fix: use correct dropTable for bounty stage reward #2263

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OrdisPrime merged 2 commits from AMelonInsideLemon/SpaceNinjaServer:fix-bounty-rewards into main 2025-06-23 14:56:19 -07:00
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@ -1629,7 +1629,19 @@ function getRandomMissionDrops(
} }
rewardManifests = [job.rewards]; rewardManifests = [job.rewards];
if (job.xpAmounts.length > 1) { if (job.xpAmounts.length > 1) {
rotations = [RewardInfo.JobStage! % (job.xpAmounts.length - 1)]; const curentStage = RewardInfo.JobStage! + 1;
const totalStage = job.xpAmounts.length;
let tableIndex = 1; // Stage 2, Stage 3 of 4, and Stage 3 of 5
if (curentStage == 1) {
tableIndex = 0;
} else if (curentStage == totalStage) {
tableIndex = 3;
} else if (totalStage == 5 && curentStage == 4) {
tableIndex = 2;
}
rotations = [tableIndex];
} else { } else {
rotations = [0]; rotations = [0];
} }
@ -1638,11 +1650,8 @@ function getRandomMissionDrops(
(RewardInfo.JobStage === job.xpAmounts.length - 1 || job.isVault) && (RewardInfo.JobStage === job.xpAmounts.length - 1 || job.isVault) &&
!isEndlessJob !isEndlessJob
) { ) {
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
if (ExportRewards[job.rewards]) {
rewardManifests.push(job.rewards); rewardManifests.push(job.rewards);
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Review

This continues to be confusing to me.

This continues to be confusing to me.
rotations.push(ExportRewards[job.rewards].length - 1); rotations.push(3);
}
} }
} }
} }