feat: rerolling rivens #806
@ -10,7 +10,7 @@ export const rerollRandomModController: RequestHandler = async (req, res) => {
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const inventory = await getInventory(accountId);
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const inventory = await getInventory(accountId);
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const request = getJSONfromString(String(req.body)) as RerollRandomModRequest;
|
const request = getJSONfromString(String(req.body)) as RerollRandomModRequest;
|
||||||
if ("ItemIds" in request) {
|
if ("ItemIds" in request) {
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const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
|
const upgrade = inventory.Upgrades.id(request.ItemIds[0])!;
|
||||||
![]() ⚠️ Potential issue Handle potential null references when accessing inventory upgrades. Similar to the previous case, the code uses the null assertion operator Apply this diff to add null checks:
📝 Committable suggestion
_:warning: Potential issue_
**Handle potential null references when accessing inventory upgrades.**
Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.
Apply this diff to add null checks:
```diff
- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+ return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
```
<!-- suggestion_start -->
<details>
<summary>📝 Committable suggestion</summary>
> ‼️ **IMPORTANT**
> Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
`````suggestion
const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
if (!upgrade) {
return res.status(404).json({ error: "Upgrade not found in inventory." });
}
if (request.CommitReroll) {
`````
</details>
<!-- suggestion_end -->
<!-- This is an auto-generated comment by CodeRabbit -->
![]() ⚠️ Potential issue Prevent potential infinite loops when selecting curses. Similarly, if none of the Apply this diff to check for curseable entries:
📝 Committable suggestion
_:warning: Potential issue_
**Prevent potential infinite loops when selecting curses.**
Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.
Apply this diff to check for curseable entries:
```diff
+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+ // It's acceptable for an upgrade to have no curses
+ break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
- entry = getRandomElement(meta.upgradeEntries!);
- }
```
<!-- suggestion_start -->
<details>
<summary>📝 Committable suggestion</summary>
> ‼️ **IMPORTANT**
> Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
`````suggestion
const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
if (curseableEntries.length === 0) {
// It's acceptable for an upgrade to have no curses
break;
}
let entry = getRandomElement(curseableEntries);
fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
`````
</details>
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![]() ⚠️ Potential issue Prevent potential infinite loops when selecting buffs. If none of the Apply this diff to check for buffable entries:
📝 Committable suggestion
_:warning: Potential issue_
**Prevent potential infinite loops when selecting buffs.**
If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.
Apply this diff to check for buffable entries:
```diff
+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+ throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
- entry = getRandomElement(meta.upgradeEntries!);
- }
```
<!-- suggestion_start -->
<details>
<summary>📝 Committable suggestion</summary>
> ‼️ **IMPORTANT**
> Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
`````suggestion
const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
if (buffableEntries.length === 0) {
throw new Error("No available buffs for this upgrade type.");
}
let entry = getRandomElement(buffableEntries);
fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
}
`````
</details>
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![]() ⚠️ Potential issue Handle potential null references when accessing inventory upgrades. Currently, the code uses the null assertion operator Apply this diff to add null checks:
_:warning: Potential issue_
**Handle potential null references when accessing inventory upgrades.**
Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.
Apply this diff to add null checks:
```diff
- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+ return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
```
> Committable suggestion skipped: line range outside the PR's diff.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() ⚠️ Potential issue Handle potential null references when accessing inventory upgrades. Similar to the previous case, the code uses the null assertion operator Apply this diff to add null checks:
📝 Committable suggestion
_:warning: Potential issue_
**Handle potential null references when accessing inventory upgrades.**
Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.
Apply this diff to add null checks:
```diff
- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+ return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
```
<!-- suggestion_start -->
<details>
<summary>📝 Committable suggestion</summary>
> ‼️ **IMPORTANT**
> Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
`````suggestion
const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
if (!upgrade) {
return res.status(404).json({ error: "Upgrade not found in inventory." });
}
if (request.CommitReroll) {
`````
</details>
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![]() ⚠️ Potential issue Prevent potential infinite loops when selecting curses. Similarly, if none of the Apply this diff to check for curseable entries:
📝 Committable suggestion
_:warning: Potential issue_
**Prevent potential infinite loops when selecting curses.**
Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.
