fix: handle quest replay #2778
@ -8,8 +8,8 @@ export const giveKeyChainTriggeredMessageController: RequestHandler = async (req
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    const accountId = await getAccountIdForRequest(req);
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    const keyChainInfo = JSON.parse((req.body as Buffer).toString()) as IKeyChainRequest;
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    const inventory = await getInventory(accountId, "QuestKeys");
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    await giveKeyChainMessage(inventory, accountId, keyChainInfo);
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    const inventory = await getInventory(accountId, "QuestKeys accountOwnerId");
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    await giveKeyChainMessage(inventory, keyChainInfo);
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    await inventory.save();
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    res.send(1);
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@ -102,8 +102,16 @@ export const manageQuestsController: RequestHandler = async (req, res) => {
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                    questKey.Completed = false;
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                    questKey.CompletionDate = undefined;
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                }
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                const run = questKey.Progress[0]?.c ?? 0;
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                const stage = questKey.Progress.map(p => p.c).lastIndexOf(run);
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                if (run > 0) {
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                    questKey.Progress[stage].c = run - 1;
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                } else {
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                    questKey.Progress.pop();
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                const stage = questKey.Progress.length - 1;
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                }
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                if (stage > 0) {
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                    await giveKeyChainStageTriggered(inventory, {
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                        KeyChain: questKey.ItemType,
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@ -123,28 +131,28 @@ export const manageQuestsController: RequestHandler = async (req, res) => {
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                }
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                if (!questKey.Progress) break;
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                const currentStage = questKey.Progress.length;
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                const run = questKey.Progress[0]?.c ?? 0;
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                const currentStage = questKey.Progress.map(p => p.c).lastIndexOf(run);
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                if (currentStage + 1 == questManifest.chainStages?.length) {
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                    logger.debug(`Trying to complete last stage with nextStage, calling completeQuest instead`);
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                    await completeQuest(inventory, questKey.ItemType);
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                } else {
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                    const progress = {
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                        c: 0,
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                        i: false,
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                        m: false,
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                        b: []
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                    };
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                    questKey.Progress.push(progress);
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                    if (run > 0) {
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                        questKey.Progress[currentStage + 1].c = run;
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                    } else {
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                        questKey.Progress.push({ c: run, i: false, m: false, b: [] });
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                    }
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                    await giveKeyChainStageTriggered(inventory, {
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                        KeyChain: questKey.ItemType,
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                        ChainStage: currentStage
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                        ChainStage: currentStage + 1
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                    });
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                    if (currentStage > 0) {
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                        await giveKeyChainMissionReward(inventory, {
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                            KeyChain: questKey.ItemType,
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                            ChainStage: currentStage - 1
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                            ChainStage: currentStage
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                        });
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                    }
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                }
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@ -6,7 +6,6 @@ import { addItem, addItems, addKeyChainItems, setupKahlSyndicate } from "./inven
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import { fromStoreItem, getKeyChainMessage, getLevelKeyRewards } from "./itemDataService.ts";
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import type { IQuestKeyClient, IQuestKeyDatabase, IQuestStage } from "../types/inventoryTypes/inventoryTypes.ts";
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import { logger } from "../utils/logger.ts";
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import type { Types } from "mongoose";
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import { ExportKeys } from "warframe-public-export-plus";
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import { addFixedLevelRewards } from "./missionInventoryUpdateService.ts";
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import type { IInventoryChanges } from "../types/purchaseTypes.ts";
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@ -44,7 +43,12 @@ export const updateQuestKey = async (
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        inventory.QuestKeys[questKeyIndex].CompletionDate = new Date();
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        const questKey = questKeyUpdate[0].ItemType;
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        await handleQuestCompletion(inventory, questKey, inventoryChanges);
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        await handleQuestCompletion(
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            inventory,
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            questKey,
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            inventoryChanges,
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            (questKeyUpdate[0].Progress?.[0]?.c ?? 0) > 0
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        );
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    }
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    return inventoryChanges;
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};
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@ -52,7 +56,7 @@ export const updateQuestKey = async (
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export const updateQuestStage = (
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    inventory: TInventoryDatabaseDocument,
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    { KeyChain, ChainStage }: IKeyChainRequest,
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    questStageUpdate: IQuestStage
