fix error when initialize calling syndicateSacrifice #2148
@ -3,7 +3,7 @@ import { RequestHandler } from "express";
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import { getAccountIdForRequest } from "@/src/services/loginService";
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					import { getAccountIdForRequest } from "@/src/services/loginService";
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import { ExportSyndicates, ISyndicateSacrifice } from "warframe-public-export-plus";
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					import { ExportSyndicates, ISyndicateSacrifice } from "warframe-public-export-plus";
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import { handleStoreItemAcquisition } from "@/src/services/purchaseService";
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					import { handleStoreItemAcquisition } from "@/src/services/purchaseService";
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import { addMiscItem, combineInventoryChanges, getInventory, updateCurrency } from "@/src/services/inventoryService";
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					import { addMiscItems, combineInventoryChanges, getInventory, updateCurrency } from "@/src/services/inventoryService";
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import { IInventoryChanges } from "@/src/types/purchaseTypes";
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					import { IInventoryChanges } from "@/src/types/purchaseTypes";
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import { toStoreItem } from "@/src/services/itemDataService";
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					import { toStoreItem } from "@/src/services/itemDataService";
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import { logger } from "@/src/utils/logger";
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					import { logger } from "@/src/utils/logger";
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@ -17,84 +17,103 @@ export const syndicateSacrificeController: RequestHandler = async (request, resp
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    if (!syndicate) {
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					    if (!syndicate) {
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        syndicate = inventory.Affiliations[inventory.Affiliations.push({ Tag: data.AffiliationTag, Standing: 0 }) - 1];
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					        syndicate = inventory.Affiliations[inventory.Affiliations.push({ Tag: data.AffiliationTag, Standing: 0 }) - 1];
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    }
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					    }
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    const oldLevel = syndicate.Title ?? 0;
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    const levelIncrease = data.SacrificeLevel - oldLevel;
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    if (levelIncrease < 1) {
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        throw new Error(`syndicate sacrifice needs an increase of at least 1`);
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    }
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    if (levelIncrease > 1 && !data.AllowMultiple) {
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        throw new Error(`desired syndicate level is an increase of ${levelIncrease}, max. allowed increase is 1`);
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    }
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    const res: ISyndicateSacrificeResponse = {
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					    const res: ISyndicateSacrificeResponse = {
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        AffiliationTag: data.AffiliationTag,
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					        AffiliationTag: data.AffiliationTag,
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        InventoryChanges: {},
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					        InventoryChanges: {},
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        Level: data.SacrificeLevel,
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					        Level: 0, // the new level after the sacrifice
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        LevelIncrease: levelIncrease,
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					        LevelIncrease: 0, // the amount of levels gained from the sacrifice
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        NewEpisodeReward: false
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					        NewEpisodeReward: false
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    };
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					    };
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    // Process sacrifices and rewards for every level we're reaching
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    const manifest = ExportSyndicates[data.AffiliationTag];
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					    const manifest = ExportSyndicates[data.AffiliationTag];
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    for (let level = oldLevel + 1; level <= data.SacrificeLevel; ++level) {
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					    const isNightwave = manifest.dailyChallenges !== undefined;
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        let sacrifice: ISyndicateSacrifice | undefined;
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        if (level == 0) {
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            sacrifice = manifest.initiationSacrifice;
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            if (manifest.initiationReward) {
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                combineInventoryChanges(
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                    res.InventoryChanges,
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                    (await handleStoreItemAcquisition(manifest.initiationReward, inventory)).InventoryChanges
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                );
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            }
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            syndicate.Initiated = true;
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        } else {
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            sacrifice = manifest.titles?.find(x => x.level == level)?.sacrifice;
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        }
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        if (sacrifice) {
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					    const titles = manifest.titles;
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            updateCurrency(inventory, sacrifice.credits, false, res.InventoryChanges);
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					    const oldLevel = syndicate.Title ?? 0;
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					    const currentStanding = syndicate.Standing ?? 0;
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					    let newLevel = oldLevel;
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            for (const item of sacrifice.items) {
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					    interface _HandleItem {
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                addMiscItem(inventory, item.ItemType, item.ItemCount * -1, res.InventoryChanges);
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					        sacrifice?: ISyndicateSacrifice;
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            }
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					        reward?: {
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        }
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					            type: string;
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					            count?: number; // default 1
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        // Quacks like a nightwave syndicate?
