feat(webui): force category to add items (raw) #2938
@ -1,14 +1,91 @@
 | 
			
		||||
import { getAccountIdForRequest } from "../../services/loginService.ts";
 | 
			
		||||
import { getInventory, addItem } from "../../services/inventoryService.ts";
 | 
			
		||||
import {
 | 
			
		||||
    getInventory,
 | 
			
		||||
    addItem,
 | 
			
		||||
    addMiscItem,
 | 
			
		||||
    addMods,
 | 
			
		||||
    addShipDecorations,
 | 
			
		||||
    addPowerSuit,
 | 
			
		||||
    addEquipment,
 | 
			
		||||
    addMechSuit,
 | 
			
		||||
    addSentinel,
 | 
			
		||||
    addSentinelWeapon,
 | 
			
		||||
    addCustomization,
 | 
			
		||||
    addSkin,
 | 
			
		||||
    productCategoryToInventoryBin,
 | 
			
		||||
    occupySlot
 | 
			
		||||
} from "../../services/inventoryService.ts";
 | 
			
		||||
import type { RequestHandler } from "express";
 | 
			
		||||
import { broadcastInventoryUpdate } from "../../services/wsService.ts";
 | 
			
		||||
import { InventorySlot } from "../../types/inventoryTypes/inventoryTypes.ts";
 | 
			
		||||
 | 
			
		||||
export const addItemsController: RequestHandler = async (req, res) => {
 | 
			
		||||
    const accountId = await getAccountIdForRequest(req);
 | 
			
		||||
    const requests = req.body as IAddItemRequest[];
 | 
			
		||||
    const inventory = await getInventory(accountId);
 | 
			
		||||
    const productCategory = (req.query.productCategory as string) || "";
 | 
			
		||||
    for (const request of requests) {
 | 
			
		||||
        await addItem(inventory, request.ItemType, request.ItemCount, true, undefined, request.Fingerprint, true);
 | 
			
		||||
        switch (productCategory) {
 | 
			
		||||
            case "MiscItems":
 | 
			
		||||
                addMiscItem(inventory, request.ItemType, request.ItemCount);
 | 
			
		||||
                break;
 | 
			
		||||
 | 
			
		||||
            case "RawUpgrades":
 | 
			
		||||
                addMods(inventory, [request]);
 | 
			
		||||
                break;
 | 
			
		||||
 | 
			
		||||
            case "ShipDecorations":
 | 
			
		||||
                addShipDecorations(inventory, [request]);
 | 
			
		||||
                break;
 | 
			
		||||
 | 
			
		||||
            case "Suits":
 | 
			
		||||
                await addPowerSuit(inventory, request.ItemType);
 | 
			
		||||
                occupySlot(inventory, InventorySlot.SUITS, true);
 | 
			
		||||
                break;
 | 
			
		||||
 | 
			
		||||
            case "MechSuits":
 | 
			
		||||
                await addMechSuit(inventory, request.ItemType);
 | 
			
		||||
                occupySlot(inventory, InventorySlot.MECHSUITS, true);
 | 
			
		||||
                break;
 | 
			
		||||
 | 
			
		||||
            case "Sentinels":
 | 
			
		||||
                addSentinel(inventory, request.ItemType, true);
 | 
			
		||||
                break;
 | 
			
		||||
 | 
			
		||||
            case "SentinelWeapons":
 | 
			
		||||
                addSentinelWeapon(inventory, request.ItemType, true);
 | 
			
		||||
                break;
 | 
			
		||||
 | 
			
		||||
            case "FlavourItems":
 | 
			
		||||
                addCustomization(inventory, request.ItemType);
 | 
			
		||||
                break;
 | 
			
		||||
 | 
			
		||||
            case "WeaponSkins":
 | 
			
		||||
                addSkin(inventory, request.ItemType);
 | 
			
		||||
                break;
 | 
			
		||||
 | 
			
		||||
            case "LongGuns":
 | 
			
		||||
            case "Pistols":
 | 
			
		||||
            case "Melee":
 | 
			
		||||
            case "SpaceSuits":
 | 
			
		||||
            case "SpaceGuns":
 | 
			
		||||
            case "SpaceMelee":
 | 
			
		||||
                addEquipment(inventory, productCategory, request.ItemType);
 | 
			
		||||
                occupySlot(inventory, productCategoryToInventoryBin(productCategory) ?? InventorySlot.WEAPONS, true);
 | 
			
