fix: always use rotation A for Profit-Taker bounty rewards #1981
@ -1452,7 +1452,7 @@ function getRandomMissionDrops(
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                        if (job.xpAmounts.length > 1) {
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					                        if (job.xpAmounts.length > 1) {
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                            rotations = [RewardInfo.JobStage! % (job.xpAmounts.length - 1)];
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					                            rotations = [RewardInfo.JobStage! % (job.xpAmounts.length - 1)];
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                        } else {
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					                        } else {
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                            rotations = [RewardInfo.JobStage!];
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					                            rotations = [0];
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                        }
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					                        }
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                        if (
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					                        if (
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                            RewardInfo.Q &&
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					                            RewardInfo.Q &&
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