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					        };
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        if (manifest.dailyChallenges) {
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            const title = manifest.titles!.find(x => x.level == level);
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            if (title) {
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                res.NewEpisodeReward = true;
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                let rewardType: string;
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                let rewardCount: number;
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                if (title.storeItemReward) {
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                    rewardType = title.storeItemReward;
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                    rewardCount = 1;
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                } else {
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                    rewardType = toStoreItem(title.reward!.ItemType);
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                    rewardCount = title.reward!.ItemCount;
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                }
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                const rewardInventoryChanges = (await handleStoreItemAcquisition(rewardType, inventory, rewardCount))
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                    .InventoryChanges;
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                if (Object.keys(rewardInventoryChanges).length == 0) {
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                    logger.debug(`nightwave rank up reward did not seem to get added, giving 50 creds instead`);
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                    const nightwaveCredsItemType = manifest.titles![0].reward!.ItemType;
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                    addMiscItem(inventory, nightwaveCredsItemType, 50, rewardInventoryChanges);
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                }
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                combineInventoryChanges(res.InventoryChanges, rewardInventoryChanges);
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            }
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        } else {
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            if (level > 0 && manifest.favours.find(x => x.rankUpReward && x.requiredLevel == level)) {
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                syndicate.FreeFavorsEarned ??= [];
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                if (!syndicate.FreeFavorsEarned.includes(level)) {
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                    syndicate.FreeFavorsEarned.push(level);
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                }
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            }
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        }
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    }
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					    }
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    // Commit
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					    const needProcess: _HandleItem[] = [];
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    syndicate.Title = data.SacrificeLevel;
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					    if (!syndicate.Initiated) {
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					        needProcess.push({
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					            sacrifice: manifest.initiationSacrifice,
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					            reward: manifest.initiationReward ? { type: manifest.initiationReward } : undefined
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					        });
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					        syndicate.Initiated = true;
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					    }
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					    if (titles == undefined) {
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					        // ummm then just trust what the client says?
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					        newLevel = res.Level = data.SacrificeLevel;
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					        res.LevelIncrease = data.SacrificeLevel - oldLevel;
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					    } else {
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					        titles
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					            .filter(x => x.level > oldLevel && x.minStanding <= currentStanding)
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					            .forEach(x => {
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					                if (x.level > newLevel) newLevel = x.level;
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					                const item: _HandleItem = {};
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					                if (x.sacrifice) {
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					                    item.sacrifice = x.sacrifice;
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					                }
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					                if (x.storeItemReward) {
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					                    item.reward = { type: x.storeItemReward, count: 1 };
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					                } else if (x.reward) {
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					                    item.reward = { type: toStoreItem(x.reward.ItemType), count: x.reward.ItemCount };
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					                }
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					                if (item.sacrifice || item.reward) {
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					                    needProcess.push(item);
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					                }
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					            });
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					        res.Level = newLevel;
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					        res.LevelIncrease = newLevel - oldLevel;
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					    }
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					    for (const item of needProcess) {
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					        if (item.sacrifice) {
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					            const changes = updateCurrency(inventory, item.sacrifice.credits, false);
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					            const miscItemChanges = item.sacrifice.items.map(x => ({
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					                ItemType: x.ItemType,
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					                ItemCount: x.ItemCount * -1
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					            }));
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					            addMiscItems(inventory, miscItemChanges);
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					            if (res.InventoryChanges.MiscItems === undefined) {
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					                res.InventoryChanges.MiscItems = [];
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					            }
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					            res.InventoryChanges.MiscItems.push(...miscItemChanges);
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					            combineInventoryChanges(res.InventoryChanges, changes);
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					        }
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					        if (item.reward) {
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					            const rewardChanges = await handleStoreItemAcquisition(item.reward.type, inventory, item.reward.count ?? 1);
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					            if (isNightwave && Object.keys(rewardChanges.InventoryChanges).length == 0) {
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					                logger.debug(`syndicate sacrifice reward did not seem to get added, giving 50 creds instead`);
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					                const syndicateCredsItemType = manifest.titles![0].reward!.ItemType;
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					                rewardChanges.InventoryChanges.MiscItems = [{ ItemType: syndicateCredsItemType, ItemCount: 50 }];
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					                addMiscItems(inventory, rewardChanges.InventoryChanges.MiscItems);
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					            }
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					            combineInventoryChanges(res.InventoryChanges, rewardChanges.InventoryChanges);
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					        }
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					    }
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					    if (isNightwave) {
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					        res.NewEpisodeReward = needProcess.length > 0;
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					    } else {
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					        manifest.favours
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					            .filter(x => x.rankUpReward && x.requiredLevel <= newLevel)
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					            .forEach(x => {
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					                syndicate.FreeFavorsEarned ??= [];
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					                if (!syndicate.FreeFavorsEarned.includes(x.requiredLevel)) {
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					                    syndicate.FreeFavorsEarned.push(x.requiredLevel);
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					                }
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					            });
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					    }
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					    syndicate.Title = newLevel;
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    await inventory.save();
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					    await inventory.save();
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    response.json(res);
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					    response.json(res);
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