Update 33.6.8 + mastery training #55
							
								
								
									
										23
									
								
								src/controllers/api/artifactsController.ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										23
									
								
								src/controllers/api/artifactsController.ts
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,23 @@
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import { upgradeMod } from "@/src/services/inventoryService";
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		||||
import { RequestHandler } from "express";
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// eslint-disable-next-line @typescript-eslint/no-misused-promises
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		||||
const artifactsController: RequestHandler = async (req, res) => {
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		||||
    const [data] = String(req.body).split("\n");
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		||||
    const id = req.query.accountId as string;
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		||||
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		||||
    // TODO - salt check
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		||||
 | 
			
		||||
    try {
 | 
			
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        // eslint-disable-next-line @typescript-eslint/no-unsafe-assignment
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		||||
        const parsedData = JSON.parse(data);
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		||||
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		||||
        // eslint-disable-next-line @typescript-eslint/no-unsafe-argument
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        const upgradeModId = await upgradeMod(parsedData, id);
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        res.send(upgradeModId);
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		||||
    } catch (err) {
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		||||
        console.error("Error parsing JSON data:", err);
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		||||
    }
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};
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export { artifactsController };
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@ -1,7 +1,30 @@
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import { updateGeneric } from "@/src/services/inventoryService";
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import { IGenericUpdate } from "@/src/types/genericUpdate";
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import { RequestHandler } from "express";
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const genericUpdateController: RequestHandler = (_req, res) => {
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    res.json({});
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		||||
// TODO: Nightwave evidence submission support is the only thing missing.
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		||||
// TODO: Also, you might want to test this, because I definitely didn't.
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const genericUpdateController: RequestHandler = async (request, response) => {
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    const accountId = request.query.accountId as string;
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		||||
    const [body] = String(request.body).split("\n");
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		||||
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		||||
    let reply = {};
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		||||
    try {
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        const update = JSON.parse(body) as IGenericUpdate;
 | 
			
		||||
        if (typeof update !== "object") {
 | 
			
		||||
            throw new Error("Invalid data format");
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        }
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        reply = await updateGeneric(update, accountId);
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		||||
    } catch (err) {
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		||||
        console.error("Error parsing JSON data:", err);
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		||||
    }
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		||||
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		||||
    // Response support added for when Nightwave is supported below.
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		||||
    // response.json(reply);
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    response.json({});
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};
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export { genericUpdateController };
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@ -1,7 +1,9 @@
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import { RequestHandler } from "express";
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import { missionInventoryUpdate } from "@/src/services/inventoryService";
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import { MissionInventoryUpdate } from "@/src/types/missionInventoryUpdateType";
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import { combineRewardAndLootInventory, getRewards } from "@/src/services/missionInventoryUpdateService ";
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import { IMissionInventoryUpdate } from "@/src/types/missionInventoryUpdateType";
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		||||
/*
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		||||
**** INPUT ****
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		||||
- [ ]  crossPlaySetting
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- [ ]  rewardsMultiplier
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- [ ]  ActiveBoosters
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@ -25,13 +27,13 @@ import { MissionInventoryUpdate } from "@/src/types/missionInventoryUpdateType";
 | 
			
		||||
- [ ]  hosts
 | 
			
		||||
- [x]  ChallengeProgress
 | 
			
		||||
- [ ]  SeasonChallengeHistory
 | 
			
		||||
- [ ]  PS
 | 
			
		||||
- [ ]  PS (Passive anti-cheat data which includes your username, module list, process list, and system name.)
 | 
			
		||||
- [ ]  ActiveDojoColorResearch
 | 
			
		||||
- [ ]  RewardInfo
 | 
			
		||||
- [x]  RewardInfo
 | 
			
		||||
- [ ]  ReceivedCeremonyMsg
 | 
			
		||||
- [ ]  LastCeremonyResetDate
 | 
			
		||||
- [ ]  MissionPTS
 | 
			
		||||
- [ ]  RepHash
 | 
			
		||||
- [ ]  MissionPTS (Used to validate the mission/alive time above.)
 | 
			
		||||
- [ ]  RepHash (A hash from the replication manager/RepMgr Unknown what it does.)
 | 
			
		||||
- [ ]  EndOfMatchUpload
 | 
			
		||||
- [ ]  ObjectiveReached
 | 
			
		||||
- [ ]  FpsAvg
 | 
			
		||||
@ -45,18 +47,42 @@ const missionInventoryUpdateController: RequestHandler = async (req, res) => {
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		||||
    const [data] = String(req.body).split("\n");
 | 
			
		||||
    const id = req.query.accountId as string;
 | 
			
		||||
 | 
			
		||||
    // TODO - salt check
 | 
			
		||||
 | 
			
		||||
    try {
 | 
			
		||||
        const parsedData = JSON.parse(data) as MissionInventoryUpdate;
 | 
			
		||||
        if (typeof parsedData !== "object" || parsedData === null) throw new Error("Invalid data format");
 | 
			
		||||
        await missionInventoryUpdate(parsedData, id);
 | 
			
		||||
        const lootInventory = JSON.parse(data) as IMissionInventoryUpdate;
 | 
			
		||||
        if (typeof lootInventory !== "object" || lootInventory === null) {
 | 
			
		||||
            throw new Error("Invalid data format");
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        const { InventoryChanges, MissionRewards } = getRewards(lootInventory.RewardInfo);
 | 
			
		||||
 | 
			
		||||
        const { combinedInventoryChanges, TotalCredits, CreditsBonus, MissionCredits, FusionPoints } =
 | 
			
		||||
            combineRewardAndLootInventory(InventoryChanges, lootInventory);
 | 
			
		||||
 | 
			
		||||
        // eslint-disable-next-line @typescript-eslint/no-unused-vars
 | 
			
		||||
        const InventoryJson = JSON.stringify(await missionInventoryUpdate(combinedInventoryChanges, id));
 | 
			
		||||
        res.json({
 | 
			
		||||
            // InventoryJson, // this part will reset game data and missions will be locked
 | 
			
		||||
            MissionRewards,
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		||||
            InventoryChanges,
 | 
			
		||||
            TotalCredits,
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            CreditsBonus,
 | 
			
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            MissionCredits,
 | 
			
		||||
            ...(FusionPoints !== undefined && { FusionPoints })
 | 
			
		||||
        });
 | 
			
		||||
    } catch (err) {
 | 
			
		||||
        console.error("Error parsing JSON data:", err);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // TODO - get original response
 | 
			
		||||
    res.json({});
 | 
			
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};
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 | 
			
		||||
/*
 | 
			
		||||
**** OUTPUT ****
 | 
			
		||||
- [x]  InventoryJson
 | 
			
		||||
- [x]  MissionRewards
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		||||
- [x]  TotalCredits
 | 
			
		||||
- [x]  CreditsBonus
 | 
			
		||||
- [x]  MissionCredits
 | 
			
		||||
- [x]  InventoryChanges
 | 
			
		||||
- [x]  FusionPoints
 | 
			
		||||
*/
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export { missionInventoryUpdateController };
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@ -1,10 +1,10 @@
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		||||
import { Session, FindSessionRequest } from "@/src/types/session";
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import { ISession, IFindSessionRequest } from "@/src/types/session";
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		||||
const sessions: Session[] = [];
 | 
			
		||||
const sessions: ISession[] = [];
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		||||
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		||||
function createNewSession(sessionData: Session, Creator: string): Session {
 | 
			
		||||
function createNewSession(sessionData: ISession, Creator: string): ISession {
 | 
			
		||||
    const sessionId = getNewSessionID();
 | 
			
		||||
    const newSession: Session = {
 | 
			
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    const newSession: ISession = {
 | 
			
		||||
        sessionId,
 | 
			
		||||
        creatorId: Creator,
 | 
			
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        maxPlayers: sessionData.maxPlayers || 4,
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@ -35,15 +35,15 @@ function createNewSession(sessionData: Session, Creator: string): Session {
 | 
			
		||||
    return newSession;
 | 
			
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}
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function getAllSessions(): Session[] {
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function getAllSessions(): ISession[] {
 | 
			
		||||
    return sessions;
 | 
			
		||||
}
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function getSessionByID(sessionId: string): Session | undefined {
 | 
			
		||||
function getSessionByID(sessionId: string): ISession | undefined {
 | 
			
		||||
    return sessions.find(session => session.sessionId === sessionId);
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}
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function getSession(sessionIdOrRequest: string | FindSessionRequest): any[] {
 | 
			
		||||
function getSession(sessionIdOrRequest: string | IFindSessionRequest): any[] {
 | 
			
		||||
    if (typeof sessionIdOrRequest === "string") {
 | 
			
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        const session = sessions.find(session => session.sessionId === sessionIdOrRequest);
 | 
			