		||||
                break;
 | 
			
		||||
 | 
			
		||||
            default:
 | 
			
		||||
                await addItem(
 | 
			
		||||
                    inventory,
 | 
			
		||||
                    request.ItemType,
 | 
			
		||||
                    request.ItemCount,
 | 
			
		||||
                    true,
 | 
			
		||||
                    undefined,
 | 
			
		||||
                    request.Fingerprint,
 | 
			
		||||
                    true
 | 
			
		||||
                );
 | 
			
		||||
                break;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    await inventory.save();
 | 
			
		||||
    res.end();
 | 
			
		||||
 | 
			
		||||
@ -941,7 +941,7 @@ export const applyDefaultUpgrades = (
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
//TODO: maybe genericMethod for all the add methods, they share a lot of logic
 | 
			
		||||
const addSentinel = (
 | 
			
		||||
export const addSentinel = (
 | 
			
		||||
    inventory: TInventoryDatabaseDocument,
 | 
			
		||||
    sentinelName: string,
 | 
			
		||||
    premiumPurchase: boolean,
 | 
			
		||||
@ -972,11 +972,11 @@ const addSentinel = (
 | 
			
		||||
    return inventoryChanges;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const addSentinelWeapon = (
 | 
			
		||||
export const addSentinelWeapon = (
 | 
			
		||||
    inventory: TInventoryDatabaseDocument,
 | 
			
		||||
    typeName: string,
 | 
			
		||||
    premiumPurchase: boolean,
 | 
			
		||||
    inventoryChanges: IInventoryChanges
 | 
			
		||||
    inventoryChanges: IInventoryChanges = {}
 | 
			
		||||
): void => {
 | 
			
		||||
    // Sentinel weapons also occupy a slot in the sentinels bin
 | 
			
		||||
    combineInventoryChanges(inventoryChanges, occupySlot(inventory, InventorySlot.SENTINELS, premiumPurchase));
 | 
			
		||||
 | 
			
		||||
@ -116,9 +116,31 @@
 | 
			
		||||
                            </div>
 | 
			
		||||
                            <div class="tab-pane" id="typeName-tab-content">
 | 
			
		||||
                                <form class="card-body" onsubmit="addItemByItemType();return false;">
 | 
			
		||||
                                    <p data-loc="inventory_addItemByItemType_warning"></p>
 | 
			
		||||
                                    <p>
 | 
			
		||||
                                        <span data-loc="inventory_addItemByItemType_warning"></span>
 | 
			
		||||
                                        <span data-loc="inventory_addItemByItemType_productCategory"></span>
 | 
			
		||||
                                    </p>
 | 
			
		||||
                                    <div class="input-group">
 | 
			
		||||
                                        <input class="form-control" id="typeName-type" />
 | 
			
		||||
                                        <input class="form-control" id="typeName-count" type="number" value="1" disabled />
 | 
			
		||||
                                        <input class="form-control w-50" id="typeName-type" />
 | 
			
		||||
                                        <select class="form-control" id="typeName-productCategory" data-default="">
 | 
			
		||||
                                            <option value="" data-loc="notSpecified"></option>
 | 
			
		||||
                                            <option value="MiscItems">MiscItems</option>
 | 
			
		||||
                                            <option value="RawUpgrades">RawUpgrades</option>
 | 
			
		||||
                                            <option value="ShipDecorations">ShipDecorations</option>
 | 
			
		||||
                                            <option value="Suits">Suits</option>
 | 
			
		||||
                                            <option value="LongGuns">LongGuns</option>
 | 
			
		||||
                                            <option value="Pistols">Pistols</option>
 | 
			
		||||
                                            <option value="Melee">Melee</option>
 | 
			
		||||
                                            <option value="SpaceSuits">SpaceSuits</option>
 | 
			
		||||
                                            <option value="SpaceGuns">SpaceGuns</option>
 | 
			
		||||
                                            <option value="SpaceMelee">SpaceMelee</option>
 | 
			
		||||
                                            <option value="MechSuits">MechSuits</option>
 | 
			
		||||
                                            <option value="Sentinels">Sentinels</option>
 | 
			
		||||
                                            <option value="SentinelWeapons">SentinelWeapons</option>
 | 
			
		||||
                                            <option value="FlavourItems">FlavourItems</option>
 | 
			
		||||
                                            <option value="WeaponSkins">WeaponSkins</option>
 | 
			
		||||
                                        </select>
 | 
			
		||||
                                        <button class="btn btn-primary" type="submit" data-loc="general_addButton"></button>
 | 
			
		||||
                                    </div>
 | 
			
		||||
                                </form>
 | 
			
		||||
 | 
			
		||||
@ -773,6 +773,9 @@ function updateInventory() {
 | 
			
		||||
            document.getElementById("typeName-tab").classList.remove("active");
 | 
			
