fix: omit nightwave challenges for versions before 38.0.8 #1969

Merged
Sainan merged 1 commits from nightwave-fix into main 2025-05-03 17:24:32 -07:00

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@ -763,15 +763,18 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
} }
// Nightwave Challenges // Nightwave Challenges
worldState.SeasonInfo.ActiveChallenges.push(getSeasonDailyChallenge(day - 2)); // Current nightwave season was introduced in 38.0.8 so omitting challenges before that to avoid UI bugs and even crashes on really old versions.
worldState.SeasonInfo.ActiveChallenges.push(getSeasonDailyChallenge(day - 1)); if (!buildLabel || version_compare(buildLabel, "2025.02.05.11.19") >= 0) {
worldState.SeasonInfo.ActiveChallenges.push(getSeasonDailyChallenge(day - 0)); worldState.SeasonInfo.ActiveChallenges.push(getSeasonDailyChallenge(day - 2));
if (isBeforeNextExpectedWorldStateRefresh(EPOCH + (day + 1) * 86400000)) { worldState.SeasonInfo.ActiveChallenges.push(getSeasonDailyChallenge(day - 1));
worldState.SeasonInfo.ActiveChallenges.push(getSeasonDailyChallenge(day + 1)); worldState.SeasonInfo.ActiveChallenges.push(getSeasonDailyChallenge(day - 0));
} if (isBeforeNextExpectedWorldStateRefresh(EPOCH + (day + 1) * 86400000)) {
pushWeeklyActs(worldState, week); worldState.SeasonInfo.ActiveChallenges.push(getSeasonDailyChallenge(day + 1));
if (isBeforeNextExpectedWorldStateRefresh(weekEnd)) { }
pushWeeklyActs(worldState, week + 1); pushWeeklyActs(worldState, week);
if (isBeforeNextExpectedWorldStateRefresh(weekEnd)) {
pushWeeklyActs(worldState, week + 1);
}
} }
// Elite Sanctuary Onslaught cycling every week // Elite Sanctuary Onslaught cycling every week