fix: better handling of assassination missions in sorties #1930
@ -273,6 +273,7 @@ const pushSortieIfRelevant = (worldState: IWorldState, day: number): void => {
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            key in sortieTilesets
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        ) {
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            if (
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                value.missionIndex != 0 && // Assassination will be decided independently
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                value.missionIndex != 5 && // Sorties do not have capture missions
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                !availableMissionIndexes.includes(value.missionIndex)
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            ) {
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