chore(webui): improving inconsistent, long string #2344

Merged
Sainan merged 20 commits from Animan8000/SpaceNinjaServer:translation into main 2025-06-28 10:28:09 -07:00
6 changed files with 6 additions and 6 deletions

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@ -257,7 +257,7 @@ dict = {
upgrade_WarframeGlobeEffectEnergy: `[UNTRANSLATED] +|VAL|% Energy Orb Effectiveness`, upgrade_WarframeGlobeEffectEnergy: `[UNTRANSLATED] +|VAL|% Energy Orb Effectiveness`,
upgrade_WarframeGlobeEffectHealth: `[UNTRANSLATED] +|VAL|% Health Orb Effectiveness`, upgrade_WarframeGlobeEffectHealth: `[UNTRANSLATED] +|VAL|% Health Orb Effectiveness`,
upgrade_WarframeHealthMax: `[UNTRANSLATED] +|VAL| Health`, upgrade_WarframeHealthMax: `[UNTRANSLATED] +|VAL| Health`,
upgrade_WarframeHPBoostFromImpact: `[UNTRANSLATED] +|VAL1| Health per enemy killed with Blast Damage (Max |VAL2| Health)`, upgrade_WarframeHPBoostFromImpact: `[UNTRANSLATED] +|VAL1| Health on kill with Blast Damage (Max |VAL2| Health)`,
upgrade_WarframeParkourVelocity: `[UNTRANSLATED] +|VAL|% Parkour Velocity`, upgrade_WarframeParkourVelocity: `[UNTRANSLATED] +|VAL|% Parkour Velocity`,
upgrade_WarframeRadiationDamageBoost: `[UNTRANSLATED] +|VAL|% Ability Damage on enemies affected by Radiation Status`, upgrade_WarframeRadiationDamageBoost: `[UNTRANSLATED] +|VAL|% Ability Damage on enemies affected by Radiation Status`,
upgrade_WarframeRegen: `[UNTRANSLATED] +|VAL| Health Regen/s`, upgrade_WarframeRegen: `[UNTRANSLATED] +|VAL| Health Regen/s`,

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@ -256,7 +256,7 @@ dict = {
upgrade_WarframeGlobeEffectEnergy: `+|VAL|% Energy Orb Effectiveness`, upgrade_WarframeGlobeEffectEnergy: `+|VAL|% Energy Orb Effectiveness`,
upgrade_WarframeGlobeEffectHealth: `+|VAL|% Health Orb Effectiveness`, upgrade_WarframeGlobeEffectHealth: `+|VAL|% Health Orb Effectiveness`,
upgrade_WarframeHealthMax: `+|VAL| Health`, upgrade_WarframeHealthMax: `+|VAL| Health`,
upgrade_WarframeHPBoostFromImpact: `+|VAL1| Health per enemy killed with Blast Damage (Max |VAL2| Health)`, upgrade_WarframeHPBoostFromImpact: `+|VAL1| Health on kill with Blast Damage (Max |VAL2| Health)`,
upgrade_WarframeParkourVelocity: `+|VAL|% Parkour Velocity`, upgrade_WarframeParkourVelocity: `+|VAL|% Parkour Velocity`,
upgrade_WarframeRadiationDamageBoost: `+|VAL|% Ability Damage on enemies affected by Radiation Status`, upgrade_WarframeRadiationDamageBoost: `+|VAL|% Ability Damage on enemies affected by Radiation Status`,
upgrade_WarframeRegen: `+|VAL| Health Regen/s`, upgrade_WarframeRegen: `+|VAL| Health Regen/s`,

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@ -257,7 +257,7 @@ dict = {
upgrade_WarframeGlobeEffectEnergy: `+|VAL|% de efectividad de orbes de energía`, upgrade_WarframeGlobeEffectEnergy: `+|VAL|% de efectividad de orbes de energía`,
upgrade_WarframeGlobeEffectHealth: `+|VAL|% de efectividad de orbes de salud`, upgrade_WarframeGlobeEffectHealth: `+|VAL|% de efectividad de orbes de salud`,
upgrade_WarframeHealthMax: `+|VAL| de salud máxima`, upgrade_WarframeHealthMax: `+|VAL| de salud máxima`,
upgrade_WarframeHPBoostFromImpact: `+|VAL1| de salud por enemigo eliminado con daño explosivo (máximo |VAL2| de salud)`, upgrade_WarframeHPBoostFromImpact: `[UNTRANSLATED] +|VAL1| Health on kill with Blast Damage (Max |VAL2| Health)`,
upgrade_WarframeParkourVelocity: `+|VAL|% de velocidad de parkour`, upgrade_WarframeParkourVelocity: `+|VAL|% de velocidad de parkour`,
upgrade_WarframeRadiationDamageBoost: `+|VAL|% de daño de habilidades a enemigos con estado radiactivo`, upgrade_WarframeRadiationDamageBoost: `+|VAL|% de daño de habilidades a enemigos con estado radiactivo`,
upgrade_WarframeRegen: `+|VAL| de regeneración de salud por segundo`, upgrade_WarframeRegen: `+|VAL| de regeneración de salud por segundo`,