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    questStageUpdate: Partial<IQuestStage>
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): void => {
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    const quest = inventory.QuestKeys.find(quest => quest.ItemType === KeyChain);
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@ -68,14 +72,22 @@ export const updateQuestStage = (
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    // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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    if (!questStage) {
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        const questStageIndex = quest.Progress.push(questStageUpdate) - 1;
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        const questStageIndex =
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            quest.Progress.push({
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                c: questStageUpdate.c ?? 0,
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                i: questStageUpdate.i ?? false,
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                m: questStageUpdate.m ?? false,
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                b: questStageUpdate.b ?? []
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            }) - 1;
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        if (questStageIndex !== ChainStage) {
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            throw new Error(`Quest stage index mismatch: ${questStageIndex} !== ${ChainStage}`);
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        }
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        return;
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    }
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    Object.assign(questStage, questStageUpdate);
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    for (const [key, value] of Object.entries(questStageUpdate) as [keyof IQuestStage, number | boolean | any[]][]) {
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        (questStage[key] as any) = value;
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    }
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};
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export const addQuestKey = (
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@ -112,58 +124,53 @@ export const completeQuest = async (inventory: TInventoryDatabaseDocument, quest
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    }
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    const chainStageTotal = chainStages.length;
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    let existingQuestKey = inventory.QuestKeys.find(qk => qk.ItemType === questKey);
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    const existingQuestKey = inventory.QuestKeys.find(qk => qk.ItemType === questKey);
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    const startingStage = Math.max((existingQuestKey?.Progress?.length ?? 0) - 1, 0);
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    if (existingQuestKey?.Completed) {
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    if (!existingQuestKey) {
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        const completedQuestKey: IQuestKeyDatabase = {
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            ItemType: questKey,
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            Completed: false,
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            unlock: true,
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            Progress: Array.from({ length: chainStageTotal }, () => ({
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                c: 0,
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                i: false,
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                m: false,
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                b: []
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            }))
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        };
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        addQuestKey(inventory, completedQuestKey);
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        existingQuestKey = inventory.QuestKeys.find(qk => qk.ItemType === questKey)!;
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    } else if (existingQuestKey.Completed) {
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        return;
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    }
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    if (existingQuestKey) {
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    existingQuestKey.Progress = existingQuestKey.Progress ?? [];
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        const existingProgressLength = existingQuestKey.Progress.length;
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    const run = existingQuestKey.Progress[0]?.c ?? 0;
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    const existingProgressLength = existingQuestKey.Progress.length;
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    if (existingProgressLength < chainStageTotal) {
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        const missingProgress: IQuestStage[] = Array.from(
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            { length: chainStageTotal - existingProgressLength },
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                () =>
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                    ({
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                        c: 0,
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                        i: false,
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                        m: false,
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                        b: []
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                    }) as IQuestStage
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            () => ({ c: run, i: false, m: false, b: [] }) as IQuestStage
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        );
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        existingQuestKey.Progress.push(...missingProgress);
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            existingQuestKey.CompletionDate = new Date();
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            existingQuestKey.Completed = true;
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        }
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    } else {
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        const completedQuestKey: IQuestKeyDatabase = {
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            ItemType: questKey,
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            Completed: true,
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            unlock: true,
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            Progress: Array(chainStageTotal).fill({
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                c: 0,
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                i: false,
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                m: false,
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                b: []
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            } satisfies IQuestStage),
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            CompletionDate: new Date()
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        };
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        addQuestKey(inventory, completedQuestKey);
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    }
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    for (let i = startingStage; i < chainStageTotal; i++) {
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    for (let i = 0; i < chainStageTotal; i++) {
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        const stage = existingQuestKey.Progress[i];
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        if (stage.c < run) {
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            stage.c = run;
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            await giveKeyChainStageTriggered(inventory, { KeyChain: questKey, ChainStage: i });
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            await giveKeyChainMissionReward(inventory, { KeyChain: questKey, ChainStage: i });
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        }
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    }
