feat(webui): add client cheats and new account cheat "Unlock All Focus Schools" #406

Merged
Sainan merged 3 commits from cheetos into main 2024-06-27 14:08:59 -07:00
4 changed files with 330 additions and 263 deletions

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@ -1 +1,2 @@
static/webui/libs/ static/webui/libs/
*.html

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@ -19,15 +19,18 @@ webuiRouter.use("/webui", (req, res, next) => {
}); });
// Serve virtual routes // Serve virtual routes
webuiRouter.get("/webui/settings", (_req, res) => {
res.sendFile(path.join(rootDir, "static/webui/index.html"));
});
webuiRouter.get("/webui/inventory", (_req, res) => { webuiRouter.get("/webui/inventory", (_req, res) => {
res.sendFile(path.join(rootDir, "static/webui/index.html")); res.sendFile(path.join(rootDir, "static/webui/index.html"));
}); });
webuiRouter.get("/webui/mods", (_req, res) => { webuiRouter.get("/webui/mods", (_req, res) => {
res.sendFile(path.join(rootDir, "static/webui/index.html")); res.sendFile(path.join(rootDir, "static/webui/index.html"));
}); });
webuiRouter.get("/webui/settings", (_req, res) => {
res.sendFile(path.join(rootDir, "static/webui/index.html"));
});
webuiRouter.get("/webui/cheats", (_req, res) => {
res.sendFile(path.join(rootDir, "static/webui/index.html"));
});
// Serve static files // Serve static files
webuiRouter.use("/webui", express.static(path.join(rootDir, "static/webui"))); webuiRouter.use("/webui", express.static(path.join(rootDir, "static/webui")));

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@ -1,286 +1,269 @@
<!doctype html> <!doctype html>
<html lang="en" data-bs-theme="dark"> <html lang="en" data-bs-theme="dark">
<head> <head>
<title>OpenWF WebUI</title> <title>OpenWF WebUI</title>
<meta name="viewport" content="width=device-width, initial-scale=1" /> <meta name="viewport" content="width=device-width, initial-scale=1" />
<link rel="stylesheet" href="libs/bootstrap.min.css" /> <link rel="stylesheet" href="libs/bootstrap.min.css" />
<link rel="stylesheet" href="style.css" /> <link rel="stylesheet" href="style.css" />
</head> </head>
<body> <body>
<nav class="navbar sticky-top bg-body-tertiary"> <nav class="navbar sticky-top bg-body-tertiary">
<div class="container"> <div class="container">
<button class="navbar-toggler d-lg-none" type="button" data-bs-toggle="offcanvas" data-bs-target="#sidebar" aria-controls="sidebar" aria-label="Toggle sidebar">
<span class="navbar-toggler-icon"></span>
</button>
<a class="navbar-brand">OpenWF WebUI</a>
<div class="nav-item dropdown">
<button class="nav-link dropdown-toggle displayname" data-bs-toggle="dropdown" aria-expanded="false"></button>
<ul class="dropdown-menu dropdown-menu-end">
<li><a class="dropdown-item" href="/webui/" onclick="logout();">Logout</a></li>
</ul>
</div>
</div>
</nav>
<div class="container pt-3 pb-3" id="main-view">
<div class="offcanvas-lg offcanvas-start" tabindex="-1" id="sidebar" aria-labelledby="sidebarLabel">
<div class="offcanvas-header">
<h5 class="offcanvas-title" id="sidebarLabel">Sidebar</h5>
<button <button
class="navbar-toggler d-lg-none" type="button"
type="button" class="btn-close"
data-bs-toggle="offcanvas" data-bs-dismiss="offcanvas"
data-bs-target="#sidebar" data-bs-target="#sidebar"
aria-controls="sidebar" aria-label="Close"
aria-label="Toggle sidebar" ></button>
> </div>
<span class="navbar-toggler-icon"></span> <div class="offcanvas-body">
</button> <div class="navbar p-0">
<a class="navbar-brand">OpenWF WebUI</a> <ul class="navbar-nav justify-content-end">
<div class="nav-item dropdown"> <li class="nav-item">
<button <a class="nav-link" href="/webui/inventory" data-bs-dismiss="offcanvas" data-bs-target="#sidebar">Inventory</a>
class="nav-link dropdown-toggle displayname" </li>
data-bs-toggle="dropdown" <li class="nav-item">