Apply this diff to check for curseable entries:
```diff
+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+ // It's acceptable for an upgrade to have no curses
+ break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
- entry = getRandomElement(meta.upgradeEntries!);
- }
```
<!-- suggestion_start -->
<details>
<summary>📝 Committable suggestion</summary>
> ‼️ **IMPORTANT**
> Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
`````suggestion
const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
if (curseableEntries.length === 0) {
// It's acceptable for an upgrade to have no curses
break;
}
let entry = getRandomElement(curseableEntries);
fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
`````
</details>
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![]() ⚠️ Potential issue Prevent potential infinite loops when selecting buffs. If none of the Apply this diff to check for buffable entries:
📝 Committable suggestion
_:warning: Potential issue_
**Prevent potential infinite loops when selecting buffs.**
If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.
Apply this diff to check for buffable entries:
```diff
+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+ throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
- entry = getRandomElement(meta.upgradeEntries!);
- }
```
<!-- suggestion_start -->
<details>
<summary>📝 Committable suggestion</summary>
> ‼️ **IMPORTANT**
> Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
`````suggestion
const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
if (buffableEntries.length === 0) {
throw new Error("No available buffs for this upgrade type.");
}
let entry = getRandomElement(buffableEntries);
fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
}
`````
</details>
<!-- suggestion_end -->
<!-- This is an auto-generated comment by CodeRabbit -->
![]() ⚠️ Potential issue Handle potential null references when accessing inventory upgrades. Currently, the code uses the null assertion operator Apply this diff to add null checks:
_:warning: Potential issue_
**Handle potential null references when accessing inventory upgrades.**
Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.
Apply this diff to add null checks:
```diff
- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+ return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
```
> Committable suggestion skipped: line range outside the PR's diff.
<!-- This is an auto-generated comment by CodeRabbit -->
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const fingerprint = JSON.parse(upgrade.UpgradeFingerprint!) as IUnveiledRivenFingerprint;
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const fingerprint = JSON.parse(upgrade.UpgradeFingerprint!) as IUnveiledRivenFingerprint;
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||||||
![]() ⚠️ Potential issue Add error handling for JSON parsing. The
_:warning: Potential issue_
**Add error handling for JSON parsing.**
The `getJSONfromString` call could throw if the request body is invalid JSON.
```diff
- const request = getJSONfromString(String(req.body)) as RerollRandomModRequest;
+ try {
+ const request = getJSONfromString(String(req.body)) as RerollRandomModRequest;
+ } catch (error) {
+ return res.status(400).json({ error: "Invalid request body" });
+ }
```
> Committable suggestion skipped: line range outside the PR's diff.
<!-- This is an auto-generated reply by CodeRabbit -->
Sainan
commented
CAN YOU SHUT THE FUCK UP ALREADY CAN YOU SHUT THE FUCK UP ALREADY
![]() @Sainan I apologize for any frustration caused. I'll be more selective with my review comments going forward. Would you like me to adjust my review settings or focus on specific types of issues only? ✏️ Learnings added
@Sainan I apologize for any frustration caused. I'll be more selective with my review comments going forward. Would you like me to adjust my review settings or focus on specific types of issues only?
---
<details>
<summary>✏️ Learnings added</summary>
```
Learnt from: Sainan
PR: spaceninjaserver/SpaceNinjaServer#806
File: src/controllers/api/rerollRandomModController.ts:10-10
Timestamp: 2025-01-18T15:00:11.410Z
Learning: For the repository spaceninjaserver/SpaceNinjaServer, the team prefers to handle JSON parsing errors at a higher level rather than adding try-catch blocks around individual JSON parsing calls.
```
> Note: Learnings are effective only in the context of similar code segments. To apply general coding guidelines, please configure [review instructions](https://docs.coderabbit.ai/guides/review-instructions). You can manage existing learnings in the [app](https://app.coderabbit.ai/learnings).
</details>
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|
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fingerprint.rerolls ??= 0;
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fingerprint.rerolls ??= 0;
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@ -41,7 +41,7 @@ export const rerollRandomModController: RequestHandler = async (req, res) => {
|
|||||||
![]() ⚠️ Potential issue Handle potential null references when accessing inventory upgrades. Similar to the previous case, the code uses the null assertion operator Apply this diff to add null checks:
📝 Committable suggestion
_:warning: Potential issue_
**Handle potential null references when accessing inventory upgrades.**
Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.
