feat: handle mechsuits in sellController #1996
@ -45,6 +45,9 @@ export const sellController: RequestHandler = async (req, res) => {
 | 
				
			|||||||
    if (payload.Items.SpaceGuns || payload.Items.SpaceMelee) {
 | 
					    if (payload.Items.SpaceGuns || payload.Items.SpaceMelee) {
 | 
				
			||||||
        requiredFields.add(InventorySlot.SPACEWEAPONS);
 | 
					        requiredFields.add(InventorySlot.SPACEWEAPONS);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					    if (payload.Items.MechSuits) {
 | 
				
			||||||
 | 
					        requiredFields.add(InventorySlot.MECHSUITS);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
    if (payload.Items.Sentinels || payload.Items.SentinelWeapons || payload.Items.MoaPets) {
 | 
					    if (payload.Items.Sentinels || payload.Items.SentinelWeapons || payload.Items.MoaPets) {
 | 
				
			||||||
        requiredFields.add(InventorySlot.SENTINELS);
 | 
					        requiredFields.add(InventorySlot.SENTINELS);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
@ -136,6 +139,12 @@ export const sellController: RequestHandler = async (req, res) => {
 | 
				
			|||||||
            freeUpSlot(inventory, InventorySlot.SPACEWEAPONS);
 | 
					            freeUpSlot(inventory, InventorySlot.SPACEWEAPONS);
 | 
				
			||||||
        });
 | 
					        });
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					    if (payload.Items.MechSuits) {
 | 
				
			||||||
 | 
					        payload.Items.MechSuits.forEach(sellItem => {
 | 
				
			||||||
 | 
					            inventory.MechSuits.pull({ _id: sellItem.String });
 | 
				
			||||||
 | 
					            freeUpSlot(inventory, InventorySlot.MECHSUITS);
 | 
				
			||||||
 | 
					        });
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
    if (payload.Items.Sentinels) {
 | 
					    if (payload.Items.Sentinels) {
 | 
				
			||||||
        payload.Items.Sentinels.forEach(sellItem => {
 | 
					        payload.Items.Sentinels.forEach(sellItem => {
 | 
				
			||||||
            inventory.Sentinels.pull({ _id: sellItem.String });
 | 
					            inventory.Sentinels.pull({ _id: sellItem.String });
 | 
				
			||||||
@ -285,6 +294,7 @@ interface ISellRequest {
 | 
				
			|||||||
        SpaceSuits?: ISellItem[];
 | 
					        SpaceSuits?: ISellItem[];
 | 
				
			||||||
        SpaceGuns?: ISellItem[];
 | 
					        SpaceGuns?: ISellItem[];
 | 
				
			||||||
        SpaceMelee?: ISellItem[];
 | 
					        SpaceMelee?: ISellItem[];
 | 
				
			||||||
 | 
					        MechSuits?: ISellItem[];
 | 
				
			||||||
        Sentinels?: ISellItem[];
 | 
					        Sentinels?: ISellItem[];
 | 
				
			||||||
        SentinelWeapons?: ISellItem[];
 | 
					        SentinelWeapons?: ISellItem[];
 | 
				
			||||||
        MoaPets?: ISellItem[];
 | 
					        MoaPets?: ISellItem[];
 | 
				
			||||||
 | 
				
			|||||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user