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        if (session) {
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@ -58,10 +58,10 @@ function getSession(sessionIdOrRequest: string | FindSessionRequest): any[] {
 | 
			
		||||
        return [];
 | 
			
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    }
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 | 
			
		||||
    const request = sessionIdOrRequest as FindSessionRequest;
 | 
			
		||||
    const request = sessionIdOrRequest as IFindSessionRequest;
 | 
			
		||||
    const matchingSessions = sessions.filter(session => {
 | 
			
		||||
        for (const key in request) {
 | 
			
		||||
            if (key !== "eloRating" && key !== "queryId" && request[key] !== session[key as keyof Session]) {
 | 
			
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            if (key !== "eloRating" && key !== "queryId" && request[key] !== session[key as keyof ISession]) {
 | 
			
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                return false;
 | 
			
		||||
            }
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        }
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@ -74,7 +74,7 @@ function getSession(sessionIdOrRequest: string | FindSessionRequest): any[] {
 | 
			
		||||
    }));
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}
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 | 
			
		||||
function getSessionByCreatorID(creatorId: string): Session | undefined {
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		||||
function getSessionByCreatorID(creatorId: string): ISession | undefined {
 | 
			
		||||
    return sessions.find(session => session.creatorId === creatorId);
 | 
			
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}
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@ -1,7 +1,13 @@
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import { Model, Schema, Types, model } from "mongoose";
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import { FlavourItem, RawUpgrade, MiscItem, IInventoryDatabase, Booster } from "../types/inventoryTypes/inventoryTypes";
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import { Oid } from "../types/commonTypes";
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import { ISuitDatabase, ISuitDocument } from "@/src/types/inventoryTypes/SuitTypes";
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import {
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		||||
    IFlavourItem,
 | 
			
		||||
    IRawUpgrade,
 | 
			
		||||
    IMiscItem,
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		||||
    IInventoryDatabase,
 | 
			
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    IBooster
 | 
			
		||||
} from "../types/inventoryTypes/inventoryTypes";
 | 
			
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import { IOid } from "../types/commonTypes";
 | 
			
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import { ISuitDatabase } from "@/src/types/inventoryTypes/SuitTypes";
 | 
			
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import { IWeaponDatabase } from "@/src/types/inventoryTypes/weaponTypes";
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const abilityOverrideSchema = new Schema({
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@ -71,10 +77,38 @@ const BoosterSchema = new Schema({
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    ItemType: String
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});
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 | 
			
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const RawUpgrades = new Schema({
 | 
			
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    ItemType: String,
 | 
			
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    ItemCount: Number
 | 
			
		||||
});
 | 
			
		||||
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		||||
RawUpgrades.set("toJSON", {
 | 
			
		||||
    transform(_document, returnedObject) {
 | 
			
		||||
        // eslint-disable-next-line @typescript-eslint/no-unsafe-assignment, @typescript-eslint/no-unsafe-call
 | 
			
		||||
        returnedObject.LastAdded = { $oid: returnedObject._id.toString() } satisfies IOid;
 | 
			
		||||
        delete returnedObject._id;
 | 
			
		||||
        delete returnedObject.__v;
 | 
			
		||||
    }
 | 
			
		||||
});
 | 
			
		||||
 | 
			
		||||
const Upgrade = new Schema({
 | 
			
		||||
    UpgradeFingerprint: String,
 | 
			
		||||
    ItemType: String
 | 
			
		||||
});
 | 
			
		||||
 | 
			
		||||
Upgrade.set("toJSON", {
 | 
			
		||||
    transform(_document, returnedObject) {
 | 
			
		||||
        // eslint-disable-next-line @typescript-eslint/no-unsafe-assignment, @typescript-eslint/no-unsafe-call
 | 
			
		||||
        returnedObject.ItemId = { $oid: returnedObject._id.toString() } satisfies IOid;
 | 
			
		||||
        delete returnedObject._id;
 | 
			
		||||
        delete returnedObject.__v;
 | 
			
		||||
    }
 | 
			
		||||
});
 | 
			
		||||
 | 
			
		||||
WeaponSchema.set("toJSON", {
 | 
			
		||||
    transform(_document, returnedObject) {
 | 
			
		||||
        // eslint-disable-next-line @typescript-eslint/no-unsafe-assignment, @typescript-eslint/no-unsafe-call
 | 
			
		||||
        returnedObject.ItemId = { $oid: returnedObject._id.toString() } satisfies Oid;
 | 
			
		||||
        returnedObject.ItemId = { $oid: returnedObject._id.toString() } satisfies IOid;
 | 
			
		||||
        delete returnedObject._id;
 | 
			
		||||
        delete returnedObject.__v;
 | 
			
		||||
    }
 | 
			
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@ -130,7 +164,7 @@ const suitSchema = new Schema<ISuitDatabase>({
 | 
			
		||||
suitSchema.set("toJSON", {
 | 
			
		||||
    transform(_document, returnedObject) {
 | 
			
		||||
        // eslint-disable-next-line @typescript-eslint/no-unsafe-assignment, @typescript-eslint/no-unsafe-call
 | 
			
		||||
        returnedObject.ItemId = { $oid: returnedObject._id.toString() } satisfies Oid;
 | 
			
		||||
        returnedObject.ItemId = { $oid: returnedObject._id.toString() } satisfies IOid;
 | 
			
		||||
        delete returnedObject._id;
 | 
			
		||||
        delete returnedObject.__v;
 | 
			
		||||
    }
 | 
			
		||||
@ -181,7 +215,7 @@ const inventorySchema = new Schema<IInventoryDatabase, InventoryDocumentProps>({
 | 
			
		||||
    MiscItems: [Schema.Types.Mixed],
 | 
			
		||||
    ChallengesFixVersion: Number,
 | 
			
		||||
    ChallengeProgress: [Schema.Types.Mixed],
 | 
			
		||||
    RawUpgrades: [Schema.Types.Mixed],
 | 
			
		||||
    RawUpgrades: [RawUpgrades],
 | 
			
		||||
    ReceivedStartingGear: Boolean,
 | 
			
		||||
    Suits: [suitSchema],
 | 
			
		||||
    LongGuns: [WeaponSchema],
 | 
			
		||||
@ -203,7 +237,7 @@ const inventorySchema = new Schema<IInventoryDatabase, InventoryDocumentProps>({
 | 
			
		||||
    PendingRecipes: [Schema.Types.Mixed],
 | 
			
		||||
    TrainingDate: Schema.Types.Mixed,
 | 
			
		||||
    PlayerLevel: Number,
 | 
			
		||||
    Upgrades: [Schema.Types.Mixed],
 | 
			
		||||
    Upgrades: [Upgrade],
 | 
			
		||||
    EquippedGear: [String],
 | 
			
		||||
    DeathMarks: [String],
 | 
			
		||||
    FusionTreasures: [Schema.Types.Mixed],
 | 
			
		||||
@ -338,13 +372,13 @@ type InventoryDocumentProps = {
 | 
			
		||||
    LongGuns: Types.DocumentArray<IWeaponDatabase>;
 | 
			
		||||
    Pistols: Types.DocumentArray<IWeaponDatabase>;
 | 
			
		||||
    Melee: Types.DocumentArray<IWeaponDatabase>;
 | 
			
		||||
    FlavourItems: Types.DocumentArray<FlavourItem>;
 | 
			
		||||
    RawUpgrades: Types.DocumentArray<RawUpgrade>;
 | 
			
		||||
    MiscItems: Types.DocumentArray<MiscItem>;
 | 
			
		||||
    Boosters: Types.DocumentArray<Booster>;
 | 
			
		||||
    FlavourItems: Types.DocumentArray<IFlavourItem>;
 | 
			
		||||
    RawUpgrades: Types.DocumentArray<IRawUpgrade>;
 | 
			
		||||
    MiscItems: Types.DocumentArray<IMiscItem>;
 | 
			
		||||
    Boosters: Types.DocumentArray<IBooster>;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
type InventoryModelType = Model<IInventoryDatabase, {}, InventoryDocumentProps>;
 | 
			
		||||
type InventoryModelType = Model<IInventoryDatabase, object, InventoryDocumentProps>;
 | 
			
		||||
 | 
			
		||||
const Inventory = model<IInventoryDatabase, InventoryModelType>("Inventory", inventorySchema);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,6 @@
 | 
			
		||||
import { Schema, model } from "mongoose";
 | 
			
		||||
import { IShip } from "../types/shipTypes";
 | 
			
		||||
import { Oid } from "../types/commonTypes";
 | 
			
		||||
import { IOid } from "../types/commonTypes";
 | 
			
		||||
 | 
			
		||||
const roomSchema = new Schema(
 | 
			
		||||
    {
 | 
			
		||||
@ -19,7 +19,7 @@ const shipSchema = new Schema({
 | 
			
		||||
shipSchema.set("toJSON", {
 | 
			
		||||
    transform(_document, returnedObject) {
 | 
			
		||||
        // eslint-disable-next-line @typescript-eslint/no-unsafe-assignment, @typescript-eslint/no-unsafe-call
 | 
			