		||||
            document.getElementById("typeName-tab-content").classList.remove("active", "show");
 | 
			
		||||
            document.getElementById("typeName-type").value = "";
 | 
			
		||||
            document.getElementById("typeName-productCategory").value = "";
 | 
			
		||||
            document.getElementById("typeName-count").value = 1;
 | 
			
		||||
            document.getElementById("typeName-count").disabled = true;
 | 
			
		||||
 | 
			
		||||
            document.getElementById("miscItems-tab").classList.add("active");
 | 
			
		||||
            document.getElementById("miscItems-tab-content").classList.add("active", "show");
 | 
			
		||||
@ -2965,27 +2968,48 @@ function removeCountItems(uniqueName, count) {
 | 
			
		||||
    });
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
document.getElementById("typeName-productCategory").onchange = function () {
 | 
			
		||||
    const productCategory = document.getElementById("typeName-productCategory").value;
 | 
			
		||||
    const ItemCount = document.getElementById("typeName-count");
 | 
			
		||||
    if (["MiscItems", "RawUpgrades", "ShipDecorations"].includes(productCategory)) {
 | 
			
		||||
        ItemCount.disabled = false;
 | 
			
		||||
    } else {
 | 
			
		||||
        ItemCount.disabled = true;
 | 
			
		||||
        ItemCount.value = 1;
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
function addItemByItemType() {
 | 
			
		||||
    const ItemType = document.getElementById("typeName-type").value;
 | 
			
		||||
    const productCategory = document.getElementById("typeName-productCategory");
 | 
			
		||||
    const ItemCount = document.getElementById("typeName-count");
 | 
			
		||||
    // Must start with "/Lotus/", contain only letters A–Z, digits 0–9, no "//", and not end with "/"
 | 
			
		||||
    if (!ItemType || !/^\/Lotus\/(?:[A-Za-z0-9]+(?:\/[A-Za-z0-9]+)*)$/.test(ItemType)) {
 | 
			
		||||
        $("#typeName-type").addClass("is-invalid").focus();
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
    let url = "/custom/addItems?" + window.authz;
 | 
			
		||||
 | 
			
		||||
    if (productCategory.value) {
 | 
			
		||||
        url += "&productCategory=" + productCategory.value;
 | 
			
		||||
    }
 | 
			
		||||
    revalidateAuthz().then(() => {
 | 
			
		||||
        $.post({
 | 
			
		||||
            url: "/custom/addItems?" + window.authz,
 | 
			
		||||
            url,
 | 
			
		||||
            contentType: "application/json",
 | 
			
		||||
            data: JSON.stringify([
 | 
			
		||||
                {
 | 
			
		||||
                    ItemType,
 | 
			
		||||
                    ItemCount: 1
 | 
			
		||||
                    ItemCount: ItemCount.value
 | 
			
		||||
                }
 | 
			
		||||
            ])
 | 
			
		||||
        })
 | 
			
		||||
            .done(function (_, _, jqXHR) {
 | 
			
		||||
            .done(function (_, __, jqXHR) {
 | 
			
		||||
                if (jqXHR.status === 200) {
 | 
			
		||||
                    updateInventory();
 | 
			
		||||
                    productCategory.value = "";
 | 
			
		||||
                    ItemCount.disabled = true;
 | 
			
		||||
                    ItemCount.value = 1;
 | 
			
		||||
                }
 | 
			
		||||
            })
 | 
			
		||||
            .fail(function () {
 | 
			
		||||
 | 
			
		||||
@ -98,6 +98,7 @@ dict = {
 | 
			
		||||
    inventory_addItems: `Gegenstände hinzufügen`,
 | 
			
		||||
    inventory_addItemByItemType: `Roh`,
 | 
			
		||||
    inventory_addItemByItemType_warning: `Verwende diese Funktion auf eigene Gefahr. Sie kann dein Inventar beschädigen und du musst Gegenstände manuell entfernen, falls etwas schiefgeht.`,
 | 
			
		||||
    inventory_addItemByItemType_productCategory: `[UNTRANSLATED] You can also specify <code>productCategory</code>, some of which will allow you to change the number of items added.`,
 | 
			