Apply this diff to add null checks:
```diff
- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+ return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
```
<!-- suggestion_start -->
<details>
<summary>📝 Committable suggestion</summary>
> ‼️ **IMPORTANT**
> Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
`````suggestion
const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
if (!upgrade) {
return res.status(404).json({ error: "Upgrade not found in inventory." });
}
if (request.CommitReroll) {
`````
</details>
<!-- suggestion_end -->
<!-- This is an auto-generated comment by CodeRabbit -->
![]() ⚠️ Potential issue Prevent potential infinite loops when selecting curses. Similarly, if none of the Apply this diff to check for curseable entries:
📝 Committable suggestion
_:warning: Potential issue_
**Prevent potential infinite loops when selecting curses.**
Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.
Apply this diff to check for curseable entries:
```diff
+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+ // It's acceptable for an upgrade to have no curses
+ break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
- entry = getRandomElement(meta.upgradeEntries!);
- }
```
<!-- suggestion_start -->
<details>
<summary>📝 Committable suggestion</summary>
> ‼️ **IMPORTANT**
> Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
`````suggestion
const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
if (curseableEntries.length === 0) {
// It's acceptable for an upgrade to have no curses
break;
}
let entry = getRandomElement(curseableEntries);
fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
`````
</details>
<!-- suggestion_end -->
<!-- This is an auto-generated comment by CodeRabbit -->
![]() ⚠️ Potential issue Prevent potential infinite loops when selecting buffs. If none of the Apply this diff to check for buffable entries:
📝 Committable suggestion
_:warning: Potential issue_
**Prevent potential infinite loops when selecting buffs.**
If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.
Apply this diff to check for buffable entries:
```diff
+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+ throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
- entry = getRandomElement(meta.upgradeEntries!);
- }
```
<!-- suggestion_start -->
<details>
<summary>📝 Committable suggestion</summary>
> ‼️ **IMPORTANT**
> Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
`````suggestion
const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
if (buffableEntries.length === 0) {
throw new Error("No available buffs for this upgrade type.");
}
let entry = getRandomElement(buffableEntries);
fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
}
`````
</details>
<!-- suggestion_end -->
<!-- This is an auto-generated comment by CodeRabbit -->
![]() ⚠️ Potential issue Handle potential null references when accessing inventory upgrades. Currently, the code uses the null assertion operator Apply this diff to add null checks:
_:warning: Potential issue_
**Handle potential null references when accessing inventory upgrades.**
Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.
Apply this diff to add null checks:
```diff
- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+ return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
```
> Committable suggestion skipped: line range outside the PR's diff.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() ⚠️ Potential issue Handle potential null references when accessing inventory upgrades. Similar to the previous case, the code uses the null assertion operator Apply this diff to add null checks:
📝 Committable suggestion
_:warning: Potential issue_
**Handle potential null references when accessing inventory upgrades.**
Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.
Apply this diff to add null checks:
```diff
- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+ return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
```
<!-- suggestion_start -->
<details>
<summary>📝 Committable suggestion</summary>
> ‼️ **IMPORTANT**
> Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
`````suggestion
const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
if (!upgrade) {
return res.status(404).json({ error: "Upgrade not found in inventory." });
}
if (request.CommitReroll) {
`````
</details>
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![]() ⚠️ Potential issue Prevent potential infinite loops when selecting curses. Similarly, if none of the Apply this diff to check for curseable entries:
📝 Committable suggestion
_:warning: Potential issue_
**Prevent potential infinite loops when selecting curses.**
Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.
Apply this diff to check for curseable entries:
```diff
+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+ // It's acceptable for an upgrade to have no curses
+ break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
- entry = getRandomElement(meta.upgradeEntries!);
- }
```
<!-- suggestion_start -->
<details>
<summary>📝 Committable suggestion</summary>
> ‼️ **IMPORTANT**
> Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
`````suggestion
const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
if (curseableEntries.length === 0) {
// It's acceptable for an upgrade to have no curses
break;
}
let entry = getRandomElement(curseableEntries);
fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
`````
</details>
<!-- suggestion_end -->
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![]() ⚠️ Potential issue Prevent potential infinite loops when selecting buffs. If none of the Apply this diff to check for buffable entries:
📝 Committable suggestion
_:warning: Potential issue_
**Prevent potential infinite loops when selecting buffs.**
If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.
