fix: automatically populate regions for unlockAllMissions #587
@ -4,11 +4,10 @@ import { toInventoryResponse } from "@/src/helpers/inventoryHelpers";
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import { Inventory } from "@/src/models/inventoryModels/inventoryModel";
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					import { Inventory } from "@/src/models/inventoryModels/inventoryModel";
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import { config } from "@/src/services/configService";
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					import { config } from "@/src/services/configService";
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import allDialogue from "@/static/fixed_responses/allDialogue.json";
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					import allDialogue from "@/static/fixed_responses/allDialogue.json";
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import allMissions from "@/static/fixed_responses/allMissions.json";
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import { ILoadoutDatabase } from "@/src/types/saveLoadoutTypes";
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					import { ILoadoutDatabase } from "@/src/types/saveLoadoutTypes";
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import { IShipInventory, equipmentKeys } from "@/src/types/inventoryTypes/inventoryTypes";
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					import { IShipInventory, equipmentKeys } from "@/src/types/inventoryTypes/inventoryTypes";
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import { IPolarity, ArtifactPolarity } from "@/src/types/inventoryTypes/commonInventoryTypes";
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					import { IPolarity, ArtifactPolarity } from "@/src/types/inventoryTypes/commonInventoryTypes";
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import { ExportCustoms, ExportFlavour, ExportKeys, ExportResources } from "warframe-public-export-plus";
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					import { ExportCustoms, ExportFlavour, ExportKeys, ExportRegions, ExportResources } from "warframe-public-export-plus";
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// eslint-disable-next-line @typescript-eslint/no-misused-promises
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					// eslint-disable-next-line @typescript-eslint/no-misused-promises
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const inventoryController: RequestHandler = async (request, response) => {
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					const inventoryController: RequestHandler = async (request, response) => {
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@ -54,7 +53,14 @@ const inventoryController: RequestHandler = async (request, response) => {
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    }
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					    }
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    if (config.unlockAllMissions) {
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					    if (config.unlockAllMissions) {
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        inventoryResponse.Missions = allMissions;
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					        inventoryResponse.Missions = [];
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					        for (const tag of Object.keys(ExportRegions)) {
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					            inventoryResponse.Missions.push({
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					                Completes: 1,
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					                Tier: 1,
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					                Tag: tag
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					            });
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					        }
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        addString(inventoryResponse.NodeIntrosCompleted, "TeshinHardModeUnlocked");
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					        addString(inventoryResponse.NodeIntrosCompleted, "TeshinHardModeUnlocked");
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    }
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					    }
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