		||||
        returnedObject.ShipId = { $oid: returnedObject._id.toString() } satisfies Oid;
 | 
			
		||||
        returnedObject.ShipId = { $oid: returnedObject._id.toString() } satisfies IOid;
 | 
			
		||||
        delete returnedObject._id;
 | 
			
		||||
    }
 | 
			
		||||
});
 | 
			
		||||
 | 
			
		||||
@ -29,6 +29,7 @@ import { updateSessionGetController, updateSessionPostController } from "@/src/c
 | 
			
		||||
import { viewController } from "@/src/controllers/api/viewController";
 | 
			
		||||
import { joinSessionController } from "@/src/controllers/api/joinSessionController";
 | 
			
		||||
import { saveLoadoutController } from "@/src/controllers/api/saveLoadout";
 | 
			
		||||
import { artifactsController } from "../controllers/api/artifactsController";
 | 
			
		||||
 | 
			
		||||
import express from "express";
 | 
			
		||||
 | 
			
		||||
@ -58,6 +59,7 @@ apiRouter.get("/deleteSession.php", deleteSessionController);
 | 
			
		||||
apiRouter.get("/logout.php", logoutController);
 | 
			
		||||
 | 
			
		||||
// post
 | 
			
		||||
apiRouter.post("/artifacts.php", artifactsController);
 | 
			
		||||
apiRouter.post("/findSessions.php", findSessionsController);
 | 
			
		||||
// eslint-disable-next-line @typescript-eslint/no-misused-promises
 | 
			
		||||
apiRouter.post("/purchase.php", purchaseController);
 | 
			
		||||
 | 
			
		||||
@ -5,13 +5,17 @@ import { Types } from "mongoose";
 | 
			
		||||
import { ISuitResponse } from "@/src/types/inventoryTypes/SuitTypes";
 | 
			
		||||
import { SlotType } from "@/src/types/purchaseTypes";
 | 
			
		||||
import { IWeaponResponse } from "@/src/types/inventoryTypes/weaponTypes";
 | 
			
		||||
import { ChallengeProgress, FlavourItem, IInventoryDatabaseDocument } from "@/src/types/inventoryTypes/inventoryTypes";
 | 
			
		||||
import {
 | 
			
		||||
    MissionInventoryUpdate,
 | 
			
		||||
    MissionInventoryUpdateCard,
 | 
			
		||||
    MissionInventoryUpdateGear,
 | 
			
		||||
    MissionInventoryUpdateItem
 | 
			
		||||
} from "../types/missionInventoryUpdateType";
 | 
			
		||||
    IChallengeProgress,
 | 
			
		||||
    IConsumable,
 | 
			
		||||
    ICrewShipSalvagedWeaponSkin,
 | 
			
		||||
    IFlavourItem,
 | 
			
		||||
    IInventoryDatabaseDocument,
 | 
			
		||||
    IMiscItem,
 | 
			
		||||
    IRawUpgrade
 | 
			
		||||
} from "@/src/types/inventoryTypes/inventoryTypes";
 | 
			
		||||
import { IMissionInventoryUpdate, IMissionInventoryUpdateGear } from "../types/missionInventoryUpdateType";
 | 
			
		||||
import { IGenericUpdate } from "../types/genericUpdate";
 | 
			
		||||
 | 
			
		||||
const createInventory = async (accountOwnerId: Types.ObjectId) => {
 | 
			
		||||
    try {
 | 
			
		||||
@ -76,6 +80,27 @@ export const updateCurrency = async (price: number, usePremium: boolean, account
 | 
			
		||||
    return { [currencyName]: -price };
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// TODO: AffiliationMods support (Nightwave).
 | 
			
		||||
export const updateGeneric = async (data: IGenericUpdate, accountId: string) => {
 | 
			
		||||
    const inventory = await getInventory(accountId);
 | 
			
		||||
 | 
			
		||||
    // Make it an array for easier parsing.
 | 
			
		||||
    if (typeof data.NodeIntrosCompleted === "string") {
 | 
			
		||||
        data.NodeIntrosCompleted = [data.NodeIntrosCompleted];
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Combine the two arrays into one.
 | 
			
		||||
    data.NodeIntrosCompleted = inventory.NodeIntrosCompleted.concat(data.NodeIntrosCompleted);
 | 
			
		||||
 | 
			
		||||
    // Remove duplicate entries.
 | 
			
		||||
    const nodes = [...new Set(data.NodeIntrosCompleted)];
 | 
			
		||||
 | 
			
		||||
    inventory.NodeIntrosCompleted = nodes;
 | 
			
		||||
    await inventory.save();
 | 
			
		||||
 | 
			
		||||
    return data;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
export type WeaponTypeInternal = "LongGuns" | "Pistols" | "Melee";
 | 
			
		||||
 | 
			
		||||
export const addWeapon = async (
 | 
			
		||||
@ -104,7 +129,7 @@ export const addWeapon = async (
 | 
			
		||||
    return changedInventory[weaponType][weaponIndex - 1].toJSON();
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
export const addCustomization = async (customizatonName: string, accountId: string): Promise<FlavourItem> => {
 | 
			
		||||
export const addCustomization = async (customizatonName: string, accountId: string): Promise<IFlavourItem> => {
 | 
			
		||||
    const inventory = await getInventory(accountId);
 | 
			
		||||
 | 
			
		||||
    const flavourItemIndex = inventory.FlavourItems.push({ ItemType: customizatonName }) - 1;
 | 
			
		||||
@ -114,13 +139,13 @@ export const addCustomization = async (customizatonName: string, accountId: stri
 | 
			
		||||
 | 
			
		||||
const addGearExpByCategory = (
 | 
			
		||||
    inventory: IInventoryDatabaseDocument,
 | 
			
		||||
    gearArray: MissionInventoryUpdateGear[] | undefined,
 | 
			
		||||
    gearArray: IMissionInventoryUpdateGear[] | undefined,
 | 
			
		||||
    categoryName: "Pistols" | "LongGuns" | "Melee" | "Suits"
 | 
			
		||||
) => {
 | 
			
		||||
    const category = inventory[categoryName];
 | 
			
		||||
 | 
			
		||||
    gearArray?.forEach(({ ItemId, XP }) => {
 | 
			
		||||
        const itemIndex = category.findIndex(i => i._id?.equals(ItemId.$oid));
 | 
			
		||||
        const itemIndex = category.findIndex(item => item._id?.equals(ItemId.$oid));
 | 
			
		||||
        const item = category[itemIndex];
 | 
			
		||||
 | 
			
		||||
        if (itemIndex !== -1 && item.XP != undefined) {
 | 
			
		||||
@ -130,26 +155,66 @@ const addGearExpByCategory = (
 | 
			
		||||
    });
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const addItemsByCategory = (
 | 
			
		||||
    inventory: IInventoryDatabaseDocument,
 | 
			
		||||
    itemsArray: (MissionInventoryUpdateItem | MissionInventoryUpdateCard)[] | undefined,
 | 
			
		||||
    categoryName: "RawUpgrades" | "MiscItems"
 | 
			
		||||
) => {
 | 
			
		||||
    const category = inventory[categoryName];
 | 
			
		||||
const addMiscItems = (inventory: IInventoryDatabaseDocument, itemsArray: IMiscItem[] | undefined) => {
 | 
			
		||||
    const { MiscItems } = inventory;
 | 
			
		||||
 | 
			
		||||
    itemsArray?.forEach(({ ItemCount, ItemType }) => {
 | 
			
		||||
        const itemIndex = category.findIndex(i => i.ItemType === ItemType);
 | 
			
		||||
        const itemIndex = MiscItems.findIndex(miscItem => miscItem.ItemType === ItemType);
 | 
			
		||||
 | 
			
		||||
        if (itemIndex !== -1) {
 | 
			
		||||
            category[itemIndex].ItemCount += ItemCount;
 | 
			
		||||
            inventory.markModified(`${categoryName}.${itemIndex}.ItemCount`);
 | 
			
		||||
            MiscItems[itemIndex].ItemCount += ItemCount;
 | 
			
		||||
            inventory.markModified(`MiscItems.${itemIndex}.ItemCount`);
 | 
			
		||||
        } else {
 | 
			
		||||
            category.push({ ItemCount, ItemType });
 | 
			
		||||
            MiscItems.push({ ItemCount, ItemType });
 | 
			
		||||
        }
 | 
			
		||||
    });
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const addChallenges = (inventory: IInventoryDatabaseDocument, itemsArray: ChallengeProgress[] | undefined) => {
 | 
			
