chore(webui): improving inconsistent, long string #2344
@ -50,6 +50,7 @@
 | 
				
			|||||||
  "noDojoResearchTime": false,
 | 
					  "noDojoResearchTime": false,
 | 
				
			||||||
  "fastClanAscension": false,
 | 
					  "fastClanAscension": false,
 | 
				
			||||||
  "spoofMasteryRank": -1,
 | 
					  "spoofMasteryRank": -1,
 | 
				
			||||||
 | 
					  "nightwaveStandingMultiplier": 1,
 | 
				
			||||||
  "worldState": {
 | 
					  "worldState": {
 | 
				
			||||||
    "creditBoost": false,
 | 
					    "creditBoost": false,
 | 
				
			||||||
    "affinityBoost": false,
 | 
					    "affinityBoost": false,
 | 
				
			||||||
@ -58,5 +59,8 @@
 | 
				
			|||||||
    "eidolonOverride": "",
 | 
					    "eidolonOverride": "",
 | 
				
			||||||
    "vallisOverride": "",
 | 
					    "vallisOverride": "",
 | 
				
			||||||
    "nightwaveOverride": ""
 | 
					    "nightwaveOverride": ""
 | 
				
			||||||
 | 
					  },
 | 
				
			||||||
 | 
					  "dev": {
 | 
				
			||||||
 | 
					    "keepVendorsExpired": false
 | 
				
			||||||
  }
 | 
					  }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
				
			|||||||
@ -30,15 +30,14 @@ export const fishmongerController: RequestHandler = async (req, res) => {
 | 
				
			|||||||
        miscItemChanges.push({ ItemType: fish.ItemType, ItemCount: fish.ItemCount * -1 });
 | 
					        miscItemChanges.push({ ItemType: fish.ItemType, ItemCount: fish.ItemCount * -1 });
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    addMiscItems(inventory, miscItemChanges);
 | 
					    addMiscItems(inventory, miscItemChanges);
 | 
				
			||||||
    let affiliationMod;
 | 
					    if (gainedStanding && syndicateTag) addStanding(inventory, syndicateTag, gainedStanding);
 | 
				
			||||||
    if (gainedStanding && syndicateTag) affiliationMod = addStanding(inventory, syndicateTag, gainedStanding);
 | 
					 | 
				
			||||||
    await inventory.save();
 | 
					    await inventory.save();
 | 
				
			||||||
    res.json({
 | 
					    res.json({
 | 
				
			||||||
        InventoryChanges: {
 | 
					        InventoryChanges: {
 | 
				
			||||||
            MiscItems: miscItemChanges
 | 
					            MiscItems: miscItemChanges
 | 
				
			||||||
        },
 | 
					        },
 | 
				
			||||||
        SyndicateTag: syndicateTag,
 | 
					        SyndicateTag: syndicateTag,
 | 
				
			||||||
        StandingChange: affiliationMod?.Standing || 0
 | 
					        StandingChange: gainedStanding
 | 
				
			||||||
    });
 | 
					    });
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
				
			|||||||
@ -2,6 +2,7 @@ import { RequestHandler } from "express";
 | 
				
			|||||||
import { applyStandingToVendorManifest, getVendorManifestByTypeName } from "@/src/services/serversideVendorsService";
 | 
					import { applyStandingToVendorManifest, getVendorManifestByTypeName } from "@/src/services/serversideVendorsService";
 | 
				
			||||||
import { getInventory } from "@/src/services/inventoryService";
 | 
					import { getInventory } from "@/src/services/inventoryService";
 | 
				
			||||||
import { getAccountIdForRequest } from "@/src/services/loginService";
 | 
					import { getAccountIdForRequest } from "@/src/services/loginService";
 | 
				
			||||||
 | 
					import { config } from "@/src/services/configService";
 | 
				
			||||||
 | 
					
 | 
				
			||||||
export const getVendorInfoController: RequestHandler = async (req, res) => {
 | 
					export const getVendorInfoController: RequestHandler = async (req, res) => {
 | 
				
			||||||
    let manifest = getVendorManifestByTypeName(req.query.vendor as string);
 | 
					    let manifest = getVendorManifestByTypeName(req.query.vendor as string);
 | 
				
			||||||
@ -14,6 +15,14 @@ export const getVendorInfoController: RequestHandler = async (req, res) => {
 | 
				
