rerolls = currentRerolls + 1;
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const currentRerolls = fingerprint.rerolls ?? 0;
        if (typeof currentRerolls !== 'number' || isNaN(currentRerolls)) {
            return res.status(400).json({ error: "Invalid reroll count" });
        }
        const kuvaCost = currentRerolls < rerollCosts.length ? rerollCosts[currentRerolls] : 3500;
        fingerprint.rerolls = currentRerolls + 1;
_:warning: Potential issue_ **Add validation for rerolls count and kuva cost calculation.** The current implementation could lead to NaN values if `fingerprint.rerolls` is undefined, causing inventory validation errors. This matches the reported error in the PR comments. Apply this diff to add proper validation: ```diff - fingerprint.rerolls ??= 0; - const kuvaCost = fingerprint.rerolls < rerollCosts.length ? rerollCosts[fingerprint.rerolls] : 3500; + const currentRerolls = fingerprint.rerolls ?? 0; + if (typeof currentRerolls !== 'number' || isNaN(currentRerolls)) { + return res.status(400).json({ error: "Invalid reroll count" }); + } + const kuvaCost = currentRerolls < rerollCosts.length ? rerollCosts[currentRerolls] : 3500; + fingerprint.rerolls = currentRerolls + 1; ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const currentRerolls = fingerprint.rerolls ?? 0; if (typeof currentRerolls !== 'number' || isNaN(currentRerolls)) { return res.status(400).json({ error: "Invalid reroll count" }); } const kuvaCost = currentRerolls < rerollCosts.length ? rerollCosts[currentRerolls] : 3500; fingerprint.rerolls = currentRerolls + 1; ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
}
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
]);
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
fingerprint.rerolls++;
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
upgrade.UpgradeFingerprint = JSON.stringify(fingerprint);
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 06:11:01 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Add kuva balance validation before deducting cost.

The code attempts to deduct kuva without checking if the player has enough, which could lead to negative balances or validation errors.

Apply this diff to add balance validation:

+        const kuvaItem = inventory.MiscItems?.find(x => x.ItemType === "/Lotus/Types/Items/MiscItems/Kuva");
+        if (!kuvaItem || kuvaItem.ItemCount < kuvaCost) {
+            return res.status(400).json({ 
+                error: "Insufficient kuva",
+                required: kuvaCost,
+                available: kuvaItem?.ItemCount ?? 0
+            });
+        }
         addMiscItems(inventory, [
             {
                 ItemType: "/Lotus/Types/Items/MiscItems/Kuva",
                 ItemCount: kuvaCost * -1
             }
         ]);
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const kuvaItem = inventory.MiscItems?.find(x => x.ItemType === "/Lotus/Types/Items/MiscItems/Kuva");
        if (!kuvaItem || kuvaItem.ItemCount < kuvaCost) {
            return res.status(400).json({ 
                error: "Insufficient kuva",
                required: kuvaCost,
                available: kuvaItem?.ItemCount ?? 0
            });
        }
        addMiscItems(inventory, [
            {
                ItemType: "/Lotus/Types/Items/MiscItems/Kuva",
                ItemCount: kuvaCost * -1
            }
        ]);
_:warning: Potential issue_ **Add kuva balance validation before deducting cost.** The code attempts to deduct kuva without checking if the player has enough, which could lead to negative balances or validation errors. Apply this diff to add balance validation: ```diff + const kuvaItem = inventory.MiscItems?.find(x => x.ItemType === "/Lotus/Types/Items/MiscItems/Kuva"); + if (!kuvaItem || kuvaItem.ItemCount < kuvaCost) { + return res.status(400).json({ + error: "Insufficient kuva", + required: kuvaCost, + available: kuvaItem?.ItemCount ?? 0 + }); + } addMiscItems(inventory, [ { ItemType: "/Lotus/Types/Items/MiscItems/Kuva", ItemCount: kuvaCost * -1 } ]); ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const kuvaItem = inventory.MiscItems?.find(x => x.ItemType === "/Lotus/Types/Items/MiscItems/Kuva"); if (!kuvaItem || kuvaItem.ItemCount < kuvaCost) { return res.status(400).json({ error: "Insufficient kuva", required: kuvaCost, available: kuvaItem?.ItemCount ?? 0 }); } addMiscItems(inventory, [ { ItemType: "/Lotus/Types/Items/MiscItems/Kuva", ItemCount: kuvaCost * -1 } ]); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
randomiseStats(upgrade.ItemType, fingerprint);
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
upgrade.PendingRerollFingerprint = JSON.stringify(fingerprint);
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
await inventory.save();
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
res.json({
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 06:11:00 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Validate upgrade.ItemType before randomizing stats.

