feat: finishInvasionsInOneMission #2715
@ -1435,6 +1435,7 @@ const inventorySchema = new Schema<IInventoryDatabase, InventoryDocumentProps>(
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dontSubtractPurchaseStandingCost: Boolean,
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dontSubtractVoidTraces: Boolean,
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dontSubtractConsumables: Boolean,
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finishInvasionsInOneMission: Boolean,
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infiniteCredits: Boolean,
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infinitePlatinum: Boolean,
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infiniteEndo: Boolean,
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@ -775,7 +775,7 @@ export const addMissionInventoryUpdates = async (
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}
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case "InvasionProgress": {
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for (const clientProgress of value) {
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if (config.finishOneInvasionFinishTheWholeThing) {
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if (inventory.finishInvasionsInOneMission) {
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clientProgress.Delta *= 3;
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clientProgress.AttackerScore *= 3;
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clientProgress.DefenderScore *= 3;
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@ -28,6 +28,7 @@ export interface IAccountCheats {
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dontSubtractPurchaseStandingCost?: boolean;
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dontSubtractVoidTraces?: boolean;
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dontSubtractConsumables?: boolean;
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finishInvasionsInOneMission?: boolean;
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infiniteCredits?: boolean;
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infinitePlatinum?: boolean;
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infiniteEndo?: boolean;
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