Apply this diff to check for buffable entries:
```diff
+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+ throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
- entry = getRandomElement(meta.upgradeEntries!);
- }
```
<!-- suggestion_start -->
<details>
<summary>📝 Committable suggestion</summary>
> ‼️ **IMPORTANT**
> Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
`````suggestion
const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
if (buffableEntries.length === 0) {
throw new Error("No available buffs for this upgrade type.");
}
let entry = getRandomElement(buffableEntries);
fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
}
`````
</details>
<!-- suggestion_end -->
<!-- This is an auto-generated comment by CodeRabbit -->
![]() ⚠️ Potential issue Handle potential null references when accessing inventory upgrades. Currently, the code uses the null assertion operator Apply this diff to add null checks:
_:warning: Potential issue_
**Handle potential null references when accessing inventory upgrades.**
Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.
Apply this diff to add null checks:
```diff
- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+ return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
```
> Committable suggestion skipped: line range outside the PR's diff.
<!-- This is an auto-generated comment by CodeRabbit -->
|
|||||||
cost: kuvaCost
|
cost: kuvaCost
|
||||||
});
|
});
|
||||||
} else {
|
} else {
|
||||||
const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
|
const upgrade = inventory.Upgrades.id(request.ItemId)!;
|
||||||
![]() ⚠️ Potential issue Handle potential null references when accessing inventory upgrades. Similar to the previous case, the code uses the null assertion operator Apply this diff to add null checks:
📝 Committable suggestion
_:warning: Potential issue_
**Handle potential null references when accessing inventory upgrades.**
Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.
Apply this diff to add null checks:
```diff
- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+ return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
```
<!-- suggestion_start -->
<details>
<summary>📝 Committable suggestion</summary>
> ‼️ **IMPORTANT**
> Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
`````suggestion
const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
if (!upgrade) {
return res.status(404).json({ error: "Upgrade not found in inventory." });
}
if (request.CommitReroll) {
`````
</details>
<!-- suggestion_end -->
<!-- This is an auto-generated comment by CodeRabbit -->
![]() ⚠️ Potential issue Prevent potential infinite loops when selecting curses. Similarly, if none of the Apply this diff to check for curseable entries:
📝 Committable suggestion
_:warning: Potential issue_
**Prevent potential infinite loops when selecting curses.**
Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.
Apply this diff to check for curseable entries:
```diff
+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+ // It's acceptable for an upgrade to have no curses
+ break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
- entry = getRandomElement(meta.upgradeEntries!);
- }
```
<!-- suggestion_start -->
<details>
<summary>📝 Committable suggestion</summary>
> ‼️ **IMPORTANT**
> Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
`````suggestion
const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
if (curseableEntries.length === 0) {
// It's acceptable for an upgrade to have no curses
break;
}
let entry = getRandomElement(curseableEntries);
fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
`````
</details>
<!-- suggestion_end -->
<!-- This is an auto-generated comment by CodeRabbit -->
![]() ⚠️ Potential issue Prevent potential infinite loops when selecting buffs. If none of the Apply this diff to check for buffable entries:
📝 Committable suggestion
_:warning: Potential issue_
**Prevent potential infinite loops when selecting buffs.**
If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.
Apply this diff to check for buffable entries:
```diff
+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+ throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
- entry = getRandomElement(meta.upgradeEntries!);
- }
```
<!-- suggestion_start -->
<details>
<summary>📝 Committable suggestion</summary>
> ‼️ **IMPORTANT**
> Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
`````suggestion
const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
if (buffableEntries.length === 0) {
throw new Error("No available buffs for this upgrade type.");
}
let entry = getRandomElement(buffableEntries);
fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
}
`````
</details>
<!-- suggestion_end -->
<!-- This is an auto-generated comment by CodeRabbit -->
![]() ⚠️ Potential issue Handle potential null references when accessing inventory upgrades. Currently, the code uses the null assertion operator Apply this diff to add null checks:
_:warning: Potential issue_
**Handle potential null references when accessing inventory upgrades.**
Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.