The code passes upgrade.ItemType to randomiseStats without validation, which could cause runtime errors if the item type is invalid or not found in ExportUpgrades.

Apply this diff to add validation:

+        if (!upgrade.ItemType || !ExportUpgrades[upgrade.ItemType]) {
+            return res.status(400).json({ error: `Invalid upgrade type: ${upgrade.ItemType}` });
+        }
         randomiseStats(upgrade.ItemType, fingerprint);
         upgrade.PendingRerollFingerprint = JSON.stringify(fingerprint);
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        if (!upgrade.ItemType || !ExportUpgrades[upgrade.ItemType]) {
            return res.status(400).json({ error: `Invalid upgrade type: ${upgrade.ItemType}` });
        }
        randomiseStats(upgrade.ItemType, fingerprint);
        upgrade.PendingRerollFingerprint = JSON.stringify(fingerprint);
_:warning: Potential issue_ **Validate upgrade.ItemType before randomizing stats.** The code passes `upgrade.ItemType` to `randomiseStats` without validation, which could cause runtime errors if the item type is invalid or not found in `ExportUpgrades`. Apply this diff to add validation: ```diff + if (!upgrade.ItemType || !ExportUpgrades[upgrade.ItemType]) { + return res.status(400).json({ error: `Invalid upgrade type: ${upgrade.ItemType}` }); + } randomiseStats(upgrade.ItemType, fingerprint); upgrade.PendingRerollFingerprint = JSON.stringify(fingerprint); ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion if (!upgrade.ItemType || !ExportUpgrades[upgrade.ItemType]) { return res.status(400).json({ error: `Invalid upgrade type: ${upgrade.ItemType}` }); } randomiseStats(upgrade.ItemType, fingerprint); upgrade.PendingRerollFingerprint = JSON.stringify(fingerprint); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
changes: [
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
{
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
ItemId: { $oid: request.ItemIds[0] },
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
UpgradeFingerprint: upgrade.UpgradeFingerprint,
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
PendingRerollFingerprint: upgrade.PendingRerollFingerprint
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
}
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
],
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
cost: kuvaCost
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
});
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
} else {
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
const inventory = await getInventory(accountId, "Upgrades");
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
const upgrade = inventory.Upgrades.id(request.ItemId)!;
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
if (request.CommitReroll && upgrade.PendingRerollFingerprint) {
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
upgrade.UpgradeFingerprint = upgrade.PendingRerollFingerprint;
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
}
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
upgrade.PendingRerollFingerprint = undefined;
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
await inventory.save();
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
res.send(upgrade.UpgradeFingerprint);
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
}
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Check for undefined PendingRerollFingerprint before committing reroll.

When CommitReroll is true, the code assigns upgrade.PendingRerollFingerprint to upgrade.UpgradeFingerprint without verifying if PendingRerollFingerprint exists. This could result in upgrade.UpgradeFingerprint being set to undefined.

Apply this diff to ensure PendingRerollFingerprint is defined:

if (request.CommitReroll) {
+   if (upgrade.PendingRerollFingerprint) {
      upgrade.UpgradeFingerprint = upgrade.PendingRerollFingerprint;
+   } else {
+     return res.status(400).json({ error: "No pending reroll to commit." });
+   }
}
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

            if (upgrade.PendingRerollFingerprint) {
                upgrade.UpgradeFingerprint = upgrade.PendingRerollFingerprint;
            } else {
                return res.status(400).json({ error: "No pending reroll to commit." });
            }
_:warning: Potential issue_ **Check for undefined `PendingRerollFingerprint` before committing reroll.** When `CommitReroll` is `true`, the code assigns `upgrade.PendingRerollFingerprint` to `upgrade.UpgradeFingerprint` without verifying if `PendingRerollFingerprint` exists. This could result in `upgrade.UpgradeFingerprint` being set to `undefined`. Apply this diff to ensure `PendingRerollFingerprint` is defined: ```diff if (request.CommitReroll) { + if (upgrade.PendingRerollFingerprint) { upgrade.UpgradeFingerprint = upgrade.PendingRerollFingerprint; + } else { + return res.status(400).json({ error: "No pending reroll to commit." }); + } } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion if (upgrade.PendingRerollFingerprint) { upgrade.UpgradeFingerprint = upgrade.PendingRerollFingerprint; } else { return res.status(400).json({ error: "No pending reroll to commit." }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
}; };
export { rerollRandomModController }; const randomiseStats = (randomModType: string, fingerprint: IUnveiledRivenFingerprint): void => {
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
const meta = ExportUpgrades[randomModType];
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
fingerprint.buffs = [];
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
const numBuffs = 2 + Math.trunc(Math.random() * 2); // 2 or 3
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
const buffEntries = meta.upgradeEntries!.filter(x => x.canBeBuff);
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
for (let i = 0; i != numBuffs; ++i) {
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:18:44 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Check for undefined meta when accessing ExportUpgrades[randomModType].