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    await handleQuestCompletion(inventory, questKey);
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    if (existingQuestKey.Progress.every(p => p.c == run)) {
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        existingQuestKey.Completed = true;
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        existingQuestKey.CompletionDate = new Date();
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        await handleQuestCompletion(inventory, questKey, undefined, run > 0);
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    }
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};
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const getQuestCompletionItems = (questKey: string): ITypeCount[] | undefined => {
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@ -214,28 +221,35 @@ const doesQuestCompletionFinishSet = (
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const handleQuestCompletion = async (
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    inventory: TInventoryDatabaseDocument,
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    questKey: string,
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    inventoryChanges: IInventoryChanges = {}
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    inventoryChanges: IInventoryChanges = {},
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    isRerun: boolean = false
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): Promise<void> => {
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    logger.debug(`completed quest ${questKey}`);
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    if (inventory.ActiveQuest == questKey) inventory.ActiveQuest = "";
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    if (questKey == "/Lotus/Types/Keys/OrokinMoonQuest/OrokinMoonQuestKeyChain") {
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        const att = isRerun
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            ? []
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            : [
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                  "/Lotus/Weapons/Tenno/Melee/Swords/StalkerTwo/StalkerTwoSmallSword",
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                  "/Lotus/Upgrades/Skins/Sigils/ScarSigil"
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              ];
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        await createMessage(inventory.accountOwnerId, [
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            {
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                sndr: "/Lotus/Language/Bosses/Ordis",
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                msg: "/Lotus/Language/G1Quests/SecondDreamFinishInboxMessage",
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                att: [
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                    "/Lotus/Weapons/Tenno/Melee/Swords/StalkerTwo/StalkerTwoSmallSword",
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                    "/Lotus/Upgrades/Skins/Sigils/ScarSigil"
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                ],
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                att,
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                sub: "/Lotus/Language/G1Quests/SecondDreamFinishInboxTitle",
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                icon: "/Lotus/Interface/Icons/Npcs/Ordis.png",
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                highPriority: true
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            }
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        ]);
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    } else if (questKey == "/Lotus/Types/Keys/NewWarQuest/NewWarQuestKeyChain") {
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    } else if (questKey == "/Lotus/Types/Keys/NewWarQuest/NewWarQuestKeyChain" && !isRerun) {
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        setupKahlSyndicate(inventory);
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    }
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    if (isRerun) return;
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    // Whispers in the Walls is unlocked once The New War + Heart of Deimos are completed.
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    if (
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        doesQuestCompletionFinishSet(inventory, questKey, [
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@ -279,21 +293,24 @@ const handleQuestCompletion = async (
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    if (questCompletionItems) {
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        await addItems(inventory, questCompletionItems, inventoryChanges);
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    }
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    if (inventory.ActiveQuest == questKey) inventory.ActiveQuest = "";
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};
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export const giveKeyChainItem = async (
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    inventory: TInventoryDatabaseDocument,
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    keyChainInfo: IKeyChainRequest
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    keyChainInfo: IKeyChainRequest,
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    isRerun: boolean = false
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): Promise<IInventoryChanges> => {
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    const inventoryChanges = await addKeyChainItems(inventory, keyChainInfo);
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    let inventoryChanges: IInventoryChanges = {};
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    if (!isRerun) {
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        inventoryChanges = await addKeyChainItems(inventory, keyChainInfo);
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        if (isEmptyObject(inventoryChanges)) {
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            logger.warn("inventory changes was empty after getting keychain items: should not happen");
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        }
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        // items were added: update quest stage's i (item was given)
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        updateQuestStage(inventory, keyChainInfo, { i: true });
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    }
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    return inventoryChanges;
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@ -309,12 +326,17 @@ export const giveKeyChainItem = async (
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export const giveKeyChainMessage = async (
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    inventory: TInventoryDatabaseDocument,
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    accountId: string | Types.ObjectId,
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    keyChainInfo: IKeyChainRequest
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    keyChainInfo: IKeyChainRequest,
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    isRerun: boolean = false
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): Promise<void> => {
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    const keyChainMessage = getKeyChainMessage(keyChainInfo);
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    await createMessage(accountId, [keyChainMessage]);
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    if (!isRerun) {
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        keyChainMessage.att = [];
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        keyChainMessage.countedAtt = [];
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    }
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    await createMessage(inventory.accountOwnerId, [keyChainMessage]);
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    updateQuestStage(inventory, keyChainInfo, { m: true });
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};
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@ -328,8 +350,10 @@ export const giveKeyChainMissionReward = async (
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    if (chainStages) {
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        const missionName = chainStages[keyChainInfo.ChainStage].key;
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        if (missionName) {
 | 
			
