fix: use safe navigation to check for replay in giveKeyChainMessage #2826
@ -331,7 +331,7 @@ export const giveKeyChainMessage = async (
|
|||||||
): Promise<void> => {
|
): Promise<void> => {
|
||||||
const keyChainMessage = getKeyChainMessage(keyChainInfo);
|
const keyChainMessage = getKeyChainMessage(keyChainInfo);
|
||||||
|
|
||||||
if (questKey.Progress![0].c > 0) {
|
if ((questKey.Progress?.[0]?.c ?? 0) > 0) {
|
||||||
keyChainMessage.att = [];
|
keyChainMessage.att = [];
|
||||||
keyChainMessage.countedAtt = [];
|
keyChainMessage.countedAtt = [];
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user