fix: venus bounties having wrong reward tables #1978

Merged
Sainan merged 1 commits from VampireKitten/SpaceNinjaServerOnlyGit:fix-venus-bounties into main 2025-05-04 17:31:36 -07:00

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@ -904,7 +904,7 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
Jobs: [
{
jobType: rng.randomElement(venusJobs),
rewards: `Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierATable${table}Rewards`,
rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierATable${table}Rewards`,
masteryReq: 0,
minEnemyLevel: 5,
maxEnemyLevel: 15,
@ -912,7 +912,7 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
},
{
jobType: rng.randomElement(venusJobs),
rewards: `Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierBTable${table}Rewards`,
rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierBTable${table}Rewards`,
masteryReq: 1,
minEnemyLevel: 10,
maxEnemyLevel: 30,
@ -920,7 +920,7 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
},
{
jobType: rng.randomElement(venusJobs),
rewards: `Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierCTable${table}Rewards`,
rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierCTable${table}Rewards`,
masteryReq: 2,
minEnemyLevel: 20,
maxEnemyLevel: 40,
@ -928,7 +928,7 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
},
{
jobType: rng.randomElement(venusJobs),
rewards: `Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierDTable${table}Rewards`,
rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierDTable${table}Rewards`,
masteryReq: 3,
minEnemyLevel: 30,
maxEnemyLevel: 50,
@ -936,7 +936,7 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
},
{
jobType: rng.randomElement(venusJobs),
rewards: `Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierETable${table}Rewards`,
rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierETable${table}Rewards`,
masteryReq: 5,
minEnemyLevel: 40,
maxEnemyLevel: 60,
@ -944,7 +944,7 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
},
{
jobType: rng.randomElement(venusJobs),
rewards: `Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierETable${table}Rewards`,
rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierETable${table}Rewards`,
masteryReq: 10,
minEnemyLevel: 100,
maxEnemyLevel: 100,