fix: oull being considered an incorrect guess #2125
@ -150,16 +150,18 @@ export const nemesisController: RequestHandler = async (req, res) => {
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            await inventory.save();
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            res.json(response);
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        } else {
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            const passcode = getNemesisPasscode(inventory.Nemesis!);
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            let RankIncrease: number | undefined;
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            if (body.guess != GUESS_WILDCARD && passcode[body.position] != body.guess) {
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                const manifest = getNemesisManifest(inventory.Nemesis!.manifest);
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                if (inventory.Nemesis!.Rank + 1 < manifest.systemIndexes.length) {
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                    inventory.Nemesis!.Rank += 1;
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                    RankIncrease = 1;
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            if (body.guess != GUESS_WILDCARD) {
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                const passcode = getNemesisPasscode(inventory.Nemesis!);
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                if (passcode[body.position] != body.guess) {
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                    const manifest = getNemesisManifest(inventory.Nemesis!.manifest);
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                    if (inventory.Nemesis!.Rank + 1 < manifest.systemIndexes.length) {
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                        inventory.Nemesis!.Rank += 1;
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                        RankIncrease = 1;
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                    }
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                    inventory.Nemesis!.InfNodes = getInfNodes(manifest, inventory.Nemesis!.Rank);
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                    await inventory.save();
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                }
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                inventory.Nemesis!.InfNodes = getInfNodes(manifest, inventory.Nemesis!.Rank);
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                await inventory.save();
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            }
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            res.json({ RankIncrease });
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        }
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