It's possible that randomModType is not a key in ExportUpgrades, resulting in meta being undefined. Accessing meta.upgradeEntries would then cause a runtime error. It's important to check if meta exists before proceeding.

Apply this diff to add a null check:

 const meta = ExportUpgrades[randomModType];
+ if (!meta) {
+     throw new Error(`No upgrade data found for mod type: ${randomModType}`);
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

    const meta = ExportUpgrades[randomModType];
    if (!meta) {
        throw new Error(`No upgrade data found for mod type: ${randomModType}`);
    }

_:warning: Potential issue_ **Check for undefined `meta` when accessing `ExportUpgrades[randomModType]`.** It's possible that `randomModType` is not a key in `ExportUpgrades`, resulting in `meta` being `undefined`. Accessing `meta.upgradeEntries` would then cause a runtime error. It's important to check if `meta` exists before proceeding. Apply this diff to add a null check: ```diff const meta = ExportUpgrades[randomModType]; + if (!meta) { + throw new Error(`No upgrade data found for mod type: ${randomModType}`); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const meta = ExportUpgrades[randomModType]; if (!meta) { throw new Error(`No upgrade data found for mod type: ${randomModType}`); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
const buffIndex = Math.trunc(Math.random() * buffEntries.length);
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
const entry = buffEntries[buffIndex];
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
buffEntries.splice(buffIndex, 1);
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
}
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
fingerprint.curses = [];
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
if (Math.random() < 0.5) {
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 06:11:01 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent duplicate buff stats and add value range validation.

The current implementation could potentially select the same buff multiple times and generates arbitrary stat values without proper bounds checking.

Apply this diff to improve stat generation:

-        const buffIndex = Math.trunc(Math.random() * buffEntries.length);
-        const entry = buffEntries[buffIndex];
-        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
-        buffEntries.splice(buffIndex, 1);
+        const entry = buffEntries.splice(Math.trunc(Math.random() * buffEntries.length), 1)[0];
+        if (!entry) {
+            throw new Error(`Not enough unique buffs available for ${randomModType}`);
+        }
+        // Generate value within the stat's min/max range
+        const minValue = entry.minValue ?? 0;
+        const maxValue = entry.maxValue ?? 100;
+        const value = Math.trunc(minValue + (Math.random() * (maxValue - minValue)));
+        fingerprint.buffs.push({ Tag: entry.tag, Value: value });

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Prevent duplicate buff stats and add value range validation.** The current implementation could potentially select the same buff multiple times and generates arbitrary stat values without proper bounds checking. Apply this diff to improve stat generation: ```diff - const buffIndex = Math.trunc(Math.random() * buffEntries.length); - const entry = buffEntries[buffIndex]; - fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); - buffEntries.splice(buffIndex, 1); + const entry = buffEntries.splice(Math.trunc(Math.random() * buffEntries.length), 1)[0]; + if (!entry) { + throw new Error(`Not enough unique buffs available for ${randomModType}`); + } + // Generate value within the stat's min/max range + const minValue = entry.minValue ?? 0; + const maxValue = entry.maxValue ?? 100; + const value = Math.trunc(minValue + (Math.random() * (maxValue - minValue))); + fingerprint.buffs.push({ Tag: entry.tag, Value: value }); ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
const entry = getRandomElement(meta.upgradeEntries!.filter(x => x.canBeCurse));
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
}
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
};
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
type RerollRandomModRequest = LetsGoGamblingRequest | AwDangitRequest;
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 06:11:01 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Apply the same value range validation to curse stats.

Similar to buffs, curse stats should also have proper value range validation.

