fix: always use rotation A for Profit-Taker bounty rewards #1981
@ -1452,7 +1452,7 @@ function getRandomMissionDrops(
 | 
			
		||||
                        if (job.xpAmounts.length > 1) {
 | 
			
		||||
                            rotations = [RewardInfo.JobStage! % (job.xpAmounts.length - 1)];
 | 
			
		||||
                        } else {
 | 
			
		||||
                            rotations = [RewardInfo.JobStage!];
 | 
			
		||||
                            rotations = [0];
 | 
			
		||||
                        }
 | 
			
		||||
                        if (
 | 
			
		||||
                            RewardInfo.Q &&
 | 
			
		||||
 | 
			
		||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user