fix: hardcode rotation A for non-endless railjack missions #2613
@ -97,16 +97,20 @@ const getRotations = (rewardInfo: IRewardInfo, tierOverride?: number): number[]
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        return rotations;
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    }
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    // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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    const missionIndex: number | undefined = ExportRegions[rewardInfo.node]?.missionIndex;
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    const region = ExportRegions[rewardInfo.node] as IRegion | undefined;
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    const missionIndex: number | undefined = region?.missionIndex;
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    // For Rescue missions
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    if (missionIndex == 3 && rewardInfo.rewardTier) {
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        return [rewardInfo.rewardTier];
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    }
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    // 'rewardQualifications' is unreliable for mission types that only have rotation A (https://onlyg.it/OpenWF/SpaceNinjaServer/issues/2586)
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    if (missionIndex == 0 || missionIndex == 1 || missionIndex == 5) {
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    // 'rewardQualifications' is unreliable for non-endless railjack missions (https://onlyg.it/OpenWF/SpaceNinjaServer/issues/2586, https://onlyg.it/OpenWF/SpaceNinjaServer/issues/2612)
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    switch (region?.missionName) {
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        case "/Lotus/Language/Missions/MissionName_Railjack":
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        case "/Lotus/Language/Missions/MissionName_RailjackVolatile":
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        case "/Lotus/Language/Missions/MissionName_RailjackExterminate":
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        case "/Lotus/Language/Missions/MissionName_RailjackAssassinate":
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            return [0];
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    }
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