WIP: fix: avoid pushing to quest progress in updateQuestStage #2847
@ -68,22 +68,22 @@ export const updateQuestStage = (
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        throw new Error(`Progress should always exist when giving keychain triggered items or messages`);
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    }
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    const questStage = quest.Progress[ChainStage];
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    ChainStage -= 1; // They are 1-indexed in the client, but we need 0-indexing
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    // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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    if (!questStage) {
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        const questStageIndex =
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            quest.Progress.push({
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                c: questStageUpdate.c ?? 0,
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                i: questStageUpdate.i ?? false,
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                m: questStageUpdate.m ?? false,
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                b: questStageUpdate.b ?? []
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            }) - 1;
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        if (questStageIndex !== ChainStage) {
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            throw new Error(`Quest stage index mismatch: ${questStageIndex} !== ${ChainStage}`);
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        }
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        return;
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    if (ChainStage == quest.Progress.length) {
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        logger.debug(`pushing to quest progress in updateQuestStage`);
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        quest.Progress.push({
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            c: 0,
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            i: false,
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            m: false,
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            b: []
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        });
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    } else if (ChainStage >= quest.Progress.length) {
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        throw new Error(
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            `Quest stage index mismatch: stage is ${ChainStage} but array size is ${quest.Progress.length}`
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        );
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    }
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    const questStage = quest.Progress[ChainStage]; // guaranteed in-bounds now
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    for (const [key, value] of Object.entries(questStageUpdate) as [keyof IQuestStage, number | boolean | any[]][]) {
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        (questStage[key] as any) = value;
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