chore(webui): update zh #2657
@ -1,17 +1,17 @@
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// Chinese translation by meb154, bishan178, nyaoouo, qianlishun, CrazyZhang, Corvus, & qingchun
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					// Chinese translation by meb154, bishan178, nyaoouo, qianlishun, CrazyZhang, Corvus, & qingchun
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dict = {
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					dict = {
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    general_inventoryUpdateNote: `注意: 要在游戏中查看更改,您需要重新同步库存,例如使用客户端的 /sync 命令,访问道场/中继站或重新登录。`,
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					    general_inventoryUpdateNote: `注意: 要在游戏中查看更改,您需要重新同步库存,例如使用客户端的 /sync 命令,访问道场/中继站或重新登录.`,
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    general_addButton: `添加`,
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					    general_addButton: `添加`,
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    general_setButton: `设置`,
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					    general_setButton: `设置`,
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    general_none: `无`,
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					    general_none: `无`,
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    general_bulkActions: `批量操作`,
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					    general_bulkActions: `批量操作`,
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    general_loading: `加载中...`,
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					    general_loading: `加载中...`,
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    code_loginFail: `登录失败。请检查邮箱和密码。`,
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					    code_loginFail: `登录失败.请检查邮箱和密码.`,
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    code_regFail: `注册失败。账号是否已存在?`,
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					    code_regFail: `注册失败.账号是否已存在?`,
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    code_changeNameConfirm: `您想将账户名称更改为?`,
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					    code_changeNameConfirm: `您想将账户名称更改为?`,
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    code_changeNameRetry: `[UNTRANSLATED] |NAME| is already taken.`,
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					    code_changeNameRetry: `[UNTRANSLATED] |NAME| is already taken.`,
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    code_deleteAccountConfirm: `确定要删除您的账户 |DISPLAYNAME|(|EMAIL|) 吗?此操作不可撤销。`,
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					    code_deleteAccountConfirm: `确定要删除您的账户 |DISPLAYNAME|(|EMAIL|) 吗?此操作不可撤销.`,
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    code_archgun: `空战`,
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					    code_archgun: `空战`,
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    code_melee: `近战`,
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					    code_melee: `近战`,
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    code_pistol: `手枪`,
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					    code_pistol: `手枪`,
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@ -28,7 +28,7 @@ dict = {
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    code_badItem: `(Imposter)`,
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					    code_badItem: `(Imposter)`,
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    code_maxRank: `满级`,
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					    code_maxRank: `满级`,
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    code_rename: `重命名`,
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					    code_rename: `重命名`,
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    code_renamePrompt: `输入新的自定义名称:`,
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					    code_renamePrompt: `输入新的自定义名称:`,
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    code_remove: `移除`,
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					    code_remove: `移除`,
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    code_addItemsConfirm: `确定要向您的账户添加 |COUNT| 件物品吗?`,
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					    code_addItemsConfirm: `确定要向您的账户添加 |COUNT| 件物品吗?`,
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    code_succRankUp: `等级已提升`,
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					    code_succRankUp: `等级已提升`,
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@ -44,11 +44,11 @@ dict = {
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    code_rankDown: `等级下降`,
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					    code_rankDown: `等级下降`,
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    code_count: `数量`,
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					    code_count: `数量`,
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    code_focusAllUnlocked: `所有专精学派均已解锁`,
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					    code_focusAllUnlocked: `所有专精学派均已解锁`,
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    code_focusUnlocked: `已解锁 |COUNT| 个新专精学派!需要游戏内仓库更新才能生效,您可以通过访问星图来触发仓库更新。`,
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					    code_focusUnlocked: `已解锁 |COUNT| 个新专精学派!需要游戏内仓库更新才能生效,您可以通过访问星图来触发仓库更新.`,
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    code_addModsConfirm: `确定要向您的账户添加 |COUNT| 张MOD吗?`,
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					    code_addModsConfirm: `确定要向您的账户添加 |COUNT| 张MOD吗?`,
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    code_succImport: `导入成功`,
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					    code_succImport: `导入成功`,
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    code_succRelog: `完成。需要重新登录游戏才能看到变化。`,
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					    code_succRelog: `完成.需要重新登录游戏才能看到变化.`,
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    code_nothingToDo: `完成。没有可执行的操作。`,
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					    code_nothingToDo: `完成.没有可执行的操作.`,
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    code_gild: `镀金`,
