feat: the circuit #2039
@ -30,7 +30,7 @@ export const endlessXpController: RequestHandler = async (req, res) => {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
        entry.Earn = 0;
 | 
					        entry.Earn = 0;
 | 
				
			||||||
        entry.Claim = 0;
 | 
					        entry.Claim = 0;
 | 
				
			||||||
        entry.BonusAvailable = new Date(weekStart + 29 * 3600_000);
 | 
					        entry.BonusAvailable = new Date(weekStart);
 | 
				
			||||||
        entry.Expiry = new Date(weekEnd);
 | 
					        entry.Expiry = new Date(weekEnd);
 | 
				
			||||||
        entry.Choices = payload.Choices;
 | 
					        entry.Choices = payload.Choices;
 | 
				
			||||||
        entry.PendingRewards =
 | 
					        entry.PendingRewards =
 | 
				
			||||||
 | 
				
			|||||||
@ -10,7 +10,7 @@ import {
 | 
				
			|||||||
import { IMissionInventoryUpdateRequest, IRewardInfo } from "../types/requestTypes";
 | 
					import { IMissionInventoryUpdateRequest, IRewardInfo } from "../types/requestTypes";
 | 
				
			||||||
import { logger } from "@/src/utils/logger";
 | 
					import { logger } from "@/src/utils/logger";
 | 
				
			||||||
import { IRngResult, SRng, getRandomElement, getRandomReward } from "@/src/services/rngService";
 | 
					import { IRngResult, SRng, getRandomElement, getRandomReward } from "@/src/services/rngService";
 | 
				
			||||||
import { equipmentKeys, TEquipmentKey } from "@/src/types/inventoryTypes/inventoryTypes";
 | 
					import { equipmentKeys, IMission, TEquipmentKey } from "@/src/types/inventoryTypes/inventoryTypes";
 | 
				
			||||||
import {
 | 
					import {
 | 
				
			||||||
    addBooster,
 | 
					    addBooster,
 | 
				
			||||||
    addChallenges,
 | 
					    addChallenges,
 | 
				
			||||||
@ -841,7 +841,13 @@ export const addMissionRewards = async (
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    //TODO: check double reward merging
 | 
					    //TODO: check double reward merging
 | 
				
			||||||
    const MissionRewards: IMissionReward[] = getRandomMissionDrops(inventory, rewardInfo, wagerTier, firstCompletion);
 | 
					    const MissionRewards: IMissionReward[] = getRandomMissionDrops(
 | 
				
			||||||
 | 
					        inventory,
 | 
				
			||||||
 | 
					        rewardInfo,
 | 
				
			||||||
 | 
					        missions,
 | 
				
			||||||
 | 
					        wagerTier,
 | 
				
			||||||
 | 
					        firstCompletion
 | 
				
			||||||
 | 
					    );
 | 
				
			||||||
    logger.debug("random mission drops:", MissionRewards);
 | 
					    logger.debug("random mission drops:", MissionRewards);
 | 
				
			||||||
    const inventoryChanges: IInventoryChanges = {};
 | 
					    const inventoryChanges: IInventoryChanges = {};
 | 
				
			||||||
    const AffiliationMods: IAffiliationMods[] = [];
 | 
					    const AffiliationMods: IAffiliationMods[] = [];
 | 
				
			||||||
@ -1290,6 +1296,7 @@ function getLevelCreditRewards(node: IRegion): number {
 | 
				
			|||||||
function getRandomMissionDrops(
 | 
					function getRandomMissionDrops(
 | 
				
			||||||
    inventory: TInventoryDatabaseDocument,
 | 
					    inventory: TInventoryDatabaseDocument,
 | 
				
			||||||
    RewardInfo: IRewardInfo,
 | 
					    RewardInfo: IRewardInfo,
 | 
				
			||||||
 | 
					    mission: IMission | undefined,
 | 
				
			||||||
    tierOverride: number | undefined,
 | 
					    tierOverride: number | undefined,
 | 
				
			||||||
    firstCompletion: boolean
 | 
					    firstCompletion: boolean
 | 
				
			||||||
): IMissionReward[] {
 | 
					): IMissionReward[] {
 | 
				
			||||||
@ -1535,6 +1542,35 @@ function getRandomMissionDrops(
 | 
				
			|||||||
                logger.error(`Unknown syndicate or tier: ${RewardInfo.challengeMissionId}`);
 | 
					                logger.error(`Unknown syndicate or tier: ${RewardInfo.challengeMissionId}`);
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
        } else {
 | 
					        } else {
 | 
				
			||||||
 | 
					            if (RewardInfo.node == "SolNode238") {
 | 
				
			||||||
 | 
					                // The Circuit
 | 
				
			||||||
 | 
					                const category = mission?.Tier == 1 ? "EXC_HARD" : "EXC_NORMAL";
 | 
				
			||||||
 | 
					                const progress = inventory.EndlessXP?.find(x => x.Category == category);
 | 
				
			||||||
 | 
					                if (progress) {
 | 
				
			||||||
 | 
					                    // https://wiki.warframe.com/w/The%20Circuit#Tiers_and_Weekly_Rewards
 | 
				
			||||||
 | 
					                    const roundsCompleted = RewardInfo.rewardQualifications?.length || 0;
 | 
				
			||||||
 | 
					                    if (roundsCompleted >= 1) {
 | 
				
			||||||
 | 
					                        progress.Earn += 100;
 | 
				
			||||||
 | 
					                    }
 | 
				
			||||||
 | 
					                    if (roundsCompleted >= 2) {
 | 
				
			||||||
 | 
					                        progress.Earn += 110;
 | 
				
			||||||
 | 
					                    }
 | 
				
			||||||
 | 
					                    if (roundsCompleted >= 3) {
 | 
				
			||||||
 | 
					                        progress.Earn += 125;
 | 
				
			||||||
 | 
					                    }
 | 
				
			||||||
 | 
					                    if (roundsCompleted >= 4) {
 | 
				
			||||||
 | 
					                        progress.Earn += 145;
 | 
				
			||||||
 | 
					                        if (progress.BonusAvailable && progress.BonusAvailable.getTime() <= Date.now()) {
 | 
				
			||||||
 | 
					                            progress.Earn += 50;
 | 
				
			||||||
 | 
					                            progress.BonusAvailable = new Date(Date.now() + 24 * 3600_000); // TOVERIFY
 | 
				
			||||||
 | 
					                        }
 | 
				
			||||||
 | 
					                    }
 | 
				
			||||||
 | 
					                    if (roundsCompleted >= 5) {
 | 
				
			||||||
 | 
					                        progress.Earn += (roundsCompleted - 4) * 170;
 | 
				
			||||||
 | 
					                    }
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					                tierOverride = 0;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
            rotations = getRotations(RewardInfo, tierOverride);
 | 
					            rotations = getRotations(RewardInfo, tierOverride);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        if (rewardManifests.length != 0) {
 | 
					        if (rewardManifests.length != 0) {
 | 
				
			||||||
 | 
				
			|||||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user