			|||||||
        const accountId = await getAccountIdForRequest(req);
 | 
					        const accountId = await getAccountIdForRequest(req);
 | 
				
			||||||
        const inventory = await getInventory(accountId);
 | 
					        const inventory = await getInventory(accountId);
 | 
				
			||||||
        manifest = applyStandingToVendorManifest(inventory, manifest);
 | 
					        manifest = applyStandingToVendorManifest(inventory, manifest);
 | 
				
			||||||
 | 
					        if (config.dev?.keepVendorsExpired) {
 | 
				
			||||||
 | 
					            manifest = {
 | 
				
			||||||
 | 
					                VendorInfo: {
 | 
				
			||||||
 | 
					                    ...manifest.VendorInfo,
 | 
				
			||||||
 | 
					                    Expiry: { $date: { $numberLong: "0" } }
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            };
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    res.json(manifest);
 | 
					    res.json(manifest);
 | 
				
			||||||
 | 
				
			|||||||
@ -5,7 +5,7 @@ import { IMiscItem, InventorySlot } from "@/src/types/inventoryTypes/inventoryTy
 | 
				
			|||||||
import { IOid } from "@/src/types/commonTypes";
 | 
					import { IOid } from "@/src/types/commonTypes";
 | 
				
			||||||
import { ExportSyndicates, ExportWeapons } from "warframe-public-export-plus";
 | 
					import { ExportSyndicates, ExportWeapons } from "warframe-public-export-plus";
 | 
				
			||||||
import { logger } from "@/src/utils/logger";
 | 
					import { logger } from "@/src/utils/logger";
 | 
				
			||||||
import { IInventoryChanges } from "@/src/types/purchaseTypes";
 | 
					import { IAffiliationMods, IInventoryChanges } from "@/src/types/purchaseTypes";
 | 
				
			||||||
import { EquipmentFeatures } from "@/src/types/inventoryTypes/commonInventoryTypes";
 | 
					import { EquipmentFeatures } from "@/src/types/inventoryTypes/commonInventoryTypes";
 | 
				
			||||||
 | 
					
 | 
				
			||||||
export const syndicateStandingBonusController: RequestHandler = async (req, res) => {
 | 
					export const syndicateStandingBonusController: RequestHandler = async (req, res) => {
 | 
				
			||||||
@ -54,13 +54,14 @@ export const syndicateStandingBonusController: RequestHandler = async (req, res)
 | 
				
			|||||||
        inventoryChanges[slotBin] = { count: -1, platinum: 0, Slots: 1 };
 | 
					        inventoryChanges[slotBin] = { count: -1, platinum: 0, Slots: 1 };
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    const affiliationMod = addStanding(inventory, request.Operation.AffiliationTag, gainedStanding, true);
 | 
					    const affiliationMods: IAffiliationMods[] = [];
 | 
				
			||||||
 | 
					    addStanding(inventory, request.Operation.AffiliationTag, gainedStanding, affiliationMods, true);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    await inventory.save();
 | 
					    await inventory.save();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    res.json({
 | 
					    res.json({
 | 
				
			||||||
        InventoryChanges: inventoryChanges,
 | 
					        InventoryChanges: inventoryChanges,
 | 
				
			||||||
        AffiliationMods: [affiliationMod]
 | 
					        AffiliationMods: affiliationMods
 | 
				
			||||||
    });
 | 
					    });
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
				
			|||||||
@ -10,3 +10,14 @@ export const getMaxStanding = (syndicate: ISyndicate, title: number): number =>
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
    return syndicate.titles.find(x => x.level == title)!.maxStanding;
 | 
					    return syndicate.titles.find(x => x.level == title)!.maxStanding;
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					export const getMinStanding = (syndicate: ISyndicate, title: number): number => {
 | 
				
			||||||
 | 
					    if (!syndicate.titles) {
 | 
				
			||||||
 | 
					        // LibrarySyndicate
 | 
				
			||||||
 | 
					        return 0;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    if (title == 0) {
 | 
				
			||||||
 | 
					        return syndicate.titles.find(x => x.level == -1)!.maxStanding;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    return syndicate.titles.find(x => x.level == title)!.minStanding;
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
				
			|||||||
@ -56,6 +56,7 @@ interface IConfig {
 | 
				
			|||||||
    noDojoResearchTime?: boolean;
 | 
					    noDojoResearchTime?: boolean;
 | 
				
			||||||
    fastClanAscension?: boolean;
 | 
					    fastClanAscension?: boolean;
 | 
				