		||||
    inventory_suits: `Warframes`,
 | 
			
		||||
    inventory_longGuns: `Primärwaffen`,
 | 
			
		||||
    inventory_pistols: `Sekundärwaffen`,
 | 
			
		||||
@ -308,6 +309,7 @@ dict = {
 | 
			
		||||
    worldState_incompatibleWith: `Inkompatibel mit:`,
 | 
			
		||||
    enabled: `Aktiviert`,
 | 
			
		||||
    disabled: `Deaktiviert`,
 | 
			
		||||
    notSpecified: `[UNTRANSLATED] Not specified`,
 | 
			
		||||
    worldState_we1: `Wochenende 1`,
 | 
			
		||||
    worldState_we2: `Wochenende 2`,
 | 
			
		||||
    worldState_we3: `Wochenende 3`,
 | 
			
		||||
 | 
			
		||||
@ -97,6 +97,7 @@ dict = {
 | 
			
		||||
    inventory_addItems: `Add Items`,
 | 
			
		||||
    inventory_addItemByItemType: `Raw`,
 | 
			
		||||
    inventory_addItemByItemType_warning: `Use this feature at your own risk. It may break your inventory, and you will need to remove items manually if something goes wrong.`,
 | 
			
		||||
    inventory_addItemByItemType_productCategory: `You can also specify <code>productCategory</code>, some of which will allow you to change the number of items added.`,
 | 
			
		||||
    inventory_suits: `Warframes`,
 | 
			
		||||
    inventory_longGuns: `Primary Weapons`,
 | 
			
		||||
    inventory_pistols: `Secondary Weapons`,
 | 
			
		||||
@ -307,6 +308,7 @@ dict = {
 | 
			
		||||
    worldState_incompatibleWith: `Incompatible with:`,
 | 
			
		||||
    enabled: `Enabled`,
 | 
			
		||||
    disabled: `Disabled`,
 | 
			
		||||
    notSpecified: `Not specified`,
 | 
			
		||||
    worldState_we1: `Weekend 1`,
 | 
			
		||||
    worldState_we2: `Weekend 2`,
 | 
			
		||||
    worldState_we3: `Weekend 3`,
 | 
			
		||||
 | 
			
		||||
@ -98,6 +98,7 @@ dict = {
 | 
			
		||||
    inventory_addItems: `Agregar objetos`,
 | 
			
		||||
    inventory_addItemByItemType: `Sin refinar`,
 | 
			
		||||
    inventory_addItemByItemType_warning: `Usa esta función bajo tu propio riesgo. Podría dañar tu inventario, y tendrías que eliminar los objetos manualmente si algo sale mal.`,
 | 
			
		||||
    inventory_addItemByItemType_productCategory: `[UNTRANSLATED] You can also specify <code>productCategory</code>, some of which will allow you to change the number of items added.`,
 | 
			
		||||
    inventory_suits: `Warframes`,
 | 
			
		||||
    inventory_longGuns: `Armas primarias`,
 | 
			
		||||
    inventory_pistols: `Armas secundarias`,
 | 
			
		||||
@ -308,6 +309,7 @@ dict = {
 | 
			
		||||
    worldState_incompatibleWith: `No compatible con:`,
 | 
			
		||||
    enabled: `Activado`,
 | 
			
		||||
    disabled: `Desactivado`,
 | 
			
		||||
    notSpecified: `[UNTRANSLATED] Not specified`,
 | 
			
		||||
    worldState_we1: `Semana 1`,
 | 
			
		||||
    worldState_we2: `Semana 2`,
 | 
			
		||||
    worldState_we3: `Semana 3`,
 | 
			
		||||
 | 
			
		||||
@ -98,6 +98,7 @@ dict = {
 | 
			
		||||
    inventory_addItems: `Ajouter des items`,
 | 
			
		||||
    inventory_addItemByItemType: `Brut`,
 | 
			
		||||
    inventory_addItemByItemType_warning: `Cette fonctionnalité comporte des risques. Il faudra rajouter les items manuellement si l'inventaire est compris.`,
 | 
			
		||||
    inventory_addItemByItemType_productCategory: `[UNTRANSLATED] You can also specify <code>productCategory</code>, some of which will allow you to change the number of items added.`,
 | 
			
		||||
    inventory_suits: `Warframes`,
 | 
			
		||||
    inventory_longGuns: `Armes principales`,
 | 
			
		||||
    inventory_pistols: `Armes secondaires`,
 | 
			
		||||
@ -308,6 +309,7 @@ dict = {
 | 
			
		||||
    worldState_incompatibleWith: `Incompatible avec :`,
 | 
			
		||||
    enabled: `Activé`,
 | 
			
		||||
    disabled: `Désactivé`,
 | 
			
		||||
    notSpecified: `[UNTRANSLATED] Not specified`,
 | 
			
		||||
    worldState_we1: `Weekend 1`,
 | 
			
		||||
    worldState_we2: `Weekend 2`,
 | 
			
		||||
    worldState_we3: `Weekend 3`,
 | 
			
		||||
 | 
			
		||||
@ -98,6 +98,7 @@ dict = {
 | 
			
		||||
    inventory_addItems: `Добавить предметы`,
 | 
			
		||||
    inventory_addItemByItemType: `Необработанные данные`,
 | 
			
		||||
    inventory_addItemByItemType_warning: `Используйте эту функцию на свой страх и риск. Она может повредить ваш инвентарь, и в случае проблем вам придётся удалять предметы вручную.`,
 | 
			