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					    code_gild: `镀金`,
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    code_moa: `恐鸟`,
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					    code_moa: `恐鸟`,
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    code_zanuka: `猎犬`,
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					    code_zanuka: `猎犬`,
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@ -64,7 +64,7 @@ dict = {
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    code_mature: `成长并战备`,
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					    code_mature: `成长并战备`,
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    code_unmature: `逆转衰老基因`,
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					    code_unmature: `逆转衰老基因`,
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    code_succChange: `更改成功`,
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					    code_succChange: `更改成功`,
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    code_requiredInvigorationUpgrade: `您必须同时选择一个进攻型和一个功能型活化属性。`,
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					    code_requiredInvigorationUpgrade: `您必须同时选择一个进攻型和一个功能型活化属性.`,
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    login_description: `使用您的 OpenWF 账户凭证登录(与游戏内连接本服务器时使用的昵称相同)`,
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					    login_description: `使用您的 OpenWF 账户凭证登录(与游戏内连接本服务器时使用的昵称相同)`,
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    login_emailLabel: `电子邮箱`,
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					    login_emailLabel: `电子邮箱`,
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    login_passwordLabel: `密码`,
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					    login_passwordLabel: `密码`,
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@ -75,7 +75,7 @@ dict = {
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    navbar_deleteAccount: `删除账户`,
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					    navbar_deleteAccount: `删除账户`,
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    navbar_inventory: `仓库`,
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					    navbar_inventory: `仓库`,
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    navbar_mods: `Mods`,
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					    navbar_mods: `Mods`,
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    navbar_quests: `任务`,
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					    navbar_quests: `系列任务`,
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    navbar_cheats: `作弊选项`,
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					    navbar_cheats: `作弊选项`,
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    navbar_import: `导入`,
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					    navbar_import: `导入`,
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    inventory_addItems: `添加物品`,
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					    inventory_addItems: `添加物品`,
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@ -101,17 +101,17 @@ dict = {
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    inventory_bulkAddSpaceWeapons: `添加缺失载具武器`,
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					    inventory_bulkAddSpaceWeapons: `添加缺失载具武器`,
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    inventory_bulkAddSentinels: `添加缺失守护`,
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					    inventory_bulkAddSentinels: `添加缺失守护`,
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    inventory_bulkAddSentinelWeapons: `添加缺失守护武器`,
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					    inventory_bulkAddSentinelWeapons: `添加缺失守护武器`,
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    inventory_bulkAddEvolutionProgress: `添加缺失的灵化之源`,
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					    inventory_bulkAddEvolutionProgress: `添加缺失的灵化之源进度`,
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    inventory_bulkRankUpSuits: `所有战甲升满级`,
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					    inventory_bulkRankUpSuits: `所有战甲升满级`,
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    inventory_bulkRankUpWeapons: `所有武器升满级`,
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					    inventory_bulkRankUpWeapons: `所有武器升满级`,
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    inventory_bulkRankUpSpaceSuits: `所有载具升满级`,
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					    inventory_bulkRankUpSpaceSuits: `所有载具升满级`,
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    inventory_bulkRankUpSpaceWeapons: `所有载具武器升满级`,
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					    inventory_bulkRankUpSpaceWeapons: `所有载具武器升满级`,
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    inventory_bulkRankUpSentinels: `所有守护升满级`,
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					    inventory_bulkRankUpSentinels: `所有守护升满级`,
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    inventory_bulkRankUpSentinelWeapons: `所有守护武器升满级`,
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					    inventory_bulkRankUpSentinelWeapons: `所有守护武器升满级`,
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    inventory_bulkRankUpEvolutionProgress: `所有灵化之源最大等级`,
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					    inventory_bulkRankUpEvolutionProgress: `所有灵化之源进度最大等级`,
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    inventory_maxPlexus: `最大深控等级`,
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					    inventory_maxPlexus: `最大深控等级`,
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    quests_list: `任务`,
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					    quests_list: `系列任务`,
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    quests_completeAll: `完成所有任务`,
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					    quests_completeAll: `完成所有任务`,
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    quests_resetAll: `重置所有任务`,
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					    quests_resetAll: `重置所有任务`,
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    quests_giveAll: `授予所有任务`,