Apply this diff to improve curse stat generation:

-        const entry = getRandomElement(meta.upgradeEntries!.filter(x => x.canBeCurse));
-        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
+        const curseEntries = meta.upgradeEntries!.filter(x => x.canBeCurse);
+        const entry = getRandomElement(curseEntries);
+        if (!entry) {
+            throw new Error(`No curse stats available for ${randomModType}`);
+        }
+        const minValue = entry.minValue ?? 0;
+        const maxValue = entry.maxValue ?? 100;
+        const value = Math.trunc(minValue + (Math.random() * (maxValue - minValue)));
+        fingerprint.curses.push({ Tag: entry.tag, Value: value });
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseEntries = meta.upgradeEntries!.filter(x => x.canBeCurse);
        const entry = getRandomElement(curseEntries);
        if (!entry) {
            throw new Error(`No curse stats available for ${randomModType}`);
        }
        const minValue = entry.minValue ?? 0;
        const maxValue = entry.maxValue ?? 100;
        const value = Math.trunc(minValue + (Math.random() * (maxValue - minValue)));
        fingerprint.curses.push({ Tag: entry.tag, Value: value });
    }
_:warning: Potential issue_ **Apply the same value range validation to curse stats.** Similar to buffs, curse stats should also have proper value range validation. Apply this diff to improve curse stat generation: ```diff - const entry = getRandomElement(meta.upgradeEntries!.filter(x => x.canBeCurse)); - fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); + const curseEntries = meta.upgradeEntries!.filter(x => x.canBeCurse); + const entry = getRandomElement(curseEntries); + if (!entry) { + throw new Error(`No curse stats available for ${randomModType}`); + } + const minValue = entry.minValue ?? 0; + const maxValue = entry.maxValue ?? 100; + const value = Math.trunc(minValue + (Math.random() * (maxValue - minValue))); + fingerprint.curses.push({ Tag: entry.tag, Value: value }); ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseEntries = meta.upgradeEntries!.filter(x => x.canBeCurse); const entry = getRandomElement(curseEntries); if (!entry) { throw new Error(`No curse stats available for ${randomModType}`); } const minValue = entry.minValue ?? 0; const maxValue = entry.maxValue ?? 100; const value = Math.trunc(minValue + (Math.random() * (maxValue - minValue))); fingerprint.curses.push({ Tag: entry.tag, Value: value }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
interface LetsGoGamblingRequest {
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
ItemIds: string[];
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
}
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
interface AwDangitRequest {
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
ItemId: string;
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
CommitReroll: boolean;
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
}
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
interface IUnveiledRivenFingerprint {
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
compat: string;
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
lim: number;
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
lvl: number;
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
lvlReq: 0;
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
rerolls?: number;
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
pol: string;
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
buffs: IRivenStat[];
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
curses: IRivenStat[];
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
}
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
interface IRivenStat {
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
Tag: string;
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
Value: number;
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
}
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
const rerollCosts = [900, 1000, 1200, 1400, 1700, 2000, 2350, 2750, 3150];
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->

coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->

View File

@ -283,10 +283,10 @@ RawUpgrades.set("toJSON", {
} }
}); });
//TODO: find out what this is const upgradesSchema = new Schema<ICrewShipSalvagedWeaponSkin>(
const upgradesSchema = new Schema(
{ {
UpgradeFingerprint: String, UpgradeFingerprint: String,
PendingRerollFingerprint: { type: String, required: false },
ItemType: String ItemType: String
}, },
{ id: false } { id: false }

View File

@ -96,8 +96,11 @@ export const combineInventoryChanges = (InventoryChanges: IInventoryChanges, del
} }
}; };
export const getInventory = async (accountOwnerId: string): Promise<TInventoryDatabaseDocument> => { export const getInventory = async (
const inventory = await Inventory.findOne({ accountOwnerId: accountOwnerId }); accountOwnerId: string,
projection: string | undefined = undefined
): Promise<TInventoryDatabaseDocument> => {
const inventory = await Inventory.findOne({ accountOwnerId: accountOwnerId }, projection);
if (!inventory) { if (!inventory) {
throw new Error(`Didn't find an inventory for ${accountOwnerId}`); throw new Error(`Didn't find an inventory for ${accountOwnerId}`);

View File

@ -419,6 +419,7 @@ export interface ISlots {
export interface ICrewShipSalvagedWeaponSkin { export interface ICrewShipSalvagedWeaponSkin {
ItemType: string; ItemType: string;
UpgradeFingerprint?: string; UpgradeFingerprint?: string;
PendingRerollFingerprint?: string;
ItemId?: IOid; ItemId?: IOid;
_id?: Types.ObjectId; _id?: Types.ObjectId;
} }