fix: better handling of assassination missions in sorties #1930

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Sainan merged 3 commits from sortie-boss-fix into main 2025-04-30 13:28:34 -07:00
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@ -273,6 +273,7 @@ const pushSortieIfRelevant = (worldState: IWorldState, day: number): void => {
key in sortieTilesets key in sortieTilesets
) { ) {
if ( if (
value.missionIndex != 0 && // Assassination will be decided independently
value.missionIndex != 5 && // Sorties do not have capture missions value.missionIndex != 5 && // Sorties do not have capture missions
!availableMissionIndexes.includes(value.missionIndex) !availableMissionIndexes.includes(value.missionIndex)
) { ) {