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					    quests_giveAll: `授予所有任务`,
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@ -124,9 +124,9 @@ dict = {
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    detailedView_archonShardsLabel: `执刑官源力石槽位`,
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					    detailedView_archonShardsLabel: `执刑官源力石槽位`,
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    detailedView_archonShardsDescription: `您可以使用这些无限插槽应用各种强化效果`,
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					    detailedView_archonShardsDescription: `您可以使用这些无限插槽应用各种强化效果`,
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    detailedView_archonShardsDescription2: `请注意,在加载时,每个执政官源力石都需要一定的时间来生效。`,
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					    detailedView_archonShardsDescription2: `请注意,在加载时,每个执政官源力石都需要一定的时间来生效.`,
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    detailedView_valenceBonusLabel: `效价加成`,
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					    detailedView_valenceBonusLabel: `效价加成`,
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    detailedView_valenceBonusDescription: `您可以设置或移除武器上的效价加成。`,
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					    detailedView_valenceBonusDescription: `您可以设置或移除武器上的效价加成.`,
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    detailedView_modularPartsLabel: `更换部件`,
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					    detailedView_modularPartsLabel: `更换部件`,
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    detailedView_suitInvigorationLabel: `编辑战甲活化属性`,
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					    detailedView_suitInvigorationLabel: `编辑战甲活化属性`,
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    detailedView_loadoutLabel: `配置`,
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					    detailedView_loadoutLabel: `配置`,
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@ -148,10 +148,10 @@ dict = {
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    invigorations_utility_EnergyMax: `+200%最大能量`,
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					    invigorations_utility_EnergyMax: `+200%最大能量`,
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    invigorations_utility_StatusImmune: `异常状态免疫`,
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					    invigorations_utility_StatusImmune: `异常状态免疫`,
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    invigorations_utility_ReloadSpeed: `+75%装填速度`,
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					    invigorations_utility_ReloadSpeed: `+75%装填速度`,
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    invigorations_utility_HealthRegen: `+25/秒生命再生`,
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					    invigorations_utility_HealthRegen: `+25/秒生命恢复`,
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    invigorations_utility_ArmorMax: `+1000护甲值`,
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					    invigorations_utility_ArmorMax: `+1000护甲值`,
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    invigorations_utility_Jumps: `+5跳跃次数`,
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					    invigorations_utility_Jumps: `+5跳跃次数`,
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    invigorations_utility_EnergyRegen: `+2/秒能量再生`,
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					    invigorations_utility_EnergyRegen: `+2/秒能量恢复`,
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    invigorations_offensiveLabel: `进攻型属性`,
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					    invigorations_offensiveLabel: `进攻型属性`,
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    invigorations_defensiveLabel: `功能型属性`,
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					    invigorations_defensiveLabel: `功能型属性`,
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@ -169,13 +169,13 @@ dict = {
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    mods_addMissingUnrankedMods: `添加所有缺失的Mods`,
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					    mods_addMissingUnrankedMods: `添加所有缺失的Mods`,
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    mods_removeUnranked: `删除所有未升级的Mods`,
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					    mods_removeUnranked: `删除所有未升级的Mods`,
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    mods_addMissingMaxRankMods: `添加所有缺失的满级Mods`,
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					    mods_addMissingMaxRankMods: `添加所有缺失的满级Mods`,
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    cheats_administratorRequirement: `您必须是管理员才能使用此功能。要成为管理员,请在 config.json 中将 <code>|DISPLAYNAME|</code> 添加到 <code>administratorNames</code>`,
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					    cheats_administratorRequirement: `您必须是管理员才能使用此功能.要成为管理员,请在 config.json 中将 <code>|DISPLAYNAME|</code> 添加到 <code>administratorNames</code>`,
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    cheats_server: `服务器`,
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					    cheats_server: `服务器`,
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    cheats_skipTutorial: `跳过教程`,
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					    cheats_skipTutorial: `跳过教程`,
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    cheats_skipAllDialogue: `跳过所有对话`,
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					    cheats_skipAllDialogue: `跳过所有对话`,
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    cheats_unlockAllScans: `解锁所有扫描`,
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					    cheats_unlockAllScans: `解锁所有扫描`,
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    cheats_unlockAllMissions: `解锁所有星图`,
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					    cheats_unlockAllMissions: `解锁所有星图`,
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    cheats_unlockAllMissions_ok: `操作成功。请注意,您需要进入道场/中继站或重新登录以刷新星图数据。`,
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					    cheats_unlockAllMissions_ok: `操作成功.请注意,您需要进入道场/中继站或重新登录以刷新星图数据.`,
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    cheats_infiniteCredits: `无限现金`,
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					    cheats_infiniteCredits: `无限现金`,