aria-expanded="false" <a class="nav-link" href="/webui/mods" data-bs-dismiss="offcanvas" data-bs-target="#sidebar">Mods</a>
></button> </li>
<ul class="dropdown-menu dropdown-menu-end"> <li class="nav-item">
<li><a class="dropdown-item" href="/webui/" onclick="logout();">Logout</a></li> <a class="nav-link" href="/webui/cheats" data-bs-dismiss="offcanvas" data-bs-target="#sidebar">Cheats</a>
</li>
</ul> </ul>
</div> </div>
</div> </div>
</nav> </div>
<div class="container pt-3 pb-3" id="main-view"> <div class="w-100">
<div class="offcanvas-lg offcanvas-start" tabindex="-1" id="sidebar" aria-labelledby="sidebarLabel"> <div data-route="/webui/" data-title="Login | OpenWF WebUI">
<div class="offcanvas-header"> <p>Login using your OpenWF account credentials.</p>
<h5 class="offcanvas-title" id="sidebarLabel">Sidebar</h5> <form onsubmit="doLogin();return false;">
<button <label for="email">Email address</label>
type="button" <input class="form-control" type="email" id="email" required />
class="btn-close" <br />
data-bs-dismiss="offcanvas" <label for="password">Password</label>
data-bs-target="#sidebar" <input class="form-control" type="password" id="password" required />
aria-label="Close" <br />
></button> <button class="btn btn-primary" type="submit">Login</button>
</form>
</div>
<div data-route="/webui/inventory" data-title="Inventory | OpenWF WebUI">
<p id="refresh-note" class="mb-4">
Note: Changes made here will only be reflected in-game when the game re-downloads your
inventory. Visiting the navigation should be the easiest way to trigger that.
</p>
<div class="card mb-4">
<h5 class="card-header">Add Items</h5>
<form class="card-body input-group" onsubmit="doAcquireMiscItems();return false;">
<input class="form-control" id="miscitem-count" type="number" min="1" value="1" />
<input class="form-control" id="miscitem-type" list="datalist-miscitems" />
<button class="btn btn-primary" type="submit">Add</button>
</form>
</div> </div>
<div class="offcanvas-body"> <div class="row">
<div class="navbar p-0"> <div class="col-lg-6">
<ul class="navbar-nav justify-content-end"> <div class="card mb-4">
<li class="nav-item"> <h5 class="card-header">Warframes</h5>
<a <div class="card-body">
class="nav-link" <form class="input-group mb-3" onsubmit="doAcquireWarframe();return false;">
href="/webui/inventory" <input class="form-control" id="warframe-to-acquire" list="datalist-warframes" />
data-bs-dismiss="offcanvas" <button class="btn btn-primary" type="submit">Add</button>
data-bs-target="#sidebar" </form>
> <table class="table table-hover w-100">
Inventory <tbody id="warframe-list"></tbody>
</a> </table>
</li> </div>
<li class="nav-item"> </div>
<a </div>
class="nav-link" <div class="col-lg-6">
href="/webui/mods" <div class="card mb-4">
data-bs-dismiss="offcanvas" <h5 class="card-header">Weapons</h5>
data-bs-target="#sidebar" <div class="card-body">
> <form class="input-group mb-3" onsubmit="doAcquireWeapon();return false;">
Mods <input class="form-control" id="weapon-to-acquire" list="datalist-weapons" />
</a> <button class="btn btn-primary" type="submit">Add</button>
</li> </form>
<li class="nav-item"> <table class="table table-hover w-100">
<a <tbody id="weapon-list"></tbody>
class="nav-link" </table>
href="/webui/settings" </div>
data-bs-dismiss="offcanvas" </div>
data-bs-target="#sidebar"
>
Settings
</a>
</li>
</ul>
</div> </div>
</div> </div>
</div> </div>
<div> <div data-route="/webui/mods" data-title="Mods | OpenWF WebUI">
<div data-route="/webui/" data-title="Login | OpenWF WebUI"> <p id="refresh-note" class="mb-4">
<p>Login using your OpenWF account credentials.</p> Note: Changes made here will only be reflected in-game when the game re-downloads your
<form onsubmit="doLogin();return false;"> inventory. Visiting the navigation should be the easiest way to trigger that.
