fix: hardcode rotation A for non-endless railjack missions #2613
@ -97,16 +97,20 @@ const getRotations = (rewardInfo: IRewardInfo, tierOverride?: number): number[]
|
||||
return rotations;
|
||||
}
|
||||
|
||||
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
||||
const missionIndex: number | undefined = ExportRegions[rewardInfo.node]?.missionIndex;
|
||||
const region = ExportRegions[rewardInfo.node] as IRegion | undefined;
|
||||
const missionIndex: number | undefined = region?.missionIndex;
|
||||
|
||||
// For Rescue missions
|
||||
if (missionIndex == 3 && rewardInfo.rewardTier) {
|
||||
return [rewardInfo.rewardTier];
|
||||
}
|
||||
|
||||
// 'rewardQualifications' is unreliable for mission types that only have rotation A (https://onlyg.it/OpenWF/SpaceNinjaServer/issues/2586)
|
||||
if (missionIndex == 0 || missionIndex == 1 || missionIndex == 5) {
|
||||
// 'rewardQualifications' is unreliable for non-endless railjack missions (https://onlyg.it/OpenWF/SpaceNinjaServer/issues/2586, https://onlyg.it/OpenWF/SpaceNinjaServer/issues/2612)
|
||||
switch (region?.missionName) {
|
||||
case "/Lotus/Language/Missions/MissionName_Railjack":
|
||||
case "/Lotus/Language/Missions/MissionName_RailjackVolatile":
|
||||
case "/Lotus/Language/Missions/MissionName_RailjackExterminate":
|
||||
case "/Lotus/Language/Missions/MissionName_RailjackAssassinate":
|
||||
return [0];
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user