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    cheats_infinitePlatinum: `无限白金`,
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					    cheats_infinitePlatinum: `无限白金`,
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    cheats_infiniteEndo: `无限内融核心`,
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					    cheats_infiniteEndo: `无限内融核心`,
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@ -245,35 +245,35 @@ dict = {
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    worldState_resourceBoost: `资源加成`,
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					    worldState_resourceBoost: `资源加成`,
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    worldState_tennoLiveRelay: `TennoLive中继站`,
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					    worldState_tennoLiveRelay: `TennoLive中继站`,
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    worldState_baroTennoConRelay: `Baro的TennoCon中继站`,
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					    worldState_baroTennoConRelay: `Baro的TennoCon中继站`,
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    worldState_starDays: `活动:星日`,
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					    worldState_starDays: `活动:星日`,
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    worldState_galleonOfGhouls: `战术警报:尸鬼的帆船战舰`,
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					    worldState_galleonOfGhouls: `战术警报:尸鬼的帆船战舰`,
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    worldState_anniversary: `[UNTRANSLATED] Warframe Anniversary`,
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					    worldState_anniversary: `12周年纪念活动`,
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    worldState_useAnniversaryTagForOldGoals: `[UNTRANSLATED] Use <code>Tag</code> from Warframe Anniversary for old Events`,
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					    worldState_useAnniversaryTagForOldGoals: `使用纪念活动<code>Tag</code>解决旧活动不显示问题`,
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    worldState_ghoulEmergence: `尸鬼净化`,
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					    worldState_ghoulEmergence: `尸鬼净化`,
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    worldState_plagueStar: `瘟疫之星`,
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					    worldState_plagueStar: `瘟疫之星`,
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    worldState_dogDays: `三伏天`,
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					    worldState_dogDays: `三伏天`,
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    worldState_dogDaysRewards: `[UNTRANSLATED] Dog Days Rewards`,
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					    worldState_dogDaysRewards: `三伏天奖励设置`,
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    worldState_wolfHunt: `恶狼狩猎 (2025)`,
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					    worldState_wolfHunt: `恶狼狩猎 (2025)`,
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    worldState_orphixVenom: `奥影之毒`,
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					    worldState_orphixVenom: `奥影之毒`,
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    worldState_longShadow: `暗夜长影`,
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					    worldState_longShadow: `暗夜长影`,
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    worldState_hallowedFlame: `万圣之焰`,
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					    worldState_hallowedFlame: `万圣之焰`,
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    worldState_hallowedNightmares: `万圣噩梦`,
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					    worldState_hallowedNightmares: `万圣噩梦`,
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    worldState_hallowedNightmaresRewards: `[UNTRANSLATED] Hallowed Nightmares Rewards`,
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					    worldState_hallowedNightmaresRewards: `万圣噩梦奖励设置`,
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    worldState_proxyRebellion: `机械叛乱`,
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					    worldState_proxyRebellion: `机械叛乱`,
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    worldState_proxyRebellionRewards: `[UNTRANSLATED] Proxy Rebellion Rewards`,
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					    worldState_proxyRebellionRewards: `机械叛乱奖励设置`,
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    worldState_bellyOfTheBeast: `兽之腹`,
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					    worldState_bellyOfTheBeast: `兽之腹`,
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    worldState_bellyOfTheBeastProgressOverride: `[UNTRANSLATED] Belly of the Beast Progress`,
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					    worldState_bellyOfTheBeastProgressOverride: `不稳定微粒收集进度(%)`,
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    worldState_eightClaw: `八爪`,
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					    worldState_eightClaw: `八爪`,
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    worldState_eightClawProgressOverride: `[UNTRANSLATED] Eight Claw Progress`,
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					    worldState_eightClawProgressOverride: `大帝金币收集进度(%)`,
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    worldState_from_year: `[UNTRANSLATED] from |VAL|`,
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					    worldState_from_year: `|YEAR|`,
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    worldState_pre_year: `[UNTRANSLATED] pre |VAL|`,
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					    worldState_pre_year: `|YEAR|之前`,
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    worldState_week: `[UNTRANSLATED] Week |VAL|`,
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					    worldState_week: `第|VAL|周`,
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    worldState_incompatibleWith: `[UNTRANSLATED] Incompatible with:`,
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					    worldState_incompatibleWith: `不兼容的活动:`,
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    enabled: `启用`,
 | 
					    enabled: `启用`,
 | 
				