<label for="email">Email address</label> </p>
<input class="form-control" type="email" id="email" required /> <div class="row">
<br /> <div class="col-xxl-6">
<label for="password">Password</label> <div class="card mb-4">
<input class="form-control" type="password" id="password" required /> <h5 class="card-header">Add Riven</h5>
<br /> <form class="card-body" onsubmit="doAcquireRiven();return false;">
<button class="btn btn-primary" type="submit">Login</button> <select class="form-control mb-3" id="addriven-type">
</form> <option value="LotusArchgunRandomModRare">LotusArchgunRandomModRare</option>
</div> <option value="LotusModularMeleeRandomModRare">LotusModularMeleeRandomModRare</option>
<div data-route="/webui/inventory" data-title="Inventory | OpenWF WebUI"> <option value="LotusModularPistolRandomModRare">LotusModularPistolRandomModRare</option>
<p id="refresh-note" class="mb-4"> <option value="LotusPistolRandomModRare">LotusPistolRandomModRare</option>
Note: Changes made here will only be reflected in-game when the game re-downloads your <option value="LotusRifleRandomModRare" selected>LotusRifleRandomModRare</option>
inventory. Visiting the navigation should be the easiest way to trigger that. <option value="LotusShotgunRandomModRare">LotusShotgunRandomModRare</option>
</p> <option value="PlayerMeleeWeaponRandomModRare">PlayerMeleeWeaponRandomModRare</option>
<div class="card mb-4"> </select>
<h5 class="card-header">Add Items</h5> <textarea id="addriven-fingerprint" class="form-control mb-3" placeholder="Fingerprint"></textarea>
<form class="card-body input-group" onsubmit="doAcquireMiscItems();return false;"> <button class="btn btn-primary" style="margin-right: 5px" type="submit">Add</button>
<input class="form-control" id="miscitem-count" type="number" min="1" value="1" /> <a href="riven-tool/" target="_blank">Need help with the fingerprint?</a>
<input class="form-control" id="miscitem-type" list="datalist-miscitems" /> </form>
<button class="btn btn-primary" type="submit">Add</button>
</form>
</div>
<div class="row">
<div class="col-lg-6">
<div class="card mb-4">
<h5 class="card-header">Warframes</h5>
<div class="card-body">
<form class="input-group" onsubmit="doAcquireWarframe();return false;">
<input
class="form-control"
id="warframe-to-acquire"
list="datalist-warframes"
/>
<button class="btn btn-primary" type="submit">Add</button>
</form>
<table class="table table-hover w-100">
<tbody id="warframe-list"></tbody>
</table>
</div>
</div>
</div> </div>
<div class="col-lg-6"> <div class="card mb-4">
<div class="card mb-4"> <h5 class="card-header">Rivens</h5>
<h5 class="card-header">Weapons</h5> <div class="card-body">
<div class="card-body"> <table class="table table-hover w-100">
<form class="input-group" onsubmit="doAcquireWeapon();return false;"> <tbody id="riven-list"></tbody>
<input class="form-control" id="weapon-to-acquire" list="datalist-weapons" /> </table>
<button class="btn btn-primary" type="submit">Add</button>
</form>
<table class="table table-hover w-100">
<tbody id="weapon-list"></tbody>
</table>
</div>
</div> </div>
</div> </div>
</div> </div>
</div> <div class="col-xxl-6">
<div data-route="/webui/mods" data-title="Mods | OpenWF WebUI"> <div class="card mb-4">
<p id="refresh-note" class="mb-4"> <h5 class="card-header">Mods</h5>
Note: Changes made here will only be reflected in-game when the game re-downloads your <div class="card-body">
inventory. Visiting the navigation should be the easiest way to trigger that. <form class="input-group mb-3" onsubmit="doAcquireMod();return false;">
</p> <input class="form-control" id="mod-to-acquire" list="datalist-mods" />
<div class="row"> <button class="btn btn-primary" type="submit">Add</button>
<div class="col-xxl-6">
<div class="card mb-4">
<h5 class="card-header">Add Riven</h5>
<form class="card-body" onsubmit="doAcquireRiven();return false;">
<select class="form-control mb-3" id="addriven-type">