			||||||
    spoofMasteryRank?: number;
 | 
					    spoofMasteryRank?: number;
 | 
				
			||||||
 | 
					    nightwaveStandingMultiplier?: number;
 | 
				
			||||||
    worldState?: {
 | 
					    worldState?: {
 | 
				
			||||||
        creditBoost?: boolean;
 | 
					        creditBoost?: boolean;
 | 
				
			||||||
        affinityBoost?: boolean;
 | 
					        affinityBoost?: boolean;
 | 
				
			||||||
@ -65,7 +66,9 @@ interface IConfig {
 | 
				
			|||||||
        vallisOverride?: string;
 | 
					        vallisOverride?: string;
 | 
				
			||||||
        nightwaveOverride?: string;
 | 
					        nightwaveOverride?: string;
 | 
				
			||||||
    };
 | 
					    };
 | 
				
			||||||
    nightwaveStandingMultiplier?: number;
 | 
					    dev?: {
 | 
				
			||||||
 | 
					        keepVendorsExpired?: boolean;
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
export const configPath = path.join(repoDir, "config.json");
 | 
					export const configPath = path.join(repoDir, "config.json");
 | 
				
			||||||
 | 
				
			|||||||
@ -82,7 +82,7 @@ import { handleBundleAcqusition } from "./purchaseService";
 | 
				
			|||||||
import libraryDailyTasks from "@/static/fixed_responses/libraryDailyTasks.json";
 | 
					import libraryDailyTasks from "@/static/fixed_responses/libraryDailyTasks.json";
 | 
				
			||||||
import { getRandomElement, getRandomInt, getRandomWeightedReward, SRng } from "./rngService";
 | 
					import { getRandomElement, getRandomInt, getRandomWeightedReward, SRng } from "./rngService";
 | 
				
			||||||
import { createMessage } from "./inboxService";
 | 
					import { createMessage } from "./inboxService";
 | 
				
			||||||
import { getMaxStanding } from "@/src/helpers/syndicateStandingHelper";
 | 
					import { getMaxStanding, getMinStanding } from "@/src/helpers/syndicateStandingHelper";
 | 
				
			||||||
import { getNightwaveSyndicateTag, getWorldState } from "./worldStateService";
 | 
					import { getNightwaveSyndicateTag, getWorldState } from "./worldStateService";
 | 
				
			||||||
import { generateNemesisProfile, INemesisProfile } from "../helpers/nemesisHelpers";
 | 
					import { generateNemesisProfile, INemesisProfile } from "../helpers/nemesisHelpers";
 | 
				
			||||||
import { TAccountDocument } from "./loginService";
 | 
					import { TAccountDocument } from "./loginService";
 | 
				
			||||||
@ -1202,8 +1202,10 @@ export const addStanding = (
 | 
				
			|||||||
    inventory: TInventoryDatabaseDocument,
 | 
					    inventory: TInventoryDatabaseDocument,
 | 
				
			||||||
    syndicateTag: string,
 | 
					    syndicateTag: string,
 | 
				
			||||||
    gainedStanding: number,
 | 
					    gainedStanding: number,
 | 
				
			||||||
    isMedallion: boolean = false
 | 
					    affiliationMods: IAffiliationMods[] = [],
 | 
				
			||||||
): IAffiliationMods => {
 | 
					    isMedallion: boolean = false,
 | 
				
			||||||
 | 
					    propagateAlignments: boolean = true
 | 
				
			||||||
 | 
					): void => {
 | 
				
			||||||
    let syndicate = inventory.Affiliations.find(x => x.Tag == syndicateTag);
 | 
					    let syndicate = inventory.Affiliations.find(x => x.Tag == syndicateTag);
 | 
				
			||||||
    const syndicateMeta = ExportSyndicates[syndicateTag];
 | 
					    const syndicateMeta = ExportSyndicates[syndicateTag];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -1215,6 +1217,10 @@ export const addStanding = (
 | 
				
			|||||||
    const max = getMaxStanding(syndicateMeta, syndicate.Title ?? 0);
 | 
					    const max = getMaxStanding(syndicateMeta, syndicate.Title ?? 0);
 | 
				
			||||||
    if (syndicate.Standing + gainedStanding > max) gainedStanding = max - syndicate.Standing;
 | 
					    if (syndicate.Standing + gainedStanding > max) gainedStanding = max - syndicate.Standing;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (syndicate.Title == -2 && syndicate.Standing + gainedStanding < -71000) {
 | 
				
