feat: rerolling rivens #806

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Sainan merged 7 commits from riven into main 2025-01-18 16:57:52 -08:00
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@ -55,21 +55,15 @@ const randomiseStats = (randomModType: string, fingerprint: IUnveiledRivenFinger
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

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Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

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Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
fingerprint.buffs = []; fingerprint.buffs = [];
const numBuffs = 2 + Math.trunc(Math.random() * 2); // 2 or 3 const numBuffs = 2 + Math.trunc(Math.random() * 2); // 2 or 3
const buffEntries = meta.upgradeEntries!.filter(x => x.canBeBuff);
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
for (let i = 0; i != numBuffs; ++i) { for (let i = 0; i != numBuffs; ++i) {
let entry = getRandomElement(meta.upgradeEntries!); const entry = getRandomElement(buffEntries);
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
while (!entry.canBeBuff) {
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
entry = getRandomElement(meta.upgradeEntries!);
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
}
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
coderabbitai[bot] commented 2025-01-18 05:18:44 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Check for undefined meta when accessing ExportUpgrades[randomModType].

It's possible that randomModType is not a key in ExportUpgrades, resulting in meta being undefined. Accessing meta.upgradeEntries would then cause a runtime error. It's important to check if meta exists before proceeding.

Apply this diff to add a null check:

 const meta = ExportUpgrades[randomModType];
+ if (!meta) {
+     throw new Error(`No upgrade data found for mod type: ${randomModType}`);
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

    const meta = ExportUpgrades[randomModType];
    if (!meta) {
        throw new Error(`No upgrade data found for mod type: ${randomModType}`);
    }

_:warning: Potential issue_ **Check for undefined `meta` when accessing `ExportUpgrades[randomModType]`.** It's possible that `randomModType` is not a key in `ExportUpgrades`, resulting in `meta` being `undefined`. Accessing `meta.upgradeEntries` would then cause a runtime error. It's important to check if `meta` exists before proceeding. Apply this diff to add a null check: ```diff const meta = ExportUpgrades[randomModType]; + if (!meta) { + throw new Error(`No upgrade data found for mod type: ${randomModType}`); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const meta = ExportUpgrades[randomModType]; if (!meta) { throw new Error(`No upgrade data found for mod type: ${randomModType}`); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
} }
fingerprint.curses = []; fingerprint.curses = [];
const numCurses = Math.trunc(Math.random() * 2); // 0 or 1 if (Math.random() < 0.5) {
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
for (let i = 0; i != numCurses; ++i) { const entry = getRandomElement(meta.upgradeEntries!.filter(x => x.canBeCurse));
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
let entry = getRandomElement(meta.upgradeEntries!);
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
while (!entry.canBeCurse) {
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
entry = getRandomElement(meta.upgradeEntries!);
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
}
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
} }
}; };
coderabbitai[bot] commented 2025-01-18 06:11:01 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent duplicate buff stats and add value range validation.

The current implementation could potentially select the same buff multiple times and generates arbitrary stat values without proper bounds checking.

Apply this diff to improve stat generation:

-        const buffIndex = Math.trunc(Math.random() * buffEntries.length);
-        const entry = buffEntries[buffIndex];
-        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
-        buffEntries.splice(buffIndex, 1);
+        const entry = buffEntries.splice(Math.trunc(Math.random() * buffEntries.length), 1)[0];
+        if (!entry) {
+            throw new Error(`Not enough unique buffs available for ${randomModType}`);
+        }
+        // Generate value within the stat's min/max range
+        const minValue = entry.minValue ?? 0;
+        const maxValue = entry.maxValue ?? 100;
+        const value = Math.trunc(minValue + (Math.random() * (maxValue - minValue)));
+        fingerprint.buffs.push({ Tag: entry.tag, Value: value });

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Prevent duplicate buff stats and add value range validation.** The current implementation could potentially select the same buff multiple times and generates arbitrary stat values without proper bounds checking. Apply this diff to improve stat generation: ```diff - const buffIndex = Math.trunc(Math.random() * buffEntries.length); - const entry = buffEntries[buffIndex]; - fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); - buffEntries.splice(buffIndex, 1); + const entry = buffEntries.splice(Math.trunc(Math.random() * buffEntries.length), 1)[0]; + if (!entry) { + throw new Error(`Not enough unique buffs available for ${randomModType}`); + } + // Generate value within the stat's min/max range + const minValue = entry.minValue ?? 0; + const maxValue = entry.maxValue ?? 100; + const value = Math.trunc(minValue + (Math.random() * (maxValue - minValue))); + fingerprint.buffs.push({ Tag: entry.tag, Value: value }); ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->

coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Similar to the previous case, the code uses the null assertion operator ! without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
        if (!upgrade) {
            return res.status(404).json({ error: "Upgrade not found in inventory." });
        }
        if (request.CommitReroll) {
_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId); if (!upgrade) { return res.status(404).json({ error: "Upgrade not found in inventory." }); } if (request.CommitReroll) { ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting curses.

Similarly, if none of the meta.upgradeEntries have canBeCurse set to true, the while loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.

Apply this diff to check for curseable entries:

+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+     // It's acceptable for an upgrade to have no curses
+     break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
        if (curseableEntries.length === 0) {
            // It's acceptable for an upgrade to have no curses
            break;
        }
        let entry = getRandomElement(curseableEntries);
        fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
_:warning: Potential issue_ **Prevent potential infinite loops when selecting curses.** Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop. Apply this diff to check for curseable entries: ```diff + const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); + if (curseableEntries.length === 0) { + // It's acceptable for an upgrade to have no curses + break; + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(curseableEntries); - while (!entry.canBeCurse) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse); if (curseableEntries.length === 0) { // It's acceptable for an upgrade to have no curses break; } let entry = getRandomElement(curseableEntries); fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Prevent potential infinite loops when selecting buffs.

If none of the meta.upgradeEntries have canBeBuff set to true, the while loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.

Apply this diff to check for buffable entries:

+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+     throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
-     entry = getRandomElement(meta.upgradeEntries!);
- }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
        if (buffableEntries.length === 0) {
            throw new Error("No available buffs for this upgrade type.");
        }
        let entry = getRandomElement(buffableEntries);
        fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
    }
_:warning: Potential issue_ **Prevent potential infinite loops when selecting buffs.** If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop. Apply this diff to check for buffable entries: ```diff + const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); + if (buffableEntries.length === 0) { + throw new Error("No available buffs for this upgrade type."); + } - let entry = getRandomElement(meta.upgradeEntries!); + let entry = getRandomElement(buffableEntries); - while (!entry.canBeBuff) { - entry = getRandomElement(meta.upgradeEntries!); - } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff); if (buffableEntries.length === 0) { throw new Error("No available buffs for this upgrade type."); } let entry = getRandomElement(buffableEntries); fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) }); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] commented 2025-01-18 05:11:51 -08:00 (Migrated from github.com)
Review

⚠️ Potential issue

Handle potential null references when accessing inventory upgrades.

Currently, the code uses the null assertion operator ! when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.

Apply this diff to add null checks:

- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+     return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Handle potential null references when accessing inventory upgrades.** Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist. Apply this diff to add null checks: ```diff - const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!; + const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]); + if (!upgrade) { + return res.status(404).json({ error: "Upgrade not found in inventory." }); + } ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->