fix: ensure that only one CrewMember is ever on call #2069
@ -15,6 +15,14 @@ export const crewMembersController: RequestHandler = async (req, res) => {
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    dbCrewMember.WeaponConfigIdx = data.crewMember.WeaponConfigIdx;
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					    dbCrewMember.WeaponConfigIdx = data.crewMember.WeaponConfigIdx;
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    dbCrewMember.WeaponId = new Types.ObjectId(data.crewMember.WeaponId.$oid);
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					    dbCrewMember.WeaponId = new Types.ObjectId(data.crewMember.WeaponId.$oid);
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    dbCrewMember.Configs = data.crewMember.Configs;
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					    dbCrewMember.Configs = data.crewMember.Configs;
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					    if (data.crewMember.SecondInCommand) {
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					        for (const cm of inventory.CrewMembers) {
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					            if (cm.SecondInCommand) {
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					                cm.SecondInCommand = false;
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					                break;
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					            }
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					        }
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					    }
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    dbCrewMember.SecondInCommand = data.crewMember.SecondInCommand;
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					    dbCrewMember.SecondInCommand = data.crewMember.SecondInCommand;
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    await inventory.save();
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					    await inventory.save();
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    res.json({
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					    res.json({
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@ -631,7 +631,7 @@ export const addMissionInventoryUpdates = async (
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                        Rank: inventory.Nemesis.Rank,
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					                        Rank: inventory.Nemesis.Rank,
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                        Traded: inventory.Nemesis.Traded,
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					                        Traded: inventory.Nemesis.Traded,
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                        PrevOwners: inventory.Nemesis.PrevOwners,
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					                        PrevOwners: inventory.Nemesis.PrevOwners,
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                        SecondInCommand: inventory.Nemesis.SecondInCommand,
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					                        SecondInCommand: false,
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                        Weakened: inventory.Nemesis.Weakened,
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					                        Weakened: inventory.Nemesis.Weakened,
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                        // And set killed flag
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					                        // And set killed flag
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                        k: value.killed
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					                        k: value.killed
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