Apply this diff to add null checks:
```diff
- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+ return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
```
> Committable suggestion skipped: line range outside the PR's diff.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() ⚠️ Potential issue Handle potential null references when accessing inventory upgrades. Similar to the previous case, the code uses the null assertion operator Apply this diff to add null checks:
📝 Committable suggestion
_:warning: Potential issue_
**Handle potential null references when accessing inventory upgrades.**
Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.
Apply this diff to add null checks:
```diff
- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+ return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
```
<!-- suggestion_start -->
<details>
<summary>📝 Committable suggestion</summary>
> ‼️ **IMPORTANT**
> Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
`````suggestion
const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
if (!upgrade) {
return res.status(404).json({ error: "Upgrade not found in inventory." });
}
if (request.CommitReroll) {
`````
</details>
<!-- suggestion_end -->
<!-- This is an auto-generated comment by CodeRabbit -->
![]() ⚠️ Potential issue Prevent potential infinite loops when selecting curses. Similarly, if none of the Apply this diff to check for curseable entries:
📝 Committable suggestion
_:warning: Potential issue_
**Prevent potential infinite loops when selecting curses.**
Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.
Apply this diff to check for curseable entries:
```diff
+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+ // It's acceptable for an upgrade to have no curses
+ break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
- entry = getRandomElement(meta.upgradeEntries!);
- }
```
<!-- suggestion_start -->
<details>
<summary>📝 Committable suggestion</summary>
> ‼️ **IMPORTANT**
> Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
`````suggestion
const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
if (curseableEntries.length === 0) {
// It's acceptable for an upgrade to have no curses
break;
}
let entry = getRandomElement(curseableEntries);
fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
`````
</details>
<!-- suggestion_end -->
<!-- This is an auto-generated comment by CodeRabbit -->
![]() ⚠️ Potential issue Prevent potential infinite loops when selecting buffs. If none of the Apply this diff to check for buffable entries:
📝 Committable suggestion
_:warning: Potential issue_
**Prevent potential infinite loops when selecting buffs.**
If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.
Apply this diff to check for buffable entries:
```diff
+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+ throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
- entry = getRandomElement(meta.upgradeEntries!);
- }
```
<!-- suggestion_start -->
<details>
<summary>📝 Committable suggestion</summary>
> ‼️ **IMPORTANT**
> Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
`````suggestion
const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
if (buffableEntries.length === 0) {
throw new Error("No available buffs for this upgrade type.");
}
let entry = getRandomElement(buffableEntries);
fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
}
`````
</details>
<!-- suggestion_end -->
<!-- This is an auto-generated comment by CodeRabbit -->
![]() ⚠️ Potential issue Handle potential null references when accessing inventory upgrades. Currently, the code uses the null assertion operator Apply this diff to add null checks:
_:warning: Potential issue_
**Handle potential null references when accessing inventory upgrades.**
Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.
Apply this diff to add null checks:
```diff
- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+ return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
```
> Committable suggestion skipped: line range outside the PR's diff.
<!-- This is an auto-generated comment by CodeRabbit -->
|
|||||||
if (request.CommitReroll && upgrade.PendingRerollFingerprint) {
|
if (request.CommitReroll && upgrade.PendingRerollFingerprint) {
|
||||||
upgrade.UpgradeFingerprint = upgrade.PendingRerollFingerprint;
|
upgrade.UpgradeFingerprint = upgrade.PendingRerollFingerprint;
|
||||||
}
|
}
|
||||||
|
|||||||
![]() ⚠️ Potential issue Handle potential null references when accessing inventory upgrades. Similar to the previous case, the code uses the null assertion operator Apply this diff to add null checks:
📝 Committable suggestion
_:warning: Potential issue_
**Handle potential null references when accessing inventory upgrades.**
Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.