			||||||
    disabled: `关闭/取消配置`,
 | 
					    disabled: `关闭/取消配置`,
 | 
				
			||||||
    worldState_we1: `活动阶段:第一周`,
 | 
					    worldState_we1: `活动阶段:第一周`,
 | 
				
			||||||
    worldState_we2: `活动阶段:第二周`,
 | 
					    worldState_we2: `活动阶段:第二周`,
 | 
				
			||||||
    worldState_we3: `活动阶段:第三周`,
 | 
					    worldState_we3: `活动阶段:第三周`,
 | 
				
			||||||
    worldState_eidolonOverride: `夜灵平原/魔胎之境状态`,
 | 
					    worldState_eidolonOverride: `夜灵平原/魔胎之境状态`,
 | 
				
			||||||
    worldState_day: `白昼/FASS`,
 | 
					    worldState_day: `白昼/FASS`,
 | 
				
			||||||
    worldState_night: `黑夜/VOME`,
 | 
					    worldState_night: `黑夜/VOME`,
 | 
				
			||||||
@ -312,8 +312,8 @@ dict = {
 | 
				
			|||||||
    worldState_varziaFullyStocked: `瓦奇娅开启全部库存商品`,
 | 
					    worldState_varziaFullyStocked: `瓦奇娅开启全部库存商品`,
 | 
				
			||||||
    worldState_varziaOverride: `瓦奇娅(Prime重生)轮换状态`,
 | 
					    worldState_varziaOverride: `瓦奇娅(Prime重生)轮换状态`,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    import_importNote: `[UNTRANSLATED] You can provide a full or partial <code>inventory.php</code> or <code>getShip.php</code> response (client representation) here.`,
 | 
					    import_importNote: `您可以在此处提供完整或部分的<code>inventory.php</code>或者<code>getShip.php</code>响应(客户端表示形式).`,
 | 
				
			||||||
    import_importNote2: `支持的所有字段<b>将被覆盖</b>到您的账户中。`,
 | 
					    import_importNote2: `支持的所有字段<b>将被覆盖</b>到您的账户中.`,
 | 
				
