fix: use correct dropTable for bounty stage reward #2263
@ -1650,7 +1650,6 @@ function getRandomMissionDrops(
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(RewardInfo.JobStage === job.xpAmounts.length - 1 || job.isVault) &&
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!isEndlessJob
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) {
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rewardManifests.push(job.rewards);
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rotations.push(3);
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AMelonInsideLemon marked this conversation as resolved
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}
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}
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This continues to be confusing to me.