		||||
    inventory_addItemByItemType_productCategory: `Вы также можете указать <code>productCategory</code>, некоторые из них позволят вам изменить количество добавленных преметов.`,
 | 
			
		||||
    inventory_suits: `Варфреймы`,
 | 
			
		||||
    inventory_longGuns: `Основное оружие`,
 | 
			
		||||
    inventory_pistols: `Вторичное оружие`,
 | 
			
		||||
@ -308,6 +309,7 @@ dict = {
 | 
			
		||||
    worldState_incompatibleWith: `Несовместимо с:`,
 | 
			
		||||
    enabled: `Включено`,
 | 
			
		||||
    disabled: `Отключено`,
 | 
			
		||||
    notSpecified: `Не указано`,
 | 
			
		||||
    worldState_we1: `Выходные 1`,
 | 
			
		||||
    worldState_we2: `Выходные 2`,
 | 
			
		||||
    worldState_we3: `Выходные 3`,
 | 
			
		||||
 | 
			
		||||
@ -98,6 +98,7 @@ dict = {
 | 
			
		||||
    inventory_addItems: `Додати предмети`,
 | 
			
		||||
    inventory_addItemByItemType: `Необроблені дані`,
 | 
			
		||||
    inventory_addItemByItemType_warning: `Використовуйте цю функцію на власний ризик. Вона може пошкодити ваше спорядження, і вам доведеться видаляти предмети вручну, якщо щось піде не так.`,
 | 
			
		||||
    inventory_addItemByItemType_productCategory: `[UNTRANSLATED] You can also specify <code>productCategory</code>, some of which will allow you to change the number of items added.`,
 | 
			
		||||
    inventory_suits: `Ворфрейми`,
 | 
			
		||||
    inventory_longGuns: `Основна зброя`,
 | 
			
		||||
    inventory_pistols: `Допоміжна зброя`,
 | 
			
		||||
@ -308,6 +309,7 @@ dict = {
 | 
			
		||||
    worldState_incompatibleWith: `Несумісне з:`,
 | 
			
		||||
    enabled: `Увімкнено`,
 | 
			
		||||
    disabled: `Вимкнено`,
 | 
			
		||||
    notSpecified: `[UNTRANSLATED] Not specified`,
 | 
			
		||||
    worldState_we1: `Вихідні 1`,
 | 
			
		||||
    worldState_we2: `Вихідні 2`,
 | 
			
		||||
    worldState_we3: `Вихідні 3`,
 | 
			
		||||
 | 
			
		||||
@ -98,6 +98,7 @@ dict = {
 | 
			
		||||
    inventory_addItems: `添加物品`,
 | 
			
		||||
    inventory_addItemByItemType: `[UNTRANSLATED] Raw`,
 | 
			
		||||
    inventory_addItemByItemType_warning: `[UNTRANSLATED] Use this feature at your own risk. It may break your inventory, and you will need to remove items manually if something goes wrong.`,
 | 
			
		||||
    inventory_addItemByItemType_productCategory: `[UNTRANSLATED] You can also specify <code>productCategory</code>, some of which will allow you to change the number of items added.`,
 | 
			
		||||
    inventory_suits: `战甲`,
 | 
			
		||||
    inventory_longGuns: `主要武器`,
 | 
			
		||||
    inventory_pistols: `次要武器`,
 | 
			
		||||
@ -308,6 +309,7 @@ dict = {
 | 
			
		||||
    worldState_incompatibleWith: `不兼容的活动:`,
 | 
			
		||||
    enabled: `启用`,
 | 
			
		||||
    disabled: `关闭/取消配置`,
 | 
			
		||||
    notSpecified: `[UNTRANSLATED] Not specified`,
 | 
			
		||||
    worldState_we1: `活动阶段:第一周`,
 | 
			
		||||
    worldState_we2: `活动阶段:第二周`,
 | 
			
		||||
    worldState_we3: `活动阶段:第三周`,
 | 
			
		||||
 | 
			
		||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user