fix: use correct dropTable for bounty stage reward #2263

Merged
OrdisPrime merged 2 commits from AMelonInsideLemon/SpaceNinjaServer:fix-bounty-rewards into main 2025-06-23 14:56:19 -07:00
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@ -1650,7 +1650,6 @@ function getRandomMissionDrops(
(RewardInfo.JobStage === job.xpAmounts.length - 1 || job.isVault) &&
!isEndlessJob
) {
rewardManifests.push(job.rewards);
rotations.push(3);
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Review

This continues to be confusing to me.

This continues to be confusing to me.
}
}