		||||
const addConsumables = (inventory: IInventoryDatabaseDocument, itemsArray: IConsumable[] | undefined) => {
 | 
			
		||||
    const { Consumables } = inventory;
 | 
			
		||||
 | 
			
		||||
    itemsArray?.forEach(({ ItemCount, ItemType }) => {
 | 
			
		||||
        const itemIndex = Consumables.findIndex(i => i.ItemType === ItemType);
 | 
			
		||||
 | 
			
		||||
        if (itemIndex !== -1) {
 | 
			
		||||
            Consumables[itemIndex].ItemCount += ItemCount;
 | 
			
		||||
            inventory.markModified(`Consumables.${itemIndex}.ItemCount`);
 | 
			
		||||
        } else {
 | 
			
		||||
            Consumables.push({ ItemCount, ItemType });
 | 
			
		||||
        }
 | 
			
		||||
    });
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const addRecipes = (inventory: IInventoryDatabaseDocument, itemsArray: IConsumable[] | undefined) => {
 | 
			
		||||
    const { Recipes } = inventory;
 | 
			
		||||
 | 
			
		||||
    itemsArray?.forEach(({ ItemCount, ItemType }) => {
 | 
			
		||||
        const itemIndex = Recipes.findIndex(i => i.ItemType === ItemType);
 | 
			
		||||
 | 
			
		||||
        if (itemIndex !== -1) {
 | 
			
		||||
            Recipes[itemIndex].ItemCount += ItemCount;
 | 
			
		||||
            inventory.markModified(`Recipes.${itemIndex}.ItemCount`);
 | 
			
		||||
        } else {
 | 
			
		||||
            Recipes.push({ ItemCount, ItemType });
 | 
			
		||||
        }
 | 
			
		||||
    });
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const addMods = (inventory: IInventoryDatabaseDocument, itemsArray: IRawUpgrade[] | undefined) => {
 | 
			
		||||
    const { RawUpgrades } = inventory;
 | 
			
		||||
    itemsArray?.forEach(({ ItemType, ItemCount }) => {
 | 
			
		||||
        const itemIndex = RawUpgrades.findIndex(i => i.ItemType === ItemType);
 | 
			
		||||
 | 
			
		||||
        if (itemIndex !== -1) {
 | 
			
		||||
            RawUpgrades[itemIndex].ItemCount += ItemCount;
 | 
			
		||||
            inventory.markModified(`RawUpgrades.${itemIndex}.ItemCount`);
 | 
			
		||||
        } else {
 | 
			
		||||
            RawUpgrades.push({ ItemCount, ItemType });
 | 
			
		||||
        }
 | 
			
		||||
    });
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const addChallenges = (inventory: IInventoryDatabaseDocument, itemsArray: IChallengeProgress[] | undefined) => {
 | 
			
		||||
    const category = inventory.ChallengeProgress;
 | 
			
		||||
 | 
			
		||||
    itemsArray?.forEach(({ Name, Progress }) => {
 | 
			
		||||
@ -167,32 +232,37 @@ const addChallenges = (inventory: IInventoryDatabaseDocument, itemsArray: Challe
 | 
			
		||||
const gearKeys = ["Suits", "Pistols", "LongGuns", "Melee"] as const;
 | 
			
		||||
type GearKeysType = (typeof gearKeys)[number];
 | 
			
		||||
 | 
			
		||||
export const missionInventoryUpdate = async (data: MissionInventoryUpdate, accountId: string): Promise<void> => {
 | 
			
		||||
    const { RawUpgrades, MiscItems, RegularCredits, ChallengeProgress } = data;
 | 
			
		||||
export const missionInventoryUpdate = async (data: IMissionInventoryUpdate, accountId: string) => {
 | 
			
		||||
    const { RawUpgrades, MiscItems, RegularCredits, ChallengeProgress, FusionPoints, Consumables, Recipes } = data;
 | 
			
		||||
    const inventory = await getInventory(accountId);
 | 
			
		||||
 | 
			
		||||
    // TODO - multipliers logic
 | 
			
		||||
    // credits
 | 
			
		||||
    inventory.RegularCredits += RegularCredits || 0;
 | 
			
		||||
 | 
			
		||||
    // gear exp
 | 
			
		||||
    // endo
 | 
			
		||||
    inventory.FusionPoints += FusionPoints || 0;
 | 
			
		||||
 | 
			
		||||
    // Gear XP
 | 
			
		||||
    gearKeys.forEach((key: GearKeysType) => addGearExpByCategory(inventory, data[key], key));
 | 
			
		||||
 | 
			
		||||
    // other
 | 
			
		||||
    addItemsByCategory(inventory, RawUpgrades, "RawUpgrades"); // TODO - check mods fusion level
 | 
			
		||||
    addItemsByCategory(inventory, MiscItems, "MiscItems");
 | 
			
		||||
    addMods(inventory, RawUpgrades);
 | 
			
		||||
    addMiscItems(inventory, MiscItems);
 | 
			
		||||
    addConsumables(inventory, Consumables);
 | 
			
		||||
    addRecipes(inventory, Recipes);
 | 
			
		||||
    addChallenges(inventory, ChallengeProgress);
 | 
			
		||||
 | 
			
		||||
    await inventory.save();
 | 
			
		||||
    const changedInventory = await inventory.save();
 | 
			
		||||
    return changedInventory.toJSON();
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
export const addBooster = async (ItemType: string, time: number, accountId: string): Promise<void> => {
 | 
			
		||||
    const currentTime = Math.floor(Date.now() / 1000) - 129600; // booster time getting more without 129600, probably defence logic, idk
 | 
			
		||||
    const currentTime = Math.floor(Date.now() / 1000) - 129600; // Value is wrong without 129600. Figure out why, please. :)
 | 
			
		||||
 | 
			
		||||
    const inventory = await getInventory(accountId);
 | 
			
		||||
    const { Boosters } = inventory;
 | 
			
		||||
 | 
			
		||||
    const itemIndex = Boosters.findIndex(i => i.ItemType === ItemType);
 | 
			
		||||
    const itemIndex = Boosters.findIndex(booster => booster.ItemType === ItemType);
 | 
			
		||||
 | 
			
		||||
    if (itemIndex !== -1) {
 | 
			
		||||
        const existingBooster = Boosters[itemIndex];
 | 
			
		||||
@ -205,4 +275,62 @@ export const addBooster = async (ItemType: string, time: number, accountId: stri
 | 
			
		||||
    await inventory.save();
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
export const upgradeMod = async (
 | 
			
		||||
    {
 | 
			
		||||
        Upgrade,
 | 
			
		||||
        LevelDiff,
 | 
			
		||||
        Cost,
 | 
			
		||||
        FusionPointCost
 | 
			
		||||
    }: { Upgrade: ICrewShipSalvagedWeaponSkin; LevelDiff: number; Cost: number; FusionPointCost: number },
 | 
			
		||||
    accountId: string
 | 
			
		||||
): Promise<string | undefined> => {
 | 
			
		||||
    try {
 | 
			
		||||
        const inventory = await getInventory(accountId);
 | 
			
		||||
        const { Upgrades, RawUpgrades } = inventory;
 | 
			
		||||
        const { ItemType, UpgradeFingerprint, ItemId } = Upgrade;
 | 
			
		||||
 | 
			
		||||
        const safeUpgradeFingerprint = UpgradeFingerprint || '{"lvl":0}';
 | 
			
		||||
        // eslint-disable-next-line @typescript-eslint/no-unsafe-assignment
 | 
			
		||||
        const parsedUpgradeFingerprint = JSON.parse(safeUpgradeFingerprint);
 | 
			
		||||
        parsedUpgradeFingerprint.lvl += LevelDiff;
 | 
			
		||||
        const stringifiedUpgradeFingerprint = JSON.stringify(parsedUpgradeFingerprint);
 | 
			
		||||
 | 
			
		||||
        let itemIndex = Upgrades.findIndex(upgrade => upgrade._id?.equals(ItemId!.$oid));
 | 
			
		||||
 | 
			
		||||
        if (itemIndex !== -1) {
 | 
			
		||||
            Upgrades[itemIndex].UpgradeFingerprint = stringifiedUpgradeFingerprint;
 | 
			
		||||
            inventory.markModified(`Upgrades.${itemIndex}.UpgradeFingerprint`);
 | 
			
		||||
        } else {
 | 
			
		||||
            itemIndex =
 | 
			
		||||
                Upgrades.push({
 | 
			
		||||
                    UpgradeFingerprint: stringifiedUpgradeFingerprint,
 | 
			
		||||
                    ItemType
 | 
			
		||||
                }) - 1;
 | 
			
		||||
 | 
			
		||||
            const rawItemIndex = RawUpgrades.findIndex(rawUpgrade => rawUpgrade.ItemType === ItemType);
 | 
			
