feat: classic lich hints #2064
@ -1318,7 +1318,7 @@ const nemesisSchema = new Schema<INemesisDatabase>(
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        InfNodes: { type: [infNodeSchema], default: undefined },
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        HenchmenKilled: Number,
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        HintProgress: Number,
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        Hints: { type: [Number], default: undefined },
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        Hints: { type: [Number], default: [] },
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        GuessHistory: { type: [Number], default: undefined },
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        MissionCount: Number,
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        LastEnc: Number
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@ -55,7 +55,12 @@ import kuriaMessage50 from "@/static/fixed_responses/kuriaMessages/fiftyPercent.
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import kuriaMessage75 from "@/static/fixed_responses/kuriaMessages/seventyFivePercent.json";
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import kuriaMessage100 from "@/static/fixed_responses/kuriaMessages/oneHundredPercent.json";
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import conservationAnimals from "@/static/fixed_responses/conservationAnimals.json";
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import { getInfNodes, getWeaponsForManifest, sendCodaFinishedMessage } from "@/src/helpers/nemesisHelpers";
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import {
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    getInfNodes,
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    getNemesisPasscode,
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    getWeaponsForManifest,
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    sendCodaFinishedMessage
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} from "@/src/helpers/nemesisHelpers";
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import { Loadout } from "../models/inventoryModels/loadoutModel";
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import { ILoadoutConfigDatabase } from "../types/saveLoadoutTypes";
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import { getLiteSortie, getSortie, idToBountyCycle, idToDay, idToWeek, pushClassicBounties } from "./worldStateService";
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@ -168,6 +173,14 @@ export const addMissionInventoryUpdates = async (
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        }
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        if (inventoryUpdates.RewardInfo.NemesisHintProgress && inventory.Nemesis) {
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            inventory.Nemesis.HintProgress += inventoryUpdates.RewardInfo.NemesisHintProgress;
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            if (inventory.Nemesis.Faction != "FC_INFESTATION" && inventory.Nemesis.Hints.length != 3) {
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                const progressNeeded = [35, 60, 100][inventory.Nemesis.Hints.length];
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                if (inventory.Nemesis.HintProgress >= progressNeeded) {
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                    inventory.Nemesis.HintProgress -= progressNeeded;
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                    const passcode = getNemesisPasscode(inventory.Nemesis);
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                    inventory.Nemesis.Hints.push(passcode[inventory.Nemesis.Hints.length]);
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                }
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            }
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        }
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        if (inventoryUpdates.MissionStatus == "GS_SUCCESS" && inventoryUpdates.RewardInfo.jobId) {
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            // e.g. for Profit-Taker Phase 1:
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