feat: support websocket connections from game client #2735
@ -86,6 +86,7 @@ interface IWsMsgToClient {
 | 
				
			|||||||
    nonce_updated?: boolean;
 | 
					    nonce_updated?: boolean;
 | 
				
			||||||
    update_inventory?: boolean;
 | 
					    update_inventory?: boolean;
 | 
				
			||||||
    logged_out?: boolean;
 | 
					    logged_out?: boolean;
 | 
				
			||||||
 | 
					    have_game_ws?: boolean;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // to game
 | 
					    // to game
 | 
				
			||||||
    sync_inventory?: boolean;
 | 
					    sync_inventory?: boolean;
 | 
				
			||||||
@ -137,7 +138,8 @@ const wsOnConnect = (ws: WebSocket, req: http.IncomingMessage): void => {
 | 
				
			|||||||
                                id: account.id,
 | 
					                                id: account.id,
 | 
				
			||||||
                                DisplayName: account.DisplayName,
 | 
					                                DisplayName: account.DisplayName,
 | 
				
			||||||
                                Nonce: account.Nonce
 | 
					                                Nonce: account.Nonce
 | 
				
			||||||
                            }
 | 
					                            },
 | 
				
			||||||
 | 
					                            have_game_ws: haveGameWs(account.id)
 | 
				
			||||||
                        } satisfies IWsMsgToClient)
 | 
					                        } satisfies IWsMsgToClient)
 | 
				
			||||||
                    );
 | 
					                    );
 | 
				
			||||||
                } else {
 | 
					                } else {
 | 
				
			||||||
@ -160,6 +162,7 @@ const wsOnConnect = (ws: WebSocket, req: http.IncomingMessage): void => {
 | 
				
			|||||||
                    if (account) {
 | 
					                    if (account) {
 | 
				
			||||||
                        (ws as IWsCustomData).accountId = account.id;
 | 
					                        (ws as IWsCustomData).accountId = account.id;
 | 
				
			||||||
                        logger.debug(`got bootstrapper connection for ${account.id}`);
 | 
					                        logger.debug(`got bootstrapper connection for ${account.id}`);
 | 
				
			||||||
 | 
					                        sendWsBroadcastToWebui({ have_game_ws: true }, account.id);
 | 
				
			||||||
                    }
 | 
					                    }
 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
@ -184,11 +187,15 @@ const wsOnConnect = (ws: WebSocket, req: http.IncomingMessage): void => {
 | 
				
			|||||||
    ws.on("close", async () => {
 | 
					    ws.on("close", async () => {
 | 
				
			||||||
        if ((ws as IWsCustomData).isGame && (ws as IWsCustomData).accountId) {
 | 
					        if ((ws as IWsCustomData).isGame && (ws as IWsCustomData).accountId) {
 | 
				
			||||||
            logger.debug(`lost bootstrapper connection for ${(ws as IWsCustomData).accountId}`);
 | 
					            logger.debug(`lost bootstrapper connection for ${(ws as IWsCustomData).accountId}`);
 | 
				
			||||||
            const account = await Account.findOne({ _id: (ws as IWsCustomData).accountId });
 | 
					            sendWsBroadcastToWebui({ have_game_ws: false }, (ws as IWsCustomData).accountId);
 | 
				
			||||||
            if (account?.Nonce) {
 | 
					            await Account.updateOne(
 | 
				
			||||||
                account.Dropped = true;
 | 
					                {
 | 
				
			||||||
                await account.save();
 | 
					                    _id: (ws as IWsCustomData).accountId
 | 
				
			||||||
            }
 | 
					                },
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    Dropped: true
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            );
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    });
 | 
					    });
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
@ -206,6 +213,16 @@ const forEachClient = (cb: (client: IWsCustomData) => void): void => {
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					export const haveGameWs = (accountId: string): boolean => {
 | 
				
			||||||
 | 
					    let ret = false;
 | 
				
			||||||
 | 
					    forEachClient(client => {
 | 
				
			||||||
 | 
					        if (client.isGame && client.accountId == accountId) {
 | 
				
			||||||
 | 
					            ret = true;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    });
 | 
				
			||||||
 | 
					    return ret;
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
export const sendWsBroadcast = (data: IWsMsgToClient): void => {
 | 
					export const sendWsBroadcast = (data: IWsMsgToClient): void => {
 | 
				
			||||||
    const msg = JSON.stringify(data);
 | 
					    const msg = JSON.stringify(data);
 | 
				
			||||||
    forEachClient(client => {
 | 
					    forEachClient(client => {
 | 
				
			||||||
@ -231,7 +248,7 @@ export const sendWsBroadcastToGame = (accountId: string, data: IWsMsgToClient):
 | 
				
			|||||||
    });
 | 
					    });
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
export const sendWsBroadcastEx = (data: IWsMsgToClient, accountId: string | undefined, excludeWsid: number): void => {
 | 
					export const sendWsBroadcastEx = (data: IWsMsgToClient, accountId?: string, excludeWsid?: number): void => {
 | 
				
			||||||
    const msg = JSON.stringify(data);
 | 
					    const msg = JSON.stringify(data);
 | 
				
			||||||
    forEachClient(client => {
 | 
					    forEachClient(client => {
 | 
				
			||||||
        if ((!accountId || client.accountId == accountId) && client.id != excludeWsid) {
 | 
					        if ((!accountId || client.accountId == accountId) && client.id != excludeWsid) {
 | 
				
			||||||
@ -240,11 +257,7 @@ export const sendWsBroadcastEx = (data: IWsMsgToClient, accountId: string | unde
 | 
				
			|||||||
    });
 | 
					    });
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
export const sendWsBroadcastToWebui = (
 | 
					export const sendWsBroadcastToWebui = (data: IWsMsgToClient, accountId?: string, excludeWsid?: number): void => {
 | 
				
			||||||
    data: IWsMsgToClient,
 | 
					 | 
				
			||||||
    accountId: string | undefined,
 | 
					 | 
				
			||||||
    excludeWsid: number
 | 
					 | 
				
			||||||
): void => {
 | 
					 | 
				
			||||||
    const msg = JSON.stringify(data);
 | 
					    const msg = JSON.stringify(data);
 | 
				
			||||||
    forEachClient(client => {
 | 
					    forEachClient(client => {
 | 
				
			||||||
        if (!client.isGame && (!accountId || client.accountId == accountId) && client.id != excludeWsid) {
 | 
					        if (!client.isGame && (!accountId || client.accountId == accountId) && client.id != excludeWsid) {
 | 
				
			||||||
@ -272,9 +285,10 @@ export const handleNonceInvalidation = (accountId: string): void => {
 | 
				
			|||||||
    forEachClient(client => {
 | 
					    forEachClient(client => {
 | 
				
			||||||
        if (client.accountId == accountId) {
 | 
					        if (client.accountId == accountId) {
 | 
				
			||||||
            if (client.isGame) {
 | 
					            if (client.isGame) {
 | 
				
			||||||
 | 
					                client.accountId = undefined; // prevent processing of the close event
 | 
				
			||||||
                client.close();
 | 
					                client.close();
 | 
				
			||||||
            } else {
 | 
					            } else {
 | 
				
			||||||
                client.send(JSON.stringify({ nonce_updated: true } satisfies IWsMsgToClient));
 | 
					                client.send(JSON.stringify({ nonce_updated: true, have_game_ws: false } satisfies IWsMsgToClient));
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    });
 | 
					    });
 | 
				
			||||||
 | 
				
			|||||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user