			||||||
 | 
					        gainedStanding = -71000 + syndicate.Standing;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (!isMedallion || syndicateMeta.medallionsCappedByDailyLimit) {
 | 
					    if (!isMedallion || syndicateMeta.medallionsCappedByDailyLimit) {
 | 
				
			||||||
        if (gainedStanding > getStandingLimit(inventory, syndicateMeta.dailyLimitBin)) {
 | 
					        if (gainedStanding > getStandingLimit(inventory, syndicateMeta.dailyLimitBin)) {
 | 
				
			||||||
            gainedStanding = getStandingLimit(inventory, syndicateMeta.dailyLimitBin);
 | 
					            gainedStanding = getStandingLimit(inventory, syndicateMeta.dailyLimitBin);
 | 
				
			||||||
@ -1223,10 +1229,27 @@ export const addStanding = (
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    syndicate.Standing += gainedStanding;
 | 
					    syndicate.Standing += gainedStanding;
 | 
				
			||||||
    return {
 | 
					    const affiliationMod: IAffiliationMods = {
 | 
				
			||||||
        Tag: syndicateTag,
 | 
					        Tag: syndicateTag,
 | 
				
			||||||
        Standing: gainedStanding
 | 
					        Standing: gainedStanding
 | 
				
			||||||
    };
 | 
					    };
 | 
				
			||||||
 | 
					    affiliationMods.push(affiliationMod);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (syndicateMeta.alignments) {
 | 
				
			||||||
 | 
					        if (propagateAlignments) {
 | 
				
			||||||
 | 
					            for (const [tag, factor] of Object.entries(syndicateMeta.alignments)) {
 | 
				
			||||||
 | 
					                addStanding(inventory, tag, gainedStanding * factor, affiliationMods, isMedallion, false);
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        } else {
 | 
				
			||||||
 | 
					            while (syndicate.Standing < getMinStanding(syndicateMeta, syndicate.Title ?? 0)) {
 | 
				
			||||||
 | 
					                syndicate.Title ??= 0;
 | 
				
			||||||
 | 
					                syndicate.Title -= 1;
 | 
				
			||||||
 | 
					                affiliationMod.Title ??= 0;
 | 
				
			||||||
 | 
					                affiliationMod.Title -= 1;
 | 
				
			||||||
 | 
					                logger.debug(`${syndicateTag} is decreasing to title ${syndicate.Title} after applying alignment`);
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// TODO: AffiliationMods support (Nightwave).
 | 
					// TODO: AffiliationMods support (Nightwave).
 | 
				
			||||||
 | 
				
			|||||||
@ -1236,19 +1236,18 @@ export const addMissionRewards = async (
 | 
				
			|||||||
                SyndicateXPItemReward = medallionAmount;
 | 
					                SyndicateXPItemReward = medallionAmount;
 | 
				
			||||||
            } else {
 | 
					            } else {
 | 
				
			||||||
                if (rewardInfo.JobTier! >= 0) {
 | 
					                if (rewardInfo.JobTier! >= 0) {
 | 
				
			||||||
                    AffiliationMods.push(
 | 
					                    addStanding(
 | 
				
			||||||
                        addStanding(
 | 
					                        inventory,
 | 
				
			||||||
                            inventory,
 | 
					                        syndicateEntry.Tag,
 | 
				
			||||||
                            syndicateEntry.Tag,
 | 
					                        Math.floor(currentJob.xpAmounts[rewardInfo.JobStage] / (rewardInfo.Q ? 0.8 : 1)),
 | 
				
			||||||
                            Math.floor(currentJob.xpAmounts[rewardInfo.JobStage] / (rewardInfo.Q ? 0.8 : 1))
 | 
					                        AffiliationMods
 | 
				
			||||||
                        )
 | 
					 | 
				
			||||||
                    );
 | 
					                    );
 | 
				
			||||||
                } else {
 | 
					                } else {
 | 
				
			||||||
                    if (jobType.endsWith("Heists/HeistProfitTakerBountyOne") && rewardInfo.JobStage === 2) {
 | 
					                    if (jobType.endsWith("Heists/HeistProfitTakerBountyOne") && rewardInfo.JobStage === 2) {
 | 
				
