fix: purchase of multiple booster packs #671
@ -264,7 +264,11 @@ const handleSlotPurchase = async (
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    };
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};
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const handleBoosterPackPurchase = async (typeName: string, accountId: string): Promise<IPurchaseResponse> => {
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const handleBoosterPackPurchase = async (
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    typeName: string,
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    accountId: string,
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    quantity: number
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): Promise<IPurchaseResponse> => {
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    const pack = ExportBoosterPacks[typeName];
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    if (!pack) {
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        throw new Error(`unknown booster pack: ${typeName}`);
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@ -273,6 +277,7 @@ const handleBoosterPackPurchase = async (typeName: string, accountId: string): P
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        BoosterPackItems: "",
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        InventoryChanges: {}
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    };
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    for (let i = 0; i != quantity; ++i) {
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        for (const weights of pack.rarityWeightsPerRoll) {
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            const result = getRandomWeightedReward(pack.components, weights);
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            if (result) {
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@ -285,6 +290,7 @@ const handleBoosterPackPurchase = async (typeName: string, accountId: string): P
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                );
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            }
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        }
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    }
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    return purchaseResponse;
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};
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@ -300,7 +306,7 @@ const handleTypesPurchase = async (
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        default:
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            return await addItem(accountId, typesName, quantity);
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        case "BoosterPacks":
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            return await handleBoosterPackPurchase(typesName, accountId);
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            return await handleBoosterPackPurchase(typesName, accountId, quantity);
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        case "SlotItems":
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            return await handleSlotPurchase(typesName, accountId);
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    }
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