fix: determine armor or shield based on sortie boss faction #2787

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Sainan merged 3 commits from sortie-faction-fix into main 2025-09-18 01:12:26 -07:00
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@ -274,7 +274,7 @@ export const getSortie = (day: number): ISortie => {
sortieFactionToSystemIndexes[enemyFaction].includes(value.systemIndex) &&
sortieFactionToFactions[enemyFaction].includes(value.faction!) &&
key in sortieTilesets &&
(key != "SolNode228" || enemyFaction == "FC_GRINEER") // PoE does not work for non-infested enemies
(key != "SolNode228" || enemyFaction == "FC_GRINEER") // PoE only works for grineer enemies
) {
nodes.push(key);
}