			||||||
                        AffiliationMods.push(addStanding(inventory, syndicateEntry.Tag, 1000));
 | 
					                        addStanding(inventory, syndicateEntry.Tag, 1000, AffiliationMods);
 | 
				
			||||||
                    }
 | 
					                    }
 | 
				
			||||||
                    if (jobType.endsWith("Hunts/AllTeralystsHunt") && rewardInfo.JobStage === 2) {
 | 
					                    if (jobType.endsWith("Hunts/AllTeralystsHunt") && rewardInfo.JobStage === 2) {
 | 
				
			||||||
                        AffiliationMods.push(addStanding(inventory, syndicateEntry.Tag, 5000));
 | 
					                        addStanding(inventory, syndicateEntry.Tag, 5000, AffiliationMods);
 | 
				
			||||||
                    }
 | 
					                    }
 | 
				
			||||||
                    if (
 | 
					                    if (
 | 
				
			||||||
                        [
 | 
					                        [
 | 
				
			||||||
@ -1259,7 +1258,7 @@ export const addMissionRewards = async (
 | 
				
			|||||||
                            "Heists/HeistExploiterBountyOne"
 | 
					                            "Heists/HeistExploiterBountyOne"
 | 
				
			||||||
                        ].some(ending => jobType.endsWith(ending))
 | 
					                        ].some(ending => jobType.endsWith(ending))
 | 
				
			||||||
                    ) {
 | 
					                    ) {
 | 
				
			||||||
                        AffiliationMods.push(addStanding(inventory, syndicateEntry.Tag, 1000));
 | 
					                        addStanding(inventory, syndicateEntry.Tag, 1000, AffiliationMods);
 | 
				
			||||||
                    }
 | 
					                    }
 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
@ -1284,7 +1283,7 @@ export const addMissionRewards = async (
 | 
				
			|||||||
            let standingAmount = (tier + 1) * 1000;
 | 
					            let standingAmount = (tier + 1) * 1000;
 | 
				
			||||||
            if (tier > 5) standingAmount = 7500; // InfestedLichBounty
 | 
					            if (tier > 5) standingAmount = 7500; // InfestedLichBounty
 | 
				
			||||||
            if (isSteelPath) standingAmount *= 1.5;
 | 
					            if (isSteelPath) standingAmount *= 1.5;
 | 
				
			||||||
            AffiliationMods.push(addStanding(inventory, syndicateTag, standingAmount));
 | 
					            addStanding(inventory, syndicateTag, standingAmount, AffiliationMods);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        if (syndicateTag == "HexSyndicate" && chemistry && tier < 6) {
 | 
					        if (syndicateTag == "HexSyndicate" && chemistry && tier < 6) {
 | 
				
			||||||
            const seed = getWorldState().SyndicateMissions.find(x => x.Tag == "HexSyndicate")!.Seed;
 | 
					            const seed = getWorldState().SyndicateMissions.find(x => x.Tag == "HexSyndicate")!.Seed;
 | 
				
			||||||
 | 
				
			|||||||
@ -176,56 +176,56 @@ dict = {
 | 
				
			|||||||
    import_importNote: `Puedes proporcionar una respuesta de inventario completa o parcial (representación del cliente) aquí. Todos los campos compatibles con el importador <b>serán sobrescritos</b> en tu cuenta.`,
 | 
					    import_importNote: `Puedes proporcionar una respuesta de inventario completa o parcial (representación del cliente) aquí. Todos los campos compatibles con el importador <b>serán sobrescritos</b> en tu cuenta.`,
 | 
				
			||||||
    import_submit: `Enviar`,
 | 
					    import_submit: `Enviar`,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    upgrade_Equilibrium: `[UNTRANSLATED] +|VAL|% Energy from Health pickups, +|VAL|% Health from Energy pickups`,
 | 
					    upgrade_Equilibrium: `+|VAL|% de Energía al recoger salud, +|VAL|% de Salud al recoger energía`,
 | 
				
			||||||
    upgrade_MeleeCritDamage: `[UNTRANSLATED] +|VAL|% Melee Critical Damage`,
 | 
					    upgrade_MeleeCritDamage: `+|VAL|% de daño crítico cuerpo a cuerpo`,
 | 
				
			||||||
    upgrade_PrimaryStatusChance: `[UNTRANSLATED] +|VAL|% Primary Status Chance`,
 | 
					    upgrade_PrimaryStatusChance: `+|VAL|% de probabilidad de estado en armas primarias`,
 | 
				