		||||
            RawUpgrades[rawItemIndex].ItemCount--;
 | 
			
		||||
            if (RawUpgrades[rawItemIndex].ItemCount > 0) {
 | 
			
		||||
                inventory.markModified(`RawUpgrades.${rawItemIndex}.UpgradeFingerprint`);
 | 
			
		||||
            } else {
 | 
			
		||||
                RawUpgrades.splice(rawItemIndex, 1);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        inventory.RegularCredits -= Cost;
 | 
			
		||||
        inventory.FusionPoints -= FusionPointCost;
 | 
			
		||||
 | 
			
		||||
        const changedInventory = await inventory.save();
 | 
			
		||||
        const itemId = changedInventory.toJSON().Upgrades[itemIndex]?.ItemId?.$oid;
 | 
			
		||||
 | 
			
		||||
        if (!itemId) {
 | 
			
		||||
            throw new Error("Item Id not found in upgradeMod");
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return itemId;
 | 
			
		||||
    } catch (error) {
 | 
			
		||||
        console.error("Error in upgradeMod:", error);
 | 
			
		||||
        throw error;
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
export { createInventory, addPowerSuit };
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										249
									
								
								src/services/missionInventoryUpdateService .ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										249
									
								
								src/services/missionInventoryUpdateService .ts
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,249 @@
 | 
			
		||||
import {
 | 
			
		||||
    IMissionInventoryUpdate,
 | 
			
		||||
    IMissionInventoryUpdateRewardInfo,
 | 
			
		||||
    IMissionRewardResponse,
 | 
			
		||||
    IReward,
 | 
			
		||||
    IInventoryFieldType,
 | 
			
		||||
    inventoryFields
 | 
			
		||||
} from "@/src/types/missionInventoryUpdateType";
 | 
			
		||||
 | 
			
		||||
import missionsDropTable from "@/static/json/missions-drop-table.json";
 | 
			
		||||
import { modNames, relicNames, miscNames, resourceNames, gearNames, blueprintNames } from "@/static/data/items";
 | 
			
		||||
 | 
			
		||||
// need reverse engineer rewardSeed, otherwise ingame displayed rotation reward will be different than added to db or displayed on mission end
 | 
			
		||||
const getRewards = (
 | 
			
		||||
    rewardInfo: IMissionInventoryUpdateRewardInfo | undefined
 | 
			
		||||
): { InventoryChanges: IMissionInventoryUpdate; MissionRewards: IMissionRewardResponse[] } => {
 | 
			
		||||
    if (!rewardInfo) {
 | 
			
		||||
        return { InventoryChanges: {}, MissionRewards: [] };
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const rewards = (missionsDropTable as { [key: string]: IReward[] })[rewardInfo.node];
 | 
			
		||||
    if (!rewards) {
 | 
			
		||||
        return { InventoryChanges: {}, MissionRewards: [] };
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const rotationCount = rewardInfo.rewardQualifications?.length || 0;
 | 
			
		||||
    const rotations = getRotations(rotationCount);
 | 
			
		||||
    const drops: IReward[] = [];
 | 
			
		||||
    for (const rotation of rotations) {
 | 
			
		||||
        const rotationRewards = rewards.filter(reward => reward.rotation === rotation);
 | 
			
		||||
 | 
			
		||||
        // Separate guaranteed and chance drops
 | 
			
		||||
        const guaranteedDrops: IReward[] = [];
 | 
			
		||||
        const chanceDrops: IReward[] = [];
 | 
			
		||||
        for (const reward of rotationRewards) {
 | 
			
		||||
            if (reward.chance === 100) {
 | 
			
		||||
                guaranteedDrops.push(reward);
 | 
			
		||||
            } else {
 | 
			
		||||
                chanceDrops.push(reward);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        const randomDrop = getRandomRewardByChance(chanceDrops);
 | 
			
		||||
        if (randomDrop) {
 | 
			
		||||
            guaranteedDrops.push(randomDrop);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        drops.push(...guaranteedDrops);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // const testDrops = [
 | 
			
		||||
    //     { chance: 7.69, name: "Lith W3 Relic", rotation: "B" },
 | 
			
		||||
    //     { chance: 7.69, name: "Lith W3 Relic", rotation: "B" },
 | 
			
		||||
    //     { chance: 10.82, name: "2X Orokin Cell", rotation: "C" },
 | 
			
		||||
    //     { chance: 10.82, name: "Arrow Mutation", rotation: "C" },
 | 
			
		||||
    //     { chance: 10.82, name: "200 Endo", rotation: "C" },
 | 
			
		||||
    //     { chance: 10.82, name: "2,000,000 Credits Cache", rotation: "C" },
 | 
			
		||||
    //     { chance: 7.69, name: "Health Restore (Large)", rotation: "C" },
 | 
			
		||||
    //     { chance: 7.69, name: "Vapor Specter Blueprint", rotation: "C" }
 | 
			
		||||
    // ];
 | 
			
		||||
    // console.log("Mission rewards:", testDrops);
 | 
			
		||||
    // return formatRewardsToInventoryType(testDrops);
 | 
			
		||||
 | 
			
		||||
    console.log("Mission rewards:", drops);
 | 
			
		||||
    return formatRewardsToInventoryType(drops);
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const combineRewardAndLootInventory = (
 | 
			
		||||
    rewardInventory: IMissionInventoryUpdate,
 | 
			
		||||
    lootInventory: IMissionInventoryUpdate
 | 
			
		||||
) => {
 | 
			
		||||
    const missionCredits = lootInventory.RegularCredits || 0;
 | 
			
		||||
    const creditsBonus = rewardInventory.RegularCredits || 0;
 | 
			
		||||
    const totalCredits = missionCredits + creditsBonus;
 | 
			
		||||
    const FusionPoints = (lootInventory.FusionPoints || 0) + (rewardInventory.FusionPoints || 0) || undefined;
 | 
			
		||||
 | 
			
		||||
    lootInventory.RegularCredits = totalCredits;
 | 
			
		||||
    if (FusionPoints) {
 | 
			
		||||
        lootInventory.FusionPoints = FusionPoints;
 | 
			
		||||
    }
 | 
			
		||||
    inventoryFields.forEach((field: IInventoryFieldType) => {
 | 
			
		||||
        if (rewardInventory[field] && !lootInventory[field]) {
 | 
			
		||||
            lootInventory[field] = [];
 | 
			
		||||
        }
 | 
			
		||||
        rewardInventory[field]?.forEach(item => lootInventory[field]!.push(item));
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    return {
 | 
			
		||||
        combinedInventoryChanges: lootInventory,
 | 
			
		||||
        TotalCredits: [totalCredits, totalCredits],
 | 
			
		||||
        CreditsBonus: [creditsBonus, creditsBonus],
 | 
			
		||||
        MissionCredits: [missionCredits, missionCredits],
 | 
			
		||||
        ...(FusionPoints !== undefined && { FusionPoints })
 | 
			
		||||
    };
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const getRotations = (rotationCount: number): (string | undefined)[] => {
 | 
			
		||||
    if (rotationCount === 0) return [undefined];
 | 
			
		||||
 | 
			
		||||
    const rotationPattern = ["A", "A", "B", "C"];
 | 
			
		||||
    let rotationIndex = 0;
 | 
			
		||||
    const rotatedValues = [];
 | 
			
		||||
 | 
			
		||||
    for (let i = 1; i <= rotationCount; i++) {
 | 
			
		||||
        rotatedValues.push(rotationPattern[rotationIndex]);
 | 
			
		||||
        rotationIndex = (rotationIndex + 1) % 3;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return rotatedValues;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const getRandomRewardByChance = (data: IReward[] | undefined): IReward | undefined => {
 | 
			
		||||
    if (!data || data.length == 0) return;
 | 
			
		||||
 | 
			
		||||
    const totalChance = data.reduce((sum, item) => sum + item.chance, 0);
 | 
			
		||||
    const randomValue = Math.random() * totalChance;
 | 
			
		||||
 | 
			
		||||
    let cumulativeChance = 0;
 | 
			
		||||
    for (const item of data) {
 | 
			
		||||
        cumulativeChance += item.chance;
 | 
			
		||||
        if (randomValue <= cumulativeChance) {
 | 
			
		||||
            return item;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const formatRewardsToInventoryType = (
 | 
			
		||||
    rewards: IReward[]
 | 
			
		||||
): { InventoryChanges: IMissionInventoryUpdate; MissionRewards: IMissionRewardResponse[] } => {
 | 
			