Apply this diff to add null checks:
```diff
- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+ return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
```
<!-- suggestion_start -->
<details>
<summary>📝 Committable suggestion</summary>
> ‼️ **IMPORTANT**
> Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
`````suggestion
const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
if (!upgrade) {
return res.status(404).json({ error: "Upgrade not found in inventory." });
}
if (request.CommitReroll) {
`````
</details>
<!-- suggestion_end -->
<!-- This is an auto-generated comment by CodeRabbit -->
![]() ⚠️ Potential issue Prevent potential infinite loops when selecting curses. Similarly, if none of the Apply this diff to check for curseable entries:
📝 Committable suggestion
_:warning: Potential issue_
**Prevent potential infinite loops when selecting curses.**
Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.
Apply this diff to check for curseable entries:
```diff
+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+ // It's acceptable for an upgrade to have no curses
+ break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
- entry = getRandomElement(meta.upgradeEntries!);
- }
```
<!-- suggestion_start -->
<details>
<summary>📝 Committable suggestion</summary>
> ‼️ **IMPORTANT**
> Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
`````suggestion
const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
if (curseableEntries.length === 0) {
// It's acceptable for an upgrade to have no curses
break;
}
let entry = getRandomElement(curseableEntries);
fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
`````
</details>
<!-- suggestion_end -->
<!-- This is an auto-generated comment by CodeRabbit -->
![]() ⚠️ Potential issue Prevent potential infinite loops when selecting buffs. If none of the Apply this diff to check for buffable entries:
📝 Committable suggestion
_:warning: Potential issue_
**Prevent potential infinite loops when selecting buffs.**
If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.
Apply this diff to check for buffable entries:
```diff
+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+ throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
- entry = getRandomElement(meta.upgradeEntries!);
- }
```
<!-- suggestion_start -->
<details>
<summary>📝 Committable suggestion</summary>
> ‼️ **IMPORTANT**
> Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
`````suggestion
const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
if (buffableEntries.length === 0) {
throw new Error("No available buffs for this upgrade type.");
}
let entry = getRandomElement(buffableEntries);
fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
}
`````
</details>
<!-- suggestion_end -->
<!-- This is an auto-generated comment by CodeRabbit -->
![]() ⚠️ Potential issue Handle potential null references when accessing inventory upgrades. Currently, the code uses the null assertion operator Apply this diff to add null checks:
_:warning: Potential issue_
**Handle potential null references when accessing inventory upgrades.**
Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.
Apply this diff to add null checks:
```diff
- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+ return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
```
> Committable suggestion skipped: line range outside the PR's diff.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() ⚠️ Potential issue Handle potential null references when accessing inventory upgrades. Similar to the previous case, the code uses the null assertion operator Apply this diff to add null checks:
📝 Committable suggestion
_:warning: Potential issue_
**Handle potential null references when accessing inventory upgrades.**
Similar to the previous case, the code uses the null assertion operator `!` without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.
Apply this diff to add null checks:
```diff
- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId)!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
+ if (!upgrade) {
+ return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
```
<!-- suggestion_start -->
<details>
<summary>📝 Committable suggestion</summary>
> ‼️ **IMPORTANT**
> Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
`````suggestion
const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemId);
if (!upgrade) {
return res.status(404).json({ error: "Upgrade not found in inventory." });
}
if (request.CommitReroll) {
`````
</details>
<!-- suggestion_end -->
<!-- This is an auto-generated comment by CodeRabbit -->
![]() ⚠️ Potential issue Prevent potential infinite loops when selecting curses. Similarly, if none of the Apply this diff to check for curseable entries:
📝 Committable suggestion
_:warning: Potential issue_
**Prevent potential infinite loops when selecting curses.**
Similarly, if none of the `meta.upgradeEntries` have `canBeCurse` set to `true`, the `while` loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.
Apply this diff to check for curseable entries:
```diff
+ const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
+ if (curseableEntries.length === 0) {
+ // It's acceptable for an upgrade to have no curses
+ break;
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(curseableEntries);
- while (!entry.canBeCurse) {
- entry = getRandomElement(meta.upgradeEntries!);
- }
```
<!-- suggestion_start -->
<details>
<summary>📝 Committable suggestion</summary>
> ‼️ **IMPORTANT**
> Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
`````suggestion
const curseableEntries = meta.upgradeEntries!.filter(entry => entry.canBeCurse);
if (curseableEntries.length === 0) {
// It's acceptable for an upgrade to have no curses
break;
}
let entry = getRandomElement(curseableEntries);
fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
`````
</details>
<!-- suggestion_end -->
<!-- This is an auto-generated comment by CodeRabbit -->
![]() ⚠️ Potential issue Prevent potential infinite loops when selecting buffs. If none of the Apply this diff to check for buffable entries:
📝 Committable suggestion
_:warning: Potential issue_
**Prevent potential infinite loops when selecting buffs.**
If none of the `meta.upgradeEntries` have `canBeBuff` set to `true`, the `while` loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.