<option value="LotusArchgunRandomModRare">LotusArchgunRandomModRare</option>
<option value="LotusModularMeleeRandomModRare">
LotusModularMeleeRandomModRare
</option>
<option value="LotusModularPistolRandomModRare">
LotusModularPistolRandomModRare
</option>
<option value="LotusPistolRandomModRare">LotusPistolRandomModRare</option>
<option value="LotusRifleRandomModRare" selected>
LotusRifleRandomModRare
</option>
<option value="LotusShotgunRandomModRare">LotusShotgunRandomModRare</option>
<option value="PlayerMeleeWeaponRandomModRare">
PlayerMeleeWeaponRandomModRare
</option>
</select>
<textarea
id="addriven-fingerprint"
class="form-control mb-3"
placeholder="Fingerprint"
></textarea>
<button class="btn btn-primary" style="margin-right: 5px" type="submit">Add</button>
<a href="riven-tool/" target="_blank">Need help with the fingerprint?</a>
</form> </form>
</div> <table class="table table-hover w-100">
<div class="card mb-4"> <tbody id="mods-list"></tbody>
<h5 class="card-header">Rivens</h5> </table>
<div class="card-body">
<table class="table table-hover w-100">
<tbody id="riven-list"></tbody>
</table>
</div>
</div>
</div>
<div class="col-xxl-6">
<div class="card mb-4">
<h5 class="card-header">Mods</h5>
<div class="card-body">
<form class="input-group" onsubmit="doAcquireMod();return false;">
<input class="form-control" id="mod-to-acquire" list="datalist-mods" />
<button class="btn btn-primary" type="submit">Add</button>
</form>
<table class="table table-hover w-100">
<tbody id="mods-list"></tbody>
</table>
</div>
</div> </div>
</div> </div>
</div> </div>
</div> </div>
<div data-route="/webui/settings" data-title="Settings | OpenWF WebUI"> </div>
<form onsubmit="doChangeSettings();return false;"> <div data-route="/webui/cheats, /webui/settings" data-title="Cheats | OpenWF WebUI">
<div class="form-check"> <div class="row">
<input class="form-check-input" type="checkbox" id="skipStoryModeChoice" /> <div class="col-lg-4">
<label class="form-check-label" for="skipStoryModeChoice">Skip Story Mode Choice</label> <div class="card mb-4">
<h5 class="card-header">Server</h5>
<form class="card-body" onsubmit="doChangeSettings();return false;">
<div class="form-check">
<input class="form-check-input" type="checkbox" id="skipStoryModeChoice" />
<label class="form-check-label" for="skipStoryModeChoice">Skip Story Mode Choice</label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="skipTutorial" />
<label class="form-check-label" for="skipTutorial">Skip Tutorial</label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="unlockAllScans" />
<label class="form-check-label" for="unlockAllScans">Unlock All Scans</label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="unlockAllMissions" />
<label class="form-check-label" for="unlockAllMissions">Unlock All Missions</label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="unlockAllQuests" />
<label class="form-check-label" for="unlockAllQuests">Unlock All Quests</label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="completeAllQuests" />
<label class="form-check-label" for="completeAllQuests">Complete All Quests</label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="infiniteResources" />
<label class="form-check-label" for="infiniteResources">Infinite Credits and Platinum</label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="unlockAllShipFeatures" />
<label class="form-check-label" for="unlockAllShipFeatures">Unlock All Ship Features</label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="unlockAllShipDecorations" />
<label class="form-check-label" for="unlockAllShipDecorations">Unlock All Ship Decorations</label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="unlockAllFlavourItems" />
<label class="form-check-label" for="unlockAllFlavourItems">
Unlock All <abbr title="Animation Sets, Glyphs, Plattes, etc.">Flavor Items</abbr>
</label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="unlockAllSkins" />
