fix: only refresh rewardSeed at EOM #1957

Merged
Sainan merged 1 commits from seed-fix into main 2025-05-02 15:06:48 -07:00

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@ -63,7 +63,9 @@ export const missionInventoryUpdateController: RequestHandler = async (req, res)
missionReport.MissionStatus !== "GS_SUCCESS" && missionReport.MissionStatus !== "GS_SUCCESS" &&
!(missionReport.RewardInfo?.jobId || missionReport.RewardInfo?.challengeMissionId) !(missionReport.RewardInfo?.jobId || missionReport.RewardInfo?.challengeMissionId)
) { ) {
if (missionReport.EndOfMatchUpload) {
inventory.RewardSeed = generateRewardSeed(); inventory.RewardSeed = generateRewardSeed();
}
await inventory.save(); await inventory.save();
const inventoryResponse = await getInventoryResponse(inventory, true, account.BuildLabel); const inventoryResponse = await getInventoryResponse(inventory, true, account.BuildLabel);
res.json({ res.json({
@ -82,7 +84,9 @@ export const missionInventoryUpdateController: RequestHandler = async (req, res)
ConquestCompletedMissionsCount ConquestCompletedMissionsCount
} = await addMissionRewards(inventory, missionReport, firstCompletion); } = await addMissionRewards(inventory, missionReport, firstCompletion);
if (missionReport.EndOfMatchUpload) {
inventory.RewardSeed = generateRewardSeed(); inventory.RewardSeed = generateRewardSeed();
}
await inventory.save(); await inventory.save();
const inventoryResponse = await getInventoryResponse(inventory, true, account.BuildLabel); const inventoryResponse = await getInventoryResponse(inventory, true, account.BuildLabel);