		||||
    const InventoryChanges: IMissionInventoryUpdate = {};
 | 
			
		||||
    const MissionRewards: IMissionRewardResponse[] = [];
 | 
			
		||||
    for (const reward of rewards) {
 | 
			
		||||
        if (itemCheck(InventoryChanges, MissionRewards, reward.name)) {
 | 
			
		||||
            continue;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (reward.name.includes(" Endo")) {
 | 
			
		||||
            if (!InventoryChanges.FusionPoints) {
 | 
			
		||||
                InventoryChanges.FusionPoints = 0;
 | 
			
		||||
            }
 | 
			
		||||
            InventoryChanges.FusionPoints += getCountFromName(reward.name);
 | 
			
		||||
        } else if (reward.name.includes(" Credits Cache") || reward.name.includes("Return: ")) {
 | 
			
		||||
            if (!InventoryChanges.RegularCredits) {
 | 
			
		||||
                InventoryChanges.RegularCredits = 0;
 | 
			
		||||
            }
 | 
			
		||||
            InventoryChanges.RegularCredits += getCountFromName(reward.name);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    return { InventoryChanges, MissionRewards };
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const itemCheck = (
 | 
			
		||||
    InventoryChanges: IMissionInventoryUpdate,
 | 
			
		||||
    MissionRewards: IMissionRewardResponse[],
 | 
			
		||||
    name: string
 | 
			
		||||
) => {
 | 
			
		||||
    const rewardCheck = {
 | 
			
		||||
        RawUpgrades: modNames[name],
 | 
			
		||||
        Consumables: gearNames[name],
 | 
			
		||||
        MiscItems:
 | 
			
		||||
            miscNames[name] ||
 | 
			
		||||
            miscNames[name.replace(/\d+X\s*/, "")] ||
 | 
			
		||||
            resourceNames[name] ||
 | 
			
		||||
            resourceNames[name.replace(/\d+X\s*/, "")] ||
 | 
			
		||||
            relicNames[name.replace("Relic", "Intact")] ||
 | 
			
		||||
            relicNames[name.replace("Relic (Radiant)", "Radiant")],
 | 
			
		||||
        Recipes: blueprintNames[name]
 | 
			
		||||
    };
 | 
			
		||||
    for (const key of Object.keys(rewardCheck) as IInventoryFieldType[]) {
 | 
			
		||||
        if (rewardCheck[key]) {
 | 
			
		||||
            addRewardResponse(InventoryChanges, MissionRewards, name, rewardCheck[key]!, key);
 | 
			
		||||
            return true;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const getCountFromName = (name: string) => {
 | 
			
		||||
    const regex = /(^(?:\d{1,3}(?:,\d{3})*(?:\.\d+)?)(\s|X))|(\s(?:\d{1,3}(?:,\d{3})*(?:\.\d+)?)$)/;
 | 
			
		||||
    const countMatches = name.match(regex);
 | 
			
		||||
    return countMatches ? parseInt(countMatches[0].replace(/,/g, ""), 10) : 1;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const addRewardResponse = (
 | 
			
		||||
    InventoryChanges: IMissionInventoryUpdate,
 | 
			
		||||
    MissionRewards: IMissionRewardResponse[],
 | 
			
		||||
    ItemName: string,
 | 
			
		||||
    ItemType: string,
 | 
			
		||||
    InventoryCategory: IInventoryFieldType
 | 
			
		||||
) => {
 | 
			
		||||
    if (!ItemType) return;
 | 
			
		||||
 | 
			
		||||
    if (!InventoryChanges[InventoryCategory]) {
 | 
			
		||||
        InventoryChanges[InventoryCategory] = [];
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const ItemCount = getCountFromName(ItemName);
 | 
			
		||||
    const TweetText = `${ItemName}`;
 | 
			
		||||
 | 
			
		||||
    const existReward = InventoryChanges[InventoryCategory]!.find(item => item.ItemType === ItemType);
 | 
			
		||||
    if (existReward) {
 | 
			
		||||
        existReward.ItemCount += ItemCount;
 | 
			
		||||
        const missionReward = MissionRewards.find(missionReward => missionReward.TypeName === ItemType);
 | 
			
		||||
        if (missionReward) {
 | 
			
		||||
            missionReward.ItemCount += ItemCount;
 | 
			
		||||
        }
 | 
			
		||||
    } else {
 | 
			
		||||
        InventoryChanges[InventoryCategory]!.push({ ItemType, ItemCount });
 | 
			
		||||
        MissionRewards.push({
 | 
			
		||||
            ItemCount,
 | 
			
		||||
            TweetText,
 | 
			
		||||
            ProductCategory: InventoryCategory,
 | 
			
		||||
            StoreItem: ItemType.replace("/Lotus/", "/Lotus/StoreItems/"),
 | 
			
		||||
            TypeName: ItemType
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// eslint-disable-next-line @typescript-eslint/no-unused-vars
 | 
			
		||||
const _missionRewardsCheckAllNamings = () => {
 | 
			
		||||
    let tempRewards: IReward[] = [];
 | 
			
		||||
    Object.values(missionsDropTable as { [key: string]: IReward[] }).forEach(rewards => {
 | 
			
		||||
        rewards.forEach(reward => {
 | 
			
		||||
            tempRewards.push(reward);
 | 
			
		||||
        });
 | 
			
		||||
    });
 | 
			
		||||
    tempRewards = tempRewards
 | 
			
		||||
        .filter(reward => !modNames[reward.name])
 | 
			
		||||
        .filter(reward => !miscNames[reward.name])
 | 
			
		||||
        .filter(reward => !miscNames[reward.name.replace(/\d+X\s*/, "")])
 | 
			
		||||
        .filter(reward => !resourceNames[reward.name])
 | 
			
		||||
        .filter(reward => !resourceNames[reward.name.replace(/\d+X\s*/, "")])
 | 
			
		||||
        .filter(reward => !gearNames[reward.name])
 | 
			
		||||
        .filter(reward => {
 | 
			
		||||
            return (
 | 
			
		||||
                !relicNames[reward.name.replace("Relic", "Intact")] &&
 | 
			
		||||
                !relicNames[reward.name.replace("Relic (Radiant)", "Radiant")]
 | 
			
		||||
            );
 | 
			
		||||
        })
 | 
			
		||||
        .filter(reward => !blueprintNames[reward.name])
 | 
			
		||||
        .filter(reward => !reward.name.includes(" Endo"))
 | 
			
		||||
        .filter(reward => !reward.name.includes(" Credits Cache") && !reward.name.includes("Return: "));
 | 
			
		||||
    console.log(tempRewards);
 | 
			
		||||
};
 | 
			
		||||
// _missionRewardsCheckAllNamings();
 | 
			
		||||
 | 
			
		||||
export { getRewards, combineRewardAndLootInventory };
 | 
			
		||||
@ -1,3 +1,3 @@
 | 
			
		||||
export interface Oid {
 | 
			
		||||
export interface IOid {
 | 
			
		||||
    $oid: string;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										4
									
								
								src/types/genericUpdate.ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4
									
								
								src/types/genericUpdate.ts
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,4 @@
 | 
			
		||||
export interface IGenericUpdate {
 | 
			
		||||
    NodeIntrosCompleted: string | string[];
 | 
			
		||||
    // AffiliationMods: any[];
 | 
			
		||||
}
 | 
			
		||||
@ -1,5 +1,5 @@
 | 
			
		||||
import { Oid } from "@/src/types/commonTypes";
 | 
			
		||||
import { AbilityOverride, Color, Polarity } from "@/src/types/inventoryTypes/commonInventoryTypes";
 | 
			
		||||
import { IOid } from "@/src/types/commonTypes";
 | 
			
		||||
import { IAbilityOverride, IColor, IPolarity } from "@/src/types/inventoryTypes/commonInventoryTypes";
 | 
			
		||||
import { Document, Types } from "mongoose";
 | 
			
		||||
 | 
			
		||||
// export interface ISuitDocument extends ISuitResponse, Document {}
 | 
			
		||||
@ -8,7 +8,7 @@ export interface ISuitDocument extends Document, ISuitResponse {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface ISuitResponse extends ISuitDatabase {
 | 
			
		||||
    ItemId: Oid;
 | 
			
		||||
    ItemId: IOid;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface ISuitDatabase {
 | 
			