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@ -257,7 +257,7 @@ dict = {
upgrade_WarframeGlobeEffectEnergy: `+|VAL|% d'efficacité d'orbe d'énergie`, upgrade_WarframeGlobeEffectEnergy: `+|VAL|% d'efficacité d'orbe d'énergie`,
upgrade_WarframeGlobeEffectHealth: `+|VAL|% d'efficacité d'orbe de santé`, upgrade_WarframeGlobeEffectHealth: `+|VAL|% d'efficacité d'orbe de santé`,
upgrade_WarframeHealthMax: `+|VAL| de santé`, upgrade_WarframeHealthMax: `+|VAL| de santé`,
upgrade_WarframeHPBoostFromImpact: `+|VAL1| de santé par ennemi tué avec des dégâts explosifs (Max |VAL2| de santé)`, upgrade_WarframeHPBoostFromImpact: `[UNTRANSLATED] +|VAL1| Health on kill with Blast Damage (Max |VAL2| Health)`,
upgrade_WarframeParkourVelocity: `+|VAL|% de vélocité de parkour`, upgrade_WarframeParkourVelocity: `+|VAL|% de vélocité de parkour`,
upgrade_WarframeRadiationDamageBoost: `+|VAL|% de dégâts de pouvoir sur les ennemis affectés par du statut radiation`, upgrade_WarframeRadiationDamageBoost: `+|VAL|% de dégâts de pouvoir sur les ennemis affectés par du statut radiation`,
upgrade_WarframeRegen: `+|VAL| régénération de santé/s`, upgrade_WarframeRegen: `+|VAL| régénération de santé/s`,

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@ -257,7 +257,7 @@ dict = {
upgrade_WarframeGlobeEffectEnergy: `[UNTRANSLATED] +|VAL|% Energy Orb Effectiveness`, upgrade_WarframeGlobeEffectEnergy: `[UNTRANSLATED] +|VAL|% Energy Orb Effectiveness`,
upgrade_WarframeGlobeEffectHealth: `[UNTRANSLATED] +|VAL|% Health Orb Effectiveness`, upgrade_WarframeGlobeEffectHealth: `[UNTRANSLATED] +|VAL|% Health Orb Effectiveness`,
upgrade_WarframeHealthMax: `[UNTRANSLATED] +|VAL| Health`, upgrade_WarframeHealthMax: `[UNTRANSLATED] +|VAL| Health`,
upgrade_WarframeHPBoostFromImpact: `[UNTRANSLATED] +|VAL1| Health per enemy killed with Blast Damage (Max |VAL2| Health)`, upgrade_WarframeHPBoostFromImpact: `[UNTRANSLATED] +|VAL1| Health on kill with Blast Damage (Max |VAL2| Health)`,
upgrade_WarframeParkourVelocity: `[UNTRANSLATED] +|VAL|% Parkour Velocity`, upgrade_WarframeParkourVelocity: `[UNTRANSLATED] +|VAL|% Parkour Velocity`,
upgrade_WarframeRadiationDamageBoost: `[UNTRANSLATED] +|VAL|% Ability Damage on enemies affected by Radiation Status`, upgrade_WarframeRadiationDamageBoost: `[UNTRANSLATED] +|VAL|% Ability Damage on enemies affected by Radiation Status`,
upgrade_WarframeRegen: `[UNTRANSLATED] +|VAL| Health Regen/s`, upgrade_WarframeRegen: `[UNTRANSLATED] +|VAL| Health Regen/s`,

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@ -257,7 +257,7 @@ dict = {
upgrade_WarframeGlobeEffectEnergy: `+|VAL|% 能量球效果`, upgrade_WarframeGlobeEffectEnergy: `+|VAL|% 能量球效果`,
upgrade_WarframeGlobeEffectHealth: `+|VAL|% 生命球效果`, upgrade_WarframeGlobeEffectHealth: `+|VAL|% 生命球效果`,
upgrade_WarframeHealthMax: `+|VAL| 生命`, upgrade_WarframeHealthMax: `+|VAL| 生命`,
upgrade_WarframeHPBoostFromImpact: `每个被爆炸伤害击杀的敌人,补充 |VAL1|生命 (最大 |VAL2| 生命)`, upgrade_WarframeHPBoostFromImpact: `[UNTRANSLATED] +|VAL1| Health on kill with Blast Damage (Max |VAL2| Health)`,
upgrade_WarframeParkourVelocity: `+|VAL|% 跑酷速度`, upgrade_WarframeParkourVelocity: `+|VAL|% 跑酷速度`,
upgrade_WarframeRadiationDamageBoost: `对受辐射状态影响的敌人 +|VAL|% 技能伤害`, upgrade_WarframeRadiationDamageBoost: `对受辐射状态影响的敌人 +|VAL|% 技能伤害`,
upgrade_WarframeRegen: `+|VAL| 生命再生/s`, upgrade_WarframeRegen: `+|VAL| 生命再生/s`,