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        const questKey = inventory.QuestKeys.find(q => q.ItemType === keyChainInfo.KeyChain);
 | 
			
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        if (missionName && questKey) {
 | 
			
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            const fixedLevelRewards = getLevelKeyRewards(missionName);
 | 
			
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            const run = questKey.Progress?.[0]?.c ?? 0;
 | 
			
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            if (fixedLevelRewards.levelKeyRewards) {
 | 
			
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                const missionRewards: { StoreItem: string; ItemCount: number }[] = [];
 | 
			
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                inventory.RegularCredits += addFixedLevelRewards(fixedLevelRewards.levelKeyRewards, missionRewards);
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@ -338,7 +362,7 @@ export const giveKeyChainMissionReward = async (
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                    await addItem(inventory, fromStoreItem(reward.StoreItem), reward.ItemCount);
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                }
 | 
			
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 | 
			
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                updateQuestStage(inventory, keyChainInfo, { c: 0 });
 | 
			
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                updateQuestStage(inventory, keyChainInfo, { c: run });
 | 
			
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            } else if (fixedLevelRewards.levelKeyRewards2) {
 | 
			
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                for (const reward of fixedLevelRewards.levelKeyRewards2) {
 | 
			
		||||
                    if (reward.rewardType == "RT_CREDITS") {
 | 
			
		||||
@ -352,7 +376,7 @@ export const giveKeyChainMissionReward = async (
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                    }
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		||||
                }
 | 
			
		||||
 | 
			
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                updateQuestStage(inventory, keyChainInfo, { c: 0 });
 | 
			
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                updateQuestStage(inventory, keyChainInfo, { c: run });
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            }
 | 
			
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        }
 | 
			
		||||
    }
 | 
			
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@ -364,14 +388,17 @@ export const giveKeyChainStageTriggered = async (
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): Promise<void> => {
 | 
			
		||||
    // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
 | 
			
		||||
    const chainStages = ExportKeys[keyChainInfo.KeyChain]?.chainStages;
 | 
			
		||||
    const questKey = inventory.QuestKeys.find(qk => qk.ItemType === keyChainInfo.KeyChain);
 | 
			
		||||
 | 
			
		||||
    if (chainStages && questKey) {
 | 
			
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        const run = questKey.Progress?.[0]?.c ?? 0;
 | 
			
		||||
 | 
			
		||||
    if (chainStages) {
 | 
			
		||||
        if (chainStages[keyChainInfo.ChainStage].itemsToGiveWhenTriggered.length > 0) {
 | 
			
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            await giveKeyChainItem(inventory, keyChainInfo);
 | 
			
		||||
            await giveKeyChainItem(inventory, keyChainInfo, run > 0);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (chainStages[keyChainInfo.ChainStage].messageToSendWhenTriggered) {
 | 
			
		||||
            await giveKeyChainMessage(inventory, inventory.accountOwnerId, keyChainInfo);
 | 
			
		||||
            await giveKeyChainMessage(inventory, keyChainInfo, run > 0);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
@ -977,10 +977,10 @@ export interface IQuestKeyClient extends Omit<IQuestKeyDatabase, "CompletionDate
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface IQuestStage {
 | 
			
		||||
    c?: number;
 | 
			
		||||
    i?: boolean;
 | 
			
		||||
    m?: boolean;
 | 
			
		||||
    b?: any[];
 | 
			
		||||
    c: number;
 | 
			
		||||
    i: boolean;
 | 
			
		||||
    m: boolean;
 | 
			
		||||
    b: any[];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface IRawUpgrade {
 | 
			
		||||
 | 
			
		||||
@ -989,7 +989,8 @@ function updateInventory() {
 | 
			
		||||
            data.QuestKeys.forEach(item => {
 | 
			
		||||
                const tr = document.createElement("tr");
 | 
			
		||||
                tr.setAttribute("data-item-type", item.ItemType);
 | 
			
		||||
                const stage = item.Progress?.length ?? 0;
 | 
			
		||||
                const run = item.Progress[0]?.c ?? 0;
 | 
			
		||||
                const stage = run == 0 ? item.Progress.length : item.Progress.map(p => p.c ?? 0).lastIndexOf(run);
 | 
			
		||||
 | 
			
		||||
                const datalist = document.getElementById("datalist-QuestKeys");
 | 
			
		||||
                const optionToRemove = datalist.querySelector(`option[data-key="${item.ItemType}"]`);
 | 
			
		||||
@ -1007,6 +1008,10 @@ function updateInventory() {
 | 
			
		||||
                        td.textContent += " | " + loc("code_completed");
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    if (run > 0) {
 | 
			
		||||
                        td.textContent += " | " + loc("code_replays") + ": " + (run + 1);
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    if (data.ActiveQuest == item.ItemType) td.textContent += " | " + loc("code_active");
 | 
			
		||||
                    tr.appendChild(td);
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
@ -68,6 +68,7 @@ dict = {
 | 
			
		||||
    code_unmature: `Genetisches Altern zurücksetzen`,
 | 
			
		||||
    code_fund: `[UNTRANSLATED] Fund`,
 | 
			
		||||
    code_funded: `[UNTRANSLATED] Funded`,
 | 
			
		||||
    code_replays: `[UNTRANSLATED] Replays`,
 | 
			
		||||
    code_succChange: `Erfolgreich geändert.`,
 | 
			
		||||
    code_requiredInvigorationUpgrade: `Du musst sowohl ein offensives & defensives Upgrade auswählen.`,
 | 
			
