feat: opening relics in endless missions #713
99
src/controllers/api/getVoidProjectionRewardsController.ts
Normal file
99
src/controllers/api/getVoidProjectionRewardsController.ts
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import { getJSONfromString } from "@/src/helpers/stringHelpers";
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import { addMiscItems, getInventory } from "@/src/services/inventoryService";
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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { handleStoreItemAcquisition } from "@/src/services/purchaseService";
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import { getRandomWeightedReward2 } from "@/src/services/rngService";
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import { ITypeCount } from "@/src/types/inventoryTypes/inventoryTypes";
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import { logger } from "@/src/utils/logger";
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import { RequestHandler } from "express";
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import { ExportRelics, ExportRewards, TRarity } from "warframe-public-export-plus";
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export const getVoidProjectionRewardsController: RequestHandler = async (req, res) => {
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const accountId = await getAccountIdForRequest(req);
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const data = getJSONfromString(String(req.body)) as IVoidProjectionRewardRequest;
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const response: IVoidProjectionRewardResponse = {
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CurrentWave: data.CurrentWave,
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ParticipantInfo: data.ParticipantInfo,
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DifficultyTier: data.DifficultyTier
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};
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if (data.ParticipantInfo.QualifiesForReward) {
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const relic = ExportRelics[data.ParticipantInfo.VoidProjection];
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const weights = refinementToWeights[relic.quality];
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logger.debug(`opening a relic of quality ${relic.quality}; rarity weights are`, weights);
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const reward = getRandomWeightedReward2(
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ExportRewards[relic.rewardManifest][0] as { type: string; itemCount: number; rarity: TRarity }[], // rarity is nullable in PE+ typings, but always present for relics
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weights
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)!;
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logger.debug(`relic rolled`, reward);
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response.ParticipantInfo.Reward = reward.type;
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// Remove relic
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const inventory = await getInventory(accountId);
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addMiscItems(inventory, [
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{
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ItemType: data.ParticipantInfo.VoidProjection,
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ItemCount: -1
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}
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]);
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await inventory.save();
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// Give reward
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await handleStoreItemAcquisition(reward.type, accountId, reward.itemCount);
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}
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![]() 🛠️ Refactor suggestion Graceful handling of missing reward When calling
_:hammer_and_wrench: Refactor suggestion_
**Graceful handling of missing reward**
When calling `getRandomWeightedReward2`, the result could be `undefined` if the pool is empty. In such a case, handle that scenario explicitly instead of using the non-null assertion operator (`!`). This helps prevent unexpected crashes.
```diff
- )!;
+ );
+ if (!reward) {
+ logger.warn("Unable to determine reward from relic pool");
+ return res.status(400).json({ error: "Reward could not be determined" });
+ }
```
> Committable suggestion skipped: line range outside the PR's diff.
<!-- This is an auto-generated comment by CodeRabbit -->
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res.json(response);
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};
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const refinementToWeights = {
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VPQ_BRONZE: {
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COMMON: 0.76,
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UNCOMMON: 0.22,
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RARE: 0.02,
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LEGENDARY: 0
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},
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VPQ_SILVER: {
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COMMON: 0.7,
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UNCOMMON: 0.26,
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RARE: 0.04,
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LEGENDARY: 0
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},
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VPQ_GOLD: {
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COMMON: 0.6,
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UNCOMMON: 0.34,
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RARE: 0.06,
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LEGENDARY: 0
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},
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VPQ_PLATINUM: {
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COMMON: 0.5,
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UNCOMMON: 0.4,
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RARE: 0.1,
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LEGENDARY: 0
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}
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};
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interface IVoidProjectionRewardRequest {
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CurrentWave: number;
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ParticipantInfo: IParticipantInfo;
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VoidTier: string;
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DifficultyTier: number;
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VoidProjectionRemovalHash: string;
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}
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interface IVoidProjectionRewardResponse {
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CurrentWave: number;
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ParticipantInfo: IParticipantInfo;
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DifficultyTier: number;
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}
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interface IParticipantInfo {
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AccountId: string;
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Name: string;
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ChosenRewardOwner: string;
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MissionHash: string;
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VoidProjection: string;
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Reward: string;
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QualifiesForReward: boolean;
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HaveRewardResponse: boolean;
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RewardsMultiplier: number;
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RewardProjection: string;
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HardModeReward: ITypeCount;
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}
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@ -26,6 +26,7 @@ import { getIgnoredUsersController } from "@/src/controllers/api/getIgnoredUsers
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import { getNewRewardSeedController } from "@/src/controllers/api/getNewRewardSeedController";
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import { getNewRewardSeedController } from "@/src/controllers/api/getNewRewardSeedController";
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import { getShipController } from "@/src/controllers/api/getShipController";
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import { getShipController } from "@/src/controllers/api/getShipController";
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import { getVendorInfoController } from "@/src/controllers/api/getVendorInfoController";
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import { getVendorInfoController } from "@/src/controllers/api/getVendorInfoController";
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import { getVoidProjectionRewardsController } from "@/src/controllers/api/getVoidProjectionRewardsController";
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import { gildWeaponController } from "@/src/controllers/api/gildWeaponController";
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import { gildWeaponController } from "@/src/controllers/api/gildWeaponController";
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import { guildTechController } from "../controllers/api/guildTechController";
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import { guildTechController } from "../controllers/api/guildTechController";
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import { hostSessionController } from "@/src/controllers/api/hostSessionController";
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import { hostSessionController } from "@/src/controllers/api/hostSessionController";
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@ -120,6 +121,7 @@ apiRouter.post("/focus.php", focusController);
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apiRouter.post("/fusionTreasures.php", fusionTreasuresController);
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apiRouter.post("/fusionTreasures.php", fusionTreasuresController);
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apiRouter.post("/genericUpdate.php", genericUpdateController);
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apiRouter.post("/genericUpdate.php", genericUpdateController);
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apiRouter.post("/getAlliance.php", getAllianceController);
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apiRouter.post("/getAlliance.php", getAllianceController);
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apiRouter.post("/getVoidProjectionRewards.php", getVoidProjectionRewardsController);
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apiRouter.post("/gildWeapon.php", gildWeaponController);
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apiRouter.post("/gildWeapon.php", gildWeaponController);
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apiRouter.post("/guildTech.php", guildTechController);
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apiRouter.post("/guildTech.php", guildTechController);
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apiRouter.post("/hostSession.php", hostSessionController);
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apiRouter.post("/hostSession.php", hostSessionController);
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@ -40,3 +40,22 @@ export const getRandomWeightedReward = (
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}
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}
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return getRandomReward(resultPool);
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return getRandomReward(resultPool);
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};
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};
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export const getRandomWeightedReward2 = (
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pool: { type: string; itemCount: number; rarity: TRarity }[],
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weights: Record<TRarity, number>
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): IRngResult | undefined => {
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const resultPool: IRngResult[] = [];
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const rarityCounts: Record<TRarity, number> = { COMMON: 0, UNCOMMON: 0, RARE: 0, LEGENDARY: 0 };
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for (const entry of pool) {
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++rarityCounts[entry.rarity];
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}
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for (const entry of pool) {
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resultPool.push({
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type: entry.type,
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itemCount: entry.itemCount,
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probability: weights[entry.rarity] / rarityCounts[entry.rarity]
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});
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}
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return getRandomReward(resultPool);
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};
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Loading…
x
Reference in New Issue
Block a user
⚠️ Potential issue
Confirm relic existence
When retrieving
relic
fromExportRelics[data.ParticipantInfo.VoidProjection]
, handle the case where the key might not exist. An undefined relic lookup could cause runtime errors.