		||||
@ -18,7 +18,7 @@ export interface ISuitDatabase {
 | 
			
		||||
    XP?: number;
 | 
			
		||||
    InfestationDate?: Date;
 | 
			
		||||
    Features?: number;
 | 
			
		||||
    Polarity?: Polarity[];
 | 
			
		||||
    Polarity?: IPolarity[];
 | 
			
		||||
    Polarized?: number;
 | 
			
		||||
    ModSlotPurchases?: number;
 | 
			
		||||
    FocusLens?: string;
 | 
			
		||||
@ -28,14 +28,14 @@ export interface ISuitDatabase {
 | 
			
		||||
 | 
			
		||||
export interface SuitConfig {
 | 
			
		||||
    Skins?: string[];
 | 
			
		||||
    pricol?: Color;
 | 
			
		||||
    attcol?: Color;
 | 
			
		||||
    eyecol?: Color;
 | 
			
		||||
    sigcol?: Color;
 | 
			
		||||
    pricol?: IColor;
 | 
			
		||||
    attcol?: IColor;
 | 
			
		||||
    eyecol?: IColor;
 | 
			
		||||
    sigcol?: IColor;
 | 
			
		||||
    Upgrades?: string[];
 | 
			
		||||
    Songs?: Song[];
 | 
			
		||||
    Name?: string;
 | 
			
		||||
    AbilityOverride?: AbilityOverride;
 | 
			
		||||
    AbilityOverride?: IAbilityOverride;
 | 
			
		||||
    PvpUpgrades?: string[];
 | 
			
		||||
    ugly?: boolean;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -1,4 +1,4 @@
 | 
			
		||||
export interface Polarity {
 | 
			
		||||
export interface IPolarity {
 | 
			
		||||
    Slot: number;
 | 
			
		||||
    Value: FocusSchool;
 | 
			
		||||
}
 | 
			
		||||
@ -15,7 +15,7 @@ export enum FocusSchool {
 | 
			
		||||
    ApWard = "AP_WARD"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface Color {
 | 
			
		||||
export interface IColor {
 | 
			
		||||
    t0?: number;
 | 
			
		||||
    t1?: number;
 | 
			
		||||
    t2?: number;
 | 
			
		||||
@ -26,16 +26,17 @@ export interface Color {
 | 
			
		||||
    m1?: number;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface AbilityOverride {
 | 
			
		||||
export interface IAbilityOverride {
 | 
			
		||||
    Ability: string;
 | 
			
		||||
    Index: number;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface SlotsBin {
 | 
			
		||||
export interface ISlotsBin {
 | 
			
		||||
    Slots: number;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface sigcol {
 | 
			
		||||
// ISigCol? IsIgCoL? ISIGCOL!
 | 
			
		||||
export interface Isigcol {
 | 
			
		||||
    t0: number;
 | 
			
		||||
    t1: number;
 | 
			
		||||
    en: number;
 | 
			
		||||
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@ -1,9 +1,9 @@
 | 
			
		||||
import { Oid } from "@/src/types/commonTypes";
 | 
			
		||||
import { Color, Polarity } from "@/src/types/inventoryTypes/commonInventoryTypes";
 | 
			
		||||
import { IOid } from "@/src/types/commonTypes";
 | 
			
		||||
import { IColor, IPolarity } from "@/src/types/inventoryTypes/commonInventoryTypes";
 | 
			
		||||
import { Types } from "mongoose";
 | 
			
		||||
 | 
			
		||||
export interface IWeaponResponse extends IWeaponDatabase {
 | 
			
		||||
    ItemId: Oid;
 | 
			
		||||
    ItemId: IOid;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface IWeaponDatabase {
 | 
			
		||||
@ -13,7 +13,7 @@ export interface IWeaponDatabase {
 | 
			
		||||
    XP?: number;
 | 
			
		||||
    Features?: number;
 | 
			
		||||
    Polarized?: number;
 | 
			
		||||
    Polarity?: Polarity[];
 | 
			
		||||
    Polarity?: IPolarity[];
 | 
			
		||||
    FocusLens?: string;
 | 
			
		||||
    ModSlotPurchases?: number;
 | 
			
		||||
    UpgradeType?: string;
 | 
			
		||||
@ -26,15 +26,15 @@ export interface IWeaponDatabase {
 | 
			
		||||
 | 
			
		||||
export interface WeaponConfig {
 | 
			
		||||
    Skins?: string[];
 | 
			
		||||
    pricol?: Color;
 | 
			
		||||
    pricol?: IColor;
 | 
			
		||||
    Upgrades?: string[];
 | 
			
		||||
    attcol?: Color;
 | 
			
		||||
    eyecol?: OperatorLoadOutSigcol;
 | 
			
		||||
    attcol?: IColor;
 | 
			
		||||
    eyecol?: IOperatorLoadOutSigcol;
 | 
			
		||||
    Name?: string;
 | 
			
		||||
    PvpUpgrades?: string[];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface OperatorLoadOutSigcol {
 | 
			
		||||
export interface IOperatorLoadOutSigcol {
 | 
			
		||||
    t0?: number;
 | 
			
		||||
    t1?: number;
 | 
			
		||||
    en?: number;
 | 
			
		||||
 | 
			
		||||
@ -10,7 +10,7 @@ export interface ILoginResponse extends Omit<IDatabaseAccountDocument, "email" |
 | 
			
		||||
    HUB: string;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
//includes virtual id
 | 
			
		||||
// Includes virtual ID
 | 
			
		||||
export interface IDatabaseAccountDocument extends IDatabaseAccount {
 | 
			
		||||
    id: string;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -1,17 +1,13 @@
 | 
			
		||||
interface MongooseId{
 | 
			
		||||
    $oid: string;
 | 
			
		||||
}
 | 
			
		||||
/* eslint-disable @typescript-eslint/no-explicit-any */
 | 
			
		||||
import { IOid } from "./commonTypes";
 | 
			
		||||
import { IDate } from "./inventoryTypes/inventoryTypes";
 | 
			
		||||
 | 
			
		||||
interface ExpireDate{
 | 
			
		||||
    $date: {
 | 
			
		||||
        $numberLong: string;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface MissionInventoryUpdateGear{
 | 
			
		||||
export const inventoryFields = ["RawUpgrades", "MiscItems", "Consumables", "Recipes"] as const;
 | 
			
		||||
export type IInventoryFieldType = (typeof inventoryFields)[number];
 | 
			
		||||
export interface IMissionInventoryUpdateGear {
 | 
			
		||||
    ItemType: string;
 | 
			
		||||
    ItemName: string;
 | 
			
		||||
    ItemId: MongooseId;
 | 
			
		||||
    ItemId: IOid;
 | 
			
		||||
    XP: number;
 | 
			
		||||
    UpgradeVer: number;
 | 
			
		||||
    Features: number;
 | 
			
		||||
@ -19,7 +15,7 @@ export interface MissionInventoryUpdateGear{
 | 
			
		||||
    CustomizationSlotPurchases: number;
 | 
			
		||||
    ModSlotPurchases: number;
 | 
			
		||||
    FocusLens: string;
 | 
			
		||||
    Expiry: ExpireDate;
 | 
			
		||||
    Expiry: IDate;
 | 
			
		||||
    Polarity: any[];
 | 
			
		||||
    Configs: any[];
 | 
			
		||||
    ModularParts: any[];
 | 
			
		||||
@ -28,37 +24,71 @@ export interface MissionInventoryUpdateGear{
 | 
			
		||||
    UpgradeFingerprint: string;
 | 
			
		||||
    OffensiveUpgrade: string;
 | 
			
		||||
    DefensiveUpgrade: string;
 | 
			
		||||
    UpgradesExpiry: ExpireDate;
 | 
			
		||||
    UpgradesExpiry: IDate;
 | 
			
		||||
    ArchonCrystalUpgrades: any[];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface MissionInventoryUpdateItem{
 | 
			
		||||
export interface IMissionInventoryUpdateItem {
 | 
			
		||||
    ItemCount: number;
 | 
			
		||||
    ItemType: string;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface MissionInventoryUpdateCard extends MissionInventoryUpdateItem{
 | 
			
		||||
    ItemId: MongooseId;
 | 
			
		||||
export interface IMissionInventoryUpdateCard extends IMissionInventoryUpdateItem {
 | 
			
		||||
    ItemId: IOid;
 | 
			
		||||
    UpgradeFingerprint: string;
 | 
			
		||||
    PendingRerollFingerprint: string;
 | 
			
		||||
    LastAdded: MongooseId;
 | 
			
		||||
    LastAdded: IOid;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
interface MissionInventoryUpdateChallange{
 | 
			
		||||
export interface IMissionInventoryUpdateChallange {
 | 
			
		||||
    Name: string;
 | 
			
		||||
    Progress: number;
 | 
			
		||||
    Completed: any[];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface MissionInventoryUpdate{
 | 
			