		||||
    login_description: `Melde dich mit deinem OpenWF-Account an (denselben Angaben wie im Spiel, wenn du dich mit diesem Server verbindest).`,
 | 
			
		||||
 | 
			
		||||
@ -67,6 +67,7 @@ dict = {
 | 
			
		||||
    code_unmature: `Regress genetic aging`,
 | 
			
		||||
    code_fund: `Fund`,
 | 
			
		||||
    code_funded: `Funded`,
 | 
			
		||||
    code_replays: `Replays`,
 | 
			
		||||
    code_succChange: `Successfully changed.`,
 | 
			
		||||
    code_requiredInvigorationUpgrade: `You must select both an offensive & defensive upgrade.`,
 | 
			
		||||
    login_description: `Login using your OpenWF account credentials (same as in-game when connecting to this server).`,
 | 
			
		||||
 | 
			
		||||
@ -68,6 +68,7 @@ dict = {
 | 
			
		||||
    code_unmature: `Regresar el envejecimiento genético`,
 | 
			
		||||
    code_fund: `[UNTRANSLATED] Fund`,
 | 
			
		||||
    code_funded: `[UNTRANSLATED] Funded`,
 | 
			
		||||
    code_replays: `[UNTRANSLATED] Replays`,
 | 
			
		||||
    code_succChange: `Cambiado correctamente`,
 | 
			
		||||
    code_requiredInvigorationUpgrade: `Debes seleccionar una mejora ofensiva y una defensiva.`,
 | 
			
		||||
    login_description: `Inicia sesión con las credenciales de tu cuenta OpenWF (las mismas que usas en el juego al conectarte a este servidor).`,
 | 
			
		||||
 | 
			
		||||
@ -68,6 +68,7 @@ dict = {
 | 
			
		||||
    code_unmature: `Régrésser l'âge génétique`,
 | 
			
		||||
    code_fund: `Financer`,
 | 
			
		||||
    code_funded: `Complété`,
 | 
			
		||||
    code_replays: `[UNTRANSLATED] Replays`,
 | 
			
		||||
    code_succChange: `Changement effectué.`,
 | 
			
		||||
    code_requiredInvigorationUpgrade: `Augmentation offensive et défensive requises.`,
 | 
			
		||||
    login_description: `Connexion avec les informations de connexion OpenWF.`,
 | 
			
		||||
 | 
			
		||||
@ -68,6 +68,7 @@ dict = {
 | 
			
		||||
    code_unmature: `Регрессия генетического старения`,
 | 
			
		||||
    code_fund: `Профинансировать`,
 | 
			
		||||
    code_funded: `Профинансировано`,
 | 
			
		||||
    code_replays: `Повторов`,
 | 
			
		||||
    code_succChange: `Успешно изменено.`,
 | 
			
		||||
    code_requiredInvigorationUpgrade: `Вы должны выбрать как атакующее, так и вспомогательное улучшение.`,
 | 
			
		||||
    login_description: `Войдите, используя учетные данные OpenWF (те же, что и в игре при подключении к этому серверу).`,
 | 
			
		||||
 | 
			
		||||
@ -68,6 +68,7 @@ dict = {
 | 
			
		||||
    code_unmature: `Обернути старіння`,
 | 
			
		||||
    code_fund: `[UNTRANSLATED] Fund`,
 | 
			
		||||
    code_funded: `[UNTRANSLATED] Funded`,
 | 
			
		||||
    code_replays: `[UNTRANSLATED] Replays`,
 | 
			
		||||
    code_succChange: `Успішно змінено.`,
 | 
			
		||||
    code_requiredInvigorationUpgrade: `Ви повинні вибрати як атакуюче, так і допоміжне вдосконалення.`,
 | 
			
		||||
    login_description: `Увійдіть, використовуючи облікові дані OpenWF (ті ж, що й у грі при підключенні до цього серверу).`,
 | 
			
		||||
 | 
			
		||||
@ -68,6 +68,7 @@ dict = {
 | 
			
		||||
    code_unmature: `逆转衰老基因`,
 | 
			
		||||
    code_fund: `[UNTRANSLATED] Fund`,
 | 
			
		||||
    code_funded: `[UNTRANSLATED] Funded`,
 | 
			
		||||
    code_replays: `[UNTRANSLATED] Replays`,
 | 
			
		||||
    code_succChange: `更改成功`,
 | 
			
		||||
    code_requiredInvigorationUpgrade: `您必须同时选择一个进攻型和一个功能型活化属性.`,
 | 
			
		||||
    login_description: `使用您的 OpenWF 账户凭证登录(与游戏内连接本服务器时使用的昵称相同)`,
 | 
			
		||||
 | 
			
		||||
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	Block a user