			||||||
    import_submit: `提交`,
 | 
					    import_submit: `提交`,
 | 
				
			||||||
    import_samples: `示例:`,
 | 
					    import_samples: `示例:`,
 | 
				
			||||||
    import_samples_maxFocus: `所有专精学派完全精通`,
 | 
					    import_samples_maxFocus: `所有专精学派完全精通`,
 | 
				
			||||||
@ -339,7 +339,7 @@ dict = {
 | 
				
			|||||||
    upgrade_WarframeHPBoostFromImpact: `通过爆炸伤害击杀的每个敌人可增加|VAL1|生命上限(最大|VAL2|生命上限)`,
 | 
					    upgrade_WarframeHPBoostFromImpact: `通过爆炸伤害击杀的每个敌人可增加|VAL1|生命上限(最大|VAL2|生命上限)`,
 | 
				
			||||||
    upgrade_WarframeParkourVelocity: `+|VAL|%跑酷速度`,
 | 
					    upgrade_WarframeParkourVelocity: `+|VAL|%跑酷速度`,
 | 
				
			||||||
    upgrade_WarframeRadiationDamageBoost: `对受辐射状态影响的敌人+|VAL|%技能伤害`,
 | 
					    upgrade_WarframeRadiationDamageBoost: `对受辐射状态影响的敌人+|VAL|%技能伤害`,
 | 
				
			||||||
    upgrade_WarframeHealthRegen: `+|VAL|/秒生命再生`,
 | 
					    upgrade_WarframeHealthRegen: `+|VAL|/秒生命恢复`,
 | 
				
			||||||
    upgrade_WarframeShieldMax: `+|VAL|护盾值`,
 | 
					    upgrade_WarframeShieldMax: `+|VAL|护盾值`,
 | 
				
			||||||
    upgrade_WarframeStartingEnergy: `进任务时+|VAL|%初始能量`,
 | 
					    upgrade_WarframeStartingEnergy: `进任务时+|VAL|%初始能量`,
 | 
				
			||||||
    upgrade_WarframeToxinDamage: `毒素伤害额外+|VAL|%伤害`,
 | 
					    upgrade_WarframeToxinDamage: `毒素伤害额外+|VAL|%伤害`,
 | 
				
			||||||
@ -347,7 +347,7 @@ dict = {
 | 
				
			|||||||
    upgrade_WeaponCritBoostFromHeat: `每个被火焰伤害杀死的敌人,增加|VAL1|%次要武器暴击几率(最大|VAL2|%)`,
 | 
					    upgrade_WeaponCritBoostFromHeat: `每个被火焰伤害杀死的敌人,增加|VAL1|%次要武器暴击几率(最大|VAL2|%)`,
 | 
				
			||||||
    upgrade_AvatarAbilityRange: `+7.5%技能范围`,
 | 
					    upgrade_AvatarAbilityRange: `+7.5%技能范围`,
 | 
				
			||||||
    upgrade_AvatarAbilityEfficiency: `+5%技能效率`,
 | 
					    upgrade_AvatarAbilityEfficiency: `+5%技能效率`,
 | 
				
			||||||
    upgrade_AvatarEnergyRegen: `+0.5/秒能量再生`,
 | 
					    upgrade_AvatarEnergyRegen: `+0.5/秒能量恢复`,
 | 
				
			||||||
    upgrade_AvatarEnemyRadar: `+5米侦敌雷达`,
 | 
					    upgrade_AvatarEnemyRadar: `+5米侦敌雷达`,
 | 
				
			||||||
    upgrade_AvatarLootRadar: `+7米寻物雷达`,
 | 
					    upgrade_AvatarLootRadar: `+7米寻物雷达`,
 | 
				
			||||||
    upgrade_WeaponAmmoMax: `+15%弹药最大容量`,
 | 
					    upgrade_WeaponAmmoMax: `+15%弹药最大容量`,
 | 
				
			||||||
 | 
				
			|||||||
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		Reference in New Issue
	
	Block a user