<label class="form-check-label" for="unlockAllSkins">Unlock All Skins</label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="universalPolarityEverywhere" />
<label class="form-check-label" for="universalPolarityEverywhere">
Universal Polarity Everywhere
</label>
</div>
<div class="form-group mt-2">
<label class="form-label" for="spoofMasteryRank">
Spoofed Mastery Rank (-1 to disable)
</label>
<input class="form-control" id="spoofMasteryRank" type="number" min="-1" />
</div>
<button class="btn btn-primary mt-3" type="submit">Save Settings</button>
</form>
</div> </div>
<div class="form-check"> </div>
<input class="form-check-input" type="checkbox" id="skipTutorial" /> <div class="col-lg-4">
<label class="form-check-label" for="skipTutorial">Skip Tutorial</label> <div class="card mb-4">
<h5 class="card-header">Account</h5>
<div class="card-body">
<button class="btn btn-primary" onclick="doUnlockAllFocusSchools();">Unlock All Focus Schools</button>
</div>
</div> </div>
<div class="form-check"> </div>
<input class="form-check-input" type="checkbox" id="unlockAllScans" /> <div class="col-lg-4">
<label class="form-check-label" for="unlockAllScans">Unlock All Scans</label> <div class="card mb-4">
<h5 class="card-header">Client</h5>
<div id="client-cheats-nok" class="card-body">
Client cheats are currently unavailable. This could be because your client is not running or using a DLL without an HTTP interface.
</div>
<div id="client-cheats-ok" class="card-body d-none">
<div class="form-check">
<input class="form-check-input" type="checkbox" id="skip_mission_start_timer" />
<label class="form-check-label" for="skip_mission_start_timer">
Skip Mission Start Timer
</label>
</div>
<div class="form-group mt-3">
<label class="form-label" for="fov_override">FOV Override (0 to disable)</label>
<input id="fov_override" class="form-range" type="range" min="0" value="0" max="2260000" step="10000">
</div>
</div>
</div> </div>
<div class="form-check"> </div>
<input class="form-check-input" type="checkbox" id="unlockAllMissions" />
<label class="form-check-label" for="unlockAllMissions">Unlock All Missions</label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="unlockAllQuests" />
<label class="form-check-label" for="unlockAllQuests">Unlock All Quests</label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="completeAllQuests" />
<label class="form-check-label" for="completeAllQuests">Complete All Quests</label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="infiniteResources" />
<label class="form-check-label" for="infiniteResources">
Infinite Credits and Platinum
</label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="unlockAllShipFeatures" />
<label class="form-check-label" for="unlockAllShipFeatures">Unlock All Ship Features</label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="unlockAllShipDecorations" />
<label class="form-check-label" for="unlockAllShipDecorations">
Unlock All Ship Decorations
</label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="unlockAllFlavourItems" />
<label class="form-check-label" for="unlockAllFlavourItems">
Unlock All <abbr title="Animation Sets, Glyphs, Plattes, etc.">Flavor Items</abbr>
</label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="unlockAllSkins" />
<label class="form-check-label" for="unlockAllSkins">Unlock All Skins</label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="universalPolarityEverywhere" />
<label class="form-check-label" for="universalPolarityEverywhere">
Universal Polarity Everywhere
</label>
</div>
<div class="form-group mt-2 mb-2">
<label class="form-label" for="spoofMasteryRank">
Spoofed Mastery Rank (-1 to disable)
</label>
<input class="form-control" id="spoofMasteryRank" type="number" min="-1" />
</div>
<button class="btn btn-primary mt-3" type="submit">Save Settings</button>
</form>
</div> </div>
</div> </div>
</div> </div>
<datalist id="datalist-warframes"></datalist> </div>
<datalist id="datalist-weapons"></datalist> <datalist id="datalist-warframes"></datalist>
