chore: fix wording of error when an item goes negative #3054
@@ -1850,7 +1850,9 @@ export const addMiscItems = (inventory: TInventoryDatabaseDocument, itemsArray:
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if (MiscItems[itemIndex].ItemCount == 0) {
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MiscItems.splice(itemIndex, 1);
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} else if (MiscItems[itemIndex].ItemCount < 0) {
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throw new Error(`inventory.MiscItems has a negative count for ${ItemType} after subtracting ${ItemCount}`);
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throw new Error(
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`inventory.MiscItems has a negative count for ${ItemType} after subtracting ${ItemCount * -1}`
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);
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}
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});
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};
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@@ -1873,7 +1875,7 @@ const applyArrayChanges = (
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arr.splice(itemIndex, 1);
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} else if (arr[itemIndex].ItemCount < 0) {
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throw new Error(
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`inventory.${key} has a negative count for ${change.ItemType} after subtracting ${change.ItemCount}`
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`inventory.${key} has a negative count for ${change.ItemType} after subtracting ${change.ItemCount * -1}`
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);
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}
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}
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@@ -1922,7 +1924,7 @@ export const addMods = (inventory: TInventoryDatabaseDocument, itemsArray: IRawU
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RawUpgrades.splice(itemIndex, 1);
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} else if (RawUpgrades[itemIndex].ItemCount < 0) {
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throw new Error(
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`inventory.RawUpgrades has a negative count for ${ItemType} after subtracting ${ItemCount}`
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`inventory.RawUpgrades has a negative count for ${ItemType} after subtracting ${ItemCount * -1}`
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);
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}
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});
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@@ -1939,7 +1941,7 @@ export const addFusionTreasures = (inventory: TInventoryDatabaseDocument, itemsA
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FusionTreasures.splice(itemIndex, 1);
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} else if (FusionTreasures[itemIndex].ItemCount <= 0) {
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throw new Error(
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`inventory.FusionTreasures has a negative count for ${ItemType} after subtracting ${ItemCount}`
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`inventory.FusionTreasures has a negative count for ${ItemType} after subtracting ${ItemCount * -1}`
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);
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}
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} else {
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