			||||||
    upgrade_SecondaryCritChance: `[UNTRANSLATED] +|VAL|% Secondary Critical Chance`,
 | 
					    upgrade_SecondaryCritChance: `+|VAL|% de probabilidad crítica en armas secundarias`,
 | 
				
			||||||
    upgrade_WarframeAbilityDuration: `[UNTRANSLATED] +|VAL|% Ability Duration`,
 | 
					    upgrade_WarframeAbilityDuration: `+|VAL|% de duración de habilidades`,
 | 
				
			||||||
    upgrade_WarframeAbilityStrength: `[UNTRANSLATED] +|VAL|% Ability Strength`,
 | 
					    upgrade_WarframeAbilityStrength: `+|VAL|% de fuerza de habilidades`,
 | 
				
			||||||
    upgrade_WarframeArmourMax: `[UNTRANSLATED] +|VAL| Armor`,
 | 
					    upgrade_WarframeArmourMax: `+|VAL| de armadura`,
 | 
				
			||||||
    upgrade_WarframeBlastProc: `[UNTRANSLATED] +|VAL| Shields on inflicting Blast Status`,
 | 
					    upgrade_WarframeBlastProc: `+|VAL| de escudos al infligir estado de explosión`,
 | 
				
			||||||
    upgrade_WarframeCastingSpeed: `[UNTRANSLATED] +|VAL|% Casting Speed`,
 | 
					    upgrade_WarframeCastingSpeed: `+|VAL|% de velocidad de lanzamiento de habilidades`,
 | 
				
			||||||
    upgrade_WarframeCorrosiveDamageBoost: `[UNTRANSLATED] +|VAL|% Ability Damage on enemies affected by Corrosion Status`,
 | 
					    upgrade_WarframeCorrosiveDamageBoost: `+|VAL|% de daño de habilidades a enemigos con estado corrosivo`,
 | 
				
			||||||
    upgrade_WarframeCorrosiveStack: `[UNTRANSLATED] Increase max stacks of Corrosion Status by +|VAL|`,
 | 
					    upgrade_WarframeCorrosiveStack: `Aumenta los acumuladores máximos de estado corrosivo en +|VAL|`,
 | 
				
			||||||
    upgrade_WarframeCritDamageBoost: `[UNTRANSLATED] +|VAL|% Melee Critical Damage (Doubles over 500 Energy)`,
 | 
					    upgrade_WarframeCritDamageBoost: `+|VAL|% de daño crítico cuerpo a cuerpo (se duplica con más de 500 de energía)`,
 | 
				
			||||||
    upgrade_WarframeElectricDamage: `[UNTRANSLATED] +|VAL1|% Primary Electricity Damage (+|VAL2|% per additional Shard)`,
 | 
					    upgrade_WarframeElectricDamage: `+|VAL1|% de daño eléctrico en armas primarias (+|VAL2|% por fragmento adicional)`,
 | 
				
			||||||
    upgrade_WarframeElectricDamageBoost: `[UNTRANSLATED] +|VAL|% Ability Damage on enemies affected by Electricity Status`,
 | 
					    upgrade_WarframeElectricDamageBoost: `+|VAL|% de daño de habilidades a enemigos con estado eléctrico`,
 | 
				
			||||||
    upgrade_WarframeEnergyMax: `[UNTRANSLATED] +|VAL| Energy Max`,
 | 
					    upgrade_WarframeEnergyMax: `+|VAL| de energía máxima`,
 | 
				
			||||||
    upgrade_WarframeGlobeEffectEnergy: `[UNTRANSLATED] +|VAL|% Energy Orb Effectiveness`,
 | 
					    upgrade_WarframeGlobeEffectEnergy: `+|VAL|% de efectividad de orbes de energía`,
 | 
				
			||||||
    upgrade_WarframeGlobeEffectHealth: `[UNTRANSLATED] +|VAL|% Health Orb Effectiveness`,
 | 
					    upgrade_WarframeGlobeEffectHealth: `+|VAL|% de efectividad de orbes de salud`,
 | 
				
			||||||
    upgrade_WarframeHealthMax: `[UNTRANSLATED] +|VAL| Health`,
 | 
					    upgrade_WarframeHealthMax: `+|VAL| de salud máxima`,
 | 
				