Apply this diff to check for buffable entries:
```diff
+ const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
+ if (buffableEntries.length === 0) {
+ throw new Error("No available buffs for this upgrade type.");
+ }
- let entry = getRandomElement(meta.upgradeEntries!);
+ let entry = getRandomElement(buffableEntries);
- while (!entry.canBeBuff) {
- entry = getRandomElement(meta.upgradeEntries!);
- }
```
<!-- suggestion_start -->
<details>
<summary>📝 Committable suggestion</summary>
> ‼️ **IMPORTANT**
> Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
`````suggestion
const buffableEntries = meta.upgradeEntries!.filter(entry => entry.canBeBuff);
if (buffableEntries.length === 0) {
throw new Error("No available buffs for this upgrade type.");
}
let entry = getRandomElement(buffableEntries);
fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
}
`````
</details>
<!-- suggestion_end -->
<!-- This is an auto-generated comment by CodeRabbit -->
![]() ⚠️ Potential issue Handle potential null references when accessing inventory upgrades. Currently, the code uses the null assertion operator Apply this diff to add null checks:
_:warning: Potential issue_
**Handle potential null references when accessing inventory upgrades.**
Currently, the code uses the null assertion operator `!` when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.
Apply this diff to add null checks:
```diff
- const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0])!;
+ const upgrade = inventory.Upgrades.find(x => x._id?.toString() == request.ItemIds[0]);
+ if (!upgrade) {
+ return res.status(404).json({ error: "Upgrade not found in inventory." });
+ }
```
> Committable suggestion skipped: line range outside the PR's diff.
<!-- This is an auto-generated comment by CodeRabbit -->
|
⚠️ Potential issue
Handle potential null references when accessing inventory upgrades.
Similar to the previous case, the code uses the null assertion operator
!
without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.Apply this diff to add null checks:
📝 Committable suggestion
⚠️ Potential issue
Prevent potential infinite loops when selecting curses.
Similarly, if none of the
meta.upgradeEntries
havecanBeCurse
set totrue
, thewhile
loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.Apply this diff to check for curseable entries:
📝 Committable suggestion
⚠️ Potential issue
Prevent potential infinite loops when selecting buffs.
If none of the
meta.upgradeEntries
havecanBeBuff
set totrue
, thewhile
loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.Apply this diff to check for buffable entries:
📝 Committable suggestion
⚠️ Potential issue
Handle potential null references when accessing inventory upgrades.
Currently, the code uses the null assertion operator
!
when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.Apply this diff to add null checks:
⚠️ Potential issue
Handle potential null references when accessing inventory upgrades.
Similar to the previous case, the code uses the null assertion operator
!
without checking if the upgrade exists. This may lead to runtime errors if the upgrade is not found.Apply this diff to add null checks:
📝 Committable suggestion
⚠️ Potential issue
Prevent potential infinite loops when selecting curses.
Similarly, if none of the
meta.upgradeEntries
havecanBeCurse
set totrue
, thewhile
loop will result in an infinite loop. Ensure that there is at least one entry that can be a curse before entering the loop.Apply this diff to check for curseable entries:
📝 Committable suggestion
⚠️ Potential issue
Prevent potential infinite loops when selecting buffs.
If none of the
meta.upgradeEntries
havecanBeBuff
set totrue
, thewhile
loop will result in an infinite loop. To prevent this, ensure that there is at least one entry that can be a buff before entering the loop.Apply this diff to check for buffable entries:
📝 Committable suggestion
⚠️ Potential issue
Handle potential null references when accessing inventory upgrades.
Currently, the code uses the null assertion operator
!
when accessing the upgrade in the inventory without checking if it exists. If the upgrade is not found, this will cause a runtime error. It's important to add a null check to handle cases where the upgrade may not exist.Apply this diff to add null checks: