chore(webui): improving inconsistent, long string #2344
@ -50,6 +50,7 @@
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  "noDojoResearchTime": false,
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  "fastClanAscension": false,
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  "spoofMasteryRank": -1,
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  "nightwaveStandingMultiplier": 1,
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  "worldState": {
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    "creditBoost": false,
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    "affinityBoost": false,
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@ -58,5 +59,8 @@
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    "eidolonOverride": "",
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    "vallisOverride": "",
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    "nightwaveOverride": ""
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  },
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  "dev": {
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    "keepVendorsExpired": false
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  }
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}
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@ -30,15 +30,14 @@ export const fishmongerController: RequestHandler = async (req, res) => {
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        miscItemChanges.push({ ItemType: fish.ItemType, ItemCount: fish.ItemCount * -1 });
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    }
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    addMiscItems(inventory, miscItemChanges);
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    let affiliationMod;
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    if (gainedStanding && syndicateTag) affiliationMod = addStanding(inventory, syndicateTag, gainedStanding);
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    if (gainedStanding && syndicateTag) addStanding(inventory, syndicateTag, gainedStanding);
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    await inventory.save();
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    res.json({
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        InventoryChanges: {
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            MiscItems: miscItemChanges
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        },
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        SyndicateTag: syndicateTag,
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        StandingChange: affiliationMod?.Standing || 0
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        StandingChange: gainedStanding
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    });
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};
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@ -2,6 +2,7 @@ import { RequestHandler } from "express";
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import { applyStandingToVendorManifest, getVendorManifestByTypeName } from "@/src/services/serversideVendorsService";
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import { getInventory } from "@/src/services/inventoryService";
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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { config } from "@/src/services/configService";
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export const getVendorInfoController: RequestHandler = async (req, res) => {
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    let manifest = getVendorManifestByTypeName(req.query.vendor as string);
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@ -14,6 +15,14 @@ export const getVendorInfoController: RequestHandler = async (req, res) => {
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        const accountId = await getAccountIdForRequest(req);
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        const inventory = await getInventory(accountId);
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        manifest = applyStandingToVendorManifest(inventory, manifest);
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        if (config.dev?.keepVendorsExpired) {
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            manifest = {
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                VendorInfo: {
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                    ...manifest.VendorInfo,
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                    Expiry: { $date: { $numberLong: "0" } }
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                }
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            };
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        }
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    }
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    res.json(manifest);
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@ -5,7 +5,7 @@ import { IMiscItem, InventorySlot } from "@/src/types/inventoryTypes/inventoryTy
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import { IOid } from "@/src/types/commonTypes";
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import { ExportSyndicates, ExportWeapons } from "warframe-public-export-plus";
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import { logger } from "@/src/utils/logger";
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import { IInventoryChanges } from "@/src/types/purchaseTypes";
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import { IAffiliationMods, IInventoryChanges } from "@/src/types/purchaseTypes";
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import { EquipmentFeatures } from "@/src/types/inventoryTypes/commonInventoryTypes";
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export const syndicateStandingBonusController: RequestHandler = async (req, res) => {
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@ -54,13 +54,14 @@ export const syndicateStandingBonusController: RequestHandler = async (req, res)
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        inventoryChanges[slotBin] = { count: -1, platinum: 0, Slots: 1 };
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    }
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    const affiliationMod = addStanding(inventory, request.Operation.AffiliationTag, gainedStanding, true);
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    const affiliationMods: IAffiliationMods[] = [];
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    addStanding(inventory, request.Operation.AffiliationTag, gainedStanding, affiliationMods, true);
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    await inventory.save();
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    res.json({
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        InventoryChanges: inventoryChanges,
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        AffiliationMods: [affiliationMod]
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        AffiliationMods: affiliationMods
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    });
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};
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@ -10,3 +10,14 @@ export const getMaxStanding = (syndicate: ISyndicate, title: number): number =>
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    }
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    return syndicate.titles.find(x => x.level == title)!.maxStanding;
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};
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export const getMinStanding = (syndicate: ISyndicate, title: number): number => {
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    if (!syndicate.titles) {
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        // LibrarySyndicate
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        return 0;
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    }
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    if (title == 0) {
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        return syndicate.titles.find(x => x.level == -1)!.maxStanding;
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    }
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    return syndicate.titles.find(x => x.level == title)!.minStanding;
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};
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@ -56,6 +56,7 @@ interface IConfig {
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    noDojoResearchTime?: boolean;
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    fastClanAscension?: boolean;
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    spoofMasteryRank?: number;
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    nightwaveStandingMultiplier?: number;
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    worldState?: {
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        creditBoost?: boolean;
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        affinityBoost?: boolean;
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@ -65,7 +66,9 @@ interface IConfig {
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        vallisOverride?: string;
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        nightwaveOverride?: string;
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    };
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    nightwaveStandingMultiplier?: number;
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    dev?: {
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        keepVendorsExpired?: boolean;
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    };
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}
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export const configPath = path.join(repoDir, "config.json");
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@ -82,7 +82,7 @@ import { handleBundleAcqusition } from "./purchaseService";
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import libraryDailyTasks from "@/static/fixed_responses/libraryDailyTasks.json";
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import { getRandomElement, getRandomInt, getRandomWeightedReward, SRng } from "./rngService";
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import { createMessage } from "./inboxService";
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import { getMaxStanding } from "@/src/helpers/syndicateStandingHelper";
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import { getMaxStanding, getMinStanding } from "@/src/helpers/syndicateStandingHelper";
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import { getNightwaveSyndicateTag, getWorldState } from "./worldStateService";
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import { generateNemesisProfile, INemesisProfile } from "../helpers/nemesisHelpers";
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import { TAccountDocument } from "./loginService";
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@ -1202,8 +1202,10 @@ export const addStanding = (
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    inventory: TInventoryDatabaseDocument,
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    syndicateTag: string,
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    gainedStanding: number,
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    isMedallion: boolean = false
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): IAffiliationMods => {
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    affiliationMods: IAffiliationMods[] = [],
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    isMedallion: boolean = false,
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    propagateAlignments: boolean = true
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): void => {
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    let syndicate = inventory.Affiliations.find(x => x.Tag == syndicateTag);
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    const syndicateMeta = ExportSyndicates[syndicateTag];
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@ -1215,6 +1217,10 @@ export const addStanding = (
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    const max = getMaxStanding(syndicateMeta, syndicate.Title ?? 0);
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    if (syndicate.Standing + gainedStanding > max) gainedStanding = max - syndicate.Standing;
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    if (syndicate.Title == -2 && syndicate.Standing + gainedStanding < -71000) {
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        gainedStanding = -71000 + syndicate.Standing;
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    }
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    if (!isMedallion || syndicateMeta.medallionsCappedByDailyLimit) {
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        if (gainedStanding > getStandingLimit(inventory, syndicateMeta.dailyLimitBin)) {
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            gainedStanding = getStandingLimit(inventory, syndicateMeta.dailyLimitBin);
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@ -1223,10 +1229,27 @@ export const addStanding = (
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    }
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    syndicate.Standing += gainedStanding;
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    return {
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    const affiliationMod: IAffiliationMods = {
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        Tag: syndicateTag,
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        Standing: gainedStanding
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    };
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    affiliationMods.push(affiliationMod);
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    if (syndicateMeta.alignments) {
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        if (propagateAlignments) {
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            for (const [tag, factor] of Object.entries(syndicateMeta.alignments)) {
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                addStanding(inventory, tag, gainedStanding * factor, affiliationMods, isMedallion, false);
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            }
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        } else {
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            while (syndicate.Standing < getMinStanding(syndicateMeta, syndicate.Title ?? 0)) {
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                syndicate.Title ??= 0;
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                syndicate.Title -= 1;
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                affiliationMod.Title ??= 0;
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                affiliationMod.Title -= 1;
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                logger.debug(`${syndicateTag} is decreasing to title ${syndicate.Title} after applying alignment`);
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            }
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        }
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    }
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};
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// TODO: AffiliationMods support (Nightwave).
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@ -1236,19 +1236,18 @@ export const addMissionRewards = async (
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                SyndicateXPItemReward = medallionAmount;
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            } else {
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                if (rewardInfo.JobTier! >= 0) {
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                    AffiliationMods.push(
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                    addStanding(
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                        inventory,
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                        syndicateEntry.Tag,
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                            Math.floor(currentJob.xpAmounts[rewardInfo.JobStage] / (rewardInfo.Q ? 0.8 : 1))
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                        )
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                        Math.floor(currentJob.xpAmounts[rewardInfo.JobStage] / (rewardInfo.Q ? 0.8 : 1)),
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                        AffiliationMods
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                    );
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                } else {
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                    if (jobType.endsWith("Heists/HeistProfitTakerBountyOne") && rewardInfo.JobStage === 2) {
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                        AffiliationMods.push(addStanding(inventory, syndicateEntry.Tag, 1000));
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                        addStanding(inventory, syndicateEntry.Tag, 1000, AffiliationMods);
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                    }
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                    if (jobType.endsWith("Hunts/AllTeralystsHunt") && rewardInfo.JobStage === 2) {
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                        AffiliationMods.push(addStanding(inventory, syndicateEntry.Tag, 5000));
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                        addStanding(inventory, syndicateEntry.Tag, 5000, AffiliationMods);
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                    }
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                    if (
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                        [
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@ -1259,7 +1258,7 @@ export const addMissionRewards = async (
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                            "Heists/HeistExploiterBountyOne"
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                        ].some(ending => jobType.endsWith(ending))
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                    ) {
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                        AffiliationMods.push(addStanding(inventory, syndicateEntry.Tag, 1000));
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                        addStanding(inventory, syndicateEntry.Tag, 1000, AffiliationMods);
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                    }
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                }
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            }
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@ -1284,7 +1283,7 @@ export const addMissionRewards = async (
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            let standingAmount = (tier + 1) * 1000;
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            if (tier > 5) standingAmount = 7500; // InfestedLichBounty
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            if (isSteelPath) standingAmount *= 1.5;
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            AffiliationMods.push(addStanding(inventory, syndicateTag, standingAmount));
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            addStanding(inventory, syndicateTag, standingAmount, AffiliationMods);
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        }
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        if (syndicateTag == "HexSyndicate" && chemistry && tier < 6) {
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            const seed = getWorldState().SyndicateMissions.find(x => x.Tag == "HexSyndicate")!.Seed;
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@ -176,56 +176,56 @@ dict = {
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    import_importNote: `Puedes proporcionar una respuesta de inventario completa o parcial (representación del cliente) aquí. Todos los campos compatibles con el importador <b>serán sobrescritos</b> en tu cuenta.`,
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    import_submit: `Enviar`,
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    upgrade_Equilibrium: `[UNTRANSLATED] +|VAL|% Energy from Health pickups, +|VAL|% Health from Energy pickups`,
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    upgrade_MeleeCritDamage: `[UNTRANSLATED] +|VAL|% Melee Critical Damage`,
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    upgrade_PrimaryStatusChance: `[UNTRANSLATED] +|VAL|% Primary Status Chance`,
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    upgrade_SecondaryCritChance: `[UNTRANSLATED] +|VAL|% Secondary Critical Chance`,
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    upgrade_WarframeAbilityDuration: `[UNTRANSLATED] +|VAL|% Ability Duration`,
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    upgrade_WarframeAbilityStrength: `[UNTRANSLATED] +|VAL|% Ability Strength`,
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    upgrade_WarframeArmourMax: `[UNTRANSLATED] +|VAL| Armor`,
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    upgrade_WarframeBlastProc: `[UNTRANSLATED] +|VAL| Shields on inflicting Blast Status`,
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    upgrade_WarframeCastingSpeed: `[UNTRANSLATED] +|VAL|% Casting Speed`,
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    upgrade_WarframeCorrosiveDamageBoost: `[UNTRANSLATED] +|VAL|% Ability Damage on enemies affected by Corrosion Status`,
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    upgrade_WarframeCorrosiveStack: `[UNTRANSLATED] Increase max stacks of Corrosion Status by +|VAL|`,
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    upgrade_WarframeCritDamageBoost: `[UNTRANSLATED] +|VAL|% Melee Critical Damage (Doubles over 500 Energy)`,
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    upgrade_WarframeElectricDamage: `[UNTRANSLATED] +|VAL1|% Primary Electricity Damage (+|VAL2|% per additional Shard)`,
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    upgrade_WarframeElectricDamageBoost: `[UNTRANSLATED] +|VAL|% Ability Damage on enemies affected by Electricity Status`,
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    upgrade_WarframeEnergyMax: `[UNTRANSLATED] +|VAL| Energy Max`,
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    upgrade_WarframeGlobeEffectEnergy: `[UNTRANSLATED] +|VAL|% Energy Orb Effectiveness`,
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    upgrade_WarframeGlobeEffectHealth: `[UNTRANSLATED] +|VAL|% Health Orb Effectiveness`,
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    upgrade_WarframeHealthMax: `[UNTRANSLATED] +|VAL| Health`,
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    upgrade_WarframeHPBoostFromImpact: `[UNTRANSLATED] +|VAL1| Health per enemy killed with Blast Damage (Max |VAL2| Health)`,
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    upgrade_WarframeParkourVelocity: `[UNTRANSLATED] +|VAL|% Parkour Velocity`,
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    upgrade_WarframeRadiationDamageBoost: `[UNTRANSLATED] +|VAL|% Ability Damage on enemies affected by Radiation Status`,
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    upgrade_WarframeRegen: `[UNTRANSLATED] +|VAL| Health Regen/s`,
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    upgrade_WarframeShieldMax: `[UNTRANSLATED] +|VAL| Shield`,
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    upgrade_WarframeStartingEnergy: `[UNTRANSLATED] +|VAL|% Energy on Spawn`,
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    upgrade_WarframeToxinDamage: `[UNTRANSLATED] +|VAL|% Toxin Status Effect Damage`,
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    upgrade_WarframeToxinHeal: `[UNTRANSLATED] +|VAL| Health on damaging enemies with Toxin Status`,
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    upgrade_WeaponCritBoostFromHeat: `[UNTRANSLATED] +|VAL1|% Secondary Critical Chance per Heat-affected enemy killed (Max |VAL2|%)`,
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    upgrade_AvatarAbilityRange: `[UNTRANSLATED] +7.5% Ability Range`,
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    upgrade_AvatarAbilityEfficiency: `[UNTRANSLATED] +5% Ability Efficiency`,
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    upgrade_AvatarEnergyRegen: `[UNTRANSLATED] +0.5 Energy Regen/s`,
 | 
			
		||||
    upgrade_AvatarEnemyRadar: `[UNTRANSLATED] +5m Enemy Radar`,
 | 
			
		||||
    upgrade_AvatarLootRadar: `[UNTRANSLATED] +7m Loot Radar`,
 | 
			
		||||
    upgrade_WeaponAmmoMax: `[UNTRANSLATED] +15% Ammo Max`,
 | 
			
		||||
    upgrade_EnemyArmorReductionAura: `[UNTRANSLATED] -3% Enemy Armor`,
 | 
			
		||||
    upgrade_OnExecutionAmmo: `[UNTRANSLATED] 100% Primary and Secondary Magazine Refill on Mercy`,
 | 
			
		||||
    upgrade_OnExecutionHealthDrop: `[UNTRANSLATED] 100% chance to drop a Health Orb on Mercy`,
 | 
			
		||||
    upgrade_OnExecutionEnergyDrop: `[UNTRANSLATED] 50% chance to drop an Energy Orb on Mercy`,
 | 
			
		||||
    upgrade_OnFailHackReset: `[UNTRANSLATED] +50% to retry on Hacking failure`,
 | 
			
		||||
    upgrade_DamageReductionOnHack: `[UNTRANSLATED] 75% Damage Reduction while Hacking`,
 | 
			
		||||
    upgrade_OnExecutionReviveCompanion: `[UNTRANSLATED] Mercy Kills reduce Companion Recovery by 15s`,
 | 
			
		||||
    upgrade_OnExecutionParkourSpeed: `[UNTRANSLATED] +60% Parkour Speed after a Mercy for 15s`,
 | 
			
		||||
    upgrade_AvatarTimeLimitIncrease: `[UNTRANSLATED] s to Hacking`,
 | 
			
		||||
    upgrade_ElectrifyOnHack: `[UNTRANSLATED] Shock enemies within 20m while Hacking`,
 | 
			
		||||
    upgrade_OnExecutionTerrify: `[UNTRANSLATED] 50% chance for enemies within 15m to cower in fear for 8 seconds on Mercy`,
 | 
			
		||||
    upgrade_OnHackLockers: `[UNTRANSLATED] Unlock 5 lockers within 20m after Hacking`,
 | 
			
		||||
    upgrade_OnExecutionBlind: `[UNTRANSLATED] Blind enemies within 18m on Mercy`,
 | 
			
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    upgrade_OnExecutionDrainPower: `[UNTRANSLATED] 100% chance for next ability cast to gain +50% Ability Strength on Mercy`,
 | 
			
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    upgrade_OnHackSprintSpeed: `[UNTRANSLATED] +75% Sprint Speed for 15s after Hacking`,
 | 
			
		||||
    upgrade_SwiftExecute: `[UNTRANSLATED] Speed of Mercy Kills increased by 50%`,
 | 
			
		||||
    upgrade_OnHackInvis: `[UNTRANSLATED] Invisible for 15 seconds after hacking`,
 | 
			
		||||
    upgrade_Equilibrium: `+|VAL|% de Energía al recoger salud, +|VAL|% de Salud al recoger energía`,
 | 
			
		||||
    upgrade_MeleeCritDamage: `+|VAL|% de daño crítico cuerpo a cuerpo`,
 | 
			
		||||
    upgrade_PrimaryStatusChance: `+|VAL|% de probabilidad de estado en armas primarias`,
 | 
			
		||||
    upgrade_SecondaryCritChance: `+|VAL|% de probabilidad crítica en armas secundarias`,
 | 
			
		||||
    upgrade_WarframeAbilityDuration: `+|VAL|% de duración de habilidades`,
 | 
			
		||||
    upgrade_WarframeAbilityStrength: `+|VAL|% de fuerza de habilidades`,
 | 
			
		||||
    upgrade_WarframeArmourMax: `+|VAL| de armadura`,
 | 
			
		||||
    upgrade_WarframeBlastProc: `+|VAL| de escudos al infligir estado de explosión`,
 | 
			
		||||
    upgrade_WarframeCastingSpeed: `+|VAL|% de velocidad de lanzamiento de habilidades`,
 | 
			
		||||
    upgrade_WarframeCorrosiveDamageBoost: `+|VAL|% de daño de habilidades a enemigos con estado corrosivo`,
 | 
			
		||||
    upgrade_WarframeCorrosiveStack: `Aumenta los acumuladores máximos de estado corrosivo en +|VAL|`,
 | 
			
		||||
    upgrade_WarframeCritDamageBoost: `+|VAL|% de daño crítico cuerpo a cuerpo (se duplica con más de 500 de energía)`,
 | 
			
		||||
    upgrade_WarframeElectricDamage: `+|VAL1|% de daño eléctrico en armas primarias (+|VAL2|% por fragmento adicional)`,
 | 
			
		||||
    upgrade_WarframeElectricDamageBoost: `+|VAL|% de daño de habilidades a enemigos con estado eléctrico`,
 | 
			
		||||
    upgrade_WarframeEnergyMax: `+|VAL| de energía máxima`,
 | 
			
		||||
    upgrade_WarframeGlobeEffectEnergy: `+|VAL|% de efectividad de orbes de energía`,
 | 
			
		||||
    upgrade_WarframeGlobeEffectHealth: `+|VAL|% de efectividad de orbes de salud`,
 | 
			
		||||
    upgrade_WarframeHealthMax: `+|VAL| de salud máxima`,
 | 
			
		||||
    upgrade_WarframeHPBoostFromImpact: `+|VAL1| de salud por enemigo eliminado con daño explosivo (máximo |VAL2| de salud)`,
 | 
			
		||||
    upgrade_WarframeParkourVelocity: `+|VAL|% de velocidad de parkour`,
 | 
			
		||||
    upgrade_WarframeRadiationDamageBoost: `+|VAL|% de daño de habilidades a enemigos con estado radiactivo`,
 | 
			
		||||
    upgrade_WarframeRegen: `+|VAL| de regeneración de salud por segundo`,
 | 
			
		||||
    upgrade_WarframeShieldMax: `+|VAL| de escudo`,
 | 
			
		||||
    upgrade_WarframeStartingEnergy: `+|VAL|% de energía al reaparecer`,
 | 
			
		||||
    upgrade_WarframeToxinDamage: `+|VAL|% de daño por efecto de estado tóxico`,
 | 
			
		||||
    upgrade_WarframeToxinHeal: `+|VAL| de salud al dañar enemigos con estado tóxico`,
 | 
			
		||||
    upgrade_WeaponCritBoostFromHeat: `+|VAL1|% de probabilidad crítica secundaria por enemigo afectado por calor eliminado (máx. |VAL2|%)`,
 | 
			
		||||
    upgrade_AvatarAbilityRange: `+7.5% de alcance de habilidades`,
 | 
			
		||||
    upgrade_AvatarAbilityEfficiency: `+5% de eficiencia de habilidades`,
 | 
			
		||||
    upgrade_AvatarEnergyRegen: `+0.5 de regeneración de energía por segundo`,
 | 
			
		||||
    upgrade_AvatarEnemyRadar: `+5m de radar de enemigos`,
 | 
			
		||||
    upgrade_AvatarLootRadar: `+7m de radar de botín`,
 | 
			
		||||
    upgrade_WeaponAmmoMax: `+15% de munición máxima`,
 | 
			
		||||
    upgrade_EnemyArmorReductionAura: `-3% de armadura enemiga`,
 | 
			
		||||
    upgrade_OnExecutionAmmo: `Recarga al 100% el cargador primario y secundario tras ejecución (Misericordia)`,
 | 
			
		||||
    upgrade_OnExecutionHealthDrop: `100% de probabilidad de soltar un orbe de salud tras ejecución (Misericordia)`,
 | 
			
		||||
    upgrade_OnExecutionEnergyDrop: `50% de probabilidad de soltar un orbe de energía tras ejecución (Misericordia)`,
 | 
			
		||||
    upgrade_OnFailHackReset: `+50% de probabilidad de reintento al fallar un hackeo`,
 | 
			
		||||
    upgrade_DamageReductionOnHack: `75% de reducción de daño al hackear`,
 | 
			
		||||
    upgrade_OnExecutionReviveCompanion: `Las ejecuciones reducen el tiempo de recuperación del compañero en 15s`,
 | 
			
		||||
    upgrade_OnExecutionParkourSpeed: `+60% de velocidad de parkour durante 15s tras una ejecución`,
 | 
			
		||||
    upgrade_AvatarTimeLimitIncrease: `+|VAL|s al tiempo de hackeo`,
 | 
			
		||||
    upgrade_ElectrifyOnHack: `Electrocuta a los enemigos en un radio de 20m al hackear`,
 | 
			
		||||
    upgrade_OnExecutionTerrify: `50% de probabilidad de que enemigos en un radio de 15m entren en pánico por 8s tras una ejecución`,
 | 
			
		||||
    upgrade_OnHackLockers: `Desbloquea 5 casilleros en un radio de 20m tras hackear`,
 | 
			
		||||
    upgrade_OnExecutionBlind: `Ciega a los enemigos en un radio de 18m tras una ejecución`,
 | 
			
		||||
    upgrade_OnExecutionDrainPower: `100% de probabilidad de que la siguiente habilidad tenga +50% de fuerza tras una ejecución`,
 | 
			
		||||
    upgrade_OnHackSprintSpeed: `+75% de velocidad de carrera durante 15s después de hackear`,
 | 
			
		||||
    upgrade_SwiftExecute: `Velocidad de ejecuciones aumentada en un 50%`,
 | 
			
		||||
    upgrade_OnHackInvis: `Invisible durante 15 segundos después de hackear`,
 | 
			
		||||
 | 
			
		||||
    prettier_sucks_ass: ``
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
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		Reference in New Issue
	
	Block a user