			||||||
    upgrade_WarframeHPBoostFromImpact: `[UNTRANSLATED] +|VAL1| Health per enemy killed with Blast Damage (Max |VAL2| Health)`,
 | 
					    upgrade_WarframeHPBoostFromImpact: `+|VAL1| de salud por enemigo eliminado con daño explosivo (máximo |VAL2| de salud)`,
 | 
				
			||||||
    upgrade_WarframeParkourVelocity: `[UNTRANSLATED] +|VAL|% Parkour Velocity`,
 | 
					    upgrade_WarframeParkourVelocity: `+|VAL|% de velocidad de parkour`,
 | 
				
			||||||
    upgrade_WarframeRadiationDamageBoost: `[UNTRANSLATED] +|VAL|% Ability Damage on enemies affected by Radiation Status`,
 | 
					    upgrade_WarframeRadiationDamageBoost: `+|VAL|% de daño de habilidades a enemigos con estado radiactivo`,
 | 
				
			||||||
    upgrade_WarframeRegen: `[UNTRANSLATED] +|VAL| Health Regen/s`,
 | 
					    upgrade_WarframeRegen: `+|VAL| de regeneración de salud por segundo`,
 | 
				
			||||||
    upgrade_WarframeShieldMax: `[UNTRANSLATED] +|VAL| Shield`,
 | 
					    upgrade_WarframeShieldMax: `+|VAL| de escudo`,
 | 
				
			||||||
    upgrade_WarframeStartingEnergy: `[UNTRANSLATED] +|VAL|% Energy on Spawn`,
 | 
					    upgrade_WarframeStartingEnergy: `+|VAL|% de energía al reaparecer`,
 | 
				
			||||||
    upgrade_WarframeToxinDamage: `[UNTRANSLATED] +|VAL|% Toxin Status Effect Damage`,
 | 
					    upgrade_WarframeToxinDamage: `+|VAL|% de daño por efecto de estado tóxico`,
 | 
				
			||||||
    upgrade_WarframeToxinHeal: `[UNTRANSLATED] +|VAL| Health on damaging enemies with Toxin Status`,
 | 
					    upgrade_WarframeToxinHeal: `+|VAL| de salud al dañar enemigos con estado tóxico`,
 | 
				
			||||||
    upgrade_WeaponCritBoostFromHeat: `[UNTRANSLATED] +|VAL1|% Secondary Critical Chance per Heat-affected enemy killed (Max |VAL2|%)`,
 | 
					    upgrade_WeaponCritBoostFromHeat: `+|VAL1|% de probabilidad crítica secundaria por enemigo afectado por calor eliminado (máx. |VAL2|%)`,
 | 
				
			||||||
    upgrade_AvatarAbilityRange: `[UNTRANSLATED] +7.5% Ability Range`,
 | 
					    upgrade_AvatarAbilityRange: `+7.5% de alcance de habilidades`,
 | 
				
			||||||
    upgrade_AvatarAbilityEfficiency: `[UNTRANSLATED] +5% Ability Efficiency`,
 | 
					    upgrade_AvatarAbilityEfficiency: `+5% de eficiencia de habilidades`,
 | 
				
			||||||
    upgrade_AvatarEnergyRegen: `[UNTRANSLATED] +0.5 Energy Regen/s`,
 | 
					    upgrade_AvatarEnergyRegen: `+0.5 de regeneración de energía por segundo`,
 | 
				
			||||||
    upgrade_AvatarEnemyRadar: `[UNTRANSLATED] +5m Enemy Radar`,
 | 
					    upgrade_AvatarEnemyRadar: `+5m de radar de enemigos`,
 | 
				
			||||||
    upgrade_AvatarLootRadar: `[UNTRANSLATED] +7m Loot Radar`,
 | 
					    upgrade_AvatarLootRadar: `+7m de radar de botín`,
 | 
				
			||||||
    upgrade_WeaponAmmoMax: `[UNTRANSLATED] +15% Ammo Max`,
 | 
					    upgrade_WeaponAmmoMax: `+15% de munición máxima`,
 | 
				
			||||||
    upgrade_EnemyArmorReductionAura: `[UNTRANSLATED] -3% Enemy Armor`,
 | 
					    upgrade_EnemyArmorReductionAura: `-3% de armadura enemiga`,
 | 
				
			||||||
    upgrade_OnExecutionAmmo: `[UNTRANSLATED] 100% Primary and Secondary Magazine Refill on Mercy`,
 | 
					    upgrade_OnExecutionAmmo: `Recarga al 100% el cargador primario y secundario tras ejecución (Misericordia)`,
 | 
				
