feat: classic lich guess history #2129
@ -8,7 +8,8 @@ import {
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getNemesisPasscode,
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getNemesisPasscode,
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getNemesisPasscodeModTypes,
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getNemesisPasscodeModTypes,
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GUESS_WILDCARD,
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GUESS_WILDCARD,
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IKnifeResponse
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IKnifeResponse,
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NemesisGuess
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} from "@/src/helpers/nemesisHelpers";
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} from "@/src/helpers/nemesisHelpers";
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import { getJSONfromString } from "@/src/helpers/stringHelpers";
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import { getJSONfromString } from "@/src/helpers/stringHelpers";
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import { Loadout } from "@/src/models/inventoryModels/loadoutModel";
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import { Loadout } from "@/src/models/inventoryModels/loadoutModel";
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@ -98,13 +99,24 @@ export const nemesisController: RequestHandler = async (req, res) => {
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if (inventory.Nemesis!.Faction == "FC_INFESTATION") {
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if (inventory.Nemesis!.Faction == "FC_INFESTATION") {
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const guess: number[] = [body.guess & 0xf, (body.guess >> 4) & 0xf, (body.guess >> 8) & 0xf];
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const guess: number[] = [body.guess & 0xf, (body.guess >> 4) & 0xf, (body.guess >> 8) & 0xf];
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const passcode = getNemesisPasscode(inventory.Nemesis!)[0];
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const passcode = getNemesisPasscode(inventory.Nemesis!)[0];
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// Add to GuessHistory
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const result1 = passcode == guess[0] ? 0 : 1;
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const result1 = passcode == guess[0] ? 0 : 1;
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const result2 = passcode == guess[1] ? 0 : 1;
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const result2 = passcode == guess[1] ? 0 : 1;
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const result3 = passcode == guess[2] ? 0 : 1;
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const result3 = passcode == guess[2] ? 0 : 1;
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inventory.Nemesis!.GuessHistory.push(
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inventory.Nemesis!.GuessHistory.push(
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encodeNemesisGuess(guess[0], result1, guess[1], result2, guess[2], result3)
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encodeNemesisGuess([
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{
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symbol: guess[0],
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result: result1
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},
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{
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symbol: guess[1],
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result: result2
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},
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{
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symbol: guess[2],
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result: result3
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}
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])
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);
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);
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// Increase antivirus if correct antivirus mod is installed
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// Increase antivirus if correct antivirus mod is installed
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@ -269,26 +269,39 @@ export const getNemesisPasscodeModTypes = (nemesis: { fp: bigint; Faction: TNeme
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export const GUESS_NONE = 8;
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export const GUESS_NONE = 8;
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export const GUESS_WILDCARD = 9;
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export const GUESS_WILDCARD = 9;
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export const encodeNemesisGuess = (
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interface NemesisPositionGuess {
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symbol1: number,
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symbol: number;
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result1: number,
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result: number;
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symbol2: number,
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}
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result2: number,
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symbol3: number,
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export type NemesisGuess = [NemesisPositionGuess, NemesisPositionGuess, NemesisPositionGuess];
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result3: number
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): number => {
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export const encodeNemesisGuess = (guess: NemesisGuess): number => {
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return (
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return (
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(symbol1 & 0xf) |
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(guess[0].symbol & 0xf) |
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((result1 & 3) << 12) |
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((guess[0].result & 3) << 12) |
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((symbol2 << 4) & 0xff) |
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((guess[1].symbol << 4) & 0xff) |
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((result2 << 14) & 0xffff) |
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((guess[1].result << 14) & 0xffff) |
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((symbol3 & 0xf) << 8) |
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((guess[2].symbol & 0xf) << 8) |
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((result3 & 3) << 16)
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((guess[2].result & 3) << 16)
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);
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);
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};
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};
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export const decodeNemesisGuess = (val: number): number[] => {
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export const decodeNemesisGuess = (val: number): NemesisGuess => {
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return [val & 0xf, (val >> 12) & 3, (val & 0xff) >> 4, (val & 0xffff) >> 14, (val >> 8) & 0xf, (val >> 16) & 3];
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return [
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{
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symbol: val & 0xf,
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result: (val >> 12) & 3
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},
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{
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symbol: (val & 0xff) >> 4,
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result: (val & 0xffff) >> 14
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},
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{
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symbol: (val >> 8) & 0xf,
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result: (val >> 16) & 3
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}
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];
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};
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};
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export interface IKnifeResponse {
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export interface IKnifeResponse {
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