		||||
export interface IMissionInventoryUpdateRewardInfo {
 | 
			
		||||
    node: string;
 | 
			
		||||
    rewardTier?: number;
 | 
			
		||||
    nightmareMode?: boolean;
 | 
			
		||||
    useVaultManifest?: boolean;
 | 
			
		||||
    EnemyCachesFound?: number;
 | 
			
		||||
    toxinOk?: boolean;
 | 
			
		||||
    lostTargetWave?: number;
 | 
			
		||||
    defenseTargetCount?: number;
 | 
			
		||||
    EOM_AFK?: number;
 | 
			
		||||
    rewardQualifications?: string;
 | 
			
		||||
    PurgatoryRewardQualifications?: string;
 | 
			
		||||
    rewardSeed?: number;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface IMissionInventoryUpdate {
 | 
			
		||||
    rewardsMultiplier?: number;
 | 
			
		||||
    ActiveBoosters?: any[];
 | 
			
		||||
    LongGuns?: MissionInventoryUpdateGear[];
 | 
			
		||||
    Pistols?: MissionInventoryUpdateGear[];
 | 
			
		||||
    Suits?: MissionInventoryUpdateGear[];
 | 
			
		||||
    Melee?: MissionInventoryUpdateGear[];
 | 
			
		||||
    RawUpgrades?: MissionInventoryUpdateCard[];
 | 
			
		||||
    MiscItems?: MissionInventoryUpdateItem[];
 | 
			
		||||
    LongGuns?: IMissionInventoryUpdateGear[];
 | 
			
		||||
    Pistols?: IMissionInventoryUpdateGear[];
 | 
			
		||||
    Suits?: IMissionInventoryUpdateGear[];
 | 
			
		||||
    Melee?: IMissionInventoryUpdateGear[];
 | 
			
		||||
    RawUpgrades?: IMissionInventoryUpdateItem[];
 | 
			
		||||
    MiscItems?: IMissionInventoryUpdateItem[];
 | 
			
		||||
    Consumables?: IMissionInventoryUpdateItem[];
 | 
			
		||||
    Recipes?: IMissionInventoryUpdateItem[];
 | 
			
		||||
    RegularCredits?: number;
 | 
			
		||||
    ChallengeProgress?: MissionInventoryUpdateChallange[];
 | 
			
		||||
    ChallengeProgress?: IMissionInventoryUpdateChallange[];
 | 
			
		||||
    RewardInfo?: IMissionInventoryUpdateRewardInfo;
 | 
			
		||||
    FusionPoints?: number;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface IMissionRewardResponse {
 | 
			
		||||
    StoreItem?: string;
 | 
			
		||||
    TypeName: string;
 | 
			
		||||
    UpgradeLevel?: number;
 | 
			
		||||
    ItemCount: number;
 | 
			
		||||
    TweetText: string;
 | 
			
		||||
    ProductCategory: string;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface IReward {
 | 
			
		||||
    name: string;
 | 
			
		||||
    chance: number;
 | 
			
		||||
    rotation?: string;
 | 
			
		||||
}
 | 
			
		||||
@ -1,6 +1,5 @@
 | 
			
		||||
/* eslint-disable prettier/prettier */
 | 
			
		||||
import { ISuitDatabase } from "@/src/types/inventoryTypes/SuitTypes";
 | 
			
		||||
import { FlavourItem } from "@/src/types/inventoryTypes/inventoryTypes";
 | 
			
		||||
import { IFlavourItem } from "@/src/types/inventoryTypes/inventoryTypes";
 | 
			
		||||
import { IWeaponResponse } from "@/src/types/inventoryTypes/weaponTypes";
 | 
			
		||||
 | 
			
		||||
export interface IPurchaseRequest {
 | 
			
		||||
@ -29,7 +28,7 @@ export interface IPurchaseResponse {
 | 
			
		||||
        Melee?: IWeaponResponse[];
 | 
			
		||||
        PremiumCredits?: number;
 | 
			
		||||
        RegularCredits?: number;
 | 
			
		||||
        FlavourItems?: FlavourItem[];
 | 
			
		||||
        FlavourItems?: IFlavourItem[];
 | 
			
		||||
    };
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -1,4 +1,5 @@
 | 
			
		||||
export interface Session {
 | 
			
		||||
/* eslint-disable @typescript-eslint/no-explicit-any */
 | 
			
		||||
export interface ISession {
 | 
			
		||||
    sessionId: string;
 | 
			
		||||
    creatorId: string;
 | 
			
		||||
    maxPlayers: number;
 | 
			
		||||
@ -26,6 +27,6 @@ export interface Session {
 | 
			
		||||
    fullReset: number;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface FindSessionRequest {
 | 
			
		||||
export interface IFindSessionRequest {
 | 
			
		||||
    [key: string]: any;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -1,7 +1,5 @@
 | 
			
		||||
/* eslint-disable @typescript-eslint/no-explicit-any */
 | 
			
		||||
 | 
			
		||||
import { Types } from "mongoose";
 | 
			
		||||
import { Oid } from "@/src/types/commonTypes";
 | 
			
		||||
import { IOid } from "@/src/types/commonTypes";
 | 
			
		||||
 | 
			
		||||
export interface IShip {
 | 
			
		||||
    ShipOwnerId: Types.ObjectId;
 | 
			
		||||
@ -10,8 +8,9 @@ export interface IShip {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface IShipClassResponse extends IShipClassDatabase {
 | 
			
		||||
    ShipId: Oid;
 | 
			
		||||
    ShipId: IOid;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface IShipClassDatabase {
 | 
			
		||||
    Rooms: IRoomsClass[];
 | 
			
		||||
    Features: string[];
 | 
			
		||||
 | 
			
		||||
@ -1,4 +1,4 @@
 | 
			
		||||
import Items, { Item, Weapon } from "warframe-items";
 | 
			
		||||
import Items, { Category, Item, Warframe, Weapon } from "warframe-items";
 | 
			
		||||
 | 
			
		||||
type MinWeapon = Omit<Weapon, "patchlogs">;
 | 
			
		||||
type MinItem = Omit<Item, "patchlogs">;
 | 
			
		||||
@ -16,3 +16,45 @@ export const items: MinItem[] = new Items({ category: ["All"] }).map(item => {
 | 
			
		||||
    delete next.patchlogs;
 | 
			
		||||
    return next;
 | 
			
		||||
});
 | 
			
		||||
 | 
			
		||||
const getNamesObj = (category: Category) =>
 | 
			
		||||
    new Items({ category: [category] }).reduce((acc, item) => {
 | 
			
		||||
        acc[item.name!.replace("'S", "'s")] = item.uniqueName!;
 | 
			
		||||
        return acc;
 | 
			
		||||
    }, {} as ImportAssertions);
 | 
			
		||||
 | 
			
		||||
export const modNames = getNamesObj("Mods");
 | 
			
		||||
export const resourceNames = getNamesObj("Resources");
 | 
			
		||||
export const miscNames = getNamesObj("Misc");
 | 
			
		||||
export const relicNames = getNamesObj("Relics");
 | 
			
		||||
export const skinNames = getNamesObj("Skins");
 | 
			
		||||
export const arcaneNames = getNamesObj("Arcanes");
 | 
			
		||||
export const gearNames = getNamesObj("Gear");
 | 
			
		||||
 | 
			
		||||
export const craftNames: ImportAssertions = Object.fromEntries(
 | 
			
		||||
    (
 | 
			
		||||
        new Items({
 | 
			
		||||
            category: [
 | 
			
		||||
                "Warframes",
 | 
			
		||||
                "Gear",
 | 
			
		||||
                "Melee",
 | 
			
		||||
                "Primary",
 | 
			
		||||
                "Secondary",
 | 
			
		||||
                "Sentinels",
 | 
			
		||||
                "Misc",
 | 
			
		||||
                "Arch-Gun",
 | 
			
		||||
                "Arch-Melee"
 | 
			
		||||
            ]
 | 
			
		||||
        }) as Warframe[]
 | 
			
		||||
    )
 | 
			
		||||
        .flatMap(item => item.components || [])
 | 
			
		||||
        .filter(item => item.drops && item.drops[0])
 | 
			
		||||
        .map(item => [item.drops![0].type, item.uniqueName])
 | 
			
		||||
);
 | 
			
		||||
craftNames["Forma Blueprint"] = "/Lotus/Types/Recipes/Components/FormaBlueprint";
 | 
			
		||||
 | 
			
		||||
export const blueprintNames: ImportAssertions = Object.fromEntries(
 | 
			
		||||
    Object.keys(craftNames)
 | 
			
		||||
        .filter(name => name.includes("Blueprint"))
 | 
			
		||||
        .map(name => [name, craftNames[name]])
 | 
			
		||||
);
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										1
									
								
								static/json/missions-drop-table.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								static/json/missions-drop-table.json
									
									
									
									
									
										Normal file
									
								
							
										
											
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										30
									
								
								static/json/scripts/missions-drop-table-get-script.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										30
									
								
								static/json/scripts/missions-drop-table-get-script.js
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because one or more lines are too long
											
										
									
								
							
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