<datalist id="datalist-miscitems"></datalist> <datalist id="datalist-weapons"></datalist>
<datalist id="datalist-mods"></datalist> <datalist id="datalist-miscitems"></datalist>
<script src="libs/jquery-3.6.0.min.js"></script> <datalist id="datalist-mods"></datalist>
<script src="libs/whirlpool-js.min.js"></script> <script src="libs/jquery-3.6.0.min.js"></script>
<script src="libs/single.js"></script> <script src="libs/whirlpool-js.min.js"></script>
<script src="riven-tool/RivenParser.js"></script> <script src="libs/single.js"></script>
<script src="script.js"></script> <script src="riven-tool/RivenParser.js"></script>
<script src="libs/bootstrap.bundle.min.js"></script> <script src="script.js"></script>
</body> <script src="libs/bootstrap.bundle.min.js"></script>
</body>
</html> </html>

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@ -701,3 +701,83 @@ function doChangeSettings() {
}); });
}); });
} }
// Cheats route
fetch("http://localhost:61558/ping", { mode: "no-cors" }).then(() => {
$("#client-cheats-nok").addClass("d-none");
$("#client-cheats-ok").removeClass("d-none");
fetch("http://localhost:61558/skip_mission_start_timer")
.then(res => res.text())
.then(res => {
document.getElementById("skip_mission_start_timer").checked = res == "1";
});
document.getElementById("skip_mission_start_timer").onchange = function () {
fetch("http://localhost:61558/skip_mission_start_timer?" + this.checked);
};
fetch("http://localhost:61558/fov_override")
.then(res => res.text())
.then(res => {
document.getElementById("fov_override").value = parseFloat(res) * 10000;
});
document.getElementById("fov_override").oninput = function () {
fetch("http://localhost:61558/fov_override?" + this.value);
};
});
function doUnlockAllFocusSchools() {
OrdisPrime commented 2024-06-26 07:31:49 -07:00 (Migrated from github.com)
Review

in general I noticed you like using the do prefix, however I think it doesn't add to the function name.
Just something I personally would change.

in general I noticed you like using the do prefix, however I think it doesn't add to the function name. Just something I personally would change.
Review

I use this prefix for functions that are invoked from the UI as opposed to internal functions. I think it somewhat clarifies expectations.

I use this prefix for functions that are invoked from the UI as opposed to internal functions. I think it somewhat clarifies expectations.
revalidateAuthz(() => {
$.get("/api/inventory.php?" + window.authz + "&xpBasedLevelCapDisabled=1").done(async data => {
const missingFocusUpgrades = {
"/Lotus/Upgrades/Focus/Attack/AttackFocusAbility": true,
"/Lotus/Upgrades/Focus/Tactic/TacticFocusAbility": true,
"/Lotus/Upgrades/Focus/Ward/WardFocusAbility": true,
"/Lotus/Upgrades/Focus/Defense/DefenseFocusAbility": true,
"/Lotus/Upgrades/Focus/Power/PowerFocusAbility": true
};
if (data.FocusUpgrades) {
for (const focusUpgrade of data.FocusUpgrades) {
if (focusUpgrade.ItemType in missingFocusUpgrades) {
delete missingFocusUpgrades[focusUpgrade.ItemType];
}
}
}
for (const upgradeType of Object.keys(missingFocusUpgrades)) {
await unlockFocusSchool(upgradeType);
}
if (Object.keys(missingFocusUpgrades).length == 0) {
alert("All focus schools are already unlocked.");
} else {
alert(
"Unlocked " +
Object.keys(missingFocusUpgrades).length +
" new focus schools! An inventory update will be needed for the changes to be reflected in-game. Visiting the navigation should be the easiest way to trigger that."
);
}
});
});
}
function unlockFocusSchool(upgradeType) {
return new Promise(resolve => {
// Deselect current FocusAbility so we will be able to unlock the way for free
$.post({
url: "/api/focus.php?" + window.authz + "&op=5",
contentType: "text/plain",
data: "{}"
}).done(function () {
// Unlock the way now
$.post({
url: "/api/focus.php?" + window.authz + "&op=2",
contentType: "text/plain",
data: JSON.stringify({
FocusType: upgradeType
})
}).done(function () {
resolve();
});
});
});
}