fix: hardcode rotation A for non-endless railjack missions #2613

Merged
Sainan merged 1 commits from rj-ne-fix into main 2025-08-13 07:13:42 -07:00

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@ -97,17 +97,21 @@ const getRotations = (rewardInfo: IRewardInfo, tierOverride?: number): number[]
return rotations;
}
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
const missionIndex: number | undefined = ExportRegions[rewardInfo.node]?.missionIndex;
const region = ExportRegions[rewardInfo.node] as IRegion | undefined;
const missionIndex: number | undefined = region?.missionIndex;
// For Rescue missions
if (missionIndex == 3 && rewardInfo.rewardTier) {
return [rewardInfo.rewardTier];
}
// 'rewardQualifications' is unreliable for mission types that only have rotation A (https://onlyg.it/OpenWF/SpaceNinjaServer/issues/2586)
if (missionIndex == 0 || missionIndex == 1 || missionIndex == 5) {
return [0];
// 'rewardQualifications' is unreliable for non-endless railjack missions (https://onlyg.it/OpenWF/SpaceNinjaServer/issues/2586, https://onlyg.it/OpenWF/SpaceNinjaServer/issues/2612)
switch (region?.missionName) {
case "/Lotus/Language/Missions/MissionName_Railjack":
case "/Lotus/Language/Missions/MissionName_RailjackVolatile":
case "/Lotus/Language/Missions/MissionName_RailjackExterminate":
case "/Lotus/Language/Missions/MissionName_RailjackAssassinate":
return [0];
}
const rotationCount = rewardInfo.rewardQualifications?.length || 0;