			||||||
    upgrade_OnExecutionHealthDrop: `[UNTRANSLATED] 100% chance to drop a Health Orb on Mercy`,
 | 
					    upgrade_OnExecutionHealthDrop: `100% de probabilidad de soltar un orbe de salud tras ejecución (Misericordia)`,
 | 
				
			||||||
    upgrade_OnExecutionEnergyDrop: `[UNTRANSLATED] 50% chance to drop an Energy Orb on Mercy`,
 | 
					    upgrade_OnExecutionEnergyDrop: `50% de probabilidad de soltar un orbe de energía tras ejecución (Misericordia)`,
 | 
				
			||||||
    upgrade_OnFailHackReset: `[UNTRANSLATED] +50% to retry on Hacking failure`,
 | 
					    upgrade_OnFailHackReset: `+50% de probabilidad de reintento al fallar un hackeo`,
 | 
				
			||||||
    upgrade_DamageReductionOnHack: `[UNTRANSLATED] 75% Damage Reduction while Hacking`,
 | 
					    upgrade_DamageReductionOnHack: `75% de reducción de daño al hackear`,
 | 
				
			||||||
    upgrade_OnExecutionReviveCompanion: `[UNTRANSLATED] Mercy Kills reduce Companion Recovery by 15s`,
 | 
					    upgrade_OnExecutionReviveCompanion: `Las ejecuciones reducen el tiempo de recuperación del compañero en 15s`,
 | 
				
			||||||
    upgrade_OnExecutionParkourSpeed: `[UNTRANSLATED] +60% Parkour Speed after a Mercy for 15s`,
 | 
					    upgrade_OnExecutionParkourSpeed: `+60% de velocidad de parkour durante 15s tras una ejecución`,
 | 
				
			||||||
    upgrade_AvatarTimeLimitIncrease: `[UNTRANSLATED] s to Hacking`,
 | 
					    upgrade_AvatarTimeLimitIncrease: `+|VAL|s al tiempo de hackeo`,
 | 
				
			||||||
    upgrade_ElectrifyOnHack: `[UNTRANSLATED] Shock enemies within 20m while Hacking`,
 | 
					    upgrade_ElectrifyOnHack: `Electrocuta a los enemigos en un radio de 20m al hackear`,
 | 
				
			||||||
    upgrade_OnExecutionTerrify: `[UNTRANSLATED] 50% chance for enemies within 15m to cower in fear for 8 seconds on Mercy`,
 | 
					    upgrade_OnExecutionTerrify: `50% de probabilidad de que enemigos en un radio de 15m entren en pánico por 8s tras una ejecución`,
 | 
				
			||||||
    upgrade_OnHackLockers: `[UNTRANSLATED] Unlock 5 lockers within 20m after Hacking`,
 | 
					    upgrade_OnHackLockers: `Desbloquea 5 casilleros en un radio de 20m tras hackear`,
 | 
				
			||||||
    upgrade_OnExecutionBlind: `[UNTRANSLATED] Blind enemies within 18m on Mercy`,
 | 
					    upgrade_OnExecutionBlind: `Ciega a los enemigos en un radio de 18m tras una ejecución`,
 | 
				
			||||||
    upgrade_OnExecutionDrainPower: `[UNTRANSLATED] 100% chance for next ability cast to gain +50% Ability Strength on Mercy`,
 | 
					    upgrade_OnExecutionDrainPower: `100% de probabilidad de que la siguiente habilidad tenga +50% de fuerza tras una ejecución`,
 | 
				
			||||||
    upgrade_OnHackSprintSpeed: `[UNTRANSLATED] +75% Sprint Speed for 15s after Hacking`,
 | 
					    upgrade_OnHackSprintSpeed: `+75% de velocidad de carrera durante 15s después de hackear`,
 | 
				
			||||||
    upgrade_SwiftExecute: `[UNTRANSLATED] Speed of Mercy Kills increased by 50%`,
 | 
					    upgrade_SwiftExecute: `Velocidad de ejecuciones aumentada en un 50%`,
 | 
				
			||||||
    upgrade_OnHackInvis: `[UNTRANSLATED] Invisible for 15 seconds after hacking`,
 | 
					    upgrade_OnHackInvis: `Invisible durante 15 segundos después de hackear`,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    prettier_sucks_ass: ``
 | 
					    prettier_sucks_ass: ``
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
				
			|||||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user