chore: don't add 'alwaysAvailable' skins with unlockAllSkins #2843

Merged
Sainan merged 1 commits from skins-anim-fix into main 2025-10-05 05:56:59 -07:00

View File

@ -335,9 +335,9 @@ export const getInventoryResponse = async (
} }
if (config.unlockAllSkins) { if (config.unlockAllSkins) {
const missingWeaponSkins = new Set(Object.keys(ExportCustoms)); const ownedWeaponSkins = new Set<string>(inventoryResponse.WeaponSkins.map(x => x.ItemType));
inventoryResponse.WeaponSkins.forEach(x => missingWeaponSkins.delete(x.ItemType)); for (const [uniqueName, meta] of Object.entries(ExportCustoms)) {
for (const uniqueName of missingWeaponSkins) { if (!meta.alwaysAvailable && !ownedWeaponSkins.has(uniqueName)) {
inventoryResponse.WeaponSkins.push({ inventoryResponse.WeaponSkins.push({
ItemId: { ItemId: {
$oid: "ca70ca70ca70ca70" + catBreadHash(uniqueName).toString(16).padStart(8, "0") $oid: "ca70ca70ca70ca70" + catBreadHash(uniqueName).toString(16).padStart(8, "0")
@ -346,6 +346,7 @@ export const getInventoryResponse = async (
}); });
} }
} }
}
if (typeof config.spoofMasteryRank === "number" && config.spoofMasteryRank >= 0) { if (typeof config.spoofMasteryRank === "number" && config.spoofMasteryRank >= 0) {
inventoryResponse.PlayerLevel = config.spoofMasteryRank; inventoryResponse.PlayerLevel = config.spoofMasteryRank;